Custom Query (980 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (501 - 600 of 980)

1 2 3 4 5 6 7 8 9 10
Ticket Summary Status Owner Priority Component Version
#5638 SAGA: IHNM - Animations speed/sequence is off new normal Engine: SAGA
#5745 SAGA: ITE (Floppy) - Audio loops and game stops responding new sev- normal Engine: SAGA
#5828 SAGA: IHNM - Character selection animations often miss a frame new normal Engine: SAGA
#10010 SAGA: IHNM (Ellen) - Anubis problems at end new normal Engine: SAGA
#10012 SAGA: IHNM - End game area easy to get stuck near beginning new normal Engine: SAGA
#12435 SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM new normal Engine: SAGA
#13893 SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location. new normal Engine: SAGA
#14322 SAGA: ITE - FLAC compressed music does not play new normal Engine: SAGA
#15031 SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga new normal Engine: SAGA
#14047 FTA2: No skipping dialogs new normal Engine: SAGA2
#7140 SCI: QFG3 - Incorrect Keyboard Movement new normal Engine: SCI
#7155 SCI: Differences in the pathfinding algorithm new normal Engine: SCI
#9589 SCI: SQ6: Pathfinding failure allows clipping through scenery new normal Engine: SCI
#9593 SCI: LSL5 (and others): port drawing issues new normal Engine: SCI
#9646 SCI: QFG1: Running on ice till health points depletion won't kill hero. new normal Engine: SCI
#9749 SCI: SQ6: Shuttle Bay Entrance bug new normal Engine: SCI
#9787 SCI: KQ7: Rosella walks through walls new normal Engine: SCI
#9818 SCI: Torin: ASTHENIA path finding issues new normal Engine: SCI
#9846 SCI: PQ4: Can't leave morgue by clicking on car new low Engine: SCI
#9852 SCI: PQ4: Repeated speech outside of morgue new low Engine: SCI
#10779 SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar new low Engine: SCI
#10785 SCI: QFG4 (Floppy) - Berries item, icon color is wrong new low Engine: SCI
#10786 SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor new low Engine: SCI
#10831 SCI: QFG3 - Harami escape speed uncapped new low Engine: SCI
#11274 SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game new sev- normal Engine: SCI
#11353 SCI: Hangs on Load of GK2 with subtitles patch on 3DS new normal Engine: SCI
#11354 SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle new normal Engine: SCI
#11356 SCI: LSL6 Mac (floppy) requires native Mac menubar new normal Engine: SCI
#11373 SCI: Quest for Glory 3 game script bugs new low Engine: SCI
#11419 SCI: QfG3 - losing local money with the money exchanger new normal Engine: SCI
#11432 SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference new normal Engine: SCI
#13153 SCI Games begin lagging either at launch or after moving about outside of window new normal Engine: SCI
#13165 SCI: QFG1-JP crash on long messages with Japanese subtitles new normal Engine: SCI
#13222 SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation. new normal Engine: SCI
#13739 SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking new normal Engine: SCI
#13745 SCI: Support playing low-resolution SCI32 games on platforms without highres support new normal Engine: SCI
#13747 SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep new normal Engine: SCI
#13804 SCI: LSL6: Larry can walk out of bounds in locker room new normal Engine: SCI
#13822 SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword new normal Engine: SCI
#13824 SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened new normal Engine: SCI
#13825 SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate new normal Engine: SCI
#13826 SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise new normal Engine: SCI
#14388 SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding new normal Engine: SCI
#14558 SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games new normal Engine: SCI
#14585 SCI: LSL6: Objects disappear temporarily after using the controls dialog new normal Engine: SCI
#14588 SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version new normal Engine: SCI
#14591 SCI: LSL6: ?-cursor in hi-res does not appear new normal Engine: SCI
#14694 Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9 new low Engine: SCI
#14764 SCI: SQ1: Many Acid Drops Don't Affect Roger new normal Engine: SCI
#14768 SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur new low Engine: SCI
