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Results (901 - 1000 of 1133)

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Ticket Summary Status Owner Type Priority Component
#14997 M4: Orion Burger: Potential memory leak still existing new defect low Engine: M4
#15008 AGS: Heroine's Quest: Two achievements not unlocking new defect low Engine: AGS
#15012 WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down new defect normal Port: Win64
#15013 COMMON: Invalid save path leads to crash/debugger coming up new defect normal Common
#15014 "MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing new defect normal Audio: MT32
#15016 COMMON: macresman.cpp (i think) interferes with "Mass Add" new defect normal --Unset--
#15019 GUI: Extra path gets deleted from settings new defect normal GUI
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont new defect normal Port: PS3
#15021 Macintosh sound only available on MAC OS X with SCI engine new defect normal Engine: SCI
#15023 ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error new defect normal Engine: Plumbers
#15024 MD5: MOHAWK: Unknown game (Noah's Ark) new defect normal Engine: Mohawk
#15026 SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos new defect normal Engine: SCUMM
#15029 MD5: DIRECTOR: Unknown game (pyatachok1 polish) new defect normal Engine: Director
#15030 SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented new defect normal Engine: SCUMM
#15031 SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga new defect normal Engine: SAGA
#15038 ULTIMA4: Title screen not displaying correctly new defect normal Engine: Ultima
#15039 TOOLS: Build fails with strict-aliasing violations new defect normal Tools
#15040 SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows new defect normal Engine: SCUMM
#15042 MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books) new defect normal Engine: Mohawk
#15043 FREESCAPE: CPC sounds are not implemented new neuromancer defect high Engine: Freescape
#15044 FREESCAPE: C64 releases are not supported new neuromancer defect high Engine: Freescape
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse new neuromancer defect normal Engine: Freescape
#15047 SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override new defect normal Engine: SCUMM
#15049 FREESCAPE: DOS/CGA render mode need work new neuromancer defect normal Engine: Freescape
#15050 ULTIMA: Can't transfer a character in Ultima VI new defect normal Engine: Ultima
#15051 Win64 - 2.8.1 zipfile build has version number appended to the exe filename new defect normal Port: Win64
#15052 can not compile scummvm source gcc version: 14.0.1 20240326 (experimental) new defect low Port: Mac OS X
#15053 BACKENDS: AMIGAOS: another unsupported GL uniform? new defect normal Port: AmigaOS4
#15055 Flatpak version keeps setting preferred device to FluidSynth new defect normal Audio
#15058 BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura new defect normal Port: Mac OS X
#15063 SCUMM: Autosave warnings still pop up when classic menus are used new defect normal Engine: SCUMM
#15064 SCUMM: DIG: Muscle flex Easter egg inaccessible new defect normal Engine: SCUMM
#15065 Unknown game variant for ultima, its actually Crusader: No remorse new defect low Engine: Ultima
#15071 TWP: Recap/hints when changing characters are not shown new scemino defect low Engine: TWP
#15076 DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes new defect normal Engine: Director
#15077 TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change new defect normal Engine: Tetraedge
#15078 Unknown game variant for director new defect normal Engine: Director
#15079 MM: XEEN: Can't start World of Xeen from commandline new defect normal Engine: MM: Xeen
#15081 AGS: The Legend of Skye missing steam detection new defect normal Engine: AGS
#15082 AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7 new defect high Audio
#15086 GROOVIE: Clandestiny final cutscene crashes new defect normal Engine: Groovie
#15089 SWORD1: Unknown game variant new defect normal Engine: Sword1
#15090 SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug) new AndywinXp defect normal Engine: SCUMM
#15091 MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug) new defect normal Engine: mTropolis
#15095 ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game" new defect normal Common
#15096 compilation issue: no more ARM64 cpu optimisations (NEON) new defect low Port: Win64
#15098 AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin) new defect normal Engine: AGI
#15099 SWORD1: Unknown game variant for sword1 new defect normal Engine: Sword1
