#15555 |
KYRA: KYRA1 - misaligned options text and buttons
|
new
|
|
defect
|
normal
|
Engine: Kyra
|
#15561 |
DIRECTOR: Löwenzahn 1 [D5]: Test results
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15567 |
DGDS: RotD. Incorrect inventory heading on the LAPD card
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
#15568 |
TEENAGENT: Music for village different between ScummVM and DosBox
|
new
|
|
defect
|
normal
|
Engine: TeenAgent
|
#15569 |
M4: Orion Burger: crash in Polly's room during language test
|
new
|
|
defect
|
normal
|
Engine: M4
|
#15570 |
HDB: PPC Game Variant - Lua Script Error When Talking to Mr Convert at Servadrones Inc.
|
new
|
|
defect
|
normal
|
Engine: HDB
|
#15575 |
FREESCAPE: Flat objects on the floor flicker in Total Eclipse (DOS)
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15578 |
FREESCAPE: Can't look and shoot at the same time using the mouse
|
new
|
neuromancer
|
feature request
|
low
|
Engine: Freescape
|
#15582 |
FREESCAPE: Initial window size is too small
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15586 |
GRAPHICS: CRT-Royale shader does not work correctly
|
new
|
|
defect
|
normal
|
Graphics
|
#15587 |
GUI: reducing the volume of a channel manually to zero produces a zero division
|
new
|
|
defect
|
normal
|
GUI
|
#15589 |
SCUMM: Add support for demos found on "Pajama Sam: World's Youngest Super Hero!"
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#15591 |
GOB: Goblins 3 - Latest save is not loaded
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#15592 |
FREESCAPE: Unknown game variant for freescape (Dark Side / Amiga / WHDload version)
|
new
|
neuromancer
|
defect
|
low
|
Engine: Freescape
|
#15593 |
TWINE: LBA: Adeline logo music jingle (MIDI) is almost inaudible
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#15595 |
SCUMM: HE: Crash / ThreadSanitizer data race when quitting 'Humongous Interactive Catalog'
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15597 |
SCUMM: DIG: Space bar glitch with vertical scrolling in Macintosh Demo
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15601 |
SCUMM: LOOM: Amiga version attempts to load MT-32 roms regardless of audio settings
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15602 |
SCUMM/HE: BASEBALL: Strike zone border overlaps message bubbles
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15605 |
GRIM: Stuck on building view after cutscene that follows transplant of Glotti's heart
|
new
|
|
defect
|
high
|
Engine: Grim
|
#15606 |
SCI: KQ6CD Strange audio/text behaviour in DUAL mode
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15607 |
SCUMM: Game Settings Volume Controls for Maniac Mansion and Zak McKracken for Amiga are not honored whatsoever
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15608 |
STARK: Changing language to Czech does not correctly show the eastern european chars
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#15609 |
NANCY: nancy2: Studio set swipe card is moody
|
new
|
|
defect
|
low
|
Engine: Nancy
|
#15611 |
SCUMM: HE: Unrecognized FREDDI4 Macintosh CD
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15613 |
MD5: GOB: The Bizarre Adventures of Woodruff and the Schnibble of Azimuth (CD DOS, Multilanguage) variant
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#15619 |
SCUMM: ZAK C64: Verbs not cleared properly
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15620 |
SCUMM: ZAK C64: Intro animations are too fast
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15621 |
REMORSE: Crusader: No Remorse hangs or crashes when jumping onto conveyor belts from certain angles
|
new
|
|
defect
|
high
|
Engine: Ultima
|
#15625 |
AGI MIDI Implementation - extra features suggestion (MT-32 mainly, but GM too)
|
new
|
|
feature request
|
normal
|
Engine: AGI
|
#15626 |
TWP: Phasing through objects
|
new
|
scemino
|
feature request
|
normal
|
Engine: TWP
|
#15630 |
GROOVIE: T7G CD audio (flac) not in sync with intro animation
