#14774 |
GUI: Full Title + version requires at least 748px wide window
|
new
|
defect
|
normal
|
GUI
|
4 months
|
4 months
|
|
#14995 |
GUI: Cannot select MIDI / MT-32 device in Game Options override
|
new
|
defect
|
normal
|
GUI
|
2 months
|
2 months
|
|
#15019 |
GUI: Extra path gets deleted from settings
|
new
|
defect
|
normal
|
GUI
|
8 weeks
|
13 days
|
|
#13239 |
ScummVM Classic Theme: Translation into other languages.
|
new
|
feature request
|
normal
|
GUI: Translations
|
2 years
|
2 years
|
|
#11075 |
BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend
|
new
|
feature request
|
normal
|
Graphics
|
5 years
|
5 years
|
|
#11076 |
BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb
|
new
|
defect
|
normal
|
Graphics
|
5 years
|
3 years
|
Dreamweb
|
#11860 |
Add information to the dumped (mostly OpenGL) context
|
new
|
feature request
|
normal
|
Graphics
|
4 years
|
4 years
|
|
#12475 |
GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF
|
new
|
defect
|
normal
|
Graphics
|
3 years
|
2 years
|
|
#12846 |
BACKENDS: Screenshot can contain OSD message from previous screenshot
|
new
|
defect
|
normal
|
Graphics
|
3 years
|
6 months
|
|
#13073 |
BACKENDS: SDL: Strange initSizeHint() behavior
|
new
|
defect
|
normal
|
Graphics
|
2 years
|
2 years
|
Zork Nemesis
|
#13429 |
OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher.
|
new
|
defect
|
normal
|
Graphics
|
2 years
|
2 years
|
|
#13461 |
SDL: Stretched in full screen
|
new
|
defect
|
normal
|
Graphics
|
2 years
|
2 years
|
Escape from Monkey Island
|
#13464 |
SDL: In-game menu for 3D games shows no cursor on some systems
|
new
|
defect
|
normal
|
Graphics
|
2 years
|
2 years
|
|
#13767 |
GRAPHICS: OpenGL screenshots not capturing latest frame if no input
|
new
|
defect
|
normal
|
Graphics
|
21 months
|
21 months
|
Quest for Glory 1
|
#13993 |
TINYGL: glPolygonStipple is not implemented in TinyGL
|
new
|
feature request
|
normal
|
Graphics
|
16 months
|
16 months
|
|
#14348 |
GFX: Flickering with enabled Gsync/VRR
|
new
|
defect
|
normal
|
Graphics
|
14 months
|
13 months
|
|
#14445 |
GRAPHICS: libTAS crashes SCI with fullscreen video
|
new
|
defect
|
normal
|
Graphics
|
12 months
|
6 months
|
Phantasmagoria 1
|
#14519 |
Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow
|
new
|
defect
|
normal
|
Graphics
|
10 months
|
7 months
|
Conquests of the Longbow
|
#14952 |
GRAPHICS: Darker colors/contrast in OpenGL mode
|
new
|
defect
|
normal
|
Graphics
|
3 months
|
4 weeks
|
Monkey Island 3
|
#14961 |
TINYGL: glScissor is not implemented in TinyGL
|
new
|
feature request
|
normal
|
Graphics
|
3 months
|
3 months
|
|
#13240 |
Improvement of subtitle visualization.
|
new
|
feature request
|
normal
|
Graphics: Scalers
|
2 years
|
2 years
|
|
#14506 |
GRAPHICS: Shaders broken(?)
|
new
|
defect
|
normal
|
Graphics: Scalers
|
11 months
|
10 months
|
|
#14988 |
AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font
|
new
|
defect
|
normal
|
Graphics: Scalers
|
2 months
|
7 weeks
|
|
#14365 |
3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen
|
new
|
defect
|
normal
|
Port: 3DS
|
14 months
|
13 months
|
Gobliins 2
|
#14407 |
3DS: make use of linear heap to make resource-intensive games playable
|
new
|
feature request
|
normal
|
Port: 3DS
|
13 months
|
12 months
|
|
#15053 |
BACKENDS: AMIGAOS: another unsupported GL uniform?
