| #15986 |
BAGEL: The Space Bar PDA light doesn't flash
|
new
|
dreammaster
|
defect
|
normal
|
Engine: BAGEL
|
| #15998 |
DIRECTOR: Bibleland.com [D5] Crashes After The Company Logos. - (Genre: Simulation / Activity Center)
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16000 |
DIRECTOR: Frankenstein: Through the Eyes of the Monster [D4] freezing
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16001 |
DRACI: Selected item is unusable after saving
|
new
|
|
defect
|
high
|
Engine: Draci
|
| #16002 |
SCI: QFG2: Casting Calm on Issur Doesn't Get You the Bellows
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #16006 |
Please have a setting in options to limit the depth of the scans Mass add does
|
new
|
|
feature request
|
normal
|
GUI
|
| #16008 |
GUI: Japanese game titles are not shown if the GUI is not set to an Asian language
|
new
|
|
defect
|
normal
|
GUI
|
| #16015 |
AWE: Waterfall sound not looping
|
new
|
dreammaster
|
defect
|
low
|
Engine: AWE
|
| #16016 |
AWE: Entering codes, letters C and P
|
new
|
dreammaster
|
defect
|
normal
|
Engine: AWE
|
| #16017 |
REMORSE: Getting stuck when jumping into crates
|
new
|
|
defect
|
high
|
Engine: Ultima
|
| #16019 |
AGS: Problem in character generation in "Falling Dark"
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #16022 |
MD5: ACCESS: Unknown game variant (Tex Murphy 3 UAKM)
|
new
|
|
defect
|
low
|
Engine: Access
|
| #16032 |
DIRECTOR: Lost & Found Volume 1 [D4] Stuck At Main Menu - (Genre: Hidden Object)
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16033 |
BBVS: Mass add adds a duplicate of B&B Virtual Stupidity
|
new
|
|
defect
|
normal
|
Engine: BBVS
|
| #16034 |
DIRECTOR: Add Games (D7 and above) to the Detection Table
|
new
|
|
feature request
|
low
|
Engine: Director
|
| #16036 |
ULTIMA8: Game breaking bug confronting Thorwin (ScummVM 2.9.1)
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
| #16037 |
QDEngine: Pilot Bros 3 impossible to progress beyond first room
|
new
|
|
defect
|
normal
|
Engine: qdEngine
|
| #16038 |
DIRECTOR: Umezma [D4] Crashes At Startup - (Genre: Horror)
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16044 |
AGS: Diamonds in the Rough:moving the mouse in the thoughts menu automatically closes it
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #16049 |
SCI: QFG2: Spell Sound Effects have Kicked Out
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #16050 |
CHEWY: Dialogue missing if not advanced manually
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
| #16051 |
DIRECTOR: The Jolly Postman Games [D5]
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16053 |
DGDS: Rise: Font file 7X8.FNT missing
|
new
|
|
defect
|
low
|
Engine: DGDS
|
| #16054 |
DIRECTOR: All Dogs Go To Heaven Activity Center [D5]
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16055 |
DIRECTOR: Mega Puzzle Pack [D5] - Crashes At Startup
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16056 |
DIRECTOR: Yuke Yuke Ron Ron! \ ゆけゆけロンロン! [D5]
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16057 |
DIRECTOR: My Neighborhood [D4]
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16058 |
DIRECTOR: Highlights Puzzlemania [D4] - Softlocks
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16061 |
M4:Riddle: Add shortcut to skip Sikkim labyrinth
|
new
|
|
feature request
|
low
|
Engine: M4
|
| #16093 |
DIRECTOR: Slam Dunk Typing [D5] - (Genre: Typing Tutor)
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16094 |
DIRECTOR: Blockhead [D5] - Softlocks - (Genre: Block Puzzle)
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16099 |
DIRECTOR: DEVTOOLS: Detection Table Tool for Adding Games \ Software
|
new
|
|
feature request
|
normal
|
Engine: Director
|
| #16101 |
ACCESS: Amazon: Guardians of Eden. In Chapter 3, items can be obtained by using "pick up Vault", including a microfilm. If you do it again after using up the microfilm, it will be impossible to finish Chapter 3
|
new
|
|
defect
|
normal
|
Engine: Access
|
| #16102 |
