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Ticket Summary Status Owner Priority Component Version
#15014 "MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing new normal Audio: MT32
#12591 3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) new normal Engine: Bladerunner
#12597 3DS, MOHAWK: Checkerboard pattern on lower screen in non-video scenes new low Engine: Mohawk
#14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen new normal Port: 3DS
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation new low Engine: Access
#11560 ADL: Unknown game variant for Ulyssey new normal Engine: ADL
#9726 AGI IIgs: implement inventory/see object screen new low Engine: AGI
#9725 AGI IIgs: shift key commands don't work new m-kiewitz low Engine: AGI
#4388 AGI: Incorrect CGA palette new sev- normal Engine: AGI
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new normal Engine: AGI
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) new normal Engine: AGI
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load new normal Engine: AGI
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new normal Engine: AGI
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font new normal Graphics: Scalers
#14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) new normal Engine: AGI
#5730 AGI: Winnie: Color flood fill issue new m-kiewitz normal Engine: AGI
#6409 AGOS: Elvira 2 Power Points stop regenerating in Studio 3 new Kirben normal Engine: AGOS
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs new Kirben normal Engine: AGOS
#11707 AGOS: Feeble - Background color change new normal Engine: AGOS
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest new normal Engine: AGOS
#12788 AGOS: Frozen character animation when skipping dialog new normal Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch new normal Engine: AGOS
#14495 AGOS: SIMON1 crash when you trigger any text line twice new normal Engine: AGOS
#14494 AGOS: SIMON1 subtitles not showing new normal Engine: AGOS
#6046 AGOS: SIMON1DOS French Barman Animation Glitch new normal Engine: AGOS
#6051 AGOS: SIMON1DOS French Text Glitch new Kirben low Engine: AGOS
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading new normal Engine: AGOS
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new normal Engine: AGOS
#6143 AGOS: Simon 1 - Random Screen Fade Glitch new normal Engine: AGOS
#14888 AGOS: Simon 1 german, can not be added to gamelist new normal Engine: AGOS
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new bluegr normal Engine: AGOS
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new normal Engine: AGOS
#6356 AGOS: Simon1 Crash in Dwarf Cave new Kirben normal Engine: AGOS
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting new normal Engine: AGOS
#3757 AGOS: StS1 - Bad sync in Italian CD version new low Engine: AGOS
#10940 AGOS: StS1 - savegame causes hang after first interaction (quick save/load) new normal Engine: AGOS
#4078 AGOS: StS2 - Cat disappears and doesn't reappear new Kirben normal Engine: AGOS
#6243 AGOS: The Feeble Files PL - wrong file used new Kirben normal Engine: AGOS
#14886 AGOS: Waxworks crashing at Egypt Level 3, corrupting save file pending athrxx high Engine: AGOS
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds new fracturehill high Engine: AGS
#14018 AGS: Blackwell Legacy (old version & demo) issues new low Engine: AGS
#13276 AGS: Cannot open files with non-ASCII characters in their name new normal Engine: AGS
#13659 AGS: Default "Game language" option in ScummVM does not override .cfg file new normal Engine: AGS
#14258 AGS: Dreams in the Witch House: character briefly appearing after logo new low Engine: AGS
#15041 AGS: Earl Mansin crashes to debugger after pressing New game (win11, x64 24-03-23 daily build) new normal Engine: AGS
#13941 AGS: Heroine's Quest font rendering issue new normal Engine: AGS
#15011 AGS: Heroine's Quest: Stamina refills automatically in hot springs (original bug) new low Engine: AGS
#15008 AGS: Heroine's Quest: Two achievements not unlocking new low Engine: AGS
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent new normal Engine: AGS
#14639 AGS: MIDI files prefered over music.vox new normal Engine: AGS
#12604 AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues new low Engine: AGS
#13557 AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games new normal Engine: AGS
#14757 AGS: QfG2AGDI: Caravan cutscene can be skipped new normal Engine: AGS
#14873 AGS: Save games are always ordered by saveslot instead of last save date new low Engine: AGS
#13977 AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug] new low Engine: AGS
#14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors new normal Engine: AGS
#15081 AGS: The Legend of Skye missing steam detection new normal Engine: AGS
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new normal Engine: AGS
#14730 AGS: Whispers of a Machine crashes on Day 3 pending tag2015 normal Engine: AGS
#13412 AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier new low Engine: AGS
#14903 AGS: iOS: KQ2 AGDI loses voice when loading a save new normal Engine: AGS
#13016 AGS: text appears in german Gemini Rue version that shouldn't be there new low Engine: AGS
#13952 ANDROID: AGS: Can't load games with resources >2GB on ARM32 new normal Port: Android
#14559 ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device new normal Port: Android
#14883 ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden new normal Port: Android
#14827 ANDROID: Launcher GUI layout issues for Backend tabs new normal Port: Android
#14890 ANDROID: Monkey Island 3 doesn't work anymore new normal Port: Android
#7136 ANDROID: NEVERHOOD: Black screen upon launch (unplayable) new normal Engine: Neverhood
#15023 ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error new normal Engine: Plumbers
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer new high Port: Android
#14824 ANDROID: STARK: Crash when launching The Longest Journey on Android 13 new normal Engine: Stark
#14823 ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games new normal Engine: Tetraedge
#13577 ASYLUM: Chapter 2 - general trader door is open but shouldn't new normal Engine: Asylum
#13145 ASYLUM: Corrupted magnifying glass pending alxpnv normal Engine: Asylum
#11715 AUDIO: Games crash on launch with FluidSynth and no soundfont new normal Audio
#14793 AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL new normal Audio
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new normal Audio
#15082 AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7 new high Audio
#14075 AUDIO: Volume settings are not applied on startup new normal Audio
#14692 Android: Discworld volume settings don't affect sound, except mute all. new normal Engine: Tinsel
#14992 Application window GUI not resized on Linux new normal Port: Linux
#11358 BACKENDS: 3DS - Blurry text in KQ6 new normal Ports
#15053 BACKENDS: AMIGAOS: another unsupported GL uniform? new normal Port: AmigaOS4
#10929 BACKENDS: Android (ARM) - Discworld 1 crash in cutscene new normal Port: Android
#10546 BACKENDS: Android - Destruction Derby not completable in Full Throttle new normal Port: Android
#6945 BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded new normal Port: Android
#13904 BACKENDS: Can't change language / manage savegames on SteamDeck new normal Port: Linux
#11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games new normal Port: Dreamcast
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty new normal Port: Dreamcast
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes new normal Engine: AGOS
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error new zeldin normal Port: Dreamcast
#11907 BACKENDS: Dreamcast - forced autosave make games crash new normal Port: Dreamcast
#14747 BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle" new normal Engine: SCUMM
#6673 BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler new normal Port: IRIX
#14436 BACKENDS: LIBRETRO - Two gui issues new normal Ports
#10698 BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen new normal Port: Linux
#13453 BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games new normal Port: Mac OS X
#11427 BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder new normal Port: Mac OS X
#15058 BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura new normal Port: Mac OS X
#13454 BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware. new normal Port: Mac OS X
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