#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
|
new
|
|
low
|
Engine: Access
|
|
#9726 |
AGI IIgs: implement inventory/see object screen
|
new
|
|
low
|
Engine: AGI
|
|
#9725 |
AGI IIgs: shift key commands don't work
|
new
|
m-kiewitz
|
low
|
Engine: AGI
|
|
#10444 |
AGI: Graphics glitch when reloading a savegame after dying
|
new
|
|
low
|
Engine: AGI
|
|
#4388 |
AGI: Incorrect CGA palette
|
new
|
sev-
|
normal
|
Engine: AGI
|
|
#7049 |
AGI: KQ2 - Bell Sound for PC Speaker Is Off
|
new
|
|
normal
|
Engine: AGI
|
|
#11513 |
AGI: SQ2 (AppleIIGS) - frame/audio sync issues
|
new
|
|
normal
|
Engine: AGI
|
|
#14988 |
AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font
|
new
|
|
normal
|
Graphics: Scalers
|
|
#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
new
|
Kirben
|
normal
|
Engine: AGOS
|
|
#11707 |
AGOS: Feeble - Background color change
|
new
|
|
normal
|
Engine: AGOS
|
|
#11688 |
AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest
|
new
|
|
normal
|
Engine: AGOS
|
|
#12788 |
AGOS: Frozen character animation when skipping dialog
|
new
|
|
normal
|
Engine: AGOS
|
|
#6050 |
AGOS: SIMON1 DOS French Animation glitch
|
new
|
|
normal
|
Engine: AGOS
|
|
#14495 |
AGOS: SIMON1 crash when you trigger any text line twice
|
new
|
|
normal
|
Engine: AGOS
|
|
#14494 |
AGOS: SIMON1 subtitles not showing
|
new
|
|
normal
|
Engine: AGOS
|
|
#15413 |
AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version
|
new
|
|
normal
|
Engine: AGOS
|
|
#6046 |
AGOS: SIMON1DOS French Barman Animation Glitch
|
new
|
|
normal
|
Engine: AGOS
|
|
#6051 |
AGOS: SIMON1DOS French Text Glitch
|
new
|
Kirben
|
low
|
Engine: AGOS
|
|
#6840 |
AGOS: SIMON2 - Dog Glitch on Save Loading
|
new
|
|
normal
|
Engine: AGOS
|
|
#10803 |
AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs
|
new
|
|
normal
|
Engine: AGOS
|
|
#6143 |
AGOS: Simon 1 - Random Screen Fade Glitch
|
new
|
|
normal
|
Engine: AGOS
|
|
#14888 |
AGOS: Simon 1 german, can not be added to gamelist
|
new
|
|
normal
|
Engine: AGOS
|
|
#5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
|
new
|
bluegr
|
normal
|
Engine: AGOS
|
|
#10477 |
AGOS: Simon the Sorcerer 1 & 2 - Voice cut off
|
new
|
|
normal
|
Engine: AGOS
|
|
#9629 |
AGOS: StS - Hebrew version ignores subtitle speed setting
|
new
|
|
normal
|
Engine: AGOS
|
|
#3757 |
AGOS: StS1 - Bad sync in Italian CD version
|
new
|
|
low
|
Engine: AGOS
|
|
#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
new
|
Kirben
|
normal
|
Engine: AGOS
|
|
#6243 |
AGOS: The Feeble Files PL - wrong file used
|
new
|
Kirben
|
normal
|
Engine: AGOS
|
|
#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
|
new
|
fracturehill
|
high
|
Engine: AGS
|
|
#15710 |
AGS: Achievements not unlocking for A Golden Wake (goldenwake)
|
new
|
|
normal
|
Engine: AGS
|
|
#14018 |
AGS: Blackwell Legacy (old version & demo) issues
|
new
|
|
low
|
Engine: AGS
|
|
#13276 |
AGS: Cannot open files with non-ASCII characters in their name
|
new
|
|
normal
|
Engine: AGS
|
|
#13659 |
AGS: Default "Game language" option in ScummVM does not override .cfg file
|
new
|
|
normal
|
Engine: AGS
|
|
#15294 |
AGS: Frequent use of bitwise OR/ANDs instead of logical operators [upstream "bug"]
|
new
|
|
normal
|
Engine: AGS
|
|
#15008 |
AGS: Heroine's Quest: Two achievements not unlocking
|
new
|
|
low
|
Engine: AGS
|
|
#15659 |
AGS: It Takes Two To Tangle: Cutscene Masking
|
new
|
|
normal
|
Engine: AGS
|
|
#15657 |
AGS: It Takes Two To Tangle: Screen Scroll issues
|
new
|
|
high
|
Engine: AGS
|
|
#13187 |
AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent
|
new
|
|
normal
|
Engine: AGS
|
|
#14639 |
AGS: MIDI files prefered over music.vox
|
new
|
|
normal
|
Engine: AGS
|
|
#12604 |
AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues
|
new
|
|
low
|
Engine: AGS
|
|
#15709 |
AGS: Old Skies (Steam Demo) significantly slower intro sequence compared to original game win build
|
new
|
|
normal
|
Engine: AGS
|
|
#14757 |
AGS: QfG2AGDI: Caravan cutscene can be skipped
|
new
|
|
normal
|
Engine: AGS
|
|
#15228 |
AGS: Robert Redford 2: Sprite glitches [upstream bug]
|
new
|
|
normal
|
Engine: AGS
|
|
#14873 |
AGS: Save games are always ordered by saveslot instead of last save date
|
new
|
|
low
|
Engine: AGS
|
|
#13977 |
AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug]
|
new
|
|
low
|
Engine: AGS
|
|
#15678 |
AGS: Strangeland fanmade spanish translation not showing "¡¿"
|
new
|
|
normal
|
Engine: AGS
|
|
#15307 |
AGS: The Blackwell Legacy - Music keeps playing on dev commentary
|
new
|
|
normal
|
Engine: AGS
|
|
#15761 |
AGS: The Blackwell Legacy and Unbound - Volume drop when speech occurs doesn't work
|
new
|
|
high
|
Engine: AGS
|
|
#14743 |
AGS: The Excavation of Hob's Barrow: Small graphical priority errors
|
new
|
|
normal
|
Engine: AGS
|
|
#12925 |
AGS: Time Gentlemen, Please visual differences with standalone version in early game
|
new
|
|
normal
|
Engine: AGS
|
|
#15676 |
AGS: Trilby's Notes SE Display issues in the intro and ending
|
new
|
|
normal
|
Engine: AGS
|
|
#15463 |
AGS: Urban Witch Story - Sprite glitching in and out depending on the player location
|
new
|
|
low
|
Engine: AGS
|
|
#13412 |
AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier
|
new
|
|
low
|
Engine: AGS
|
|
#14903 |
AGS: iOS: KQ2 AGDI loses voice when loading a save
|
new
|
|
normal
|
Engine: AGS
|
|
#13016 |
AGS: text appears in german Gemini Rue version that shouldn't be there
|
new
|
|
low
|
Engine: AGS
|
|
#15808 |
ANDROID: LSL6: Click and hold touch gesture works as click and then click and hold
|
new
|
|
normal
|
Port: Android
|
|
#14890 |
ANDROID: Monkey Island 3 doesn't work anymore
|
pending
|
lephilousophe
|
normal
|
Port: Android
|
|
#15364 |
ANDROID: SCUMM: SIGSEGV when pausing sounds
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
|
new
|
|
normal
|
Port: Android
|
|
#14823 |
ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#13577 |
ASYLUM: Chapter 2 - general trader door is open but shouldn't
|
new
|
|
normal
|
Engine: Asylum
|
|
#13145 |
ASYLUM: Corrupted magnifying glass
|
pending
|
alxpnv
|
normal
|
Engine: Asylum
|
|
#15658 |
ASYLUM: Crash in main menu for Sanitarium in recent ScummVM releases
|
pending
|
antoniou79
|
normal
|
Engine: Asylum
|
|
#13364 |
AUDIO: FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup
|
new
|
|
normal
|
Port: Linux
|
|
#13968 |
AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators
|
new
|
|
normal
|
Audio
|
|
#14075 |
AUDIO: Volume settings are not applied on startup
|
new
|
|
normal
|
Audio
|
|
#13461 |
BACKENDS: OPENGLSDL: Stretched in full screen
|
pending
|
sev-
|
normal
|
Graphics
|
|
#11358 |
BACKENDS: 3DS - Blurry text in KQ6
|
new
|
|
normal
|
Port: 3DS
|
|
#12591 |
BACKENDS: 3DS: BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc)
|
new
|
|
normal
|
Engine: Bladerunner
|
|
#15493 |
BACKENDS: 3DS: Detection is very slow
|
new
|
|
normal
|
Port: 3DS
|
|
#14365 |
BACKENDS: 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen
|
new
|
|
normal
|
Port: 3DS
|
|
#15053 |
BACKENDS: AMIGAOS: The Longest Journey - another unsupported GL uniform?
