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Results (501 - 600 of 937)

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Ticket Summary Status Owner Type Component Version
#13559 CHEWY: German demo crashes looking for a non-existing det0.taf file new defect Engine: Chewy
#13560 DIRECTOR: CASINO! (Beachware, 1995) (D4) - menu buttons not working new defect Engine: Director
#13564 CHEWY: Too slow auto scrolling in ventilation pit new defect Engine: Chewy
#13565 DIRECTOR: Maxis Sampler (D4) crashes in infoentry loading new defect Engine: Director
#13572 SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition new defect Engine: SCUMM
#13575 GROOVIE: Uncle Henry's Playhouse: Extra text in Guestbook login new defect Engine: Groovie
#13577 ASYLUM: Chapter 2 - general trader door is open but shouldn't new defect Engine: Asylum
#13582 BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens new defect Port: NDS
#13583 PEGASUS: Stun Gun usage teleport when re-visiting Sydney new defect Engine: Pegasus
#13585 PLUGINS: ELF memory manager doesn't work with dynamic detection new defect Ports
#13599 PARALLACTION: Nippon Safes Inc. (Amiga) unavoidable duplicate items new defect Engine: Parallaction
#13613 RISC OS Scumm 2.6.0 fails to start on RISC OS Pyromaniac new defect Port: RISC OS
#13614 RISC OS Scumm 2.6.0 abuses user choices new defect Port: RISC OS
#13616 SCUMM: MANIAC (Original bug): walking on background in entrance hall new defect Engine: SCUMM
#13623 GLK: SCOTT: Unicode characters not shown new defect Engine: GLK: Scott
#13636 GROOVIE: Clandestiny: Original Save/Load Screen not drawn correctly new defect Engine: Groovie
#13641 BACKENDS: Wii - MYST3: NEW GAME CRASHES new defect Port: Wii
#13656 CHEWY: Double sprites for animations new defect Engine: Chewy
#13659 AGS: Default "Game language" option in ScummVM does not override .cfg file new defect Engine: AGS
#13660 WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that new defect Port: Wii
#13662 GUI: Default font is limited in language support new defect GUI
#13663 HYPNO: Slow frame rate, navigation issue and frequent sound pops new neuromancer defect Engine: Hypno
#13670 CHEWY: Autosave will be overwritten when loaded from inside game new defect Engine: Chewy
#13675 TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball new defect Engine: TwinE
#13688 CHEWY: Missing dialogue between director and actress new defect Engine: Chewy
#13690 CHEWY: Nichelle back after Kong attack new defect Engine: Chewy
#13692 CHEWY: Inventory behavior quick select item new defect Engine: Chewy
#13698 CHEWY: Getting the typing paper from Miss Hoggendobber new defect Engine: Chewy
#13700 CHEWY: novel hotspot missing in howards room new defect Engine: Chewy
#13704 CHEWY: Detailed secondary comments missing new defect Engine: Chewy
#13705 CHEWY: Missing animation for manipulating artifact new defect Engine: Chewy
#13706 CHEWY: Cutscenes too easily skippable new defect Engine: Chewy
#13711 SLUDGE: NSC Crashes in opening credits new defect Engine: SLUDGE
#13731 TWINE: The movement of the meca penguin is different from dos version new defect Engine: TwinE
#13736 EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM new defect Engine: Grim
#13739 SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking new defect Engine: SCI
#13745 SCI: Support playing low-resolution SCI32 games on platforms without highres support new defect Engine: SCI
#13747 SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep new defect Engine: SCI
#13749 GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games new defect GUI
#13766 DIRECTOR: Unknown game variant for director (Leonardo the Inventor) new defect Engine: Director
#13767 GRAPHICS: OpenGL screenshots not capturing latest frame if no input new defect Graphics
#13768 STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression) pending ccawley2011 defect Engine: Stark
#13773 HYPNO: Some sound/music is missing in Soldier Boyz new neuromancer defect Engine: Hypno
#13774 HYPNO: Difficulty levels are not implemented in Soldier Boyz new neuromancer defect Engine: Hypno
#13785 REMORSE: mouse rotation doesn't work new defect Engine: Ultima
#13792 DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member new defect Engine: Director
#13793 STARK: Background image overlapping text and icons new defect Engine: Stark
#13797 SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool new defect Engine: SCUMM
#13804 SCI: LSL6: Larry can walk out of bounds in locker room new defect Engine: SCI
