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Ticket Summary Owner Type Priority Component Version
#14342 TETRAEDGE: Game started from fullscreen launcher is not in fullscreen defect normal Engine: Tetraedge
#14348 GFX: Flickering with enabled Gsync/VRR defect normal Graphics
#14352 TETRAEDGE: No confirmation dialog when quitting from the main screen defect normal Engine: Tetraedge
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts defect high Engine: Tetraedge
#14359 BASE: Window resolution setting via command line is broken defect normal Common
#14360 TETRAEDGE: German umlauts are not displayed defect normal Engine: Tetraedge
#14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen defect normal Port: 3DS
#14366 BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count defect normal Port: Wii
#14371 LAN: Server's IP interface is sometimes from a virtual adapter defect normal --Other--
#14380 WEB: Adding SEO to scummvm.org pages defect normal Web
#14388 SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding defect normal Engine: SCI
#14390 BACKENDS: WII: Wii crashes on Daily Build digitall defect normal Port: Wii
#14391 PSP 2.7.0 black screen on startup defect normal Port: PSP
#14397 LURE: Pathfinding Broken in Lure of the Temptress defect normal Engine: Lure
#14401 MD5: MOHAWK: Unknown game variant for mohawk defect high Engine: Mohawk
#14402 MD5: MOHAWK: Unknown game variant for mohawk defect high Engine: Mohawk
#14417 GUI: Only default icons in grid view defect normal GUI
#14420 TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around defect normal Engine: Tetraedge
#14424 SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used defect normal Engine: Sherlock
#14430 DIRECTOR: AmandaStories (D3) not launching defect normal Engine: Director
#14433 MACOS: mouse cursor appearing / failing to capture when in fullscreen mode defect normal Port: Mac OS X
#14434 TETRAEDGE: Graphic glitch in Syberia 2 defect normal Engine: Tetraedge
#14436 BACKENDS: LIBRETRO - Two gui issues defect normal Ports
#14443 SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background defect normal Engine: SCUMM
#14445 GRAPHICS: libTAS crashes SCI with fullscreen video defect normal Graphics gsoc
#14450 Mass add duplicates languages in myst 3 dvd defect normal Engine: Myst3
#14452 TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus defect normal Engine: Tetraedge
#14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) defect normal Engine: AGI
#14455 GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking defect high Engine: Grim
#14458 GUI: Modern "non-fancy" themes do not take shading into account when building layout defect normal GUI
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode dwatteau defect high Engine: Stark
#14481 Web: Fix wiki statement about not being able to import QFG4 to itself defect normal Web
#14488 DIRECTOR: Infinite Loop during Spaceship Warlock demo 1.1.1 defect normal Engine: Director
#14494 AGOS: SIMON1 subtitles not showing defect normal Engine: AGOS
#14495 AGOS: SIMON1 crash when you trigger any text line twice defect normal Engine: AGOS
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 defect high Port: PSP
#14505 MYST3: Endian issue on graphics defect normal Engine: Myst3
#14506 GRAPHICS: Shaders broken(?) defect normal Graphics: Scalers
#14508 HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface defect normal Engine: Hugo
#14510 SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options defect normal Engine: SCUMM
#14519 Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow defect normal Graphics
#14529 SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug) defect normal Engine: SCUMM
#14530 BACKENDS: SDL2: Regression with software mode defect normal GUI
#14535 WETLANDS: missing korean text in the localized release neuromancer defect normal Engine: Hypno
#14539 TETRAEDGE: Slight glitch around hotspot markers defect normal Engine: Tetraedge
#14542 SWORD1: Subtitle-only languages cannot be selected in 2.7.0 defect normal Engine: Sword1
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) defect normal Engine: AGI
#14553 GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable BJNFNE defect normal Engine: Gob
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code sev- defect high Ports
#14555 DIRECTOR: Frankenstein: Through The Eyes of the Monster (D4) - stuck in intro loop defect normal Engine: Director
