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Results (701 - 800 of 975)

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Ticket Summary Status Owner Priority Component Version
#13785 REMORSE: mouse rotation doesn't work new normal Engine: Ultima
#13792 DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member new normal Engine: Director
#13793 STARK: Background image overlapping text and icons new normal Engine: Stark
#13797 SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool new normal Engine: SCUMM
#13804 SCI: LSL6: Larry can walk out of bounds in locker room new normal Engine: SCI
#13805 OPENGL: Graphics filters not applied to mouse cursor new normal Common
#13806 RINGWORLD: No MT-32 music, sound popping new normal Audio: MT32
#13814 BACKENDS: PSP: Common::array allocation error on PSP new normal Port: PSP
#13818 TWINE: FunFrock’s HQ Front Door Bug (original bug) new low Engine: TwinE
#13819 TWINE: FunFrock’s HQ Safe (original bug) new low Engine: TwinE
#13822 SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword new normal Engine: SCI
#13824 SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened new normal Engine: SCI
#13825 SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate new normal Engine: SCI
#13826 SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise new normal Engine: SCI
#13833 DIRECTOR: Windows version of "Me & My World" (D4) fails with missing fonts message new normal Engine: Director
#13839 TOLTECS: Possible Unknown Variant of 3 Skulls of the Toltecs (CD DOS) new normal Engine: Toltecs
#13840 GameID's should be unique per game version + color bitness new normal --Other--
#13843 MI1 EGA: No sound effects when using Roland MT-32 Emulation new normal Audio
#13851 ULTIMA8: Middle click navigation isn't very smart new normal Engine: Ultima
#13859 PINK: Can't use the mirror on the sun at stonehedge new normal Engine: Pink
#13861 SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs new normal Engine: SCUMM
#13862 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels correctly new normal Engine: SCUMM
#13863 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame Editor crashes the program new normal Engine: SCUMM
#13864 SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations new normal Engine: SCUMM
#13870 GRIM: Can't load saved game new normal Engine: Grim
#13872 TWINE: minor wording issue - german translation (original bug) new low Engine: TwinE
#13876 ULTIMA8: smart navigation make avatar run in circles new normal Engine: Ultima
#13893 SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location. new normal Engine: SAGA
#13899 DIRECTOR: Opera Fatal gameplay issue update new normal Engine: Director
#13901 SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game. new normal Audio
#13904 BACKENDS: Can't change language / manage savegames on SteamDeck new normal Port: Linux
#13905 MOHAWK: Little Monster at School errors on page 16 new normal Engine: Mohawk
#13919 MOHAWK: LB - Missing shortcuts new normal Engine: Mohawk
#13937 SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left new normal Engine: SCUMM
#13939 MD5: ADL: Unknown game variant for hires2 new high Engine: ADL
#13940 DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets new normal Engine: Director
#13941 AGS: Heroine's Quest font rendering issue new normal Engine: AGS
#13949 WME3D: Limbo of the Lost - sprite color and transparency issue new low Engine: Wintermute
#13952 ANDROID: AGS: Can't load games with resources >2GB on ARM32 new normal Port: Android
#13959 SCUMM: MI1 (Floppy) Broken door sound effect new normal Engine: SCUMM
#13960 BACKENDS: PS3 and physical CD issues new normal Port: PS3
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new normal Audio
#13977 AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug] new low Engine: AGS
#14006 SCUMM: Glitches with the bus in ZAK new normal Engine: SCUMM
#14018 AGS: Blackwell Legacy (old version & demo) issues new low Engine: AGS
#14022 MTROPOLIS: Obsidian music, transitions, and exiting new low Engine: mTropolis
#14030 ULTIMA8: Changelings don't change new normal Engine: Ultima
#14032 ULTIMA8: Death Speak does not immediately close gumps new normal Engine: Ultima
#14034 ULTIMA8: Dragging equipment over paperdoll gump does not show stat changes new normal Engine: Ultima