ACCESS: Amazon: Guardians of Eden. In Chapter 10, you can pick up the emerald before you discover it by using "pick up Vines". The game still expects you to find it before you can leave the screen
|
new
|
|
defect
|
normal
|
Engine: Access
|
| #16105 |
DIRECTOR: The Interactive Alphabet [D4] - Stuck At Main Menu
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16106 |
WINTERMUTE: ritter-demo-win-de crashes when returning to Main menu
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
| #16116 |
AGS: Indiana Rodent crashes with invalid sprite error (upstream bug)
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #16118 |
GUI: Visual glitch in achievements tab on the vertical scrollbar in windowed mode
|
new
|
|
defect
|
normal
|
GUI
|
| #16120 |
MOHAWK: MYST: Opening Linking Book Video Scaling Incorrect for Original Myst Release
|
new
|
|
feature request
|
normal
|
Engine: Mohawk
|
| #16126 |
AGS: 1213 Special Edition Freeware is crashing ScummVM
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #16129 |
SCI: QfG4 diskette version - Baba Yaga is weird
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #16130 |
SAGA: IHNM (Ellen) CD appears after taking gem [original bug]
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
| #16131 |
SAGA: IHNM (Ellen) Ellen disappears when trying to exit after front door is closed
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
| #16132 |
SAGA: IHNM (Ellen) Sequence break when crossing the yellow room
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
| #16133 |
SAGA: IHNM (Ellen) Softlock if short-circuiting the Anubis statue before talking with it
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
| #16134 |
AGI: KQ3: Support misprinted spells from some collection's manuals
|
new
|
|
feature request
|
normal
|
Engine: AGI
|
| #16135 |
SAGA: IHNM (Ellen) Character walks through Sphinx
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
| #16136 |
COMMON: Noir a shadowy thriller can't be scanned if discworld noir is already scanned
|
new
|
|
defect
|
normal
|
Common
|
| #16137 |
Cloud: support for generic WebDAV storage
|
new
|
|
feature request
|
low
|
Cloud
|
| #16145 |
AGS: Legend of Skye corrupt dialog portrait
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #16146 |
AGS: iOS: Old Skies crashes in Chapter 6 fireworks scene
|
new
|
|
defect
|
normal
|
Port: iOS
|
| #16147 |
DGDS: Gamepad (A,B,X,Y) buttons not working
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
| #16149 |
Voice recognition for platforms with it.
|
new
|
|
feature request
|
normal
|
Common
|
| #16153 |
TOON: Typo in subtitles (from original game)
|
new
|
|
defect
|
low
|
Engine: Toon
|
| #16156 |
BACKENDS: PSP: Crash at startup on PSP 1000 (1st gen)
|
new
|
|
defect
|
normal
|
Port: PSP
|
| #16158 |
AGS: Old ags_snowrain implementation does not match original
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #16162 |
TOON: Robot maker revives
|
new
|
|
defect
|
normal
|
Engine: Toon
|
| #16163 |
MACVENTURE: Container class seems to access file out of bounds
|
new
|
|
defect
|
normal
|
Engine: Macventure
|
| #16166 |
WAGE: Radical Castle does not show king on throne during sound
|
new
|
|
defect
|
normal
|
Engine: Wage
|
| #16170 |
AGS: The Cabin: videos are unsupported
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #16171 |
TOON: Cutscene subtitles not working
|
new
|
|
defect
|
normal
|
Engine: Toon
|
| #16174 |
"crt-royale" Blown-out banding bloom on high resolution
|
new
|
|
patch
|
low
|
Graphics
|
| #16178 |
VCRUISE: Schizm: Left and right turn arrows not appearing
|
new
|
elasota
|
defect
|
normal
|
Engine: V-Cruise
|
| #16181 |
SWORD2: Polish retail release incorrectly detected as a demo version
|
new
|
|
defect
|
normal
|
Engine: Sword2
|
| #16185 |
AGS: Clock numbers aren't always drawn in On a Winter's Night, Four Travelers
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #16187 |
MD5: DIRECTOR: Critical Path Unknown game variant
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16188 |
