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Results (701 - 800 of 935)

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Ticket Summary Status Owner Type Component Version
#13960 BACKENDS: PS3 and physical CD issues new defect Port: PS3
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new defect Audio
#13993 TINYGL: glPolygonStipple is not implemented in TinyGL new feature request Graphics
#13995 Feature request: options could show *which* <default> is actually chosen for given game new feature request GUI
#14000 Add Build for Windows on ARM64 new feature request Port: Win64
#14006 SCUMM: Glitches with the bus in ZAK new defect Engine: SCUMM
#14011 ULTIMA8: Optional stacks automerging new feature request Engine: Ultima
#14030 ULTIMA8: Changelings don't change new defect Engine: Ultima
#14032 ULTIMA8: Death Speak does not immediately close gumps new defect Engine: Ultima
#14034 ULTIMA8: Dragging equipment over paperdoll gump does not show stat changes new defect Engine: Ultima
#14036 ULTIMA8: Avatar doesn't fall over when taking fall damage new defect Engine: Ultima
#14044 ULTIMA8: Getting attacked while asleep not working properly new defect Engine: Ultima
#14045 ULTIMA8: Item quantity slider not shown when moving out of backpack new defect Engine: Ultima
#14047 FTA2: No skipping dialogs new defect Engine: SAGA2
#14071 The ability to mass remove games new feature request GUI
#14074 MACOS: ScummVM Fails To Start new defect Port: Mac OS X
#14075 AUDIO: Volume settings are not applied on startup new defect Audio
#14106 DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed new defect Engine: Director
#14169 DRACI: Down Mouse not opening icon menu new defect Engine: Draci
#14171 PLUGINS: ELF loader doesn't support multiple segments new defect Ports
#14173 SCI: Support Cinepak dithering with QuickTime videos new feature request Engine: SCI
#14175 Support for Atari ST mono rendering new feature request Engine: SCUMM
#14256 GLK: SCOTT: Return to launcher sometimes freezes ScummVM new defect Engine: GLK: Scott
#14257 GLK: SCOTT: fatal() and GlkExit() do return new defect Engine: GLK: Scott
#14266 PUTTMOON: Add audio modding support for the MIDI versions of the tracks in Putt-Putt Goes to the Moon new feature request Engine: SCUMM
#14267 AUDIO: Possible optimisations for the software mixer new feature request Audio
#14280 VIDEO: VideoDecoder::loadStream() may delete the stream on failure new defect Video
#14282 SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state new defect Engine: Sherlock
#14288 TEENAGENT: Teenagent Talkie Polish version doesn't work properly new defect Engine: TeenAgent
#14296 ACCESS: Amazon - add support for Super VGA new feature request Engine: Access
#14322 SAGA: ITE - FLAC compressed music does not play new defect Engine: SAGA
#14325 GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire new defect Engine: GLK: Archetype
#14336 TETRAEDGE: Dialog text color not readable on TinyGL new defect Engine: Tetraedge
#14340 TETRAEDGE: Add ScummVM option to hide hotspots new feature request Engine: Tetraedge
#14341 TETRAEDGE: Restore content cut from tetraedge Syberia 1 new feature request Engine: Tetraedge
#14342 TETRAEDGE: Game started from fullscreen launcher is not in fullscreen new defect Engine: Tetraedge
#14348 GFX: Flickering with enabled Gsync/VRR new defect Graphics
#14350 iOS Pencil Support new feature request Port: iOS
#14352 TETRAEDGE: No confirmation dialog when quitting from the main screen new defect Engine: Tetraedge
#14359 BASE: Window resolution setting via command line is broken new defect Common
#14360 TETRAEDGE: German umlauts are not displayed new defect Engine: Tetraedge
#14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen new defect Port: 3DS
#14366 BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count new defect Port: Wii
#14370 GUI: Add scrollable support and a Copy to Clipboard button for the new Log view new feature request GUI
#14371 LAN: Server's IP interface is sometimes from a virtual adapter new defect --Other--
#14380 WEB: Adding SEO to scummvm.org pages new defect Web
#14388 SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding new defect Engine: SCI
#14391 PSP 2.7.0 black screen on startup new defect Port: PSP
#14397 LURE: Pathfinding Broken in Lure of the Temptress new defect Engine: Lure
#14407 3DS: make use of linear heap to make resource-intensive games playable new feature request Port: 3DS
