| #16118 |
GUI: Visual glitch in achievements tab on the vertical scrollbar in windowed mode
|
new
|
|
defect
|
normal
|
GUI
|
| #16120 |
MOHAWK: MYST: Opening Linking Book Video Scaling Incorrect for Original Myst Release
|
new
|
|
feature request
|
normal
|
Engine: Mohawk
|
| #16126 |
AGS: 1213 Special Edition Freeware is crashing ScummVM
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #16129 |
SCI: QfG4 diskette version - Baba Yaga is weird
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #16130 |
SAGA: IHNM (Ellen) CD appears after taking gem [original bug]
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
| #16131 |
SAGA: IHNM (Ellen) Ellen disappears when trying to exit after front door is closed
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
| #16132 |
SAGA: IHNM (Ellen) Sequence break when crossing the yellow room
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
| #16133 |
SAGA: IHNM (Ellen) Softlock if short-circuiting the Anubis statue before talking with it
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
| #16134 |
AGI: KQ3: Support misprinted spells from some collection's manuals
|
new
|
|
feature request
|
normal
|
Engine: AGI
|
| #16135 |
SAGA: IHNM (Ellen) Character walks through Sphinx
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
| #16136 |
COMMON: Noir a shadowy thriller can't be scanned if discworld noir is already scanned
|
new
|
|
defect
|
normal
|
Common
|
| #16137 |
Cloud: support for generic WebDAV storage
|
new
|
|
feature request
|
low
|
Cloud
|
| #16145 |
AGS: Legend of Skye corrupt dialog portrait
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #16146 |
AGS: iOS: Old Skies crashes in Chapter 6 fireworks scene
|
new
|
|
defect
|
normal
|
Port: iOS
|
| #16147 |
DGDS: Gamepad (A,B,X,Y) buttons not working
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
| #16149 |
Voice recognition for platforms with it.
|
new
|
|
feature request
|
normal
|
Common
|
| #16153 |
TOON: Typo in subtitles (from original game)
|
new
|
|
defect
|
low
|
Engine: Toon
|
| #16156 |
BACKENDS: PSP: Crash at startup on PSP 1000 (1st gen)
|
new
|
|
defect
|
normal
|
Port: PSP
|
| #16158 |
AGS: Old ags_snowrain implementation does not match original
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #16162 |
TOON: Robot maker revives
|
new
|
|
defect
|
normal
|
Engine: Toon
|
| #16163 |
MACVENTURE: Container class seems to access file out of bounds
|
new
|
|
defect
|
normal
|
Engine: Macventure
|
| #16166 |
WAGE: Radical Castle does not show king on throne during sound
|
new
|
|
defect
|
normal
|
Engine: Wage
|
| #16170 |
AGS: The Cabin: videos are unsupported
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #16174 |
"crt-royale" Blown-out banding bloom on high resolution
|
new
|
|
patch
|
low
|
Graphics
|
| #16178 |
VCRUISE: Schizm: Left and right turn arrows not appearing
|
new
|
elasota
|
defect
|
normal
|
Engine: V-Cruise
|
| #16181 |
SWORD2: Polish retail release incorrectly detected as a demo version
|
new
|
|
defect
|
normal
|
Engine: Sword2
|
| #16185 |
AGS: Clock numbers aren't always drawn in On a Winter's Night, Four Travelers
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #16187 |
MD5: DIRECTOR: Critical Path Unknown game variant
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16188 |
DIRECTOR: Gadget fully playable with minor glitches
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16190 |
TWP: Ransome unbeeped DLC doesn't work
|
new
|
scemino
|
defect
|
normal
|
Engine: TWP
|
| #16191 |
HYPNO: Missing fadeouts in Spider-Man: The Sinister Six
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
| #16192 |
HYPNO: Shocker remains clickable after talking to him in the demo
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
| #16193 |
HYPNO: Missing or incorrect sounds in the Spider-Man: The Sinister Six demo
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
| #16198 |
MD5: DIRECTOR: (Gus is Gone/Lucy is Lost by Essex Interactive Media)
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16200 |
