Custom Query (928 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (801 - 900 of 928)

1 2 3 4 5 6 7 8 9 10
Ticket Summary Status Owner Type Component Version
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio new defect --Other--
#14530 BACKENDS: SDL2: Regression with software mode new defect GUI
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb new defect Graphics
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens new defect GUI
#11405 BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game new defect Ports
#13814 BACKENDS: PSP: Common::array allocation error on PSP new defect Port: PSP
#15115 BACKENDS: PSP Vita - Sanitarium not starting (black screen) new defect Port: PSP Vita
#11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita new defect Port: PSP Vita
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm new defect Port: PSP Vita
#11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) new defect Port: PSP Vita
#11525 BACKENDS: PSP VITA - Discworld II crash in university garden new defect Port: PSP Vita
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont new defect Port: PS3
#13960 BACKENDS: PS3 and physical CD issues new defect Port: PS3
#14609 BACKENDS: ODROID/EmuELEC: Build Error - value outside the range of underlying type 'uint32' new defect Engine: AGS
#11374 BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet new defect Port: Mac OS X
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays new defect Port: Mac OS X
#10371 BACKENDS: MacOSX - System cursor always visible when in fullscreen mode. new defect Port: Mac OS X
#5320 BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases new athrxx defect Port: Mac OS X
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used new defect Port: Mac OS X
#11203 BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6. new defect Port: Mac OS X
#14891 BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus new defect Ports
#13454 BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware. new defect Port: Mac OS X
#15058 BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura new defect Port: Mac OS X
#11427 BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder new defect Port: Mac OS X
#13453 BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games new defect Port: Mac OS X
#10698 BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen new defect Port: Linux
#14436 BACKENDS: LIBRETRO - Two gui issues new defect Ports
#6673 BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler new defect Port: IRIX
#14747 BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle" new defect Engine: SCUMM
#11075 BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend new feature request Graphics
#11907 BACKENDS: Dreamcast - forced autosave make games crash new defect Port: Dreamcast
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error new zeldin defect Port: Dreamcast
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes new defect Engine: AGOS
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty new defect Port: Dreamcast
#11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games new defect Port: Dreamcast
#13904 BACKENDS: Can't change language / manage savegames on SteamDeck new defect Port: Linux
#6945 BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded new defect Port: Android
#10546 BACKENDS: Android - Destruction Derby not completable in Full Throttle new defect Port: Android
#10929 BACKENDS: Android (ARM) - Discworld 1 crash in cutscene new defect Port: Android
#15053 BACKENDS: AMIGAOS: another unsupported GL uniform? new defect Port: AmigaOS4
#11358 BACKENDS: 3DS - Blurry text in KQ6 new defect Ports
#14992 Application window GUI not resized on Linux new defect Port: Linux
#14692 Android: Discworld volume settings don't affect sound, except mute all. new defect Engine: Tinsel
#11932 Android TV support new feature request Port: Android
#13718 Add support for '.bf' based cryo games. new feature request Engine: Cryo
#12800 Add option to pass parameters to SCUMMVM on Android new feature request Port: Android
#11860 Add information to the dumped (mostly OpenGL) context new feature request Graphics
#11940 Add both Traditional and Simplified Chinese support for Escape From Monkey Island. new feature request Engine: Grim
#13386 Add a "clear" command to the general debugger new feature request Tools
#14000 Add Build for Windows on ARM64 new feature request Port: Win64
#14075 AUDIO: Volume settings are not applied on startup new defect Audio
#14267 AUDIO: Possible optimisations for the software mixer new feature request Audio
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new defect Audio
#14793 AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL new defect Audio
#11715 AUDIO: Games crash on launch with FluidSynth and no soundfont new defect Audio
#13145 ASYLUM: Corrupted magnifying glass pending alxpnv defect Engine: Asylum
#13577 ASYLUM: Chapter 2 - general trader door is open but shouldn't new defect Engine: Asylum
#14823 ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games new defect Engine: Tetraedge
#14422 ANDROID: Support more virtual keyboard language layouts new feature request Port: Android
#14824 ANDROID: STARK: Crash when launching The Longest Journey on Android 13 new defect Engine: Stark
#15023 ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error new defect Engine: Plumbers
#14695 ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime new feature request Port: Android
#7136 ANDROID: NEVERHOOD: Black screen upon launch (unplayable) new defect Engine: Neverhood
#14890 ANDROID: Monkey Island 3 doesn't work anymore new defect Port: Android
#14827 ANDROID: Launcher GUI layout issues for Backend tabs new defect Port: Android
#14631 ANDROID: I need a storage function that can be backed up in an Android environment new feature request Port: Android
#14883 ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden new defect Port: Android
#14559 ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device new defect Port: Android
#14423 ANDROID: Add a note or tip in the BACKEND tab about the Virtual Keyboard new feature request Port: Android
#14446 ANDROID: Add Chromecast support new feature request Port: Android
#13952 ANDROID: AGS: Can't load games with resources >2GB on ARM32 new defect Port: Android
#14675 ALSA MIDI devices only use show/use the first available port new patch Audio
#7649 ALL: visible warning when CD music missing new bluegr feature request --Other--
#14903 AGS: iOS: KQ2 AGDI loses voice when loading a save new defect Engine: AGS
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new defect Engine: AGS
#15081 AGS: The Legend of Skye missing steam detection new defect Engine: AGS
#14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors new defect Engine: AGS
#13480 AGS: Support existing (Spanish) Fan Translations for AGDI (KQ2/KQ3/AlEmmo) and Infamous (SQ2) new feature request Engine: AGS
#14757 AGS: QfG2AGDI: Caravan cutscene can be skipped new defect Engine: AGS
#13557 AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games new defect Engine: AGS
#12515 AGS: Mac Steam games by Clifftop Games not detected when user selects .app file new feature request Engine: AGS
#14639 AGS: MIDI files prefered over music.vox new defect Engine: AGS
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent new defect Engine: AGS
#14893 AGS: Implement AGSBMFontRenderer plugin (used for Asian translations) new feature request Engine: AGS
#13941 AGS: Heroine's Quest font rendering issue new defect Engine: AGS
#13659 AGS: Default "Game language" option in ScummVM does not override .cfg file new defect Engine: AGS
#13276 AGS: Cannot open files with non-ASCII characters in their name new defect Engine: AGS
#6243 AGOS: The Feeble Files PL - wrong file used new Kirben defect Engine: AGOS
#4078 AGOS: StS2 - Cat disappears and doesn't reappear new Kirben defect Engine: AGOS
#10940 AGOS: StS1 - savegame causes hang after first interaction (quick save/load) new defect Engine: AGOS
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting new defect Engine: AGOS
#6356 AGOS: Simon1 Crash in Dwarf Cave new Kirben defect Engine: AGOS
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new defect Engine: AGOS
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new bluegr defect Engine: AGOS
#14888 AGOS: Simon 1 german, can not be added to gamelist new defect Engine: AGOS
#6143 AGOS: Simon 1 - Random Screen Fade Glitch new defect Engine: AGOS
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new defect Engine: AGOS
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading new defect Engine: AGOS
#6046 AGOS: SIMON1DOS French Barman Animation Glitch new defect Engine: AGOS
#14494 AGOS: SIMON1 subtitles not showing new defect Engine: AGOS
1 2 3 4 5 6 7 8 9 10
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.