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Owner: (none) (100 matches)

Ticket Summary Status Type Priority Component Version
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font new defect normal Graphics: Scalers
#14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen new defect normal Port: 3DS
#14407 3DS: make use of linear heap to make resource-intensive games playable new feature request normal Port: 3DS
#15053 BACKENDS: AMIGAOS: another unsupported GL uniform? new defect normal Port: AmigaOS4
#10546 BACKENDS: Android - Destruction Derby not completable in Full Throttle new defect normal Port: Android
#10929 BACKENDS: Android (ARM) - Discworld 1 crash in cutscene new defect normal Port: Android
#11932 Android TV support new feature request normal Port: Android
#12800 Add option to pass parameters to SCUMMVM on Android new feature request normal Port: Android
#13057 PORTS: ANDROID: Android load game screen distorted while downloading from Cloud new defect low Port: Android
#13952 ANDROID: AGS: Can't load games with resources >2GB on ARM32 new defect normal Port: Android
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer new defect high Port: Android
#14422 ANDROID: Support more virtual keyboard language layouts new feature request normal Port: Android
#14423 ANDROID: Add a note or tip in the BACKEND tab about the Virtual Keyboard new feature request normal Port: Android
#14446 ANDROID: Add Chromecast support new feature request normal Port: Android
#14559 ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device new defect normal Port: Android
#14631 ANDROID: I need a storage function that can be backed up in an Android environment new feature request normal Port: Android
#14695 ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime new feature request normal Port: Android
#14827 ANDROID: Launcher GUI layout issues for Backend tabs new defect normal Port: Android
#14883 ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden new defect normal Port: Android
#14890 ANDROID: Monkey Island 3 doesn't work anymore new defect normal Port: Android
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty new defect normal Port: Dreamcast
#11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games new defect normal Port: Dreamcast
#11907 BACKENDS: Dreamcast - forced autosave make games crash new defect normal Port: Dreamcast
#12970 PORTS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097) new defect normal Port: GameCube
#10698 BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen new defect normal Port: Linux
#13364 FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup new defect normal Port: Linux
#13904 BACKENDS: Can't change language / manage savegames on SteamDeck new defect normal Port: Linux
#14992 Application window GUI not resized on Linux new defect normal Port: Linux
#10371 BACKENDS: MacOSX - System cursor always visible when in fullscreen mode. new defect normal Port: Mac OS X
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used new defect normal Port: Mac OS X
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays new defect normal Port: Mac OS X
#11203 BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6. new defect normal Port: Mac OS X
#11374 BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet new defect normal Port: Mac OS X
#11427 BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder new defect normal Port: Mac OS X
#11428 macOS: Change default savegame location for macOS new feature request normal Port: Mac OS X
#12395 BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8. new defect normal Port: Mac OS X
#12793 MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. new defect normal Port: Mac OS X
#13024 MACOS: Can't map Command and Fn keys new defect normal Port: Mac OS X
#13054 MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. new defect normal Port: Mac OS X
#13453 BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games new defect normal Port: Mac OS X
#13454 BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware. new defect normal Port: Mac OS X
#14074 MACOS: ScummVM Fails To Start new defect normal Port: Mac OS X
#14433 MACOS: mouse cursor appearing / failing to capture when in fullscreen mode new defect normal Port: Mac OS X
#15052 can not compile scummvm source gcc version: 14.0.1 20240326 (experimental) new defect low Port: Mac OS X
#15058 BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura new defect normal Port: Mac OS X
#13582 BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens new defect normal Port: NDS
#13960 BACKENDS: PS3 and physical CD issues new defect normal Port: PS3
