Custom Query (927 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (101 - 200 of 927)

1 2 3 4 5 6 7 8 9 10
Ticket Summary Status Owner Type Component Version
#14370 GUI: Add scrollable support and a Copy to Clipboard button for the new Log view new feature request GUI
#14380 WEB: Adding SEO to scummvm.org pages new feature request Web
#14407 3DS: make use of linear heap to make resource-intensive games playable new feature request Port: 3DS
#14422 ANDROID: Support more virtual keyboard language layouts new feature request Port: Android
#14423 ANDROID: Add a note or tip in the BACKEND tab about the Virtual Keyboard new feature request Port: Android
#14446 ANDROID: Add Chromecast support new feature request Port: Android
#14501 SCUMM: MANIAC: Support for the V1 built in demo. new feature request Engine: SCUMM
#14515 GUI: "Ask for confirmation on exit" option applies only to games new feature request GUI
#14631 ANDROID: I need a storage function that can be backed up in an Android environment new feature request Port: Android
#14695 ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime new feature request Port: Android
#14709 GUI: Please add a feature to filter by language to the mass add widget. new feature request GUI
#14715 TINSEL: make discworld 1 cutscenes skippable with a mouse press\click (maybe a long one) new feature request Engine: Tinsel
#14722 XEEN: Fix inconsistencies with WoX Cloudside locations new feature request Engine: MM: Xeen
#14729 Newer updated signatures get games blocked until a new ScummVM is released new feature request Common
#14737 SCUMM/HE: Blue's Birthday - Carrying over Red/Yellow CD savegames (fix included) new feature request Engine: SCUMM
#14750 KYRA: Kyra1: Add support for hungarian translation new feature request Engine: Kyra
#14770 Update Nuked OPL3 emulator to lastest version. new feature request Audio
#14785 iOS: Allow engines to place on-screen buttons in specific locations new feature request Port: iOS
#14790 ULTIMA1: Do not bundle ultima*.dat files with it new feature request Engine: Ultima
#14815 Turn the "bad crack" fix into an optional enhancement new feature request Engine: SCUMM
#14816 Cleanup feature new feature request Common
#14856 LOL: Add more hotkeys to cast spells in Lands of Lore new feature request Engine: Kyra
#14860 SCUMM: Remove continuity error in toupee scene in SAMNMAX pending dwatteau feature request Engine: SCUMM
#14880 Smooth Scrolling on Scumm_V5 engine (some AMIGA-versions of games) new feature request Engine: SCUMM
#14893 AGS: Implement AGSBMFontRenderer plugin (used for Asian translations) new feature request Engine: AGS
#14915 ScummVM Tools: Mohawk Bitmaps new feature request Engine: Mohawk
#14961 TINYGL: glScissor is not implemented in TinyGL new feature request Graphics
#15036 SCUMM: Re-enable the missing answering machine message in Sam&Max new feature request Engine: SCUMM
#15056 TETRAEDGE: Add ScummVM option to hide empty inventory box new feature request Engine: Tetraedge
#15066 SCUMM: Maniac Mansion from the Mac version of Day of the Tentacle isn't detected new feature request Engine: SCUMM
#15093 MYST3: Support original DVD layout new feature request Engine: Myst3
#15104 ULTIMA8: Option to disable the turning animations when turning the Avatar around new feature request Engine: Ultima
#15124 Option to lock the window size new feature request Common
#9058 Using more than one FM_OPL object (experimental) new patch Engine: SCUMM
#9203 SDL: Avoiding pathological screen updates new patch --Other--
#10444 AGI: Graphics glitch when reloading a savegame after dying new patch Engine: AGI
#14675 ALSA MIDI devices only use show/use the first available port new patch Audio
#14889 Broken Sword 1 Subtitles AddOn new patch Engine: Sword1
#15007 Cruise for a Corpse RUSSIAN v1.0 (OLD-GAMES.RU fan translation) new patch Engine: Cruise
#15110 [sword1] Add intro.dxa compression hash for FR_FRA version new patch Engine: Sword1
#2536 SCUMM: MM (NES) - Minor newgame sound glitch new defect Engine: SCUMM
#2538 SCUMM: MM (NES) - Sound glitches new defect Engine: SCUMM
#2693 SCUMM: Potential savegame incompatibility new defect Engine: SCUMM
#3467 SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly new defect Engine: SCUMM
#4078 AGOS: StS2 - Cat disappears and doesn't reappear new Kirben defect Engine: AGOS
#4388 AGI: Incorrect CGA palette new sev- defect Engine: AGI
#4480 SAGA: ITE - Graphics glitches in rat cave new defect Engine: SAGA
#4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes new defect Engine: SCUMM