|
new
|
defect
|
normal
|
Port: AmigaOS4
|
4 weeks
|
4 weeks
|
The Longest Journey
|
#6945 |
BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded
|
new
|
defect
|
normal
|
Port: Android
|
9 years
|
4 years
|
Monkey Island 1
|
#10546 |
BACKENDS: Android - Destruction Derby not completable in Full Throttle
|
new
|
defect
|
normal
|
Port: Android
|
6 years
|
5 months
|
Full Throttle
|
#10929 |
BACKENDS: Android (ARM) - Discworld 1 crash in cutscene
|
new
|
defect
|
normal
|
Port: Android
|
5 years
|
16 months
|
Discworld
|
#11932 |
Android TV support
|
new
|
feature request
|
normal
|
Port: Android
|
4 years
|
3 years
|
|
#12532 |
PORTS: ANDROID: Mouse Cursor Snaps to Top Left Corner on Android 8.1.0 Device
|
pending
|
defect
|
normal
|
Port: Android
|
3 years
|
14 months
|
|
#12800 |
Add option to pass parameters to SCUMMVM on Android
|
new
|
feature request
|
normal
|
Port: Android
|
3 years
|
3 years
|
|
#13057 |
PORTS: ANDROID: Android load game screen distorted while downloading from Cloud
|
new
|
defect
|
low
|
Port: Android
|
3 years
|
2 years
|
|
#13952 |
ANDROID: AGS: Can't load games with resources >2GB on ARM32
|
new
|
defect
|
normal
|
Port: Android
|
17 months
|
14 months
|
|
#14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
|
new
|
defect
|
high
|
Port: Android
|
15 months
|
6 months
|
The Longest Journey
|
#14422 |
ANDROID: Support more virtual keyboard language layouts
|
new
|
feature request
|
normal
|
Port: Android
|
13 months
|
13 months
|
|
#14423 |
ANDROID: Add a note or tip in the BACKEND tab about the Virtual Keyboard
|
new
|
feature request
|
normal
|
Port: Android
|
13 months
|
13 months
|
|
#14446 |
ANDROID: Add Chromecast support
|
new
|
feature request
|
normal
|
Port: Android
|
12 months
|
6 months
|
|
#14559 |
ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device
|
new
|
defect
|
normal
|
Port: Android
|
9 months
|
9 months
|
|
#14631 |
ANDROID: I need a storage function that can be backed up in an Android environment
|
new
|
feature request
|
normal
|
Port: Android
|
8 months
|
8 months
|
|
#14695 |
ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime
|
new
|
feature request
|
normal
|
Port: Android
|
6 months
|
6 months
|
|
#14827 |
ANDROID: Launcher GUI layout issues for Backend tabs
|
new
|
defect
|
normal
|
Port: Android
|
4 months
|
4 months
|
|
#14883 |
ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden
|
new
|
defect
|
normal
|
Port: Android
|
3 months
|
3 months
|
|
#14890 |
ANDROID: Monkey Island 3 doesn't work anymore
|
new
|
defect
|
normal
|
Port: Android
|
3 months
|
3 months
|
Monkey Island 3
|
#5732 |
BACKENDS: Dreamcast - Toonstruck (demo) launch error
|
new
|
defect
|
normal
|
Port: Dreamcast
|
13 years
|
4 years
|
Toonstruck
|
#7307 |
DC: Possibility to select a specific VMU for saving
|
new
|
feature request
|
normal
|
Port: Dreamcast
|
21 years
|
6 years
|
|
#7813 |
Dreamcast SD card support
|
new
|
feature request
|
normal
|
Port: Dreamcast
|
13 years
|
6 years
|
|
#10410 |
BACKENDS: Dreamcast - Riven: List for loading saved games is empty
|
new
|
defect
|
normal
|
Port: Dreamcast
|
6 years
|
10 months
|
Riven
|
#11760 |
BACKENDS: Dreamcast - Image not centered on screen in Mohawk games
|
new
|
defect
|
normal
|
Port: Dreamcast
|
4 years
|
4 years
|
Myst
|
#11907 |
BACKENDS: Dreamcast - forced autosave make games crash
|
new
|
defect
|
normal
|
Port: Dreamcast
|
4 years
|
4 years
|
|
#12970 |
PORTS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097)
|
new
|
defect
|
normal
|
Port: GameCube
|
3 years
|
2 years
|
|
#6673 |
BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler
|
new
|
defect
|
normal
|
Port: IRIX
|
10 years
|
4 years
|
|
#10698 |
BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen
|
new
|
defect
|
normal
|
Port: Linux
|
6 years
|
6 months
|
|
#13364 |
FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup
|
new
|
defect
|
normal
|
Port: Linux
|
2 years
|
2 years
|
|
#13904 |
BACKENDS: Can't change language / manage savegames on SteamDeck
|
new
|
defect
|
normal
|
Port: Linux
|
19 months
|
19 months
|
Discworld
|
#14992 |
Application window GUI not resized on Linux
|
new
|
defect
|
normal
|
Port: Linux
|
2 months
|
2 months
|
|
#5320 |
BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases
|
new
|
defect
|
normal
|
Port: Mac OS X
|
14 years
|
4 years
|
Monkey Island 1
|
#10371 |
BACKENDS: MacOSX - System cursor always visible when in fullscreen mode.
