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Results (401 - 500 of 935)

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Ticket Summary Status Owner Type Component Version
#11863 STARK: April looking in the wrong direction at mole people village new defect Engine: Stark
#11864 STARK: April standing over void at Roper Klacks castle new defect Engine: Stark
#11865 EMI: PS2: Game stuck at bio-luminescent fish catching new defect Engine: Grim
#11866 EMI: PS2: Crash at scumm bar / darts players new defect Engine: Grim
#11867 STARK: Incorrect scene transition at Roper Klacks castle new defect Engine: Stark
#11868 STARK: April marked as usable object new defect Engine: Stark
#11869 STARK: Clothes line dissapears if you try to add it to the clamp new defect Engine: Stark
#11870 EMI: Sawdust Graphics Issues new defect Engine: Grim
#11873 EMI: Miss Rivers walks through Yannia's chair new defect Engine: Grim
#11876 STARK/TLJ: Camera pans too fast new defect Engine: Stark
#11877 MYST3: Easter Eggs issue new defect Engine: Myst3
#11879 GRIM: Conveyer belt doesn't render correctly new defect Engine: Grim
#11880 STARK: April floating on the raft is not in sync with background sea new defect Engine: Stark
#11882 GRIM: [AMIGAOS4] Software renderer wrong colors new defect Engine: Grim
#11884 MYST3: Jnanin lift descending sound is early new defect Engine: Myst3
#11885 STARK: chapter 4 - Strange creature wont talk new defect Engine: Stark
#11886 EMI: Guybrush can get stuck after bumping into the LUA bar waitress new defect Engine: Grim
#11895 MYST3: Invisible font on save/load screen/book new defect Engine: Myst3
#11896 GRIM: Grinder gfx shift to the left when placed back new defect Engine: Grim
#11898 GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers new defect Engine: Grim
#11907 BACKENDS: Dreamcast - forced autosave make games crash new defect Port: Dreamcast
#11913 MOHAWK: MYST: Include the Rime Age from the PSP port of Myst new feature request Engine: Mohawk
#11917 TEENAGENT: French Translation Support Patch new feature request Engine: TeenAgent
#11920 GRIM: Characters disappear under the sea new defect Engine: Grim
#11931 MYST3: Quiet sound in a room with a projector in J'nanin new defect Engine: Myst3
#11932 Android TV support new feature request Port: Android
#11940 Add both Traditional and Simplified Chinese support for Escape From Monkey Island. new feature request Engine: Grim
#11949 ULTIMA: Missing/incorrect graphics in the main menu new defect Engine: Ultima
#11955 ULTIMA: falling down is not happening new defect Engine: Ultima
#11971 SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered new defect Engine: SCUMM
#11980 GLK: engine does not support Russian keyboard layout new defect Engine: GLK: ZCode
#11986 MM: XEEN: Chinese version support new defect Engine: MM: Xeen
#11991 TWINE: Music volume control shouldn't affect CD audio volume new defect Engine: TwinE
#11992 ZVISION: Korean Nemesis Yes/No prompts new defect Engine: ZVision
#11999 GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair... it's not anymore selectable or movable. Please fix.. i'm completely stuck. new defect Engine: Gob
#12010 SCUMM: MI1: Giving items that Guybrush does not carry causes weird behavior new feature request Engine: SCUMM
#12071 SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments new defect Audio: MT32
#12082 MOHAWK: Looping videos aren't quite seamless in Riven (DVD) new defect Engine: Mohawk
#12185 MADS: Rex Nebular intro not playing animations new defect Engine: MADS
#12242 SCUMM: INDY4 (Original bug): different palette at the Godhood Machine in CD-Version new feature request Engine: SCUMM
#12251 SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase new defect Engine: SCUMM
#12277 SCUMM: Music-behavior in cutscenes during alarm in NES-version new defect Engine: SCUMM
#12286 GLK: COMPREHEND: Second room in Oo-Topos problem new defect Engine: GLK: Comprehend
#12296 GLK: Quest compatibility issues new defect Engine: GLK: Quest
#12297 GLK: HUGO: compatibility issue with games using sound and/or music new defect Engine: GLK: Hugo
#12345 BASE: The detection plugin is almost always loaded in memory new defect Common
#12366 ULTIMA6: segfault during gc in Ultima 6 new defect Engine: Ultima
#12395 BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8. new defect Port: Mac OS X
#12396 WEB: Buildbot web pages are blank when viewed on older systems. new defect Web
#12410 KEYMAPPER: `SHIFT`+`.` is modified to `.` new defect Common
