#10411 |
BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio
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new
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defect
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--Other--
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#14530 |
BACKENDS: SDL2: Regression with software mode
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new
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defect
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GUI
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#11076 |
BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb
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new
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defect
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Graphics
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#10286 |
BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens
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new
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defect
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GUI
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#11405 |
BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game
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new
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defect
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Ports
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#13814 |
BACKENDS: PSP: Common::array allocation error on PSP
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new
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defect
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Port: PSP
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#15115 |
BACKENDS: PSP Vita - Sanitarium not starting (black screen)
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new
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defect
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Port: PSP Vita
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#11365 |
BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita
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new
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defect
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Port: PSP Vita
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#11201 |
BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm
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new
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defect
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Port: PSP Vita
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#11533 |
BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic)
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new
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|
defect
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Port: PSP Vita
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#11525 |
BACKENDS: PSP VITA - Discworld II crash in university garden
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new
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|
defect
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Port: PSP Vita
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#15020 |
BACKENDS: PS3: FluidSynth fails to load/initialize soundfont
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new
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defect
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Port: PS3
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#13960 |
BACKENDS: PS3 and physical CD issues
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new
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defect
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Port: PS3
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#14609 |
BACKENDS: ODROID/EmuELEC: Build Error - value outside the range of underlying type 'uint32'
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new
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defect
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Engine: AGS
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#11374 |
BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet
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new
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defect
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Port: Mac OS X
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#10691 |
BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays
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new
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defect
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Port: Mac OS X
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#10371 |
BACKENDS: MacOSX - System cursor always visible when in fullscreen mode.
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new
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defect
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Port: Mac OS X
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#5320 |
BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases
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new
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athrxx
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defect
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Port: Mac OS X
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#10464 |
BACKENDS: MacOSX - Localised documentation resources are not bundled/used
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new
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defect
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Port: Mac OS X
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#11203 |
BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6.
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new
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defect
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Port: Mac OS X
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#14891 |
BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus
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new
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defect
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Ports
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#13454 |
BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware.
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new
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defect
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Port: Mac OS X
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#15058 |
BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura
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new
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|
defect
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Port: Mac OS X
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#11427 |
BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder
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new
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defect
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Port: Mac OS X
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#13453 |
BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games
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new
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defect
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Port: Mac OS X
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#10698 |
BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen
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new
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defect
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Port: Linux
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#14436 |
BACKENDS: LIBRETRO - Two gui issues
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new
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defect
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Ports
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#6673 |
BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler
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new
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|
defect
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Port: IRIX
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|
#14747 |
BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle"
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new
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defect
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Engine: SCUMM
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|
#11075 |
BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend
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new
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feature request
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Graphics
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#11907 |
BACKENDS: Dreamcast - forced autosave make games crash
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new
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|
defect
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Port: Dreamcast
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#5732 |
BACKENDS: Dreamcast - Toonstruck (demo) launch error
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new
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zeldin
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defect
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Port: Dreamcast
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#7705 |
BACKENDS: Dreamcast - Simon Puzzle Pack crashes
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new
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defect
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Engine: AGOS
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#10410 |
BACKENDS: Dreamcast - Riven: List for loading saved games is empty
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new
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defect
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Port: Dreamcast
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#11760 |
BACKENDS: Dreamcast - Image not centered on screen in Mohawk games
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new
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defect
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Port: Dreamcast
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#13904 |
BACKENDS: Can't change language / manage savegames on SteamDeck
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new
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defect
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Port: Linux
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#6945 |
BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded
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new
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defect
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Port: Android
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#10546 |
BACKENDS: Android - Destruction Derby not completable in Full Throttle
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new
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defect
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Port: Android
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#10929 |
BACKENDS: Android (ARM) - Discworld 1 crash in cutscene
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new
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defect
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Port: Android
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#15053 |
BACKENDS: AMIGAOS: another unsupported GL uniform?
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new
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defect
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Port: AmigaOS4
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#11358 |
BACKENDS: 3DS - Blurry text in KQ6
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new
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defect
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Ports
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#14992 |
Application window GUI not resized on Linux
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new
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defect
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Port: Linux
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#14692 |
Android: Discworld volume settings don't affect sound, except mute all.
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new
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defect
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Engine: Tinsel
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#11932 |
Android TV support
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new
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feature request
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Port: Android
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#13718 |
Add support for '.bf' based cryo games.
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new
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feature request
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Engine: Cryo
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#12800 |
Add option to pass parameters to SCUMMVM on Android
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new
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feature request
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Port: Android
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#11860 |
Add information to the dumped (mostly OpenGL) context
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new
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feature request
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Graphics
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#11940 |
Add both Traditional and Simplified Chinese support for Escape From Monkey Island.
