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Results (601 - 700 of 980)

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Ticket Summary Status Owner Priority Component Version
#13325 DIRECTOR: Explore Space - Mars (D5) not starting new normal Engine: Director
#13331 DIRECTOR: Safecracker 1997 (Director 5) loading issue new normal Engine: Director
#13353 DIRECTOR: Fore Lift loop in Spaceship Warlock (Win) new normal Engine: Director
#13357 SHERLOCK: ROSETATTOO: Music notes sometimes left hanging new normal Engine: Sherlock
#13358 SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain new normal Engine: Sherlock
#13364 FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup new normal Port: Linux
#13371 SCUMM: Loom (EGA) - Overlay glitch with edge of distaff in woodbin new low Engine: SCUMM
#13376 MYST3: Save Glitch new normal Engine: Myst3
#13388 SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors new normal Engine: SCUMM
#13389 DRAGONS: Rendering is excessively slow on older devices new normal Engine: Dragons
#13393 DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile new normal Documentation
#13396 MYST3: Gameplay duration issue with Myst III saves new normal Engine: Myst3
#13412 AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier new low Engine: AGS
#13420 SCUMM: PUTTZOO Animation overlap bug with final iceberg in Putt-Putt Saves the Zoo new normal Engine: SCUMM
#13421 GUI: Version info should be right-aligned in list view new normal GUI
#13422 Bug tracker's main page has obsolete instructions and link new normal Web
#13423 PORTS: Tests do not compile with Visual Studio new normal Port: Win64
#13424 PETKA: Crashes on PSP new normal Engine: Petka
#13425 SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene new normal Engine: SCUMM
#13429 OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher. new normal Graphics
#13432 GUI: Options dialog complains about non-existing saves in autosave slot new normal Common
#13440 PARALLACTION: Nippon - "Door keeper" hotspot still interactable until dialogue tree is empty new normal Engine: Parallaction
#13441 PARALLACTION: Nippon - Flickering objects new low Engine: Parallaction
#13442 PARALLACTION: Nippon - Donna vanishing when in disguise new normal Engine: Parallaction
#13443 PARALLACTION: Nippon - Dino vanishing after restarting new normal Engine: Parallaction
#13444 PARALLACTION: Nippon - Scene initialization bug new normal Engine: Parallaction
#13445 PARALLACTION: Nippon - Scene initialization does not respect (save) state new normal Engine: Parallaction
#13446 PARALLACTION: Nippon - Hotspot bug new normal Engine: Parallaction
#13449 STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed new normal Engine: Stark
#13450 STARK: Videos and graphics don't match in tone, making transitions a tad jarring new normal Engine: Stark
#13453 BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games new normal Port: Mac OS X
#13454 BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware. new normal Port: Mac OS X
#13456 SDL: No Mouse or Keyboard with SDL 2.20 new normal Common
#13457 MD5: GOB: Unknown game variant (Playtoons: Far West, German big box) new normal Engine: Gob
#13459 EMI: Crashes during cutscenes with subtitles on new normal Engine: Grim
#13461 SDL: Stretched in full screen new normal Graphics
#13464 SDL: In-game menu for 3D games shows no cursor on some systems new normal Graphics
#13487 TUCKER: In-game quit doesn't respect "Ask for confirmation" on exit/quit new normal Engine: Tucker
#13502 TOON: Demo is missing a short animation from first screen new normal Engine: Toon
#13503 GUI: Add a way to delete saved games from the save/load game grid view new normal GUI
#13504 SWORD25: wrong shading in library new normal Engine: Sword25
#13521 CHEWY: Drone selection menu very hard to control new normal Engine: Chewy
#13528 GRIM: Grim Fandango crashes after loading a save (MAC) new normal Engine: Grim
#13532 SCUMM/HE: Flashing line at bottom of screen in Freddi 3 new normal Engine: SCUMM
#13533 CLOUD: Syncing breaks if "Add Game" dialogue comes up new normal Cloud
#13540 WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches new normal Engine: Wintermute
#13544 TOON: Flux does not stop dancing when used on Cabinet new normal Engine: Toon
#13557 AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games new normal Engine: AGS
