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Ticket Summary Status Owner Priority Component Version
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation new low Engine: Access
#9726 AGI IIgs: implement inventory/see object screen new low Engine: AGI
#9725 AGI IIgs: shift key commands don't work new m-kiewitz low Engine: AGI
#10444 AGI: Graphics glitch when reloading a savegame after dying new low Engine: AGI
#4388 AGI: Incorrect CGA palette new sev- normal Engine: AGI
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new normal Engine: AGI
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new normal Engine: AGI
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font new normal Graphics: Scalers
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs new Kirben normal Engine: AGOS
#11707 AGOS: Feeble - Background color change new normal Engine: AGOS
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest new normal Engine: AGOS
#12788 AGOS: Frozen character animation when skipping dialog new normal Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch new normal Engine: AGOS
#14495 AGOS: SIMON1 crash when you trigger any text line twice new normal Engine: AGOS
#14494 AGOS: SIMON1 subtitles not showing new normal Engine: AGOS
#15413 AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version new normal Engine: AGOS
#6046 AGOS: SIMON1DOS French Barman Animation Glitch new normal Engine: AGOS
#6051 AGOS: SIMON1DOS French Text Glitch new Kirben low Engine: AGOS
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading new normal Engine: AGOS
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new normal Engine: AGOS
#6143 AGOS: Simon 1 - Random Screen Fade Glitch new normal Engine: AGOS
#14888 AGOS: Simon 1 german, can not be added to gamelist new normal Engine: AGOS
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new bluegr normal Engine: AGOS
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new normal Engine: AGOS
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting new normal Engine: AGOS
#3757 AGOS: StS1 - Bad sync in Italian CD version new low Engine: AGOS
#4078 AGOS: StS2 - Cat disappears and doesn't reappear new Kirben normal Engine: AGOS
#6243 AGOS: The Feeble Files PL - wrong file used new Kirben normal Engine: AGOS
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds new fracturehill high Engine: AGS
#15710 AGS: Achievements not unlocking for A Golden Wake (goldenwake) new normal Engine: AGS
#14018 AGS: Blackwell Legacy (old version & demo) issues new low Engine: AGS
#13276 AGS: Cannot open files with non-ASCII characters in their name new normal Engine: AGS
#13659 AGS: Default "Game language" option in ScummVM does not override .cfg file new normal Engine: AGS
#15294 AGS: Frequent use of bitwise OR/ANDs instead of logical operators [upstream "bug"] new normal Engine: AGS
#15008 AGS: Heroine's Quest: Two achievements not unlocking new low Engine: AGS
#15659 AGS: It Takes Two To Tangle: Cutscene Masking new normal Engine: AGS
#15657 AGS: It Takes Two To Tangle: Screen Scroll issues new high Engine: AGS
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent new normal Engine: AGS
#14639 AGS: MIDI files prefered over music.vox new normal Engine: AGS
#12604 AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues new low Engine: AGS
#15709 AGS: Old Skies (Steam Demo) significantly slower intro sequence compared to original game win build new normal Engine: AGS
#14757 AGS: QfG2AGDI: Caravan cutscene can be skipped new normal Engine: AGS
#15228 AGS: Robert Redford 2: Sprite glitches [upstream bug] new normal Engine: AGS
#14873 AGS: Save games are always ordered by saveslot instead of last save date new low Engine: AGS
#13977 AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug] new low Engine: AGS
#15678 AGS: Strangeland fanmade spanish translation not showing "¡¿" new normal Engine: AGS
#15307 AGS: The Blackwell Legacy - Music keeps playing on dev commentary new normal Engine: AGS
#15761 AGS: The Blackwell Legacy and Unbound - Volume drop when speech occurs doesn't work new high Engine: AGS
#14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors new normal Engine: AGS
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new normal Engine: AGS
#15676 AGS: Trilby's Notes SE Display issues in the intro and ending new normal Engine: AGS
#15463 AGS: Urban Witch Story - Sprite glitching in and out depending on the player location new low Engine: AGS
#13412 AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier new low Engine: AGS
#14903 AGS: iOS: KQ2 AGDI loses voice when loading a save new normal Engine: AGS
#13016 AGS: text appears in german Gemini Rue version that shouldn't be there new low Engine: AGS
#15808 ANDROID: LSL6: Click and hold touch gesture works as click and then click and hold new normal Port: Android
#14890 ANDROID: Monkey Island 3 doesn't work anymore pending lephilousophe normal Port: Android
#15364 ANDROID: SCUMM: SIGSEGV when pausing sounds new normal Engine: SCUMM
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer new normal Port: Android
#14823 ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games new normal Engine: Tetraedge
#13577 ASYLUM: Chapter 2 - general trader door is open but shouldn't new normal Engine: Asylum
#13145 ASYLUM: Corrupted magnifying glass pending alxpnv normal Engine: Asylum
#15658 ASYLUM: Crash in main menu for Sanitarium in recent ScummVM releases pending antoniou79 normal Engine: Asylum
#13364 AUDIO: FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup new normal Port: Linux
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new normal Audio
#14075 AUDIO: Volume settings are not applied on startup new normal Audio
#13461 BACKENDS: OPENGLSDL: Stretched in full screen pending sev- normal Graphics
#11358 BACKENDS: 3DS - Blurry text in KQ6 new normal Port: 3DS
#12591 BACKENDS: 3DS: BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) new normal Engine: Bladerunner
#15493 BACKENDS: 3DS: Detection is very slow new normal Port: 3DS
#14365 BACKENDS: 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen new normal Port: 3DS
#15053 BACKENDS: AMIGAOS: The Longest Journey - another unsupported GL uniform? new normal Port: AmigaOS4
#13582 BACKENDS: DS: ScummVM 2.5.1 on CycloDS not launching; only white screens new normal Port: NDS
#15194 BACKENDS: DS: Switching to an unsupported resolution should return an error new normal Port: NDS
#11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games new normal Port: Dreamcast
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty new normal Port: Dreamcast
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error new zeldin normal Port: Dreamcast
#11907 BACKENDS: Dreamcast - forced autosave make games crash new normal Port: Dreamcast
#13904 BACKENDS: FLATPAK: Can't change language / manage savegames on SteamDeck new normal Port: Linux
#12970 BACKENDS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097) new normal Port: GameCube
#14747 BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle" pending dwatteau normal Engine: SCUMM
#14704 BACKENDS: IOS: On Screen control can obstruct the global settings new normal Port: iOS
#13054 BACKENDS: MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. new normal Port: Mac OS X
#13453 BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games new normal Port: Mac OS X
#11427 BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder new normal Port: Mac OS X
#13454 BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware. new normal Port: Mac OS X
#12793 BACKENDS: MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. new normal Port: Mac OS X
#14891 BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus new normal Ports
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used new normal Port: Mac OS X
#13805 BACKENDS: OPENGL: Graphics filters not applied to mouse cursor new normal Common
#13429 BACKENDS: OPENGL: OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher. new normal Graphics
#13960 BACKENDS: PS3 and physical CD issues new normal Port: PS3
#15756 BACKENDS: PS3: AGS: Performance issues in various AGS titles new normal Port: PS3
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont new normal Port: PS3
#15371 BACKENDS: PS3: Grim Fandango not running on PS3 build pending aquadran low Engine: Grim
#14391 BACKENDS: PSP 2.7.0 black screen on startup new normal Port: PSP
#11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) new normal Port: PSP Vita
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm new normal Port: PSP Vita
#11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita new normal Port: PSP Vita
#15115 BACKENDS: PSP Vita - Sanitarium not starting (black screen) new normal Port: PSP Vita
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