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Ticket Summary Status Owner Type Component Version
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation new defect Engine: Access
#9726 AGI IIgs: inventory/see object screen new enhancement Engine: AGI
#9725 AGI IIgs: shift key commands don't work new m-kiewitz defect Engine: AGI
#6051 AGOS: SIMON1DOS French Text Glitch new Kirben defect Engine: AGOS
#10311 AGOS: Waxworks: Add hotkey for switching to fighting new enhancement Engine: AGOS
#10310 AGOS: Waxworks: Pressing M doesn't mute music new defect Engine: AGOS gsoc
#7283 ALL: Favor Adlib over MT32 for SFX tracks new enhancement Audio
#11888 Add a minimize (MIN) key shortcut to the virtual Qwerty keyboard (ABC). new enhancement Port: Symbian
#12093 Aerial Servant Spell casting animation not fully enabled new defect Engine: Ultima
#9697 BACKENDS: RPi3 - mouse / desktop capture issue new defect Ports
#11871 BACKENDS: Symbian - Indicators require orientation correction. new defect Port: Symbian
#6131 BACKENDS: iOS (> v7) - Cursor disappearing in landscape mode new defect Port: iOS
#9872 BASS: Add saved game details new enhancement Engine: Sky
#11339 BLADERUNNER: McCoy's TV's voices are at the wrong audio channel new defect Engine: Bladerunner
#11690 Blazing Dragons: F5 for game menu new enhancement Engine: Dragons
#11695 Blazing Dragons: Flicker misplaced after bunny game new defect Engine: Dragons
#11693 Blazing Dragons: dust cloud in library new defect Engine: Dragons
#11694 Blazing Dragons: pre tournament cutscene few frames too long new defect Engine: Dragons
#11798 EMI When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line new defect Engine: Grim
#11847 EMI: Animated sea surface texture looks clamped instead of repeated in set "shi" with TinyGL new defect Engine: Grim
#11822 EMI: Guybrush walks through tourist body new defect Engine: Grim
#11794 EMI: Lever of the stove in LUA bar misplaced new defect Engine: Grim
#11828 EMI: Missing subtitles by default in demo (french/german) new defect Engine: Grim
#11790 EMI: Some text is split incorrectly new defect Engine: Grim
#9013 Enforce aspect ratio in fullscreen SDL new patch Ports
#11281 Expose Humongous ini settings in game options new enhancement Engine: SCUMM
#11372 FLUIDSYNTH: Kyrandia 2 - The Hand of Fate - MIDI with FatBoy SoundFont sounds weird new defect Audio
#10397 FULLPIPE: Memory leak when loading a saved game new defect Engine: Fullpipe
#10363 Feature Request: Ability to hightlight ScummVM version # in GUI and copy to clipboard new enhancement GUI
#6953 GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!! new DrMcCoy defect Engine: Gob
#5381 GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics" new DrMcCoy defect Engine: Gob
#5380 GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play new DrMcCoy defect Engine: Gob
#9682 GOB: Goblins Quest 3 - graphic issue on first level new defect Engine: Gob
#3838 GOB: LIT - palette issue with sprites new DrMcCoy defect Engine: Gob
#10384 GOB: LIT: Bad palette around manor area new defect Engine: Gob
#10383 GOB: LIT: Cursor flashes when talking to Dalia new defect Engine: Gob
#10382 GOB: LIT: Loading save in boat closet shows wrong palette new defect Engine: Gob
#3848 GOB: WOODRUFF - Graphic glitches new DrMcCoy defect Engine: Gob
#3846 GOB: WOODRUFF - In-Game animation shifted(?) new DrMcCoy defect Engine: Gob
#3769 GOB: WOODRUFF - Pathfinding bug new DrMcCoy defect Engine: Gob
#11766 GRIM: EMI - french version shows english subtitles new defect Engine: Grim
#11772 GRIM: Grim Fandango (German) - Missing md5sum new defect Engine: Grim
#11804 GRIM: Issue with Toto new defect Engine: Grim
#11810 GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket new defect Engine: Grim
#11801 GRIM: Stuck in animaton - Second Year new defect Engine: Grim
#11908 GRIM: movie01.lab and movie03.lab may be corrupted new defect Engine: Grim
#7124 GUI: Buttons don't highlight when mouse press is released over them new defect GUI
#11637 GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting. new defect GUI
#2016 GUI: non-english chars in directory names not supported new defect GUI
#12059 Grim Fandango always overrides savegame path new defect Engine: Grim