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont new defect normal Port: PS3
#13814 BACKENDS: PSP: Common::array allocation error on PSP new defect normal Port: PSP
#14391 PSP 2.7.0 black screen on startup new defect normal Port: PSP
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 new defect high Port: PSP
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm new defect normal Port: PSP Vita
#11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita new defect normal Port: PSP Vita
#11525 BACKENDS: PSP VITA - Discworld II crash in university garden new defect normal Port: PSP Vita
#11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) new defect normal Port: PSP Vita
#13229 PSP: PS Vita Ultima 8: controls don´t work at all new defect normal Port: PSP Vita
#15115 BACKENDS: PSP Vita - Sanitarium not starting (black screen) new defect normal Port: PSP Vita
#13613 RISC OS Scumm 2.6.0 fails to start on RISC OS Pyromaniac new defect normal Port: RISC OS
#13614 RISC OS Scumm 2.6.0 abuses user choices new defect normal Port: RISC OS
#13938 RISCOS: Investigate support for building with EABI toolchains? new feature request low Port: RISC OS
#10408 BACKENDS: Wii - Static sound in Discworld new defect normal Port: Wii
#11376 BLADERUNNER: freezing on ScummVM Wii 2.1.1 new defect normal Port: Wii
#12704 PORTS: WII: Aspect ratio and resolution issues on 2.2.1 pre new defect normal Port: Wii
#13641 BACKENDS: Wii - MYST3: NEW GAME CRASHES new defect normal Port: Wii
#13660 WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that new defect normal Port: Wii
#14366 BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count new defect normal Port: Wii
#14870 WIN32: ScummVM port is presently unusable with 3D games on Windows XP new defect normal Port: Win32
#9664 BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode) new feature request normal Port: Win64
#13423 PORTS: Tests do not compile with Visual Studio new defect normal Port: Win64
#14000 Add Build for Windows on ARM64 new feature request normal Port: Win64
#14789 Win64 - ini file got reset shortly after using v2.8.0 new defect normal Port: Win64
#14818 WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini new defect normal Port: Win64
#15012 WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down new defect normal Port: Win64
#15051 Win64 - 2.8.1 zipfile build has version number appended to the exe filename new defect normal Port: Win64
#15096 compilation issue: no more ARM64 cpu optimisations (NEON) new defect low Port: Win64
#11462 IOS: Apple Magic Keyboard support new feature request normal Port: iOS
#11633 ULTIMA: iOS needs better mouse control new defect normal Port: iOS
#13317 Update aspect ratio for new iPad Mini 6 2021 new feature request normal Port: iOS
#14350 iOS Pencil Support new feature request normal Port: iOS
#14623 BACKENDS: iOS: Games and config being lost new defect normal Port: iOS
#14704 IOS: On Screen control can obstruct the global settings new defect normal Port: iOS
#14782 Freescape games need a specific iOS control config as default new defect normal Port: iOS
#14785 iOS: Allow engines to place on-screen buttons in specific locations new feature request normal Port: iOS
#9013 Enforce aspect ratio in fullscreen SDL new patch low Ports
#9697 BACKENDS: RPi3 - mouse / desktop capture issue new defect low Ports
#10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle new defect normal Ports
#11199 BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting new defect normal Ports
#11358 BACKENDS: 3DS - Blurry text in KQ6 new defect normal Ports
#11405 BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game new defect normal Ports
#12978 KEYMAPPER: Separate the virtual mouse from the global keymap new defect normal Ports
#13585 PLUGINS: ELF memory manager doesn't work with dynamic detection new defect normal Ports
#14171 PLUGINS: ELF loader doesn't support multiple segments new defect normal Ports
#14436 BACKENDS: LIBRETRO - Two gui issues new defect normal Ports
#14441 BACKENDS: Add abstraction for read/write locks new feature request low Ports
#14891 BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus new defect normal Ports
#13463 SCREENSHOTS: "Website screenshot" mode for taking screenshots ready for our website's screenshots page new feature request normal Screenshots
#13030 Option to Disable Status Window new feature request normal Tools
#13386 Add a "clear" command to the general debugger new feature request normal Tools
#15039 TOOLS: Build fails with strict-aliasing violations new defect normal Tools
#14280 VIDEO: VideoDecoder::loadStream() may delete the stream on failure new defect normal Video
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