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new
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feature request
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Engine: Grim
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#13386 |
Add a "clear" command to the general debugger
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new
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|
feature request
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Tools
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#14000 |
Add Build for Windows on ARM64
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new
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|
feature request
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Port: Win64
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#14075 |
AUDIO: Volume settings are not applied on startup
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new
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defect
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Audio
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|
#14267 |
AUDIO: Possible optimisations for the software mixer
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new
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feature request
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Audio
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#13968 |
AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators
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new
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|
defect
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Audio
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#14793 |
AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL
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new
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defect
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Audio
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#11715 |
AUDIO: Games crash on launch with FluidSynth and no soundfont
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new
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defect
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Audio
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#13145 |
ASYLUM: Corrupted magnifying glass
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pending
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alxpnv
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defect
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Engine: Asylum
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|
#13577 |
ASYLUM: Chapter 2 - general trader door is open but shouldn't
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new
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defect
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Engine: Asylum
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#14823 |
ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games
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new
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defect
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Engine: Tetraedge
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|
#14422 |
ANDROID: Support more virtual keyboard language layouts
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new
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feature request
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Port: Android
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#14824 |
ANDROID: STARK: Crash when launching The Longest Journey on Android 13
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new
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|
defect
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Engine: Stark
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#15023 |
ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error
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new
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|
defect
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Engine: Plumbers
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|
#14695 |
ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime
|
new
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|
feature request
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Port: Android
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#7136 |
ANDROID: NEVERHOOD: Black screen upon launch (unplayable)
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new
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defect
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Engine: Neverhood
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#14890 |
ANDROID: Monkey Island 3 doesn't work anymore
|
new
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defect
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Port: Android
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#14827 |
ANDROID: Launcher GUI layout issues for Backend tabs
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new
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defect
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Port: Android
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#14631 |
ANDROID: I need a storage function that can be backed up in an Android environment
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new
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feature request
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Port: Android
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#14883 |
ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden
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new
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defect
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Port: Android
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#14559 |
ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device
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new
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defect
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Port: Android
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#14423 |
ANDROID: Add a note or tip in the BACKEND tab about the Virtual Keyboard
|
new
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feature request
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Port: Android
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#14446 |
ANDROID: Add Chromecast support
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new
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|
feature request
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Port: Android
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#13952 |
ANDROID: AGS: Can't load games with resources >2GB on ARM32
|
new
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|
defect
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Port: Android
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|
#14675 |
ALSA MIDI devices only use show/use the first available port
|
new
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|
patch
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Audio
|
|
#7649 |
ALL: visible warning when CD music missing
|
new
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bluegr
|
feature request
|
--Other--
|
|
#14903 |
AGS: iOS: KQ2 AGDI loses voice when loading a save
|
new
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|
defect
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Engine: AGS
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|
#12925 |
AGS: Time Gentlemen, Please visual differences with standalone version in early game
|
new
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|
defect
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Engine: AGS
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|
#15081 |
AGS: The Legend of Skye missing steam detection
|
new
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|
defect
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Engine: AGS
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|
#14743 |
AGS: The Excavation of Hob's Barrow: Small graphical priority errors
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new
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|
defect
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Engine: AGS
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|
#13480 |
AGS: Support existing (Spanish) Fan Translations for AGDI (KQ2/KQ3/AlEmmo) and Infamous (SQ2)
|
new
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|
feature request
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Engine: AGS
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#14757 |
AGS: QfG2AGDI: Caravan cutscene can be skipped
|
new
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|
defect
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Engine: AGS
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|
#13557 |
AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games
|
new
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|
defect
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Engine: AGS
|
|
#12515 |
AGS: Mac Steam games by Clifftop Games not detected when user selects .app file
|
new
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|
feature request
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Engine: AGS
|
|
#14639 |
AGS: MIDI files prefered over music.vox
|
new
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|
defect
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Engine: AGS
|
|
#13187 |
AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent
|
new
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|
defect
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Engine: AGS
|
|
#14893 |
AGS: Implement AGSBMFontRenderer plugin (used for Asian translations)
|
new
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|
feature request
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Engine: AGS
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|
#13941 |
AGS: Heroine's Quest font rendering issue
|
new
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|
defect
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Engine: AGS
|
|
#13659 |
AGS: Default "Game language" option in ScummVM does not override .cfg file
|
new
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|
defect
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Engine: AGS
|
|
#13276 |
AGS: Cannot open files with non-ASCII characters in their name
|
new
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|
defect
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Engine: AGS
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|
#6243 |
AGOS: The Feeble Files PL - wrong file used
|
new
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Kirben
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defect
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Engine: AGOS
|
|
#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
new
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Kirben
|
defect
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Engine: AGOS
|
|
#10940 |
AGOS: StS1 - savegame causes hang after first interaction (quick save/load)
|
new
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|
defect
|
Engine: AGOS
|
|
#9629 |
AGOS: StS - Hebrew version ignores subtitle speed setting
|
new
|
|
defect
|
Engine: AGOS
|
|
#6356 |
AGOS: Simon1 Crash in Dwarf Cave
|
new
|
Kirben
|
defect
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Engine: AGOS
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|
#10477 |
AGOS: Simon the Sorcerer 1 & 2 - Voice cut off
|
new
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|
defect
|
Engine: AGOS
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|
#5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
|
new
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bluegr
|
defect
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Engine: AGOS
|
|
#14888 |
AGOS: Simon 1 german, can not be added to gamelist
|
new
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|
defect
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Engine: AGOS
|
|
#6143 |
AGOS: Simon 1 - Random Screen Fade Glitch
|
new
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|
defect
|
Engine: AGOS
|
|
#10803 |
AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs
|
new
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|
defect
|
Engine: AGOS
|
|
#6840 |
AGOS: SIMON2 - Dog Glitch on Save Loading
|
new
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|
defect
|
Engine: AGOS
|
|
#6046 |
AGOS: SIMON1DOS French Barman Animation Glitch
|
new
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|
defect
|
Engine: AGOS
|
|
#14494 |
AGOS: SIMON1 subtitles not showing
|
new
|
|
defect
|
Engine: AGOS
|
|