#7645 Hi res vector graphics mixed with scaled bitmaps? new enhancement Graphics
#10013 IHNM: Benny eating the child shouldn't be good new enhancement Engine: SAGA
#7773 KYRA1: Add support for Czech fan tranlsation new enhancement Engine: Kyra
#7583 KYRA1: Add support for Korean/DOS version new enhancement Engine: Kyra
#7647 KYRA3: add subtitles in VQA videos new enhancement Engine: Kyra
#7818 LOL: Support subtitles in "Lore of the Lands" new enhancement Engine: Kyra
#6777 LOL: The interactive CD demo version is not supported new athrxx enhancement Engine: Kyra
#11501 LURE: Unsupported demo version new enhancement Engine: Lure
#7455 MI1 Amiga: choose actor palette new enhancement Engine: SCUMM
#10578 MOHAWK: MYST: Matches and Held pages new defect Engine: Mohawk
#10557 MOHAWK: MYST: Thumbnail has black top and bottom new defect Engine: Mohawk
#10044 MOHAWK: Riven: Excessive delay before cursor appears after movie ends. new defect Engine: Mohawk
#10135 MOHAWK: Riven: Graphics glitch after Gehn leaves office. new defect Engine: Mohawk
#11881 MYST3: wrong texts on letters in Polish version new defect Engine: Myst3
#10901 Make appdata strings translatable new enhancement GUI: Translations
#10816 New BASS demo for the demo collection. new patch Web
#7762 OPL: Real OPL support for AdLib audio new enhancement Audio
#5866 PARALLACTION: Nippon - Credits are drawn behind wall new peres defect Engine: Parallaction
#12063 PETKA: Dialogue options have no outline and wrong color pending whiterandrek defect Engine: Petka
#12064 PETKA: Subtitles "jump" (have different line heights) pending whiterandrek defect Engine: Petka
#12077 PETKA: Very short animation new defect Engine: Petka
#12062 PETKA: Wrong fonts in subtitles/inventory pending whiterandrek defect Engine: Petka
#12065 PETKA: glitching animations (original game bug) pending whiterandrek defect Engine: Petka
#9866 PRINCE: Original game keyboard shortcuts not working (F1-F5) new enhancement Engine: Prince
#7529 PSP: scummvm.ini should be in the same dir as the EBOOT-file new joostp enhancement Port: PSP
#10646 Previously identified KQ3 version now wrongly identified as fangame new enhancement Engine: AGI
#7477 SCALERS : 2XPM new enhancement Graphics: Scalers
#9944 SCI: KQ5: Crispin Area Pathfinding Loop new defect Engine: SCI
#10226 SCI: Lighthouse: Animation of the robot arm is played twice when opening the safe new defect Engine: SCI
#10232 SCI: Lighthouse: Bad sound effect when clipping train rails new defect Engine: SCI
#10224 SCI: Lighthouse: Hitting Roost bird with rock has bad sound new defect Engine: SCI
#10265 SCI: Lighthouse: Missing birds when turning right new defect Engine: SCI
#10231 SCI: Lighthouse: Poor sound effect when train is stopping on it on new defect Engine: SCI
#10237 SCI: Lighthouse: Sound issues when fixing train junction box new defect Engine: SCI
#10238 SCI: Lighthouse: Sound repeating when raising/lowering train platform new defect Engine: SCI
#9604 SCI: PHARKAS: Background not cleared after reloading from bar fight new defect Engine: SCI
#10256 SCI: PQ3: Clicking too high on door causes ego to go somewhere else new defect Engine: SCI
#9846 SCI: PQ4: Can't leave morgue by clicking on car new defect Engine: SCI
#9852 SCI: PQ4: Repeated speech outside of morgue new defect Engine: SCI
#9853 SCI: PQ4: Repeated speech talking to barbie new defect Engine: SCI
#10831 SCI: QFG3 - Harami escape speed uncapped new defect Engine: SCI
#10784 SCI: QFG4 (CD) - Berries item, desc knows bush's name before hero does new defect Engine: SCI
#10779 SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar new defect Engine: SCI
#10785 SCI: QFG4 (Floppy) - Berries item, icon color is wrong new defect Engine: SCI
#10786 SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor new defect Engine: SCI
#11373 SCI: Quest for Glory 3 game script bugs new defect Engine: SCI
#9987 SCI: SQ5: Spacebar Pathing Issues new defect Engine: SCI
#9988 SCI: SQ5: Weird Glitch on Kiz new defect Engine: SCI
#1946 SCUMM: Adlib Emulation doesn't Respect Volume Settings new defect Engine: SCUMM
#10198 SCUMM: INDY4: Explored rooms in maze have question marks appear briefly new defect Engine: SCUMM
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