|
new
|
|
defect
|
normal
|
Engine: Groovie
|
#15632 |
BAGEL: The Space Bar audio problem
|
new
|
dreammaster
|
defect
|
high
|
Engine: BAGEL
|
#15637 |
STARK: Unknown Language Variant of The Longest Journey
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#15638 |
SCUMM: Monkey Island 1 and Passport to Adventure demo for DOS both don't honor overridden volume settings for Adlib
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15642 |
SCI: QFG1EGA: Fairy Music Kicks Out on Bringing Up ScummVM Save/Restore Screen
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15645 |
Unknown game variant for mohawk
|
new
|
|
defect
|
normal
|
Port: Win64
|
#15646 |
Unknown game variant for mohawk
|
new
|
|
defect
|
normal
|
Port: Win64
|
#15647 |
Unknown game variant for mohawk
|
new
|
|
defect
|
normal
|
Port: Win64
|
#15648 |
Unknown game variant for mohawk
|
new
|
|
defect
|
normal
|
Port: Win64
|
#15649 |
Unknown game variant for mohawk
|
new
|
|
defect
|
normal
|
Port: Win64
|
#15650 |
Unknown game variant for mohawk
|
new
|
|
defect
|
normal
|
Port: Win64
|
#15656 |
MIDI: Add support for Nuked SC-55
|
new
|
|
feature request
|
high
|
Audio
|
#15657 |
AGS: It Takes Two To Tangle: Screen Scroll issues
|
new
|
|
defect
|
high
|
Engine: AGS
|
#15659 |
AGS: It Takes Two To Tangle: Cutscene Masking
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15663 |
DIRECTOR: Robinson Crusoe [D5] playtest results
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15666 |
SCUMM: LOOM (FM-Towns) Finish trim_fmtowns_to_200_pixels integration
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#15668 |
GRIM: Segfault and use-heap-after-free in the wine cellar moving around the forklift
|
new
|
|
defect
|
high
|
Engine: Grim
|
#15673 |
BACKENDS: PSP: Scumm/HE engine plugin crashes when adding or starting game
|
new
|
|
defect
|
normal
|
Port: PSP
|
#15675 |
MD5: CRUISE: Unknown game variant (Amiga/French)
|
new
|
|
defect
|
normal
|
Engine: Cruise
|
#15676 |
AGS: Trilby's Notes SE Display issues in the intro and ending
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15678 |
AGS: Strangeland fanmade spanish translation not showing "¡¿"
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15680 |
Neverhood: Missing subtitles for "Klaymen, up here!" in module 1100
|
new
|
|
feature request
|
normal
|
Engine: Neverhood
|
#15681 |
NEVERHOOD: TV guy subtitle jitter in module 2400
|
new
|
|
defect
|
normal
|
Engine: Neverhood
|
#15683 |
SCI: SQ5: Two more rooms with speed problems
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15685 |
Feature request for Quest for Glory I and II?
|
new
|
|
feature request
|
normal
|
Engine: SCI
|
#15686 |
TINSEL: Discworld II USA detected with wrong name
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#15687 |
AGI: KQ3: Pause on command textbox accepts fewer characters than required for spells
|
new
|
|
feature request
|
normal
|
Engine: AGI
|
#15689 |
NGI: DEMO: Full Pipe Russian 97 demo from the ScummVM demos page does not load
|
new
|
|
defect
|
normal
|
Engine: NGI
|
#15691 |
DIRECTOR: Indigo Rose AutoPlay Menu Studio [D?] - Not Being Detected by ScummVM
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15695 |
PRINCE: Girl responding when using the cord, even when she's not there
|
new
|
|
defect
|
normal
|
Engine: Prince
|
#15699 |
FREESCAPE: TinyGL stipple pattern implementation using textures is somehow broken
|
new
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
#15700 |
SCI: Phantasmagoria can delete current save during chapter 7 in some cases
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15702 |
MTROPOLIS: Video/Audio Glitches in Obsidian
|
new
|
|
defect
|
normal
|
Engine: MTROPOLIS
|
#15703 |
MD5: ICB: Unknown variant (PSX DEMO)
|
new
|
|
defect
|
normal
|
Engine: ICB
|
#15704 |
FREESCAPE: fix all the big endian issues
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15709 |