#14557 HYPNO: Screen mode should change when cutscenes are playing neuromancer defect normal Engine: Hypno
#14558 SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games defect normal Engine: SCI
#14559 ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device defect normal Port: Android
#14585 SCI: LSL6: Objects disappear temporarily after using the controls dialog defect normal Engine: SCI
#14586 STARK: Sound buggy on Linux defect normal Engine: Stark
#14588 SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version defect normal Engine: SCI
#14591 SCI: LSL6: ?-cursor in hi-res does not appear defect normal Engine: SCI
#14594 TONY: Tony Tough issues/crash on MacOS defect normal Engine: Tony
#14598 DIRECTOR: TKKG 1: Jennifer is Missing (DE: Katjas Geheimnis - Tivola) [D5] not starting AndywinXp defect normal Engine: Director
#14600 SWORD1: intro.dxa not supported for non-english versions defect normal Engine: Sword1
#14608 SCUMM: FMTOWNS Version with Italian translation - Crash at CAIRO sphinx after press the 3 button in order using ANNIE. defect normal Engine: SCUMM
#14609 BACKENDS: ODROID/EmuELEC: Build Error - value outside the range of underlying type 'uint32' defect normal Engine: AGS
#14623 BACKENDS: iOS: Games and config being lost defect normal Port: iOS
#14627 TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo defect normal Engine: Tinsel
#14628 FREESCAPE: certain UI elements are not implemented yet in Dark Side neuromancer defect normal Engine: Freescape
#14629 CGE: Soltys freezes when pressing F1 in the intro defect low Engine: CGE
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds fracturehill defect high Engine: AGS
#14635 GLK: ADRIFT - Crashing/erroring game variants defect normal Engine: GLK: Adrift
#14639 AGS: MIDI files prefered over music.vox defect normal Engine: AGS
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert defect high Engine: CGE2
#14660 MD5: Unknown game variant for buried defect high Engine: Buried
#14669 TWINE: Multiple track issues defect normal Engine: TwinE
#14678 CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar defect normal Engine: CGE2
#14684 DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong. defect normal Documentation
#14686 MM: MM1: Still some inconsistency on QuickRef page defect normal Engine: MM: MM1
#14691 WIN32: Google Cloud fails to sync on current master defect normal Cloud
#14692 Android: Discworld volume settings don't affect sound, except mute all. defect normal Engine: Tinsel
#14694 Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9 defect low Engine: SCI
#14696 TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake defect normal Engine: Tinsel
#14698 TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end defect normal Engine: Tinsel
#14704 IOS: On Screen control can obstruct the global settings defect normal Port: iOS
#14732 SCUMM: Remaining Mac GUI issues for Indy3 and Loom defect normal Engine: SCUMM
#14738 SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version defect normal Engine: SCUMM
#14740 SCUMM: Incorrect special keyboard commands in Help dialog defect normal Engine: SCUMM
#14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors defect normal Engine: AGS
#14747 BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle" defect normal Engine: SCUMM
#14749 TETRAEDGE: Use BlitImages in the TinyGL renderer defect high Engine: Tetraedge
#14755 DIRECTOR: Alice - An Interactive Museum gameplay issues defect normal Engine: Director
#14756 DIRECTOR: Two cursors in The Dark Eye defect normal Engine: Director
#14757 AGS: QfG2AGDI: Caravan cutscene can be skipped defect normal Engine: AGS
#14758 Unknown game variant for director defect normal Engine: Director
#14759 SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions defect low Engine: SCUMM
#14760 Crash at Eye of the Beholder 2 Launch defect normal Engine: Kyra
#14764 SCI: SQ1: Many Acid Drops Don't Affect Roger defect normal Engine: SCI
#14765 SCUMM V0: MANIAC: APPLE II: Palette is incorrect. defect normal Engine: SCUMM
#14766 DIRECTOR: The Dark Eye - audio issues defect normal Engine: Director
#14768 SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur defect low Engine: SCI
#14772 M4: Orion Burger - Gfx mesh and crash on BE target defect normal Engine: M4
#14774 GUI: Full Title + version requires at least 748px wide window defect normal GUI
#14778 TWINE: Some in-game options are being translated to ??? defect normal Engine: TwinE
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