DIRECTOR: Gadget fully playable with minor glitches
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16190 |
TWP: Ransome unbeeped DLC doesn't work
|
new
|
scemino
|
defect
|
normal
|
Engine: TWP
|
| #16191 |
HYPNO: Missing fadeouts in Spider-Man: The Sinister Six
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
| #16192 |
HYPNO: Shocker remains clickable after talking to him in the demo
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
| #16193 |
HYPNO: Missing or incorrect sounds in the Spider-Man: The Sinister Six demo
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
| #16198 |
MD5: DIRECTOR: (Gus is Gone/Lucy is Lost by Essex Interactive Media)
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16200 |
MOBILE: Better touch controls
|
new
|
|
feature request
|
normal
|
GUI
|
| #16201 |
MD5: DIRECTOR: CSI Crime Scene Investigation unknown variant
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16208 |
WAGE: The Phoenix is not playable beyond the title screen
|
new
|
|
defect
|
normal
|
Engine: Wage
|
| #16210 |
HPL1: Pressing tab when there's onscreen text causes lock-up
|
new
|
|
defect
|
normal
|
Engine: HPL1
|
| #16214 |
SCUMM: MANIAC (v2) (Original bug): Sandy walking animation plays even when still
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
| #16216 |
SCI: QFG2: Keapon Laffin Does Not Give Particular Messages
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #16218 |
SCI: CASTLEBRAIN: Disabled digital sound effects still play in some audio modes if there's no equivalent synthesized sound effect
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #16227 |
SLUDGE: Out of Order fails to keep background blacked out in scene during ending
|
new
|
|
defect
|
normal
|
Engine: SLUDGE
|
| #16230 |
HPL1: Language Selection in the options not permanent
|
new
|
|
defect
|
normal
|
Engine: HPL1
|
| #16240 |
AGS: The Excavation of Hob's Barrow: Audio in cutscenes not finishing properly
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #16242 |
AGS: game crash in the combat sequences of 'metro city: resistance'
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #16244 |
MD5: SCI: Space Quest 5 Floppy unknown variant
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #16245 |
SCI: QFG2: Dinarzad Only Offers Metal Worker House Job If You Make Thief Sign When First Meeting Her
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #16253 |
BACKENDS: OPENGLSDL: Incorrect resize of window when switching out of Fullscreen Mode
|
new
|
|
defect
|
high
|
Graphics
|
| #16260 |
WAGE: Some games seem to be missing fonts
|
new
|
|
defect
|
normal
|
Engine: Wage
|
| #16263 |
PLUMBERS: 3DO version crashes during Jane's interview
|
new
|
|
defect
|
normal
|
Engine: Plumbers
|
| #16264 |
PLUMBERS: 3DO version plays a wrong scene for "He plans a vigorous assault later on!"
|
new
|
|
defect
|
normal
|
Engine: Plumbers
|
| #16265 |
PLUMBERS: selection boxes are rendered incorrectly in the 3DO version
|
new
|
|
defect
|
normal
|
Engine: Plumbers
|
| #16267 |
WAGE: Queen Quest appears broken (bad dump?)
|
new
|
|
defect
|
normal
|
Engine: Wage
|
| #16272 |
NANCY: Mass detection adds non-games
|
new
|
|
defect
|
low
|
Engine: Nancy
|
| #16274 |
DGDS: Dragon: Spanish version not loading font files properly
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
| #16275 |
ACCESS: MARTIAN: Fading is very slow
|
new
|
|
defect
|
normal
|
Engine: Access
|
| #16280 |
DIRECTOR: Gus Sing, Play and Paint-along (1994)
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16281 |
DIRECTOR: Gus Goes to the Megarific Museum
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16282 |
DIRECTOR: Gus Goes to the Kooky Carnival
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16283 |
DIRECTOR: Gus Goes to Cybertown
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16284 |
DIRECTOR: Gus Goes to CyberStone Park
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16285 |
DIRECTOR: Gus Goes to Cyberopolis (1994)
|
new
|
|
defect
|
normal
|
Engine: Director
|