#13805 OPENGL: Graphics filters not applied to mouse cursor new defect Common
#13806 RINGWORLD: No MT-32 music, sound popping new defect Audio: MT32
#13814 BACKENDS: PSP: Common::array allocation error on PSP new defect Port: PSP
#13822 SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword new defect Engine: SCI
#13824 SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened new defect Engine: SCI
#13825 SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate new defect Engine: SCI
#13826 SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise new defect Engine: SCI
#13833 DIRECTOR: Windows version of "Me & My World" (D4) fails with missing fonts message new defect Engine: Director
#13839 TOLTECS: Possible Unknown Variant of 3 Skulls of the Toltecs (CD DOS) new defect Engine: Toltecs
#13840 GameID's should be unique per game version + color bitness new defect --Other--
#13843 MI1 EGA: No sound effects when using Roland MT-32 Emulation new defect Audio
#13851 ULTIMA8: Middle click navigation isn't very smart new defect Engine: Ultima
#13859 PINK: Can't use the mirror on the sun at stonehedge new defect Engine: Pink
#13861 SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs new defect Engine: SCUMM
#13862 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels correctly new defect Engine: SCUMM
#13863 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame Editor crashes the program new defect Engine: SCUMM
#13864 SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations new defect Engine: SCUMM
#13870 GRIM: Can't load saved game new defect Engine: Grim
#13876 ULTIMA8: smart navigation make avatar run in circles new defect Engine: Ultima
#13893 SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location. new defect Engine: SAGA
#13899 DIRECTOR: Opera Fatal gameplay issue update new defect Engine: Director
#13901 SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game. new defect Audio
#13904 BACKENDS: Can't change language / manage savegames on SteamDeck new defect Port: Linux
#13905 MOHAWK: Little Monster at School errors on page 16 new defect Engine: Mohawk
#13919 MOHAWK: LB - Missing shortcuts new defect Engine: Mohawk
#13937 SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left new defect Engine: SCUMM
#13940 DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets new defect Engine: Director
#13941 AGS: Heroine's Quest font rendering issue new defect Engine: AGS
#13952 ANDROID: AGS: Can't load games with resources >2GB on ARM32 new defect Port: Android
#13954 FREESCAPE: certain UI elements are not implemented yet in Driller pending neuromancer defect Engine: Freescape
#13956 FREESCAPE: intro title sequences are not completely implemented in Driller pending neuromancer defect Engine: Freescape
#13957 FREESCAPE: Demo mode does not match the original implementation in Driller pending neuromancer defect Engine: Freescape
#13959 SCUMM: MI1 (Floppy) Broken door sound effect new defect Engine: SCUMM
#13960 BACKENDS: PS3 and physical CD issues new defect Port: PS3
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new defect Audio
#13992 FREESCAPE: implement CGA/ZX colors using TinyGL new neuromancer defect Engine: Freescape
#14006 SCUMM: Glitches with the bus in ZAK new defect Engine: SCUMM
#14030 ULTIMA8: Changelings don't change new defect Engine: Ultima
#14032 ULTIMA8: Death Speak does not immediately close gumps new defect Engine: Ultima
#14034 ULTIMA8: Dragging equipment over paperdoll gump does not show stat changes new defect Engine: Ultima
#14036 ULTIMA8: Avatar doesn't fall over when taking fall damage new defect Engine: Ultima
#14044 ULTIMA8: Getting attacked while asleep not working properly new defect Engine: Ultima
#14045 ULTIMA8: Item quantity slider not shown when moving out of backpack new defect Engine: Ultima
#14047 FTA2: No skipping dialogs new defect Engine: SAGA2
#14073 FREESCAPE: several types of rendering artifacts are visible new neuromancer defect Engine: Freescape
#14074 MACOS: ScummVM Fails To Start new defect Port: Mac OS X
#14075 AUDIO: Volume settings are not applied on startup new defect Audio
#14106 DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed new defect Engine: Director
#14169 DRACI: Down Mouse not opening icon menu new defect Engine: Draci
#14171 PLUGINS: ELF loader doesn't support multiple segments new defect Ports
#14174 When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend new lephilousophe defect Common
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