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Ticket Summary Status Owner Priority Component Version
#14348 GFX: Flickering with enabled Gsync/VRR new normal Graphics
#14352 TETRAEDGE: No confirmation dialog when quitting from the main screen new normal Engine: Tetraedge
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts new high Engine: Tetraedge
#14359 BASE: Window resolution setting via command line is broken new normal Common
#14360 TETRAEDGE: German umlauts are not displayed new normal Engine: Tetraedge
#14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen new normal Port: 3DS
#14366 BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count new normal Port: Wii
#14371 LAN: Server's IP interface is sometimes from a virtual adapter new normal --Other--
#14388 SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding new normal Engine: SCI
#14390 BACKENDS: WII: Wii crashes on Daily Build new digitall normal Port: Wii
#14391 PSP 2.7.0 black screen on startup new normal Port: PSP
#14397 LURE: Pathfinding Broken in Lure of the Temptress new normal Engine: Lure
#14401 MD5: MOHAWK: Unknown game variant for mohawk new high Engine: Mohawk
#14402 MD5: MOHAWK: Unknown game variant for mohawk new high Engine: Mohawk
#14417 GUI: Only default icons in grid view new normal GUI
#14420 TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around new normal Engine: Tetraedge
#14424 SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used new normal Engine: Sherlock
#14430 DIRECTOR: AmandaStories (D3) not launching new normal Engine: Director
#14433 MACOS: mouse cursor appearing / failing to capture when in fullscreen mode new normal Port: Mac OS X
#14434 TETRAEDGE: Graphic glitch in Syberia 2 new normal Engine: Tetraedge
#14436 BACKENDS: LIBRETRO - Two gui issues new normal Ports
#14443 SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background new normal Engine: SCUMM
#14450 Mass add duplicates languages in myst 3 dvd new normal Engine: Myst3
#14452 TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus new normal Engine: Tetraedge
#14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) new normal Engine: AGI
#14455 GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking new high Engine: Grim
#14458 GUI: Modern "non-fancy" themes do not take shading into account when building layout new normal GUI
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode new dwatteau high Engine: Stark
#14481 Web: Fix wiki statement about not being able to import QFG4 to itself new normal Web
#14488 DIRECTOR: Infinite Loop during Spaceship Warlock demo 1.1.1 new normal Engine: Director
#14494 AGOS: SIMON1 subtitles not showing new normal Engine: AGOS
#14495 AGOS: SIMON1 crash when you trigger any text line twice new normal Engine: AGOS
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 new high Port: PSP
#14505 MYST3: Endian issue on graphics new normal Engine: Myst3
#14506 GRAPHICS: Shaders broken(?) new normal Graphics: Scalers
#14508 HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface new normal Engine: Hugo
#14510 SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options new normal Engine: SCUMM
#14519 Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow new normal Graphics
#14529 SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug) new normal Engine: SCUMM
#14530 BACKENDS: SDL2: Regression with software mode new normal GUI
#14535 WETLANDS: missing korean text in the localized release new neuromancer normal Engine: Hypno
#14539 TETRAEDGE: Slight glitch around hotspot markers new normal Engine: Tetraedge
#14542 SWORD1: Subtitle-only languages cannot be selected in 2.7.0 new normal Engine: Sword1
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) new normal Engine: AGI
#14553 GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable new BJNFNE normal Engine: Gob
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code new sev- high Ports
#14555 DIRECTOR: Frankenstein: Through The Eyes of the Monster (D4) - stuck in intro loop new normal Engine: Director
#14557 HYPNO: Screen mode should change when cutscenes are playing new neuromancer normal Engine: Hypno
#14558 SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games new normal Engine: SCI
#14559 ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device new normal Port: Android