AGS: Old Skies (Steam Demo) significantly slower intro sequence compared to original game win build
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15710 |
AGS: Achievements not unlocking for A Golden Wake (goldenwake)
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15711 |
TWP: Twp::Shader::init() crash on OSX PPC and old GPUs
|
new
|
scemino
|
defect
|
normal
|
Engine: TWP
|
#15714 |
PRINCE: Sprite duplication
|
new
|
|
defect
|
normal
|
Engine: Prince
|
#15717 |
SWORD1: Audio balance issue with the audio engine from the Windows executable option
|
new
|
|
defect
|
normal
|
Engine: Sword1
|
#15721 |
PRINCE: no ending credits
|
new
|
|
defect
|
normal
|
Engine: Prince
|
#15728 |
SCI: KQ5 (floppy): The text "What?!" goes by too quickly in the intro
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15729 |
DIRECTOR: Gadget: Past as Future [D5] crash and other issues
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15731 |
MD5: DIRECTOR: LOEWE2 2.0 :Unknown game variant for director
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15732 |
SCI: ECOQUEST1: Possible timing glitch when Flesh-Eater is first introduced
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15736 |
SCI: QFG1 EGA: Obscure Freeze in Brigand Fortress Entrance
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15737 |
TWP: Tap-to-click doesn't work for TWP with a Magic Trackpad 2
|
new
|
scemino
|
defect
|
normal
|
Engine: TWP
|
#15740 |
TWINE: Chapter Progression Bug (Original Bug)
|
new
|
|
defect
|
low
|
Engine: TwinE
|
#15744 |
MD5:SCUMM loom and indy3 FM-Towns unknown variants
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#15745 |
Unknown game variant for sword2
|
new
|
|
feature request
|
normal
|
--Unset--
|
#15747 |
Unknown game variant for glk
|
new
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
#15748 |
Unknown game variant for glk
|
new
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
#15749 |
Paula games
|
new
|
|
feature request
|
normal
|
Engine: Director
|
#15750 |
FREESCAPE: Lighting effect missing in Castle Master
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15751 |
GOT: Chapter 2 : Thor's house back section is supposed to be pitch dark.
|
new
|
dreammaster
|
defect
|
normal
|
Engine: GOT
|
#7564 |
FOTAQ code modifications (mostly for greek translation)
|
pending
|
sev-
|
feature request
|
normal
|
Engine: Queen
|
#11367 |
WEB: I18N and punctuation improvements
|
pending
|
IlDucci
|
feature request
|
normal
|
Web
|
#11841 |
GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door
|
pending
|
|
defect
|
high
|
Engine: Grim
|
#12062 |
PETKA: Wrong fonts in subtitles/inventory
|
pending
|
whiterandrek
|
defect
|
low
|
Engine: Petka
|
#12074 |
TWINE: rendering of the holomap is broken
|
pending
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
#13141 |
GRIM: Grim Fandango ! year 3 end cutscene cuts early
|
pending
|
|
defect
|
high
|
Engine: Grim
|
#13145 |
ASYLUM: Corrupted magnifying glass
|
pending
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
#13366 |
SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
|
pending
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
#13461 |
BACKENDS: OPENGLSDL: Stretched in full screen
|
pending
|
sev-
|
defect
|
normal
|
Graphics
|
#13594 |
CHEWY: Dialog canceled by subtitles
|
pending
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
#13942 |
FREESCAPE: Add "Virtual Worlds" Atari ST support
|
pending
|
neuromancer
|
feature request
|
normal
|
Engine: Freescape
|
#13954 |
FREESCAPE: certain UI elements are not implemented yet in Driller
|
pending
|
neuromancer
|
feature request
|
normal
|
Engine: Freescape
|
#13956 |
FREESCAPE: intro title sequences are not completely implemented in Driller
|
pending
|
neuromancer
|
feature request
|
normal
|
Engine: Freescape
|
#13957 |
FREESCAPE: Demo mode does not match the original implementation in Driller
|
pending
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|