#15014 |
"MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing
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new
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normal
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Audio: MT32
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#12591 |
3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc)
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new
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normal
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Engine: Bladerunner
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#12597 |
3DS, MOHAWK: Checkerboard pattern on lower screen in non-video scenes
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new
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low
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Engine: Mohawk
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#14365 |
3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen
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new
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normal
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Port: 3DS
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#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
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new
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low
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Engine: Access
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#11560 |
ADL: Unknown game variant for Ulyssey
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new
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normal
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Engine: ADL
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#9726 |
AGI IIgs: implement inventory/see object screen
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new
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low
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Engine: AGI
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#9725 |
AGI IIgs: shift key commands don't work
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new
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m-kiewitz
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low
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Engine: AGI
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#4388 |
AGI: Incorrect CGA palette
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new
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sev-
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normal
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Engine: AGI
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#7049 |
AGI: KQ2 - Bell Sound for PC Speaker Is Off
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new
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normal
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Engine: AGI
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#14549 |
AGI: Missing fill in Winnie the Pooh (pre-AGI!)
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new
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normal
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Engine: AGI
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#10409 |
AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load
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new
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normal
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Engine: AGI
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#11513 |
AGI: SQ2 (AppleIIGS) - frame/audio sync issues
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new
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|
normal
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Engine: AGI
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#14988 |
AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font
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new
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|
normal
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Graphics: Scalers
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#14454 |
AGI: Winnie the Pooh unable to parse wind sound (sound 10)
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new
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|
normal
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Engine: AGI
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#5730 |
AGI: Winnie: Color flood fill issue
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new
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m-kiewitz
|
normal
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Engine: AGI
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|
#6409 |
AGOS: Elvira 2 Power Points stop regenerating in Studio 3
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new
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Kirben
|
normal
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Engine: AGOS
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|
#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
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new
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Kirben
|
normal
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Engine: AGOS
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#11707 |
AGOS: Feeble - Background color change
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new
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normal
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Engine: AGOS
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#11688 |
AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest
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new
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normal
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Engine: AGOS
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#12788 |
AGOS: Frozen character animation when skipping dialog
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new
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normal
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Engine: AGOS
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#6050 |
AGOS: SIMON1 DOS French Animation glitch
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new
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normal
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Engine: AGOS
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#14495 |
AGOS: SIMON1 crash when you trigger any text line twice
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new
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normal
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Engine: AGOS
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#14494 |
AGOS: SIMON1 subtitles not showing
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new
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normal
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Engine: AGOS
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#6046 |
AGOS: SIMON1DOS French Barman Animation Glitch
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new
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normal
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Engine: AGOS
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#6051 |
AGOS: SIMON1DOS French Text Glitch
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new
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Kirben
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low
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Engine: AGOS
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#6840 |
AGOS: SIMON2 - Dog Glitch on Save Loading
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new
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normal
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Engine: AGOS
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#10803 |
AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs
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new
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normal
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Engine: AGOS
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#6143 |
AGOS: Simon 1 - Random Screen Fade Glitch
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new
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normal
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Engine: AGOS
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#14888 |
AGOS: Simon 1 german, can not be added to gamelist
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new
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|
normal
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Engine: AGOS
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#5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
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new
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bluegr
|
normal
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Engine: AGOS
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|
#10477 |
AGOS: Simon the Sorcerer 1 & 2 - Voice cut off
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new
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|
normal
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Engine: AGOS
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#6356 |
AGOS: Simon1 Crash in Dwarf Cave
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new
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Kirben
|
normal
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Engine: AGOS
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|
#9629 |
AGOS: StS - Hebrew version ignores subtitle speed setting
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new
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|
normal
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Engine: AGOS
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#3757 |
AGOS: StS1 - Bad sync in Italian CD version
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new
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|
low
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Engine: AGOS
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#10940 |
AGOS: StS1 - savegame causes hang after first interaction (quick save/load)
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new
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|
normal
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Engine: AGOS
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#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
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new
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Kirben
|
normal
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Engine: AGOS
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|
#6243 |
AGOS: The Feeble Files PL - wrong file used
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new
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Kirben
|
normal
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Engine: AGOS