|
new
|
defect
|
normal
|
Port: Mac OS X
|
6 years
|
3 years
|
|
#10464 |
BACKENDS: MacOSX - Localised documentation resources are not bundled/used
|
new
|
defect
|
normal
|
Port: Mac OS X
|
6 years
|
4 years
|
|
#10691 |
BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays
|
new
|
defect
|
normal
|
Port: Mac OS X
|
6 years
|
4 years
|
|
#11203 |
BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6.
|
new
|
defect
|
normal
|
Port: Mac OS X
|
5 years
|
6 months
|
|
#11374 |
BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet
|
new
|
defect
|
normal
|
Port: Mac OS X
|
4 years
|
4 years
|
|
#11427 |
BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder
|
new
|
defect
|
normal
|
Port: Mac OS X
|
4 years
|
4 years
|
|
#11428 |
macOS: Change default savegame location for macOS
|
new
|
feature request
|
normal
|
Port: Mac OS X
|
4 years
|
2 years
|
|
#12395 |
BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8.
|
new
|
defect
|
normal
|
Port: Mac OS X
|
3 years
|
6 months
|
|
#12793 |
MACOSX: When switching between windows created with different graphics types, both may be retained as active windows.
|
new
|
defect
|
normal
|
Port: Mac OS X
|
3 years
|
3 years
|
|
#13024 |
MACOS: Can't map Command and Fn keys
|
new
|
defect
|
normal
|
Port: Mac OS X
|
3 years
|
2 years
|
|
#13054 |
MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag.
|
new
|
defect
|
normal
|
Port: Mac OS X
|
3 years
|
2 years
|
|
#13453 |
BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games
|
new
|
defect
|
normal
|
Port: Mac OS X
|
2 years
|
2 years
|
|
#13454 |
BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware.
