#12866 |
GLK: Comprehend: Missing strings in Transylvania (V2)
|
new
|
|
defect
|
Engine: GLK: Comprehend
|
|
#11584 |
GLK: GLULX - Unknown (crashing/erroring) game variants
|
new
|
dreammaster
|
defect
|
Engine: GLK: Glulxe
|
|
#14859 |
GLK: Glulxe - Crash when saving in Counterfeit Monkey
|
new
|
dreammaster
|
defect
|
Engine: GLK: Glulxe
|
|
#11516 |
GLK: Glulxe - crash when loading Counterfeit Monkey
|
new
|
dreammaster
|
defect
|
Engine: GLK: Glulxe
|
|
#12297 |
GLK: HUGO: compatibility issue with games using sound and/or music
|
new
|
|
defect
|
Engine: GLK: Hugo
|
|
#11653 |
GLK: JACL: Problems with running older games
|
new
|
|
defect
|
Engine: GLK: JACL
|
|
#11655 |
GLK: QUEST - Crashing games report
|
new
|
|
defect
|
Engine: GLK: Quest
|
|
#12296 |
GLK: Quest compatibility issues
|
new
|
|
defect
|
Engine: GLK: Quest
|
|
#13120 |
GLK: Quest: Gathered in Darkness: Missing text and commands not understood
|
new
|
|
defect
|
Engine: GLK: Quest
|
|
#14256 |
GLK: SCOTT: Return to launcher sometimes freezes ScummVM
|
new
|
|
defect
|
Engine: GLK: Scott
|
|
#13623 |
GLK: SCOTT: Unicode characters not shown
|
new
|
|
defect
|
Engine: GLK: Scott
|
|
#11729 |
GLK: Wrong colors and missing color changes
|
new
|
|
defect
|
Engine: GLK
|
|
#10867 |
GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail
|
new
|
|
defect
|
Engine: GLK: ZCode
|
|
#12493 |
GLK: ZCODE: Misrendered menu in Unforgotten
|
new
|
|
defect
|
Engine: GLK: ZCode
|
|
#11517 |
GLK: ZCode - Layout errors in Z8 Anchorhead
|
new
|
|
defect
|
Engine: GLK: ZCode
|
|
#11521 |
GLK: ZCode - loses scrollback from time to time
|
new
|
|
defect
|
Engine: GLK: ZCode
|
|
#11518 |
GLK: ZCode - status line has no left margin
|
new
|
dreammaster
|
defect
|
Engine: GLK: ZCode
|
|
#11980 |
GLK: engine does not support Russian keyboard layout
|
new
|
|
defect
|
Engine: GLK: ZCode
|
|
#11519 |
GLK: text is low resolution on macOS retina display
|
new
|
|
defect
|
Engine: GLK
|
|
#11369 |
GNAP: Can't move car
|
new
|
|
defect
|
Engine: GNAP
|
|
#11598 |
GOB3: French version works incorrectly
|
new
|
|
defect
|
Engine: Gob
|
|
#14553 |
GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable
|
new
|
BJNFNE
|
defect
|
Engine: Gob
|
|
#14574 |
GOB: Excessive blitting drags performance down
|
pending
|
sdelamarre
|
defect
|
Engine: Gob
|
|
#11999 |
GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair... it's not anymore selectable or movable. Please fix.. i'm completely stuck.
|
new
|
|
defect
|
Engine: Gob
|
|
#5490 |
GOB: GOB3: Incorrect Name of Potion Object In Lab
|
new
|
Strangerke
|
defect
|
Engine: Gob
|
|
#7554 |
GOB: Gob2 (Mac): Add support for Mac music
|
new
|
DrMcCoy
|
feature request
|
Engine: Gob
|
|
#14735 |
GOB: Gobliins 2 - Amiga - Tazaar House. Inside it's completely glitched.