#14574 GOB: Excessive blitting drags performance down pending sdelamarre normal Engine: Gob
#14585 SCI: LSL6: Objects disappear temporarily after using the controls dialog new normal Engine: SCI
#14586 STARK: Sound buggy on Linux new normal Engine: Stark
#14588 SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version new normal Engine: SCI
#14591 SCI: LSL6: ?-cursor in hi-res does not appear new normal Engine: SCI
#14594 TONY: Tony Tough issues/crash on MacOS new normal Engine: Tony
#14598 DIRECTOR: TKKG 1: Jennifer is Missing (DE: Katjas Geheimnis - Tivola) [D5] not starting new AndywinXp normal Engine: Director
#14600 SWORD1: intro.dxa not supported for non-english versions new normal Engine: Sword1
#14608 SCUMM: FMTOWNS Version with Italian translation - Crash at CAIRO sphinx after press the 3 button in order using ANNIE. new normal Engine: SCUMM
#14609 BACKENDS: ODROID/EmuELEC: Build Error - value outside the range of underlying type 'uint32' new normal Engine: AGS
#14623 BACKENDS: iOS: Games and config being lost new normal Port: iOS
#14627 TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo new normal Engine: Tinsel
#14628 FREESCAPE: certain UI elements are not implemented yet in Dark Side new neuromancer normal Engine: Freescape
#14629 CGE: Soltys freezes when pressing F1 in the intro new low Engine: CGE
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds new fracturehill high Engine: AGS
#14635 GLK: ADRIFT - Crashing/erroring game variants new normal Engine: GLK: Adrift
#14639 AGS: MIDI files prefered over music.vox new normal Engine: AGS
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert new high Engine: CGE2
#14660 MD5: Unknown game variant for buried new high Engine: Buried
#14669 TWINE: Multiple track issues new normal Engine: TwinE
#14678 CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar new normal Engine: CGE2
#14684 DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong. new normal Documentation
#14686 MM: MM1: Still some inconsistency on QuickRef page new normal Engine: MM: MM1
#14690 WIN32: Cloud sync broken due to revocation server being unreachable pending lotharsm normal Cloud
#14691 WIN32: Google Cloud fails to sync on current master new normal Cloud
#14692 Android: Discworld volume settings don't affect sound, except mute all. new normal Engine: Tinsel
#14694 Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9 new low Engine: SCI
#14696 TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake new normal Engine: Tinsel
#14698 TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end new normal Engine: Tinsel
#14704 IOS: On Screen control can obstruct the global settings new normal Port: iOS
#14732 SCUMM: Remaining Mac GUI issues for Indy3 and Loom new normal Engine: SCUMM
#14735 GOB: Gobliins 2 - Amiga - Tazaar House. Inside it's completely glitched. pending BJNFNE normal Engine: Gob
#14738 SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version new normal Engine: SCUMM
#14740 SCUMM: Incorrect special keyboard commands in Help dialog new normal Engine: SCUMM
#14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors new normal Engine: AGS
#14747 BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle" new normal Engine: SCUMM
#14749 TETRAEDGE: Use BlitImages in the TinyGL renderer new high Engine: Tetraedge
#14755 DIRECTOR: Alice - An Interactive Museum gameplay issues new normal Engine: Director
#14756 DIRECTOR: Two cursors in The Dark Eye new normal Engine: Director
#14757 AGS: QfG2AGDI: Caravan cutscene can be skipped new normal Engine: AGS
#14758 Unknown game variant for director new normal Engine: Director
#14759 SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions new low Engine: SCUMM
#14764 SCI: SQ1: Many Acid Drops Don't Affect Roger new normal Engine: SCI
#14765 SCUMM V0: MANIAC: APPLE II: Palette is incorrect. new normal Engine: SCUMM
#14766 DIRECTOR: The Dark Eye - audio issues new normal Engine: Director
#14768 SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur new low Engine: SCI
#14772 M4: Orion Burger - Gfx mesh and crash on BE target new normal Engine: M4
#14774 GUI: Full Title + version requires at least 748px wide window new normal GUI
#14778 TWINE: Some in-game options are being translated to ??? new normal Engine: TwinE
#14782 Freescape games need a specific iOS control config as default new normal Port: iOS
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