#5638 |
SAGA: IHNM - Animations speed/sequence is off
|
new
|
|
normal
|
Engine: SAGA
|
|
#5745 |
SAGA: ITE (Floppy) - Audio loops and game stops responding
|
new
|
sev-
|
normal
|
Engine: SAGA
|
|
#5828 |
SAGA: IHNM - Character selection animations often miss a frame
|
new
|
|
normal
|
Engine: SAGA
|
|
#10010 |
SAGA: IHNM (Ellen) - Anubis problems at end
|
new
|
|
normal
|
Engine: SAGA
|
|
#10012 |
SAGA: IHNM - End game area easy to get stuck near beginning
|
new
|
|
normal
|
Engine: SAGA
|
|
#12435 |
SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM
|
new
|
|
normal
|
Engine: SAGA
|
|
#13893 |
SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location.
|
new
|
|
normal
|
Engine: SAGA
|
|
#14322 |
SAGA: ITE - FLAC compressed music does not play
|
new
|
|
normal
|
Engine: SAGA
|
|
#15031 |
SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga
|
new
|
|
normal
|
Engine: SAGA
|
|
#14047 |
FTA2: No skipping dialogs
|
new
|
|
normal
|
Engine: SAGA2
|
|
#7140 |
SCI: QFG3 - Incorrect Keyboard Movement
|
new
|
|
normal
|
Engine: SCI
|
|
#7155 |
SCI: Differences in the pathfinding algorithm
|
new
|
|
normal
|
Engine: SCI
|
|
#9589 |
SCI: SQ6: Pathfinding failure allows clipping through scenery
|
new
|
|
normal
|
Engine: SCI
|
|
#9593 |
SCI: LSL5 (and others): port drawing issues
|
new
|
|
normal
|
Engine: SCI
|
|
#9646 |
SCI: QFG1: Running on ice till health points depletion won't kill hero.
|
new
|
|
normal
|
Engine: SCI
|
|
#9749 |
SCI: SQ6: Shuttle Bay Entrance bug
|
new
|
|
normal
|
Engine: SCI
|
|
#9787 |
SCI: KQ7: Rosella walks through walls
|
new
|
|
normal
|
Engine: SCI
|
|
#9818 |
SCI: Torin: ASTHENIA path finding issues
|
new
|
|
normal
|
Engine: SCI
|
|
#9846 |
SCI: PQ4: Can't leave morgue by clicking on car
|
new
|
|
low
|
Engine: SCI
|
|
#9852 |
SCI: PQ4: Repeated speech outside of morgue
|
new
|
|
low
|
Engine: SCI
|
|
#10779 |
SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar
|
new
|
|
low
|
Engine: SCI
|
|
#10785 |
SCI: QFG4 (Floppy) - Berries item, icon color is wrong
|
new
|
|
low
|
Engine: SCI
|
|
#10786 |
SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor
|
new
|
|
low
|
Engine: SCI
|
|
#10831 |
SCI: QFG3 - Harami escape speed uncapped
|
new
|
|
low
|
Engine: SCI
|
|
#11274 |
SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game
|
new
|
sev-
|
normal
|
Engine: SCI
|
|
#11353 |
SCI: Hangs on Load of GK2 with subtitles patch on 3DS
|
new
|
|
normal
|
Engine: SCI
|
|
#11354 |
SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle
|
new
|
|
normal
|
Engine: SCI
|
|
#11356 |
SCI: LSL6 Mac (floppy) requires native Mac menubar
|
new
|
|
normal
|
Engine: SCI
|
|
#11373 |
SCI: Quest for Glory 3 game script bugs
|
new
|
|
low
|
Engine: SCI
|
|
#11419 |
SCI: QfG3 - losing local money with the money exchanger
|
new
|
|
normal
|
Engine: SCI
|
|
#11432 |
SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference
|
new
|
|
normal
|
Engine: SCI
|
|
#13153 |
SCI Games begin lagging either at launch or after moving about outside of window
|
new
|
|
normal
|
Engine: SCI
|
|
#13165 |
SCI: QFG1-JP crash on long messages with Japanese subtitles
|
new
|
|
normal
|
Engine: SCI
|
|
#13222 |
SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation.