#14796 SCI: LONGBOW: Game gets stuck when changing screens at fair new normal Engine: SCI
#14797 SCI: LONGBOW: Music doesn't fade out properly when reloading save new normal Engine: SCI
#14811 SCI: CAMELOT: Guards Use Wrong Text Box at Jaffa Gate new low Engine: SCI
#14825 SCI: CAMELOT: Don't Lose Points for Letting Galahad Die new normal Engine: SCI
#14844 SCI: CAMELOT: Loading in Fatima's house disrupts the music new normal Engine: SCI
#14858 SCI: Phantasmagoria: ESC key (multi)clicks in final sequence new normal Engine: SCI
#14907 SCI: KQ7: Crash on reaching chapter 4 new normal Engine: SCI
#14910 SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch) new normal Engine: SCI
#14911 SCI: QFG4: Brief Display and No Audio at Bushes new low Engine: SCI
#14912 SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset new low Engine: SCI
#15021 Macintosh sound only available on MAC OS X with SCI engine new normal Engine: SCI
#15054 SCI: Unable to Detect Colonel's Bequest Game new low Engine: SCI
#1946 SCUMM: Adlib Emulation doesn't Respect Volume Settings new low Engine: SCUMM
#2536 SCUMM: MM (NES) - Minor newgame sound glitch new normal Engine: SCUMM
#2538 SCUMM: MM (NES) - Sound glitches new normal Engine: SCUMM
#2693 SCUMM: Potential savegame incompatibility new normal Engine: SCUMM
#3070 SCUMM: MM (NES) - Actor drawing glitch: standing next to fence new low Engine: SCUMM
#3110 SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane new normal Engine: SCUMM
#3467 SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly new normal Engine: SCUMM
#3494 SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000 new low Engine: SCUMM
#4129 SCUMM: MI2 (Original bug): Waterfall sound breaks up new low Engine: SCUMM
#4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes new normal Engine: SCUMM
#4562 SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels new Kirben normal Engine: SCUMM
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop new normal Engine: SCUMM
#4767 SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head new Kirben normal Engine: SCUMM
#6149 SCUMM/HE: Blue's Clues Art Time is not completable new normal Engine: SCUMM
#6150 SCUMM/HE: Blue's Clues 123 Time Graphic Glitches new normal Engine: SCUMM
#6712 SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector" new normal Engine: SCUMM
#6730 SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM new normal Engine: SCUMM
#6942 SCUMM: Game variants fail to match demos correctly new normal Engine: SCUMM
#7175 SCUMM: Sam and Max - Wrong music cue at bigfoot party new normal Engine: SCUMM
#9591 SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music new normal Engine: SCUMM
#9619 SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists new normal Engine: SCUMM
#10530 SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending new normal Engine: SCUMM
#11227 SCUMM: Indy3 - Fighting with Keypad keys doesn't work correctly new normal Engine: SCUMM
#11360 SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data) new normal Engine: SCUMM
#11366 SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports new normal Engine: SCUMM
#11971 SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered new normal Engine: SCUMM
#12251 SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase new normal Engine: SCUMM
#12277 SCUMM: Music-behavior in cutscenes during alarm in NES-version new normal Engine: SCUMM
#12550 SCUMM/HE: Bad ID 69696869 Error in Backyard Baseball 2001/3 pending sev- normal Engine: SCUMM
#12554 SCUMM: MM Amiga: Volume not changeable new low Engine: SCUMM
#12915 SCUMM/HE: Backyard Football 2002 crash starting a match new normal Engine: SCUMM
#12984 SCUMM: LOOM: Mac version font centering is inaccurate new normal Engine: SCUMM
#13022 SCUMM: Loom CD Talkie starts with subtitles disabled new normal Engine: SCUMM
#13107 SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters new normal Engine: SCUMM
#13221 SCUMM: Monkey Island 2 Segfault (Midi related) new normal Engine: SCUMM
#13261 SCUMM: Scrolling scenes show at a larger width than on DOS new normal Engine: SCUMM
#13278 SCUMM: Indiana Jones 3 and Loom Amiga versions - No Sound new AndywinXp normal Engine: SCUMM
#13366 SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves pending athrxx normal Engine: SCUMM
1 2 3 4 5 6 7 8 9 10
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.