|
pending
|
BJNFNE
|
defect
|
Engine: Gob
|
|
#4775 |
GOB: Gobliins 2 - Machine hotspot disappears in armor room
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
|
#11535 |
GOB: Goblin Quest 3 - Head of ego partly vanishes
|
new
|
|
defect
|
Engine: Gob
|
|
#11536 |
GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload
|
new
|
|
defect
|
Engine: Gob
|
|
#11461 |
GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game
|
new
|
|
defect
|
Engine: Gob
|
|
#6685 |
GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click
|
new
|
|
defect
|
Engine: Gob
|
|
#4618 |
GOB: Goblins Quest 3 - Actor animation is stuck or something
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
|
#5760 |
GOB: Goblins Quest 3 - Cannot move Blount in the Brain level
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
|
#4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
|
#4620 |
GOB: Goblins Quest 3 - Duplicate main character sprite
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
|
#6330 |
GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard
|
new
|
|
defect
|
Engine: Gob
|
|
#6609 |
GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game menus
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
|
#6331 |
GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard
|
new
|
|
defect
|
Engine: Gob
|
|
#4647 |
GOB: Goblins Quest 3 - Ooya can walk in the air
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
|
#6329 |
GOB: Goblins Quest 3 - Spectacles hotspot active after taking spectacles
|
new
|
|
defect
|
Engine: Gob
|
|
#9710 |
GOB: LIT - Palette corruption
|
new
|
|
defect
|
Engine: Gob
|
|
#6701 |
GOB: WOODRUFF - Bug allows river crossing without boots
|
new
|
|
defect
|
Engine: Gob
|
|
#6702 |
GOB: WOODRUFF - Double click to do fast scene change not implemented
|
new
|
|
defect
|
Engine: Gob
|
|
#12941 |
GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory
|
new
|
|
defect
|
Engine: Gob
|
|
#5409 |
GOB: Woodruff - Annoying scrolling behaviour in windowed mode
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
|
#5405 |
GOB: Woodruff - Can't Get Master's Powers
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
|
#10714 |
GOB: Woodruff - Couldn't talk to the Beast
|
new
|
|
defect
|
Engine: Gob
|
|
#5406 |
GOB: Woodruff - Menu Graphics Glitch In High Morals Club
|
new
|
|
defect
|
Engine: Gob
|
|
#5413 |
GOB: Woodruff - Possible lockup in the prison tower
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
|
#5901 |
GOB: Woodruff - Priest doesn't prevent you from taking the disk
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
|
#7457 |
GOBLIIINS: Atari ST version color palette
|
new
|
|
feature request
|
Engine: Gob
|
|
#14952 |
GRAPHICS: Darker colors/contrast in OpenGL mode
|
new
|
|
defect
|
Graphics
|
|
#13767 |
GRAPHICS: OpenGL screenshots not capturing latest frame if no input
|
new
|
|
defect
|
Graphics
|
|
#14506 |
GRAPHICS: Shaders broken(?)
|
new
|
|
defect
|
Graphics: Scalers
|
|
#14445 |
GRAPHICS: libTAS crashes SCI with fullscreen video
|
new
|
|
defect
|
Graphics
|
gsoc
|
#12855 |
GRIFFON: Always return to launcher option not working
|
new
|
|
defect
|
Engine: Griffon
|
|
#12854 |
GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM
|
new
|
|
defect
|
Engine: Griffon
|
|
#11826 |
GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys
|
new
|
|
defect
|
Engine: Grim
|
|
#11825 |
GRIM DEMO: Running with numpad keys causes issues
|
new
|
|
defect
|
Engine: Grim
|
|
#11823 |
GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates
|
new
|
|
defect
|
Engine: Grim
|
|
#11845 |
GRIM DEMO: Videos are a bit off on the brightness
|
new
|
|
defect
|
Engine: Grim
|
|
#11898 |
GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers
|
new
|
|
defect
|
Engine: Grim
|
|
#13032 |
GRIM: All objects turn invisible after returning Glotti's heart
|
new
|
|
defect
|
Engine: Grim
|
|
#13870 |
GRIM: Can't load saved game
|
new
|
|
defect
|
Engine: Grim
|
|
#13051 |
GRIM: Can't type German Umlauts
|
new
|
|
defect
|
Engine: Grim
|
|
#11920 |
GRIM: Characters disappear under the sea
|
new
|
|
defect
|
Engine: Grim
|
|
#11852 |
GRIM: Characters showing through sets with OpenGL renderer
|
new
|
|
defect
|
Engine: Grim
|
|
#11879 |
GRIM: Conveyer belt doesn't render correctly
|
new
|
|
defect
|
Engine: Grim
|
|
#13031 |
GRIM: Cutscene cut off at the end in German version
|
new
|
|
defect
|
Engine: Grim
|
|
#13117 |
GRIM: DiMUSE: Lighthouse music not played correctly
|
new
|
|
defect
|
Engine: Grim
|
|
#11829 |
GRIM: Elevator doors do not behave like in original
|
new
|
|
defect
|
Engine: Grim
|
|
#11857 |
GRIM: Elevator glitch in the High Roller Lounge
|
new
|
|
defect
|
Engine: Grim
|
|
#11834 |
GRIM: Eva lifts her arms twice in a row
|
new
|
|
defect
|
Engine: Grim
|
|
#11841 |
GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door
|
new
|
|
defect
|
Engine: Grim
|
|
#13047 |
GRIM: Glottis' comments are too loud while talking to Nick
|
new
|
|
defect
|
Engine: Grim
|
|
#13139 |
GRIM: Grim Fandango - model glitch year 3
|
new
|
|
defect
|
Engine: Grim
|
|
#13528 |
GRIM: Grim Fandango crashes after loading a save (MAC)
|
new
|
|
defect
|
Engine: Grim
|
|
#12931 |
GRIM: Grim Fandango invisible Manny near beginning of the game
|
new
|
|
defect
|
Engine: Grim
|
|
#11896 |
GRIM: Grinder gfx shift to the left when placed back
|
new
|
|
defect
|
Engine: Grim
|
|
#11827 |
GRIM: Head movement it too slow when entering "do" through window
|
new
|
|
defect
|
Engine: Grim
|
|
#11836 |
GRIM: In-game 'videos' don't always blend in with backgrounds
|
new
|
|
defect
|
Engine: Grim
|
|
#11846 |
GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL)
|
new
|
|
defect
|
Engine: Grim
|
|
#13036 |
GRIM: Mabrillo's animations during conversation
|
new
|
|
defect
|
Engine: Grim
|
|
#11837 |
GRIM: Maintenance demon's face shading problem
|
new
|
|
defect
|
Engine: Grim
|
|
#11813 |
GRIM: Manny can walk inside of tattoo guy when he's on the phone
|
new
|
|
defect
|
Engine: Grim
|
|
#11818 |
GRIM: Manny turns orange when using the grinder
|
new
|
|
defect
|
Engine: Grim
|
|
#11830 |
GRIM: Manny's neck does not bend like in original
|
new
|
|
defect
|
Engine: Grim
|
|
#11855 |
GRIM: Mannys arm reaches out to the ladder and vanishes
|
new
|
|
defect
|
Engine: Grim
|
|
#11859 |
GRIM: Membrillo walking on spot and facing wrong direction
|
new
|
|
defect
|
Engine: Grim
|
|
#11843 |
GRIM: Num Lock problem
|
new
|
|
defect
|
Engine: Grim
|
|
#13035 |
GRIM: Olivia's smoking animation in the Blue Casket wrong
|
new
|
|
defect
|
Engine: Grim
|
|
#11840 |
GRIM: Only a black screen at the edge of the world
|
new
|
|
defect
|
Engine: Grim
|
|
#11853 |
GRIM: Pidgeon flies through wall in LSA headquarters
|
new
|
|
defect
|
Engine: Grim
|
|
#11835 |
GRIM: Robert Frost's head visible on manny's back when stored in inventory
|
new
|
|
defect
|
Engine: Grim
|
|
#11812 |
GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim
|
new
|
|
defect
|
Engine: Grim
|
|
#11839 |
GRIM: Strange lighting on Meche's face when first talking to Manny
|
new
|
|
defect
|
Engine: Grim
|
|
#11854 |
GRIM: Wheelbarrow missing from tr_pmpws
|
new
|
|
defect
|
Engine: Grim
|
|
#11842 |
GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head
|
new
|
|
defect
|
Engine: Grim
|
|
#11882 |
GRIM: [AMIGAOS4] Software renderer wrong colors
|
new
|
|
defect
|
Engine: Grim
|
|