Custom Query (1145 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (901 - 1000 of 1145)

1 2 3 4 5 6 7 8 9 10 11 12
Ticket Summary Status Owner Type Priority Component
#14169 DRACI: Down Mouse not opening icon menu new defect normal Engine: Draci
#14171 PLUGINS: ELF loader doesn't support multiple segments new defect normal Ports
#14174 When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend new lephilousophe defect normal Common
#14256 GLK: SCOTT: Return to launcher sometimes freezes ScummVM new defect normal Engine: GLK: Scott
#14258 AGS: Dreams in the Witch House: character briefly appearing after logo new defect low Engine: AGS
#14262 OSXPPC: ScummVM fails to start without "millions of colors" setting new jamie-marchant defect normal Port: Mac OS X
#14279 MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo new defect high Engine: Tinsel
#14280 VIDEO: VideoDecoder::loadStream() may delete the stream on failure new defect normal Video
#14282 SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state new defect normal Engine: Sherlock
#14285 GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher" new sev- defect normal Engine: GLK: Adrift
#14288 TEENAGENT: Teenagent Talkie Polish version doesn't work properly new defect normal Engine: TeenAgent
#14301 TETRAEDGE: Hotspot to Leave Notary's Office Does Not Work new defect low Engine: Tetraedge
#14311 ULTIMA8: Disappearing Stepping Stone new defect low Engine: Ultima
#14322 SAGA: ITE - FLAC compressed music does not play new defect normal Engine: SAGA
#14325 GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire new defect normal Engine: GLK: Archetype
#14336 TETRAEDGE: Dialog text color not readable on TinyGL new defect normal Engine: Tetraedge
#14342 TETRAEDGE: Game started from fullscreen launcher is not in fullscreen new defect normal Engine: Tetraedge
#14348 GFX: Flickering with enabled Gsync/VRR new defect normal Graphics
#14352 TETRAEDGE: No confirmation dialog when quitting from the main screen new defect normal Engine: Tetraedge
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts new defect high Engine: Tetraedge
#14359 BASE: Window resolution setting via command line is broken new defect normal Common
#14360 TETRAEDGE: German umlauts are not displayed new defect normal Engine: Tetraedge
#14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen new defect normal Port: 3DS
#14366 BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count new defect normal Port: Wii
#14371 LAN: Server's IP interface is sometimes from a virtual adapter new defect normal --Other--
#14388 SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding new defect normal Engine: SCI
#14390 BACKENDS: WII: Wii crashes on Daily Build new digitall defect normal Port: Wii
#14391 PSP 2.7.0 black screen on startup new defect normal Port: PSP
#14397 LURE: Pathfinding Broken in Lure of the Temptress new defect normal Engine: Lure
#14401 MD5: MOHAWK: Unknown game variant for mohawk new defect high Engine: Mohawk
#14402 MD5: MOHAWK: Unknown game variant for mohawk new defect high Engine: Mohawk
#14417 GUI: Only default icons in grid view new defect normal GUI
#14420 TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around new defect normal Engine: Tetraedge
#14424 SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used new defect normal Engine: Sherlock
#14430 DIRECTOR: AmandaStories (D3) not launching new defect normal Engine: Director
#14433 MACOS: mouse cursor appearing / failing to capture when in fullscreen mode new defect normal Port: Mac OS X
#14434 TETRAEDGE: Graphic glitch in Syberia 2 new defect normal Engine: Tetraedge
#14436 BACKENDS: LIBRETRO - Two gui issues new defect normal Ports
#14443 SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background new defect normal Engine: SCUMM
#14445 GRAPHICS: libTAS crashes SCI with fullscreen video new defect normal Graphics
#14450 Mass add duplicates languages in myst 3 dvd new defect normal Engine: Myst3
#14452 TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus new defect normal Engine: Tetraedge
#14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) new defect normal Engine: AGI
#14455 GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking new defect high Engine: Grim
#14458 GUI: Modern "non-fancy" themes do not take shading into account when building layout new defect normal GUI
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode new dwatteau defect high Engine: Stark
#14481 Web: Fix wiki statement about not being able to import QFG4 to itself new defect normal Web
#14488 DIRECTOR: Infinite Loop during Spaceship Warlock demo 1.1.1 new defect normal Engine: Director
#14494 AGOS: SIMON1 subtitles not showing new defect normal Engine: AGOS
#14495 AGOS: SIMON1 crash when you trigger any text line twice new defect normal Engine: AGOS
