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Ticket Summary Status Owner Priority Component Version
#13919 MOHAWK: LB - Missing shortcuts new normal Engine: Mohawk
#13937 SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left new normal Engine: SCUMM
#13939 MD5: ADL: Unknown game variant for hires2 new high Engine: ADL
#13940 DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets new normal Engine: Director
#13941 AGS: Heroine's Quest font rendering issue new normal Engine: AGS
#13949 WME3D: Limbo of the Lost - sprite color and transparency issue new low Engine: Wintermute
#13952 ANDROID: AGS: Can't load games with resources >2GB on ARM32 new normal Port: Android
#13954 FREESCAPE: certain UI elements are not implemented yet in Driller pending neuromancer normal Engine: Freescape
#13956 FREESCAPE: intro title sequences are not completely implemented in Driller pending neuromancer normal Engine: Freescape
#13957 FREESCAPE: Demo mode does not match the original implementation in Driller pending neuromancer normal Engine: Freescape
#13959 SCUMM: MI1 (Floppy) Broken door sound effect new normal Engine: SCUMM
#13960 BACKENDS: PS3 and physical CD issues new normal Port: PS3
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new normal Audio
#13977 AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug] new low Engine: AGS
#13992 FREESCAPE: implement CGA/ZX colors using TinyGL new neuromancer normal Engine: Freescape
#14006 SCUMM: Glitches with the bus in ZAK new normal Engine: SCUMM
#14018 AGS: Blackwell Legacy (old version & demo) issues new low Engine: AGS
#14022 MTROPOLIS: Obsidian music, transitions, and exiting new low Engine: mTropolis
#14030 ULTIMA8: Changelings don't change new normal Engine: Ultima
#14032 ULTIMA8: Death Speak does not immediately close gumps new normal Engine: Ultima
#14034 ULTIMA8: Dragging equipment over paperdoll gump does not show stat changes new normal Engine: Ultima
#14036 ULTIMA8: Avatar doesn't fall over when taking fall damage new normal Engine: Ultima
#14044 ULTIMA8: Getting attacked while asleep not working properly new normal Engine: Ultima
#14045 ULTIMA8: Item quantity slider not shown when moving out of backpack new normal Engine: Ultima
#14047 FTA2: No skipping dialogs new normal Engine: SAGA2
#14048 SCUMM: DIG: Low latency mode causes stutter at the beginning of speech clips in videos new low Engine: SCUMM
#14073 FREESCAPE: several types of rendering artifacts are visible new neuromancer normal Engine: Freescape
#14074 MACOS: ScummVM Fails To Start new normal Port: Mac OS X
#14075 AUDIO: Volume settings are not applied on startup new normal Audio
#14106 DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed new normal Engine: Director
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer new high Port: Android
#14159 GRIM: MD5 dialog can’t be cancelled new high Engine: Grim
#14160 GRIM: Patched installers are required even with pre-patched installations new low Engine: Grim
#14169 DRACI: Down Mouse not opening icon menu new normal Engine: Draci
#14171 PLUGINS: ELF loader doesn't support multiple segments new normal Ports
#14174 When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend new lephilousophe normal Common
#14256 GLK: SCOTT: Return to launcher sometimes freezes ScummVM new normal Engine: GLK: Scott
#14257 GLK: SCOTT: fatal() and GlkExit() do return new normal Engine: GLK: Scott
#14258 AGS: Dreams in the Witch House: character briefly appearing after logo new low Engine: AGS
#14262 OSXPPC: ScummVM fails to start without "millions of colors" setting new jamie-marchant normal Port: Mac OS X
#14279 MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo new high Engine: Tinsel
#14280 VIDEO: VideoDecoder::loadStream() may delete the stream on failure new normal Video
#14282 SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state new normal Engine: Sherlock
#14285 GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher" new sev- normal Engine: GLK: Adrift
#14288 TEENAGENT: Teenagent Talkie Polish version doesn't work properly new normal Engine: TeenAgent
#14301 TETRAEDGE: Hotspot to Leave Notary's Office Does Not Work new low Engine: Tetraedge
#14311 ULTIMA8: Disappearing Stepping Stone new low Engine: Ultima
#14322 SAGA: ITE - FLAC compressed music does not play new normal Engine: SAGA
#14325 GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire new normal Engine: GLK: Archetype