|
new
|
|
normal
|
Port: AmigaOS4
|
|
#13582 |
BACKENDS: DS: ScummVM 2.5.1 on CycloDS not launching; only white screens
|
new
|
|
normal
|
Port: NDS
|
|
#15194 |
BACKENDS: DS: Switching to an unsupported resolution should return an error
|
new
|
|
normal
|
Port: NDS
|
|
#11760 |
BACKENDS: Dreamcast - Image not centered on screen in Mohawk games
|
new
|
|
normal
|
Port: Dreamcast
|
|
#10410 |
BACKENDS: Dreamcast - Riven: List for loading saved games is empty
|
new
|
|
normal
|
Port: Dreamcast
|
|
#5732 |
BACKENDS: Dreamcast - Toonstruck (demo) launch error
|
new
|
zeldin
|
normal
|
Port: Dreamcast
|
|
#11907 |
BACKENDS: Dreamcast - forced autosave make games crash
|
new
|
|
normal
|
Port: Dreamcast
|
|
#13904 |
BACKENDS: FLATPAK: Can't change language / manage savegames on SteamDeck
|
new
|
|
normal
|
Port: Linux
|
|
#12970 |
BACKENDS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097)
|
new
|
|
normal
|
Port: GameCube
|
|
#14747 |
BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle"
|
pending
|
dwatteau
|
normal
|
Engine: SCUMM
|
|
#14704 |
BACKENDS: IOS: On Screen control can obstruct the global settings
|
new
|
|
normal
|
Port: iOS
|
|
#13054 |
BACKENDS: MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag.
|
new
|
|
normal
|
Port: Mac OS X
|
|
#13453 |
BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games
|
new
|
|
normal
|
Port: Mac OS X
|
|
#11427 |
BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder
|
new
|
|
normal
|
Port: Mac OS X
|
|
#13454 |
BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware.
|
new
|
|
normal
|
Port: Mac OS X
|
|
#12793 |
BACKENDS: MACOSX: When switching between windows created with different graphics types, both may be retained as active windows.
|
new
|
|
normal
|
Port: Mac OS X
|
|
#14891 |
BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus
|
new
|
|
normal
|
Ports
|
|
#10464 |
BACKENDS: MacOSX - Localised documentation resources are not bundled/used
|
new
|
|
normal
|
Port: Mac OS X
|
|
#13805 |
BACKENDS: OPENGL: Graphics filters not applied to mouse cursor
|
new
|
|
normal
|
Common
|
|
#13429 |
BACKENDS: OPENGL: OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher.
|
new
|
|
normal
|
Graphics
|
|
#13960 |
BACKENDS: PS3 and physical CD issues
|
new
|
|
normal
|
Port: PS3
|
|
#15756 |
BACKENDS: PS3: AGS: Performance issues in various AGS titles
|
new
|
|
normal
|
Port: PS3
|
|
#15020 |
BACKENDS: PS3: FluidSynth fails to load/initialize soundfont
|
new
|
|
normal
|
Port: PS3
|
|
#15371 |
BACKENDS: PS3: Grim Fandango not running on PS3 build
|
pending
|
aquadran
|
low
|
Engine: Grim
|
|
#14391 |
BACKENDS: PSP 2.7.0 black screen on startup
|
new
|
|
normal
|
Port: PSP
|
|
#11533 |
BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic)
|
new
|
|
normal
|
Port: PSP Vita
|
|
#11201 |
BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm
|
new
|
|
normal
|
Port: PSP Vita
|
|
#11365 |
BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita
|
new
|
|
normal
|
Port: PSP Vita
|
|
#15115 |
BACKENDS: PSP Vita - Sanitarium not starting (black screen)
|
new
|
|
normal
|
Port: PSP Vita
|
|