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 new defect high Port: PSP
#14505 MYST3: Endian issue on graphics new defect normal Engine: Myst3
#14506 GRAPHICS: Shaders broken(?) new defect normal Graphics: Scalers
#14508 HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface new defect normal Engine: Hugo
#14510 SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options new defect normal Engine: SCUMM
#14519 Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow new defect normal Graphics
#14529 SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug) new defect normal Engine: SCUMM
#14530 BACKENDS: SDL2: Regression with software mode new defect normal GUI
#14535 WETLANDS: missing korean text in the localized release new neuromancer defect normal Engine: Hypno
#14539 TETRAEDGE: Slight glitch around hotspot markers new defect normal Engine: Tetraedge
#14542 SWORD1: Subtitle-only languages cannot be selected in 2.7.0 new defect normal Engine: Sword1
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) new defect normal Engine: AGI
#14553 GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable new BJNFNE defect normal Engine: Gob
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code new sev- defect high Ports
#14555 DIRECTOR: Frankenstein: Through The Eyes of the Monster (D4) - stuck in intro loop new defect normal Engine: Director
#14557 HYPNO: Screen mode should change when cutscenes are playing new neuromancer defect normal Engine: Hypno
#14558 SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games new defect normal Engine: SCI
#14559 ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device new defect normal Port: Android
#14574 GOB: Excessive blitting drags performance down pending sdelamarre defect normal Engine: Gob
#14585 SCI: LSL6: Objects disappear temporarily after using the controls dialog new defect normal Engine: SCI
#14586 STARK: Sound buggy on Linux new defect normal Engine: Stark
#14588 SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version new defect normal Engine: SCI
#14591 SCI: LSL6: ?-cursor in hi-res does not appear new defect normal Engine: SCI
#14594 TONY: Tony Tough issues/crash on MacOS new defect normal Engine: Tony
#14598 DIRECTOR: TKKG 1: Jennifer is Missing (DE: Katjas Geheimnis - Tivola) [D5] not starting new AndywinXp defect normal Engine: Director
#14600 SWORD1: intro.dxa not supported for non-english versions new defect normal Engine: Sword1
#14608 SCUMM: FMTOWNS Version with Italian translation - Crash at CAIRO sphinx after press the 3 button in order using ANNIE. new defect normal Engine: SCUMM
#14609 BACKENDS: ODROID/EmuELEC: Build Error - value outside the range of underlying type 'uint32' new defect normal Engine: AGS
#14623 BACKENDS: iOS: Games and config being lost new defect normal Port: iOS
#14627 TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo new defect normal Engine: Tinsel
#14628 FREESCAPE: certain UI elements are not implemented yet in Dark Side new neuromancer defect normal Engine: Freescape
#14629 CGE: Soltys freezes when pressing F1 in the intro new defect low Engine: CGE
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds new fracturehill defect high Engine: AGS
#14635 GLK: ADRIFT - Crashing/erroring game variants new defect normal Engine: GLK: Adrift
#14639 AGS: MIDI files prefered over music.vox new defect normal Engine: AGS
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert new defect high Engine: CGE2
#14660 MD5: Unknown game variant for buried new defect high Engine: Buried
#14669 TWINE: Multiple track issues new defect normal Engine: TwinE
#14678 CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar new defect normal Engine: CGE2
#14684 DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong. new defect normal Documentation
#14686 MM: MM1: Still some inconsistency on QuickRef page new defect normal Engine: MM: MM1
#14690 WIN32: Cloud sync broken due to revocation server being unreachable pending lotharsm defect normal Cloud
#14691 WIN32: Google Cloud fails to sync on current master new defect normal Cloud
#14692 Android: Discworld volume settings don't affect sound, except mute all. new defect normal Engine: Tinsel
#14694 Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9 new defect low Engine: SCI
#14696 TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake new defect normal Engine: Tinsel
#14698 TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end new defect normal Engine: Tinsel
#14704 IOS: On Screen control can obstruct the global settings new defect normal Port: iOS
#14732 SCUMM: Remaining Mac GUI issues for Indy3 and Loom new defect normal Engine: SCUMM
#14735 GOB: Gobliins 2 - Amiga - Tazaar House. Inside it's completely glitched. pending BJNFNE defect normal Engine: Gob
1 2 3 4 5 6 7 8 9 10 11 12
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.