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#14886 |
AGOS: Waxworks crashing at Egypt Level 3, corrupting save file
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pending
|
athrxx
|
high
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Engine: AGOS
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#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
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new
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fracturehill
|
high
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Engine: AGS
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|
#14018 |
AGS: Blackwell Legacy (old version & demo) issues
|
new
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|
low
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Engine: AGS
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#13276 |
AGS: Cannot open files with non-ASCII characters in their name
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new
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|
normal
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Engine: AGS
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#13659 |
AGS: Default "Game language" option in ScummVM does not override .cfg file
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new
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|
normal
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Engine: AGS
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#14258 |
AGS: Dreams in the Witch House: character briefly appearing after logo
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new
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|
low
|
Engine: AGS
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#15041 |
AGS: Earl Mansin crashes to debugger after pressing New game (win11, x64 24-03-23 daily build)
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new
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|
normal
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Engine: AGS
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#13941 |
AGS: Heroine's Quest font rendering issue
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new
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|
normal
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Engine: AGS
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#15011 |
AGS: Heroine's Quest: Stamina refills automatically in hot springs (original bug)
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new
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|
low
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Engine: AGS
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#15008 |
AGS: Heroine's Quest: Two achievements not unlocking
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new
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low
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Engine: AGS
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#13187 |
AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent
|
new
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normal
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Engine: AGS
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#14639 |
AGS: MIDI files prefered over music.vox
|
new
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|
normal
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Engine: AGS
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#12604 |
AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues
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new
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|
low
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Engine: AGS
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#13557 |
AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games
|
new
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|
normal
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Engine: AGS
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#14757 |
AGS: QfG2AGDI: Caravan cutscene can be skipped
|
new
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|
normal
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Engine: AGS
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#14873 |
AGS: Save games are always ordered by saveslot instead of last save date
|
new
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|
low
|
Engine: AGS
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#13977 |
AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug]
|
new
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|
low
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Engine: AGS
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#14743 |
AGS: The Excavation of Hob's Barrow: Small graphical priority errors
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new
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|
normal
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Engine: AGS
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#15081 |
AGS: The Legend of Skye missing steam detection
|
new
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|
normal
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Engine: AGS
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#12925 |
AGS: Time Gentlemen, Please visual differences with standalone version in early game
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new
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|
normal
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Engine: AGS
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#14730 |
AGS: Whispers of a Machine crashes on Day 3
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pending
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tag2015
|
normal
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Engine: AGS
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#13412 |
AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier
|
new
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|
low
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Engine: AGS
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#14903 |
AGS: iOS: KQ2 AGDI loses voice when loading a save
|
new
|
|
normal
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Engine: AGS
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#13016 |
AGS: text appears in german Gemini Rue version that shouldn't be there
|
new
|
|
low
|
Engine: AGS
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#13952 |
ANDROID: AGS: Can't load games with resources >2GB on ARM32
|
new
|
|
normal
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Port: Android
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#14559 |
ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device
|
new
|
|
normal
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Port: Android
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|
#14883 |
ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden
|
new
|
|
normal
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Port: Android
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#14827 |
ANDROID: Launcher GUI layout issues for Backend tabs
|
new
|
|
normal
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Port: Android
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#14890 |
ANDROID: Monkey Island 3 doesn't work anymore
|
new
|
|
normal
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Port: Android
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#7136 |
ANDROID: NEVERHOOD: Black screen upon launch (unplayable)
|
new
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|
normal
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Engine: Neverhood
|
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#15023 |
ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error
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new
|
|
normal
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Engine: Plumbers
|
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#14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
|
new
|
|
high
|
Port: Android
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|
#14824 |
ANDROID: STARK: Crash when launching The Longest Journey on Android 13
|
new
|
|
normal
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Engine: Stark
|
|
#14823 |
ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#13577 |
ASYLUM: Chapter 2 - general trader door is open but shouldn't
|
new
|
|
normal
|
Engine: Asylum
|
|
#13145 |
ASYLUM: Corrupted magnifying glass
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pending
|
alxpnv
|
normal
|
Engine: Asylum
|
|
#11715 |
AUDIO: Games crash on launch with FluidSynth and no soundfont
|
new
|
|
normal
|
Audio
|
|
#14793 |
AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL
|
new
|
|
normal
|
Audio
|
|
#13968 |
AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators
|
new
|
|
normal
|
Audio
|
|
#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
|
new
|
|
high
|
Audio
|
|
#14075 |
AUDIO: Volume settings are not applied on startup
|
new
|
|
normal
|
Audio
|
|
#14692 |
Android: Discworld volume settings don't affect sound, except mute all.
|
new
|
|
normal
|
Engine: Tinsel
|
|
#14992 |
Application window GUI not resized on Linux
|
new
|
|
normal
|
Port: Linux
|
|
#11358 |
BACKENDS: 3DS - Blurry text in KQ6
|
new
|
|
normal
|
Ports
|
|
#15053 |
BACKENDS: AMIGAOS: another unsupported GL uniform?
|
new
|
|
normal
|
Port: AmigaOS4
|
|
#10929 |
BACKENDS: Android (ARM) - Discworld 1 crash in cutscene
|
new
|
|
normal
|
Port: Android
|
|
#10546 |
BACKENDS: Android - Destruction Derby not completable in Full Throttle
|
new
|
|
normal
|
Port: Android
|
|
#6945 |
BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded
|
new
|
|
normal
|
Port: Android
|
|
#13904 |
BACKENDS: Can't change language / manage savegames on SteamDeck
|
new
|
|
normal
|
Port: Linux
|
|
#11760 |
BACKENDS: Dreamcast - Image not centered on screen in Mohawk games
|
new
|
|
normal
|
Port: Dreamcast
|
|
#10410 |
BACKENDS: Dreamcast - Riven: List for loading saved games is empty
|
new
|
|
normal
|
Port: Dreamcast
|
|
#7705 |
BACKENDS: Dreamcast - Simon Puzzle Pack crashes
|
new
|
|
normal
|
Engine: AGOS
|
|
#5732 |
BACKENDS: Dreamcast - Toonstruck (demo) launch error
|
new
|
zeldin
|
normal
|
Port: Dreamcast
|
|
#11907 |
BACKENDS: Dreamcast - forced autosave make games crash
|
new
|
|
normal
|
Port: Dreamcast
|
|
#14747 |
BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle"
|
new
|
|
normal
|
Engine: SCUMM
|
|
#6673 |
BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler
|
new
|
|
normal
|
Port: IRIX
|
|
#14436 |
BACKENDS: LIBRETRO - Two gui issues
|
new
|
|
normal
|
Ports
|
|
#10698 |
BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen
|
new
|
|
normal
|
Port: Linux
|
|
#13453 |
BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games
|
new
|
|
normal
|
Port: Mac OS X
|
|
#11427 |
BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder
|
new
|
|
normal
|
Port: Mac OS X
|
|
#15058 |
BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura
|
new
|
|
normal
|
Port: Mac OS X
|
|
#13454 |
BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware.
|
new
|
|
normal
|
Port: Mac OS X
|
|