#15100 KYRA: Legend of Kyrandia (Amiga) crash new defect normal Engine: Kyra
#15107 SPYFOX3: Spyfox sometimes disappears when picking up the beauty clay new defect normal Engine: SCUMM
#15111 Unknown game variant for sci new defect normal Engine: SCI
#15112 TWINE: Unknown game variant for twine new defect normal Engine: TwinE
#15113 TWINE: Unknown game variant for twine new defect normal Engine: TwinE
#15115 BACKENDS: PSP Vita - Sanitarium not starting (black screen) new defect normal Port: PSP Vita
#15116 GLK ZCODE: Shogun fails to launch new defect normal Engine: GLK: ZCode
#15117 GLK ZCODE: iOS ScummVM crashes when launching Shogun new defect normal Engine: GLK: ZCode
#15119 DIRECTOR: Majestic (Mac/Win) can't go past the loading screen new defect normal Engine: Director
#15122 WEB: Bug Tracker - Logging in redirects to homepage new defect normal Web
#15125 SCUMM: DIG: segmentation fault after entering the asteroid new defect normal Engine: SCUMM
#15126 AGI: KQ3: Intro Text Goes by Too Quickly new defect normal Engine: AGI
#15127 King's Quest 7 - Unknown version new defect normal Engine: SCI
#9013 Enforce aspect ratio in fullscreen SDL new patch low Ports
#9058 Using more than one FM_OPL object (experimental) new patch normal Engine: SCUMM
#9203 SDL: Avoiding pathological screen updates new patch normal --Other--
#10444 AGI: Graphics glitch when reloading a savegame after dying new patch normal Engine: AGI
#13771 French translation variant for asylum new patch high Engine: Asylum
#14590 Korean translate for sword2 new patch high Engine: Sword2
#14675 ALSA MIDI devices only use show/use the first available port new patch normal Audio
#14693 Unknown game variant for wintermute (Rhiannon: Curse of the Four Branches GERMAN) pending somaen patch high Engine: Wintermute
#14697 Unknown game variant for wintermute (Rhiannon: Prime Game GERMAN) pending somaen patch high Engine: Wintermute
#14889 Broken Sword 1 Subtitles AddOn new patch normal Engine: Sword1
#15007 Cruise for a Corpse RUSSIAN v1.0 (OLD-GAMES.RU fan translation) new patch normal Engine: Cruise
#15110 [sword1] Add intro.dxa compression hash for FR_FRA version new patch normal Engine: Sword1
#6716 Implement descriptive error message on save failure new feature request normal --Other--
#6804 SWORD25: add option to choose language speech new feature request normal Engine: Sword25
#7013 SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles new feature request normal Engine: SCUMM
#7283 ALL: Favor Adlib over MT32 for SFX tracks new feature request low Audio
#7307 DC: Possibility to select a specific VMU for saving new zeldin feature request normal Port: Dreamcast
#7331 MIDI: Percussive Organ pitch correction with GM output new feature request normal Audio: MT32
#7420 MT-32: Write "Memory Timbres" names to LCD new feature request normal Audio: MT32
#7455 MI1 Amiga: choose actor palette new feature request low Engine: SCUMM
#7457 GOBLIIINS: Atari ST version color palette new feature request normal Engine: Gob
#7527 Recognize zipped savegame when no Zlib was compiled new sev- feature request normal --Other--
#7535 Move special debug flags init to plugin API new feature request normal --Other--
#7546 DS: Action GUI new agent-q feature request normal Engine: SCUMM
#7554 GOB: Gob2 (Mac): Add support for Mac music new DrMcCoy feature request normal Engine: Gob
#7564 FOTAQ code modifications (mostly for greek translation) pending sev- feature request normal Engine: Queen
#7569 AGI: Add the function keys to the keymap new feature request normal Engine: AGI
#7597 ITE: Add support for Inherit the Earth OS X bundle new sev- feature request normal Engine: SAGA
#7602 Expose game hotspots to backend new feature request normal --Other--
#7603 iPhone: Pie menu for keyboard input? new vinterstum feature request normal Port: iOS
#7605 Different game description according to language new feature request normal GUI
#7647 KYRA3: add subtitles in VQA videos new feature request low Engine: Kyra
#7649 ALL: visible warning when CD music missing new bluegr feature request normal --Other--
#7700 Wii: Support Sound Settings new dhewg feature request normal Port: Wii
#7720 GUI: default option new sev- feature request normal GUI
#7722 GUI: volume and subtitles speed sliders new feature request normal GUI
#7762 OPL: Real OPL support for AdLib audio new feature request low Audio
#7782 GUI: Game Sortation: Folders / Subfolders new feature request normal GUI
#7793 AGI: Better mapping for mouse buttons new feature request normal Engine: AGI
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