#12435 SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM new defect Engine: SAGA
#12443 BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue new defect Engine: Bladerunner
#12475 GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF new defect Graphics
#12493 GLK: ZCODE: Misrendered menu in Unforgotten new defect Engine: GLK: ZCode
#12515 AGS: Mac Steam games by Clifftop Games not detected when user selects .app file new feature request Engine: AGS
#12540 ULTIMA6:: Great Light spell only illuminates part of the screen new defect Engine: Ultima
#12591 3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) new defect Engine: Bladerunner
#12599 BLADERUNNER: Restored Content bugs new defect Engine: Bladerunner
#12612 ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog new defect Engine: Ultima
#12616 TITANIC: Glitch when loading game that was saved during conversation new defect Engine: Titanic
#12621 HUGO: Top menu doesn't close when it should new defect Engine: Hugo
#12637 TRECISION: Graphical glitch when entering dino exhibit from hideout new defect Engine: Trecision
#12704 PORTS: WII: Aspect ratio and resolution issues on 2.2.1 pre new defect Port: Wii
#12713 STARTREK enable alternative path for voc files new feature request Engine: Startrek
#12717 ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene new defect Engine: Illusions
#12748 REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2 new defect Engine: Ultima
#12749 REMORSE: FMV difference: background should be faded to greyscale new defect Engine: Ultima
#12750 REMORSE: Enemy AI does not exactly match original new defect Engine: Ultima
#12751 REMORSE: Differences from original game when controlling Thresher cannon new defect Engine: Ultima
#12759 REMORSE: Rendering order issue - items sometimes disappear new defect Engine: Ultima
#12774 Better notes about residualvm merge new feature request Web
#12780 PARALLACTION: Nippon - Donna not disguised new defect Engine: Parallaction
#12788 AGOS: Frozen character animation when skipping dialog new defect Engine: AGOS
#12790 ULTIMA8: crash after intro when u8save.000 is missing new defect Engine: Ultima
#12793 MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. new defect Port: Mac OS X
#12800 Add option to pass parameters to SCUMMVM on Android new feature request Port: Android
#12809 MM: XEEN: Original German crossword puzzle bug new defect Engine: MM: Xeen
#12818 COMPOSER: Magic Tales: The Princess and the Crab regression new defect Engine: Composer
#12821 MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked new defect Engine: Mohawk
#12832 DIRECTOR: Missing music cue in Spaceship Warlock intro new defect Engine: Director
#12834 DIRECTOR: Cannot leave viewer room in Mylk Windows new defect Engine: Director
#12839 DIRECTOR: Implement "return to launcher" feature for Director games new feature request Engine: Director
#12841 DIRECTOR: Mylk Mac crashes on startup new defect Engine: Director
#12846 BACKENDS: Screenshot can contain OSD message from previous screenshot new defect Graphics
#12854 GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM new defect Engine: Griffon
#12855 GRIFFON: Always return to launcher option not working new defect Engine: Griffon
#12866 GLK: Comprehend: Missing strings in Transylvania (V2) new defect Engine: GLK: Comprehend
#12872 DIRECTOR: L-ZONE Infocity logo wrong palette new defect Engine: Director
#12873 DIRECTOR: L-ZONE: Movie not found new defect Engine: Director
#12882 WII: scummvm always returns to system menu on exit new defect Common
#12899 MD5: DIRECTOR: Unknown game: Fest i Mumidalen (DK) new defect Engine: Director
#12915 SCUMM/HE: Backyard Football 2002 crash starting a match new defect Engine: SCUMM
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new defect Engine: AGS
#12931 GRIM: Grim Fandango invisible Manny near beginning of the game new defect Engine: Grim
#12935 BURIED: Windows hotkeys are used on macOS new defect Engine: Buried
#12941 GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory new defect Engine: Gob
#12951 TITANIC: Error when moving an old savegame to make room for an autosave new defect Engine: Titanic
#12955 MYST3: Video speeds up after room transition new defect Engine: Myst3
#12970 PORTS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097) new defect Port: GameCube
#12978 KEYMAPPER: Separate the virtual mouse from the global keymap new defect Ports
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