#13559 CHEWY: German demo crashes looking for a non-existing det0.taf file new normal Engine: Chewy
#13560 DIRECTOR: CASINO! (Beachware, 1995) (D4) - menu buttons not working new normal Engine: Director
#13564 CHEWY: Too slow auto scrolling in ventilation pit new normal Engine: Chewy
#13565 DIRECTOR: Maxis Sampler (D4) crashes in infoentry loading new normal Engine: Director
#13570 TWINE: The Red Magnetic Card Bug (only CD-ROM version) (original bug) new low Engine: TwinE
#13572 SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition new normal Engine: SCUMM
#13575 GROOVIE: Uncle Henry's Playhouse: Extra text in Guestbook login new normal Engine: Groovie
#13577 ASYLUM: Chapter 2 - general trader door is open but shouldn't new normal Engine: Asylum
#13582 BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens new normal Port: NDS
#13583 PEGASUS: Stun Gun usage teleport when re-visiting Sydney new normal Engine: Pegasus
#13585 PLUGINS: ELF memory manager doesn't work with dynamic detection new normal Ports
#13599 PARALLACTION: Nippon Safes Inc. (Amiga) unavoidable duplicate items new normal Engine: Parallaction
#13613 RISC OS Scumm 2.6.0 fails to start on RISC OS Pyromaniac new normal Port: RISC OS
#13614 RISC OS Scumm 2.6.0 abuses user choices new normal Port: RISC OS
#13616 SCUMM: MANIAC (Original bug): walking on background in entrance hall new normal Engine: SCUMM
#13623 GLK: SCOTT: Unicode characters not shown new normal Engine: GLK: Scott
#13636 GROOVIE: Clandestiny: Original Save/Load Screen not drawn correctly new normal Engine: Groovie
#13641 BACKENDS: Wii - MYST3: NEW GAME CRASHES new normal Port: Wii
#13656 CHEWY: Double sprites for animations new normal Engine: Chewy
#13659 AGS: Default "Game language" option in ScummVM does not override .cfg file new normal Engine: AGS
#13660 WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that new normal Port: Wii
#13662 GUI: Default font is limited in language support new normal GUI
#13668 CHEWY: Cell air duct highlighted when switching full screen to window new low Engine: Chewy
#13670 CHEWY: Autosave will be overwritten when loaded from inside game new normal Engine: Chewy
#13675 TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball new normal Engine: TwinE
#13677 TWINE: pressing enter to choose an item in the inventory also recenters the camera new low Engine: TwinE
#13680 CHEWY: Cinema mode buggy new low Engine: Chewy
#13681 CHEWY: Intro is missing black screen at end new low Engine: Chewy
#13685 CHEWY: Videos are glitching in and out new low Engine: Chewy
#13686 CHEWY: Music during many videos missing new low Engine: Chewy
#13687 CHEWY: Harbour in Big City 2 not playing correct music new low Engine: Chewy
#13688 CHEWY: Missing dialogue between director and actress new normal Engine: Chewy
#13689 CHEWY: No machine noise in hidden base new low Engine: Chewy
#13690 CHEWY: Nichelle back after Kong attack new normal Engine: Chewy
#13691 CHEWY: Howard is missing his helmet in Big City 2 new low Engine: Chewy
#13692 CHEWY: Inventory behavior quick select item new normal Engine: Chewy
#13693 CHEWY: Inventory behavior quick action new low Engine: Chewy
#13695 CHEWY: Cyber-Crown hotspot already active before Surimy new low Engine: Chewy
#13696 CHEWY: Dugout race Chewy not moving new low Engine: Chewy
#13697 CHEWY: Menu hotkey new low Engine: Chewy
#13698 CHEWY: Getting the typing paper from Miss Hoggendobber new normal Engine: Chewy
#13700 CHEWY: novel hotspot missing in howards room new normal Engine: Chewy
#13702 CHEWY: Game gets unresponsive in certain situations new low Engine: Chewy
#13704 CHEWY: Detailed secondary comments missing new normal Engine: Chewy
#13705 CHEWY: Missing animation for manipulating artifact new normal Engine: Chewy
#13706 CHEWY: Cutscenes too easily skippable new normal Engine: Chewy
#13711 SLUDGE: NSC Crashes in opening credits new normal Engine: SLUDGE
#13731 TWINE: The movement of the meca penguin is different from dos version new normal Engine: TwinE
#13736 EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM new normal Engine: Grim
#13739 SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking new normal Engine: SCI
#13745 SCI: Support playing low-resolution SCI32 games on platforms without highres support new normal Engine: SCI
#13747 SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep new normal Engine: SCI
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