#14336 TETRAEDGE: Dialog text color not readable on TinyGL new normal Engine: Tetraedge
#14342 TETRAEDGE: Game started from fullscreen launcher is not in fullscreen new normal Engine: Tetraedge
#14348 GFX: Flickering with enabled Gsync/VRR new normal Graphics
#14352 TETRAEDGE: No confirmation dialog when quitting from the main screen new normal Engine: Tetraedge
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts new high Engine: Tetraedge
#14359 BASE: Window resolution setting via command line is broken new normal Common
#14360 TETRAEDGE: German umlauts are not displayed new normal Engine: Tetraedge
#14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen new normal Port: 3DS
#14366 BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count new normal Port: Wii
#14371 LAN: Server's IP interface is sometimes from a virtual adapter new normal --Other--
#14380 WEB: Adding SEO to scummvm.org pages new normal Web
#14388 SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding new normal Engine: SCI
#14390 BACKENDS: WII: Wii crashes on Daily Build new digitall normal Port: Wii
#14391 PSP 2.7.0 black screen on startup new normal Port: PSP
#14397 LURE: Pathfinding Broken in Lure of the Temptress new normal Engine: Lure
#14401 MD5: MOHAWK: Unknown game variant for mohawk new high Engine: Mohawk
#14402 MD5: MOHAWK: Unknown game variant for mohawk new high Engine: Mohawk
#14417 GUI: Only default icons in grid view new normal GUI
#14420 TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around new normal Engine: Tetraedge
#14424 SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used new normal Engine: Sherlock
#14430 DIRECTOR: AmandaStories (D3) not launching new normal Engine: Director
#14433 MACOS: mouse cursor appearing / failing to capture when in fullscreen mode new normal Port: Mac OS X
#14434 TETRAEDGE: Graphic glitch in Syberia 2 new normal Engine: Tetraedge
#14436 BACKENDS: LIBRETRO - Two gui issues new normal Ports
#14443 SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background new normal Engine: SCUMM
#14450 Mass add duplicates languages in myst 3 dvd new normal Engine: Myst3
#14452 TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus new normal Engine: Tetraedge
#14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) new normal Engine: AGI
#14455 GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking new high Engine: Grim
#14458 GUI: Modern "non-fancy" themes do not take shading into account when building layout new normal GUI
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode new dwatteau high Engine: Stark
#14481 Web: Fix wiki statement about not being able to import QFG4 to itself new normal Web
#14488 DIRECTOR: Infinite Loop during Spaceship Warlock demo 1.1.1 new normal Engine: Director
#14494 AGOS: SIMON1 subtitles not showing new normal Engine: AGOS
#14495 AGOS: SIMON1 crash when you trigger any text line twice new normal Engine: AGOS
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 new high Port: PSP
#14505 MYST3: Endian issue on graphics new normal Engine: Myst3
#14506 GRAPHICS: Shaders broken(?) new normal Graphics: Scalers
#14508 HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface new normal Engine: Hugo
#14510 SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options new normal Engine: SCUMM
#14519 Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow new normal Graphics
#14529 SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug) new normal Engine: SCUMM
#14530 BACKENDS: SDL2: Regression with software mode new normal GUI
#14535 WETLANDS: missing korean text in the localized release new neuromancer normal Engine: Hypno
#14539 TETRAEDGE: Slight glitch around hotspot markers new normal Engine: Tetraedge
#14542 SWORD1: Subtitle-only languages cannot be selected in 2.7.0 new normal Engine: Sword1
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) new normal Engine: AGI
#14553 GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable new BJNFNE normal Engine: Gob
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code new sev- high Ports
#14555 DIRECTOR: Frankenstein: Through The Eyes of the Monster (D4) - stuck in intro loop new normal Engine: Director
#14557 HYPNO: Screen mode should change when cutscenes are playing new neuromancer normal Engine: Hypno
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