MOBILE: Better touch controls
|
new
|
|
feature request
|
normal
|
GUI
|
| #16201 |
MD5: DIRECTOR: CSI Crime Scene Investigation unknown variant
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16208 |
WAGE: The Phoenix is not playable beyond the title screen
|
new
|
|
defect
|
normal
|
Engine: Wage
|
| #16210 |
HPL1: Pressing tab when there's onscreen text causes lock-up
|
new
|
|
defect
|
normal
|
Engine: HPL1
|
| #16214 |
SCUMM: MANIAC (v2) (Original bug): Sandy walking animation plays even when still
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
| #16216 |
SCI: QFG2: Keapon Laffin Does Not Give Particular Messages
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #16218 |
SCI: CASTLEBRAIN: Disabled digital sound effects still play in some audio modes if there's no equivalent synthesized sound effect
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #16230 |
HPL1: Language Selection in the options not permanent
|
new
|
|
defect
|
normal
|
Engine: HPL1
|
| #16240 |
AGS: The Excavation of Hob's Barrow: Audio in cutscenes not finishing properly
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #16242 |
AGS: game crash in the combat sequences of 'metro city: resistance'
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #16245 |
SCI: QFG2: Dinarzad Only Offers Metal Worker House Job If You Make Thief Sign When First Meeting Her
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #16260 |
WAGE: Some games seem to be missing fonts
|
new
|
|
defect
|
normal
|
Engine: Wage
|
| #16263 |
PLUMBERS: 3DO version crashes during Jane's interview
|
new
|
|
defect
|
normal
|
Engine: Plumbers
|
| #16264 |
PLUMBERS: 3DO version plays a wrong scene for "He plans a vigorous assault later on!"
|
new
|
|
defect
|
normal
|
Engine: Plumbers
|
| #16265 |
PLUMBERS: selection boxes are rendered incorrectly in the 3DO version
|
new
|
|
defect
|
normal
|
Engine: Plumbers
|
| #16267 |
WAGE: Queen Quest appears broken (bad dump?)
|
new
|
|
defect
|
normal
|
Engine: Wage
|
| #16272 |
NANCY: Mass detection adds non-games
|
new
|
|
defect
|
low
|
Engine: Nancy
|
| #16274 |
DGDS: Dragon: Spanish version not loading font files properly
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
| #16275 |
ACCESS: MARTIAN: Fading is very slow
|
new
|
|
defect
|
normal
|
Engine: Access
|
| #16280 |
DIRECTOR: Gus Sing, Play and Paint-along (1994)
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16281 |
DIRECTOR: Gus Goes to the Megarific Museum
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16282 |
DIRECTOR: Gus Goes to the Kooky Carnival
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16283 |
DIRECTOR: Gus Goes to Cybertown
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16284 |
DIRECTOR: Gus Goes to CyberStone Park
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16285 |
DIRECTOR: Gus Goes to Cyberopolis (1994)
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16286 |
AGS: Sammy's Quest - Text issue
|
new
|
|
defect
|
low
|
Engine: AGS
|
| #16290 |
WAGE: radicalcastle-alt3 should perhaps be packaged as radicalcastle-v2.0 alt?
|
new
|
|
defect
|
normal
|
Engine: Wage
|
| #16291 |
AGS: Snakes of Avalon - Inventory doesn't work [upstream bug]
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #16292 |
WAGE: invisible polygon objects are not clickable
|
new
|
|
defect
|
normal
|
Engine: Wage
|
| #16295 |
LAB: Versions supported
|
new
|
|
feature request
|
normal
|
Engine: Lab
|
| #16296 |
TWP: Control problems on Knulli (OS) / Trimui Brick console
|
new
|
scemino
|
defect
|
normal
|
Engine: TWP
|
| #16298 |
WME: 5MA: Segfault reading diary
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
| #16303 |
AGS: AudioChannel.Position not working correctly for all sound types [upstream bug]
|
new
|
|
defect
|
normal
|
Engine: AGS
|
| #16309 |
DIRECTOR: Elroy hits the pavement demo [D4] doesn't allow clicking
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16311 |
ACCESS: Support for Martian Memorandum demo
|
new
|
|