#14417 GUI: Only default icons in grid view new defect GUI
#14420 TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around new defect Engine: Tetraedge
#14422 ANDROID: Support more virtual keyboard language layouts new feature request Port: Android
#14423 ANDROID: Add a note or tip in the BACKEND tab about the Virtual Keyboard new feature request Port: Android
#14424 SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used new defect Engine: Sherlock
#14430 DIRECTOR: AmandaStories (D3) not launching new defect Engine: Director
#14433 MACOS: mouse cursor appearing / failing to capture when in fullscreen mode new defect Port: Mac OS X
#14434 TETRAEDGE: Graphic glitch in Syberia 2 new defect Engine: Tetraedge
#14436 BACKENDS: LIBRETRO - Two gui issues new defect Ports
#14443 SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background new defect Engine: SCUMM
#14445 GRAPHICS: libTAS crashes SCI with fullscreen video new defect Graphics gsoc
#14446 ANDROID: Add Chromecast support new feature request Port: Android
#14450 Mass add duplicates languages in myst 3 dvd new defect Engine: Myst3
#14452 TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus new defect Engine: Tetraedge
#14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) new defect Engine: AGI
#14458 GUI: Modern "non-fancy" themes do not take shading into account when building layout new defect GUI
#14481 Web: Fix wiki statement about not being able to import QFG4 to itself new defect Web
#14488 DIRECTOR: Infinite Loop during Spaceship Warlock demo 1.1.1 new defect Engine: Director
#14494 AGOS: SIMON1 subtitles not showing new defect Engine: AGOS
#14495 AGOS: SIMON1 crash when you trigger any text line twice new defect Engine: AGOS
#14501 SCUMM: MANIAC: Support for the V1 built in demo. new feature request Engine: SCUMM
#14505 MYST3: Endian issue on graphics new defect Engine: Myst3
#14506 GRAPHICS: Shaders broken(?) new defect Graphics: Scalers
#14508 HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface new defect Engine: Hugo
#14510 SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options new defect Engine: SCUMM
#14515 GUI: "Ask for confirmation on exit" option applies only to games new feature request GUI
#14519 Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow new defect Graphics
#14529 SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug) new defect Engine: SCUMM
#14530 BACKENDS: SDL2: Regression with software mode new defect GUI
#14539 TETRAEDGE: Slight glitch around hotspot markers new defect Engine: Tetraedge
#14542 SWORD1: Subtitle-only languages cannot be selected in 2.7.0 new defect Engine: Sword1
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) new defect Engine: AGI
#14555 DIRECTOR: Frankenstein: Through The Eyes of the Monster (D4) - stuck in intro loop new defect Engine: Director
#14558 SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games new defect Engine: SCI
#14559 ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device new defect Port: Android
#14585 SCI: LSL6: Objects disappear temporarily after using the controls dialog new defect Engine: SCI
#14586 STARK: Sound buggy on Linux new defect Engine: Stark
#14588 SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version new defect Engine: SCI
#14591 SCI: LSL6: ?-cursor in hi-res does not appear new defect Engine: SCI
#14594 TONY: Tony Tough issues/crash on MacOS new defect Engine: Tony
#14600 SWORD1: intro.dxa not supported for non-english versions new defect Engine: Sword1
#14608 SCUMM: FMTOWNS Version with Italian translation - Crash at CAIRO sphinx after press the 3 button in order using ANNIE. new defect Engine: SCUMM
#14609 BACKENDS: ODROID/EmuELEC: Build Error - value outside the range of underlying type 'uint32' new defect Engine: AGS
#14623 BACKENDS: iOS: Games and config being lost new defect Port: iOS
#14627 TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo new defect Engine: Tinsel
#14631 ANDROID: I need a storage function that can be backed up in an Android environment new feature request Port: Android
#14635 GLK: ADRIFT - Crashing/erroring game variants new defect Engine: GLK: Adrift
#14639 AGS: MIDI files prefered over music.vox new defect Engine: AGS
#14669 TWINE: Multiple track issues new defect Engine: TwinE
#14675 ALSA MIDI devices only use show/use the first available port new patch Audio
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