#14036 ULTIMA8: Avatar doesn't fall over when taking fall damage new normal Engine: Ultima
#14044 ULTIMA8: Getting attacked while asleep not working properly new normal Engine: Ultima
#14045 ULTIMA8: Item quantity slider not shown when moving out of backpack new normal Engine: Ultima
#14047 FTA2: No skipping dialogs new normal Engine: SAGA2
#14048 SCUMM: DIG: Low latency mode causes stutter at the beginning of speech clips in videos new low Engine: SCUMM
#14074 MACOS: ScummVM Fails To Start new normal Port: Mac OS X
#14075 AUDIO: Volume settings are not applied on startup new normal Audio
#14106 DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed new normal Engine: Director
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer new high Port: Android
#14159 GRIM: MD5 dialog can’t be cancelled new high Engine: Grim
#14160 GRIM: Patched installers are required even with pre-patched installations new low Engine: Grim
#14169 DRACI: Down Mouse not opening icon menu new normal Engine: Draci
#14171 PLUGINS: ELF loader doesn't support multiple segments new normal Ports
#14256 GLK: SCOTT: Return to launcher sometimes freezes ScummVM new normal Engine: GLK: Scott
#14258 AGS: Dreams in the Witch House: character briefly appearing after logo new low Engine: AGS
#14279 MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo new high Engine: Tinsel
#14280 VIDEO: VideoDecoder::loadStream() may delete the stream on failure new normal Video
#14282 SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state new normal Engine: Sherlock
#14288 TEENAGENT: Teenagent Talkie Polish version doesn't work properly new normal Engine: TeenAgent
#14301 TETRAEDGE: Hotspot to Leave Notary's Office Does Not Work new low Engine: Tetraedge
#14311 ULTIMA8: Disappearing Stepping Stone new low Engine: Ultima
#14322 SAGA: ITE - FLAC compressed music does not play new normal Engine: SAGA
#14325 GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire new normal Engine: GLK: Archetype
#14336 TETRAEDGE: Dialog text color not readable on TinyGL new normal Engine: Tetraedge
#14342 TETRAEDGE: Game started from fullscreen launcher is not in fullscreen new normal Engine: Tetraedge
#14348 GFX: Flickering with enabled Gsync/VRR new normal Graphics
#14352 TETRAEDGE: No confirmation dialog when quitting from the main screen new normal Engine: Tetraedge
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts new high Engine: Tetraedge
#14359 BASE: Window resolution setting via command line is broken new normal Common
#14360 TETRAEDGE: German umlauts are not displayed new normal Engine: Tetraedge
#14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen new normal Port: 3DS
#14366 BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count new normal Port: Wii
#14371 LAN: Server's IP interface is sometimes from a virtual adapter new normal --Other--
#14388 SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding new normal Engine: SCI
#14391 PSP 2.7.0 black screen on startup new normal Port: PSP
#14397 LURE: Pathfinding Broken in Lure of the Temptress new normal Engine: Lure
#14401 MD5: MOHAWK: Unknown game variant for mohawk new high Engine: Mohawk
#14402 MD5: MOHAWK: Unknown game variant for mohawk new high Engine: Mohawk
#14417 GUI: Only default icons in grid view new normal GUI
#14420 TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around new normal Engine: Tetraedge
#14424 SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used new normal Engine: Sherlock
#14430 DIRECTOR: AmandaStories (D3) not launching new normal Engine: Director
#14433 MACOS: mouse cursor appearing / failing to capture when in fullscreen mode new normal Port: Mac OS X
#14434 TETRAEDGE: Graphic glitch in Syberia 2 new normal Engine: Tetraedge
#14436 BACKENDS: LIBRETRO - Two gui issues new normal Ports
#14443 SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background new normal Engine: SCUMM
#14445 GRAPHICS: libTAS crashes SCI with fullscreen video new normal Graphics gsoc
#14450 Mass add duplicates languages in myst 3 dvd new normal Engine: Myst3
#14452 TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus new normal Engine: Tetraedge
#14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) new normal Engine: AGI
#14455 GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking new high Engine: Grim
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