feature request
|
normal
|
Engine: Access
|
| #16312 |
SURFACESDL: Aspect ratio correction doesn't handle 640x350
|
new
|
|
defect
|
normal
|
Graphics: Scalers
|
| #16314 |
M4: Crash in demo version of Ripley's Believe It or Not!: The Riddle of Master Lu
|
new
|
|
defect
|
normal
|
Engine: M4
|
| #16316 |
SCUMM: SAMNMAX: Vanishing sprites when pausing at Mystery Vortex (original bug)
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
| #16318 |
BACKENDS: SamsungTV: ScummVM 2.9.1 crashing on Samsung TV when trying to load default configuration
|
new
|
|
defect
|
normal
|
Ports
|
| #16323 |
MOHAWK: Tortoise and the Hare title screen renders with incorrect palette (Korean version)
|
new
|
|
defect
|
normal
|
Engine: Mohawk
|
| #16324 |
HPL1: Couldn't load image 'notebook_front.bmp'
|
new
|
|
defect
|
normal
|
Engine: HPL1
|
| #16325 |
GOB: Goblins 1 - At the end of last level (22) game is stuck in celebrating animation
|
new
|
|
defect
|
normal
|
Engine: Gob
|
| #16326 |
AGOS: Simon 1 DOS CD - MT-32 instrument bug (original game bug)
|
new
|
|
feature request
|
normal
|
Engine: AGOS
|
| #16332 |
WAGE: All our copies of Space Adventure appear to be demos
|
new
|
|
defect
|
normal
|
Engine: Wage
|
| #16342 |
ACCESS: Martian Memorandum Gameplay Issues
|
new
|
|
defect
|
normal
|
Engine: Access
|
| #16348 |
SCUMM: DIG: Original Bug in German version with text at start of the intro
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
| #16350 |
WINTERMUTE: silent footsteps crashes scummvm when being scanned for some reason
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
| #16353 |
SCUMM: MANIAC: Confused state when dying while being caught by Ed (original bug)
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
| #16354 |
MD5: KYRA1: Add detection entry for Polish CD version of The Legend of Kyrandia (Kyra 1)
|
new
|
|
defect
|
normal
|
Engine: Kyra
|
| #16359 |
SAGA: IHNM (Nimdok) Jar remains in inventory after putting it in the box
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
| #16360 |
SAGA: IHNM (Nimdok) Multiple lines in golem dialogue give control back to the player before voiceovers are finished
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
| #16361 |
DIRECTOR: The Daedalus Encounter [D4] crashes during loading
|
new
|
|
defect
|
normal
|
Engine: Director
|
| #16363 |
WME: Ghost in the Sheet: Gfx shifting to the right when lamp flashes
|
new
|
|
defect
|
low
|
Engine: Wintermute
|
| #16364 |
GLK: ZCODE: Autosave never gets created
|
new
|
|
feature request
|
normal
|
Engine: GLK: ZCode
|
| #16371 |
BACKENDS: WII: Groovie engine games result in an "Unsupported Color Mode" error
|
new
|
|
defect
|
normal
|
Engine: Groovie
|
| #16373 |
BACKENDS: WII: Crashes When Loading Chivalry Is Not Dead (WME)
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
| #16375 |
MD5: MOHAWK: Riven (Italian) unknown variant
|
new
|
|
defect
|
normal
|
Engine: Mohawk
|
| #16378 |
TETRAEDGE: Bonus images cannot be accessed
|
new
|
|
defect
|
normal
|
Engine: Tetraedge
|
| #16379 |
HYPNO: Friendly NPC speech is missing in Soldier Boyz
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
| #16380 |
WAGE: "World Builder" and "World Builder 1.2" crash in loadWorld()
|
new
|
|
defect
|
normal
|
Engine: Wage
|
| #16381 |
WAGE: Zhore's Xers crash when restarting game
|
new
|
|
defect
|
normal
|
Engine: Wage
|
| #16383 |
QUEEN: FotAQ (Freeware CD/Floppy Versions) - MT-32 custom patches not sent at startup
|
new
|
|
defect
|
normal
|
Engine: Queen
|
| #16384 |
TWP: Franklin ghost never appears and I’m stuck in the hotel
|
new
|
scemino
|
defect
|
normal
|
Engine: TWP
|
| #16385 |
WAGE: hauntedhouse-1.4 and hauntedhouse-1.5 should be named differently
|
new
|
|
defect
|
normal
|
Engine: Wage
|
| #16389 |
SCUMM: MANIAC - Apple II version is listed as a non-existing Apple IIGS version
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
| #16390 |
WAGE: Three games included in collection are not made with WorldBuilder
|
new
|
|
defect
|
normal
|
Engine: Wage
|