#4562 SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels new Kirben defect Engine: SCUMM
#4618 GOB: Goblins Quest 3 - Actor animation is stuck or something new DrMcCoy defect Engine: Gob
#4620 GOB: Goblins Quest 3 - Duplicate main character sprite new DrMcCoy defect Engine: Gob
#4647 GOB: Goblins Quest 3 - Ooya can walk in the air new DrMcCoy defect Engine: Gob
#4649 GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared new DrMcCoy defect Engine: Gob
#4687 SAGA: ITE - Jail bug after speaking to Shiala new defect Engine: SAGA
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop new defect Engine: SCUMM
#4767 SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head new Kirben defect Engine: SCUMM
#4775 GOB: Gobliins 2 - Machine hotspot disappears in armor room new DrMcCoy defect Engine: Gob
#4821 PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't new peres defect Engine: Parallaction
#4926 TOOLS: descumm "} else {" blocks new defect Tools
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs new Kirben defect Engine: AGOS
#5320 BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases new athrxx defect Port: Mac OS X
#5405 GOB: Woodruff - Can't Get Master's Powers new DrMcCoy defect Engine: Gob
#5406 GOB: Woodruff - Menu Graphics Glitch In High Morals Club new defect Engine: Gob
#5409 GOB: Woodruff - Annoying scrolling behaviour in windowed mode new DrMcCoy defect Engine: Gob
#5413 GOB: Woodruff - Possible lockup in the prison tower new DrMcCoy defect Engine: Gob
#5490 GOB: GOB3: Incorrect Name of Potion Object In Lab new Strangerke defect Engine: Gob
#5638 SAGA: IHNM - Animations speed/sequence is off new defect Engine: SAGA
#5667 HUGO: Whodunit? - Priority glitches in Main Hall new Strangerke defect Engine: Hugo
#5730 AGI: Winnie: Color flood fill issue new m-kiewitz defect Engine: AGI
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error new zeldin defect Port: Dreamcast
#5745 SAGA: ITE (Floppy) - Audio loops and game stops responding new sev- defect Engine: SAGA
#5760 GOB: Goblins Quest 3 - Cannot move Blount in the Brain level new DrMcCoy defect Engine: Gob
#5828 SAGA: IHNM - Character selection animations often miss a frame new defect Engine: SAGA
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new bluegr defect Engine: AGOS
#5901 GOB: Woodruff - Priest doesn't prevent you from taking the disk new DrMcCoy defect Engine: Gob
#5950 BACKENDS: iOS - Airplay Mirroring not working correctly new vinterstum defect Port: iOS
#6013 TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions new defect Engine: Tinsel
#6018 BACKENDS: Touchscreen Tablets - Fullscreen mode unusable new defect Ports
#6046 AGOS: SIMON1DOS French Barman Animation Glitch new defect Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch new defect Engine: AGOS
#6054 HUGO: Whodunit? - Priority glitch with Parrot new Strangerke defect Engine: Hugo
#6143 AGOS: Simon 1 - Random Screen Fade Glitch new defect Engine: AGOS
#6144 TEENAGENT: Polish CD (Nowy) Version Issue new digitall defect Engine: TeenAgent
#6149 SCUMM/HE: Blue's Clues Art Time is not completable new defect Engine: SCUMM
#6150 SCUMM/HE: Blue's Clues 123 Time Graphic Glitches new defect Engine: SCUMM
#6236 TOLTECS: Actor "vanishes" and won't be displayed any more new defect Engine: Toltecs
#6243 AGOS: The Feeble Files PL - wrong file used new Kirben defect Engine: AGOS
#6266 MOHAWK: LB - Extended Characters in Living Books Outline File new fuzzie defect Engine: Mohawk
#6271 TINSEL: DW1 - Can't take custard book new bluegr defect Engine: Tinsel
#6293 TOON: Mouse isn't deactivated after being picked up new sylvaintv defect Engine: Toon
#6329 GOB: Goblins Quest 3 - Spectacles hotspot active after taking spectacles new defect Engine: Gob
#6330 GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard new defect Engine: Gob
#6331 GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard new defect Engine: Gob
#6333 TONY: Flickering sprites at Shack's Door left of Lorenz new fuzzie defect Engine: Tony
#6356 AGOS: Simon1 Crash in Dwarf Cave new Kirben defect Engine: AGOS
#6380 MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French new fuzzie defect Engine: Mohawk
#6392 TSAGE: BF - Animation jitter after entering police station new defect Engine: TsAGE
#6395 TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit new defect Engine: Tinsel
#6403 DRACI: Troll Scene Glitches with Mouth and Bird new rspalek defect Engine: Draci
#6409 AGOS: Elvira 2 Power Points stop regenerating in Studio 3 new Kirben defect Engine: AGOS
1 2 3 4 5 6 7 8 9 10
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.