|
new
|
|
normal
|
Engine: SCI
|
|
#13739 |
SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking
|
new
|
|
normal
|
Engine: SCI
|
|
#13745 |
SCI: Support playing low-resolution SCI32 games on platforms without highres support
|
new
|
|
normal
|
Engine: SCI
|
|
#13747 |
SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep
|
new
|
|
normal
|
Engine: SCI
|
|
#13804 |
SCI: LSL6: Larry can walk out of bounds in locker room
|
new
|
|
normal
|
Engine: SCI
|
|
#13822 |
SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword
|
new
|
|
normal
|
Engine: SCI
|
|
#13824 |
SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened
|
new
|
|
normal
|
Engine: SCI
|
|
#13825 |
SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate
|
new
|
|
normal
|
Engine: SCI
|
|
#13826 |
SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise
|
new
|
|
normal
|
Engine: SCI
|
|
#14388 |
SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding
|
new
|
|
normal
|
Engine: SCI
|
|
#14558 |
SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games
|
new
|
|
normal
|
Engine: SCI
|
|
#14585 |
SCI: LSL6: Objects disappear temporarily after using the controls dialog
|
new
|
|
normal
|
Engine: SCI
|
|
#14588 |
SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version
|
new
|
|
normal
|
Engine: SCI
|
|
#14591 |
SCI: LSL6: ?-cursor in hi-res does not appear
|
new
|
|
normal
|
Engine: SCI
|
|
#14694 |
Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9
|
new
|
|
low
|
Engine: SCI
|
|
#14764 |
SCI: SQ1: Many Acid Drops Don't Affect Roger
|
new
|
|
normal
|
Engine: SCI
|
|
#14768 |
SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur
|
new
|
|
low
|
Engine: SCI
|
|
#14796 |
SCI: LONGBOW: Game gets stuck when changing screens at fair
|
new
|
|
normal
|
Engine: SCI
|
|
#14797 |
SCI: LONGBOW: Music doesn't fade out properly when reloading save
|
new
|
|
normal
|
Engine: SCI
|
|
#14811 |
SCI: CAMELOT: Guards Use Wrong Text Box at Jaffa Gate
|
new
|
|
low
|
Engine: SCI
|
|
#14825 |
SCI: CAMELOT: Don't Lose Points for Letting Galahad Die
|
new
|
|
normal
|
Engine: SCI
|
|
#14844 |
SCI: CAMELOT: Loading in Fatima's house disrupts the music
|
new
|
|
normal
|
Engine: SCI
|
|
#14858 |
SCI: Phantasmagoria: ESC key (multi)clicks in final sequence
|
new
|
|
normal
|
Engine: SCI
|
|
#14907 |
SCI: KQ7: Crash on reaching chapter 4
|
new
|
|
normal
|
Engine: SCI
|
|
#14910 |
SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch)
|
new
|
|
normal
|
Engine: SCI
|
|
#14911 |
SCI: QFG4: Brief Display and No Audio at Bushes
|
new
|
|
low
|
Engine: SCI
|
|
#14912 |
SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset
|
new
|
|
low
|
Engine: SCI
|
|
#15021 |
Macintosh sound only available on MAC OS X with SCI engine
|
new
|
|
normal
|
Engine: SCI
|
|
#15054 |
SCI: Unable to Detect Colonel's Bequest Game
|
new
|
|
low
|
Engine: SCI
|
|
#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
|
new
|
|
low
|
Engine: SCUMM
|
|
#2536 |
SCUMM: MM (NES) - Minor newgame sound glitch
|
new
|
|
normal
|
Engine: SCUMM
|
|
#2538 |
SCUMM: MM (NES) - Sound glitches
|
new
|
|
normal
|
Engine: SCUMM
|
|
#2693 |
SCUMM: Potential savegame incompatibility
|
new
|
|
normal
|
Engine: SCUMM
|
|
#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
|
new
|
|
low
|
Engine: SCUMM
|
|
#3110 |
SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane
|
new
|
|
normal
|
Engine: SCUMM
|
|
#3467 |
SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly
|
new
|
|
normal
|
Engine: SCUMM
|
|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
|
new
|
|
low
|
Engine: SCUMM
|
|
#4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
|
new
|
|
low
|
Engine: SCUMM
|
|
#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
|
new
|
|
normal
|
Engine: SCUMM
|
|
#4562 |
SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels
|
new
|
Kirben
|
normal
|
Engine: SCUMM
|
|
#4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
|
new
|
|
normal
|
Engine: SCUMM
|
|
#4767 |
SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head
|
new
|
Kirben
|
normal
|
Engine: SCUMM
|
|
#6149 |
SCUMM/HE: Blue's Clues Art Time is not completable
|
new
|
|
normal
|
Engine: SCUMM
|
|
#6150 |
SCUMM/HE: Blue's Clues 123 Time Graphic Glitches
|
new
|
|
normal
|
Engine: SCUMM
|
|
#6712 |
SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector"
|
new
|
|
normal
|
Engine: SCUMM
|
|
#6730 |
SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM
|
new
|
|
normal
|
Engine: SCUMM
|
|
#6942 |
SCUMM: Game variants fail to match demos correctly
|
new
|
|
normal
|
Engine: SCUMM
|
|
#7175 |
SCUMM: Sam and Max - Wrong music cue at bigfoot party
|
new
|
|
normal
|
Engine: SCUMM
|
|
#9591 |
SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music
|
new
|
|
normal
|
Engine: SCUMM
|
|
#9619 |
SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists
|
new
|
|
normal
|
Engine: SCUMM
|
|
#10530 |
SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending
|
new
|
|
normal
|
Engine: SCUMM
|
|
#11227 |
SCUMM: Indy3 - Fighting with Keypad keys doesn't work correctly
|
new
|
|
normal
|
Engine: SCUMM
|
|
#11360 |
SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data)
|
new
|
|
normal
|
Engine: SCUMM
|
|
#11366 |
SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports
|
new
|
|
normal
|
Engine: SCUMM
|
|
#11971 |
SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered
|
new
|
|
normal
|
Engine: SCUMM
|
|
#12251 |
SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase
|
new
|
|
normal
|
Engine: SCUMM
|
|
#12277 |
SCUMM: Music-behavior in cutscenes during alarm in NES-version
|
new
|
|
normal
|
Engine: SCUMM
|
|
#12550 |
SCUMM/HE: Bad ID 69696869 Error in Backyard Baseball 2001/3
|
pending
|
sev-
|
normal
|
Engine: SCUMM
|
|
#12554 |
SCUMM: MM Amiga: Volume not changeable
|
new
|
|
low
|
Engine: SCUMM
|
|
#12915 |
SCUMM/HE: Backyard Football 2002 crash starting a match
|
new
|
|
normal
|
Engine: SCUMM
|
|
#12984 |
SCUMM: LOOM: Mac version font centering is inaccurate
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13022 |
SCUMM: Loom CD Talkie starts with subtitles disabled
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13107 |
SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13221 |
SCUMM: Monkey Island 2 Segfault (Midi related)
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13261 |
SCUMM: Scrolling scenes show at a larger width than on DOS
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13278 |
SCUMM: Indiana Jones 3 and Loom Amiga versions - No Sound
|
new
|
AndywinXp
|
normal
|
Engine: SCUMM
|
|
#13366 |
SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
|
pending
|
athrxx
|
normal
|
Engine: SCUMM
|
|