#11898 |
GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers
|
new
|
defect
|
normal
|
Engine: Grim
|
4 years
|
2 years
|
Grim Fandango
|
#13125 |
GRIM: Grim Fandango: opengl dialog transcript text errors
|
new
|
defect
|
low
|
Engine: Grim
|
2 years
|
2 years
|
Grim Fandango
|
#13120 |
GLK: Quest: Gathered in Darkness: Missing text and commands not understood
|
new
|
defect
|
normal
|
Engine: GLK: Quest
|
2 years
|
2 years
|
|
#13117 |
GRIM: DiMUSE: Lighthouse music not played correctly
|
new
|
defect
|
normal
|
Engine: Grim
|
2 years
|
2 years
|
Grim Fandango
|
#12875 |
TWINE: rendering issues on the left side in 1920x1200
|
new
|
defect
|
low
|
Engine: TwinE
|
3 years
|
2 years
|
Little Big Adventure
|
#11355 |
PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset
|
new
|
defect
|
normal
|
Engine: Parallaction
|
4 years
|
2 years
|
Nippon Safes
|
#13107 |
SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters
|
new
|
defect
|
normal
|
Engine: SCUMM
|
2 years
|
2 years
|
Maniac Mansion
|
#11694 |
DRAGONS: pre tournament cutscene few frames too long
|
new
|
defect
|
low
|
Engine: Dragons
|
4 years
|
2 years
|
Blazing Dragons
|
#11693 |
DRAGONS: dust cloud in library
|
new
|
defect
|
low
|
Engine: Dragons
|
4 years
|
2 years
|
Blazing Dragons
|
#11629 |
DRAGONS: Wrong aspect ratio
|
new
|
defect
|
normal
|
Engine: Dragons
|
4 years
|
2 years
|
Blazing Dragons
|
#11695 |
DRAGONS: Flicker misplaced after bunny game
|
new
|
defect
|
low
|
Engine: Dragons
|
4 years
|
2 years
|
Blazing Dragons
|
#13093 |
DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1
|
new
|
defect
|
normal
|
Engine: Director
|
2 years
|
2 years
|
Spaceship Warlock
|
#12749 |
REMORSE: FMV difference: background should be faded to greyscale
|
new
|
defect
|
normal
|
Engine: Ultima
|
3 years
|
2 years
|
Crusader: No Remorse
|
#12778 |
Crusader: No Remorse - Num Pad Keys do not change with capslock
|
new
|
feature request
|
low
|
Engine: Ultima
|
3 years
|
2 years
|
Crusader: No Remorse
|
#11841 |
GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door
|
new
|
defect
|
normal
|
Engine: Grim
|
4 years
|
2 years
|
Grim Fandango
|
#13074 |
PRINCE: Timing issue / Scene skipping
|
new
|
defect
|
normal
|
Engine: Prince
|
2 years
|
2 years
|
|
#13073 |
BACKENDS: SDL: Strange initSizeHint() behavior
|
new
|
defect
|
normal
|
Graphics
|
2 years
|
2 years
|
Zork Nemesis
|
#12704 |
PORTS: WII: Aspect ratio and resolution issues on 2.2.1 pre
|
new
|
defect
|
normal
|
Port: Wii
|
3 years
|
2 years
|
|
#12612 |
ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog
|
new
|
defect
|
normal
|
Engine: Ultima
|
3 years
|
2 years
|
Ultima VI: The False Prophet
|
#12554 |
SCUMM: MM Amiga: Volume not changeable
|
new
|
defect
|
low
|
Engine: SCUMM
|
3 years
|
2 years
|
Maniac Mansion
|
#12540 |
ULTIMA6:: Great Light spell only illuminates part of the screen
|
new
|
defect
|
normal
|
Engine: Ultima
|
3 years
|
2 years
|
Ultima VI: The False Prophet
|
#12302 |
ULTIMA4: Moongate remains on screen
|
new
|
defect
|
low
|
Engine: Ultima
|
3 years
|
2 years
|
Ultima IV: Quest of the Avatar
|
#12304 |
ULTIMA4: 2nd combat instance applies Quickness to all party members
|
new
|
defect
|
low
|
Engine: Ultima
|
3 years
|
2 years
|
Ultima IV: Quest of the Avatar
|
#12366 |
ULTIMA6: segfault during gc in Ultima 6
|
new
|
defect
|
normal
|
Engine: Ultima
|
3 years
|
2 years
|
Ultima VI: The False Prophet
|
#12480 |
ULTIMA4:: sound FX loops
|
new
|
defect
|
low
|
Engine: Ultima
|
3 years
|
2 years
|
Ultima IV: Quest of the Avatar
|
#12481 |
ULTIMA4: Text Colorization does not work
|
new
|
defect
|
low
|
Engine: Ultima
|
3 years
|
2 years
|
Ultima IV: Quest of the Avatar
|
#13057 |
PORTS: ANDROID: Android load game screen distorted while downloading from Cloud
|
new
|
defect
|
low
|
Port: Android
|
2 years
|
2 years
|
|
#13014 |
SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't
|
new
|
defect
|
normal
|
Audio: MT32
|
3 years
|
2 years
|
Monkey Island 1
|
#12970 |
PORTS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097)
|
new
|
defect
|
normal
|
Port: GameCube
|
3 years
|
2 years
|
|
#11356 |
SCI: LSL6 Mac (floppy) requires native Mac menubar
|
new
|
defect
|
normal
|
Engine: SCI
|
4 years
|
2 years
|
Leisure Suit Larry 6
|
#11373 |
SCI: Quest for Glory 3 game script bugs
|
new
|
defect
|
low
|
Engine: SCI
|
4 years
|
2 years
|
Quest for Glory 3
|
#13019 |
ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively.