|
new
|
defect
|
normal
|
Port: Mac OS X
|
2 years
|
2 years
|
|
#14074 |
MACOS: ScummVM Fails To Start
|
new
|
defect
|
normal
|
Port: Mac OS X
|
15 months
|
15 months
|
|
#14262 |
OSXPPC: ScummVM fails to start without "millions of colors" setting
|
new
|
defect
|
normal
|
Port: Mac OS X
|
14 months
|
3 months
|
|
#14433 |
MACOS: mouse cursor appearing / failing to capture when in fullscreen mode
|
new
|
defect
|
normal
|
Port: Mac OS X
|
13 months
|
5 weeks
|
|
#15052 |
can not compile scummvm source gcc version: 14.0.1 20240326 (experimental)
|
new
|
defect
|
low
|
Port: Mac OS X
|
5 weeks
|
4 weeks
|
|
#15058 |
BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura
|
new
|
defect
|
normal
|
Port: Mac OS X
|
4 weeks
|
4 weeks
|
|
#13582 |
BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens
|
new
|
defect
|
normal
|
Port: NDS
|
23 months
|
18 months
|
|
#13960 |
BACKENDS: PS3 and physical CD issues
|
new
|
defect
|
normal
|
Port: PS3
|
17 months
|
14 months
|
|
#15020 |
BACKENDS: PS3: FluidSynth fails to load/initialize soundfont
|
new
|
defect
|
normal
|
Port: PS3
|
8 weeks
|
4 weeks
|
Lands of Lore
|
#13814 |
BACKENDS: PSP: Common::array allocation error on PSP
|
new
|
defect
|
normal
|
Port: PSP
|
20 months
|
17 months
|
Broken Sword 1
|
#14391 |
PSP 2.7.0 black screen on startup
|
new
|
defect
|
normal
|
Port: PSP
|
13 months
|
10 months
|
|
#14497 |
BACKENDS: PSP: Crash on Start since 2.7.0
|
new
|
defect
|
high
|
Port: PSP
|
11 months
|
4 weeks
|
|
#11201 |
BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm
|
new
|
defect
|
normal
|
Port: PSP Vita
|
5 years
|
4 years
|
|
#11365 |
BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita
|
new
|
defect
|
normal
|
Port: PSP Vita
|
4 years
|
4 years
|
Laura Bow 2: The Dagger of Amon-Ra
|
#11525 |
BACKENDS: PSP VITA - Discworld II crash in university garden
|
new
|
defect
|
normal
|
Port: PSP Vita
|
4 years
|
4 years
|
Discworld II
|
#11533 |
BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic)
|
new
|
defect
|
normal
|
Port: PSP Vita
|
4 years
|
4 years
|
Starship Titanic
|
#13229 |
PSP: PS Vita Ultima 8: controls don´t work at all
|
new
|
defect
|
normal
|
Port: PSP Vita
|
2 years
|
7 days
|
Ultima VIII: Pagan
|
#13613 |
RISC OS Scumm 2.6.0 fails to start on RISC OS Pyromaniac
|
new
|
defect
|
normal
|
Port: RISC OS
|
23 months
|
22 months
|
|
#13614 |
RISC OS Scumm 2.6.0 abuses user choices
|
new
|
defect
|
normal
|
Port: RISC OS
|
23 months
|
22 months
|
|
#13938 |
RISCOS: Investigate support for building with EABI toolchains?
|
new
|
feature request
|
low
|
Port: RISC OS
|
18 months
|
18 months
|
|
#7700 |
Wii: Support Sound Settings
|
new
|
feature request
|
normal
|
Port: Wii
|
15 years
|
6 years
|
|
#10408 |
BACKENDS: Wii - Static sound in Discworld
|
new
|
defect
|
normal
|
Port: Wii
|
6 years
|
4 years
|
Discworld
|
#11376 |
BLADERUNNER: freezing on ScummVM Wii 2.1.1
|
new
|
defect
|
normal
|
Port: Wii
|
4 years
|
3 years
|
Blade Runner
|
#12704 |
PORTS: WII: Aspect ratio and resolution issues on 2.2.1 pre
|
new
|
defect
|
normal
|
Port: Wii
|
3 years
|
2 years
|
|
#13641 |
BACKENDS: Wii - MYST3: NEW GAME CRASHES
|
new
|
defect
|
normal
|
Port: Wii
|
23 months
|
10 months
|
Myst 3: Exile
|
#13660 |
WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that
|
new
|
defect
|
normal
|
Port: Wii
|
22 months
|
22 months
|
Blade Runner
|
#14366 |
BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count
|
new
|
defect
|
normal
|
Port: Wii
|
14 months
|
13 months
|
|
#14390 |
BACKENDS: WII: Wii crashes on Daily Build
|
new
|
defect
|
normal
|
Port: Wii
|
13 months
|
11 days
|
|
#14870 |
WIN32: ScummVM port is presently unusable with 3D games on Windows XP
|
new
|
defect
|
normal
|
Port: Win32
|
4 months
|
2 months
|
|
#9664 |
BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode)
|
new
|
feature request
|
normal
|
Port: Win64
|
7 years
|
15 months
|
|
#13423 |
PORTS: Tests do not compile with Visual Studio
|
new
|
defect
|
normal
|
Port: Win64
|
2 years
|
2 years
|
|