|
new
|
defect
|
normal
|
Engine: ZVision
|
3 years
|
2 years
|
Zork Grand Inquisitor
|
#13051 |
GRIM: Can't type German Umlauts
|
new
|
defect
|
normal
|
Engine: Grim
|
2 years
|
2 years
|
Grim Fandango
|
#13040 |
GRIME: Menu Cursor Bug
|
new
|
defect
|
normal
|
Engine: Grim
|
3 years
|
2 years
|
Grim Fandango
|
#13047 |
GRIM: Glottis' comments are too loud while talking to Nick
|
new
|
defect
|
normal
|
Engine: Grim
|
2 years
|
2 years
|
Grim Fandango
|
#7056 |
MADS: Console: warnigs SFX
|
new
|
defect
|
normal
|
Engine: MADS
|
8 years
|
3 years
|
Rex Nebular
|
#12185 |
MADS: Rex Nebular intro not playing animations
|
new
|
defect
|
normal
|
Engine: MADS
|
3 years
|
3 years
|
Rex Nebular
|
#13036 |
GRIM: Mabrillo's animations during conversation
|
new
|
defect
|
normal
|
Engine: Grim
|
3 years
|
3 years
|
Grim Fandango
|
#12975 |
BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method.
|
pending
|
defect
|
normal
|
Common
|
3 years
|
3 years
|
|
#13031 |
GRIM: Cutscene cut off at the end in German version
|
new
|
defect
|
normal
|
Engine: Grim
|
3 years
|
3 years
|
Grim Fandango
|
#13030 |
Option to Disable Status Window
|
new
|
feature request
|
normal
|
Tools
|
3 years
|
3 years
|
|
#9787 |
SCI: KQ7: Rosella walks through walls
|
new
|
defect
|
normal
|
Engine: SCI
|
7 years
|
3 years
|
King's Quest 7
|
#12978 |
KEYMAPPER: Separate the virtual mouse from the global keymap
|
new
|
defect
|
normal
|
Ports
|
3 years
|
3 years
|
|
#12973 |
STARK: Dialogue line cut in half, stops reproducing
|
new
|
defect
|
low
|
Engine: Stark
|
3 years
|
3 years
|
The Longest Journey
|
#12623 |
TRECISION: œ (o+e ligature) missing from French subtitles
|
new
|
feature request
|
normal
|
Engine: Trecision
|
3 years
|
3 years
|
Nightlong: Union City Conspiracy
|
#11895 |
MYST3: Invisible font on save/load screen/book
|
new
|
defect
|
normal
|
Engine: Myst3
|
4 years
|
3 years
|
Myst 3: Exile
|
#11869 |
STARK: Clothes line dissapears if you try to add it to the clamp
|
new
|
defect
|
normal
|
Engine: Stark
|
4 years
|
3 years
|
The Longest Journey
|
#12955 |
MYST3: Video speeds up after room transition
|
new
|
defect
|
normal
|
Engine: Myst3
|
3 years
|
3 years
|
Myst 3: Exile
|
#12951 |
TITANIC: Error when moving an old savegame to make room for an autosave
|
new
|
defect
|
normal
|
Engine: Titanic
|
3 years
|
3 years
|
Starship Titanic
|
#12616 |
TITANIC: Glitch when loading game that was saved during conversation
|
new
|
defect
|
normal
|
Engine: Titanic
|
3 years
|
3 years
|
Starship Titanic
|
#12929 |
TOON: Idle animations do not loop
|
new
|
defect
|
low
|
Engine: Toon
|
3 years
|
3 years
|
Toonstruck
|
#6869 |
TOON: Wrong talk animation after Jim's gym demonstration
|
new
|
defect
|
normal
|
Engine: Toon
|
9 years
|
3 years
|
Toonstruck
|
#11773 |
CINE: OS (Atari ST) - Incorrect intro speed
|
new
|
defect
|
normal
|
Engine: Cine
|
4 years
|
3 years
|
Operation Stealth
|
#11940 |
Add both Traditional and Simplified Chinese support for Escape From Monkey Island.
|
new
|
feature request
|
normal
|
Engine: Grim
|
3 years
|
3 years
|
Escape from Monkey Island
|
#12890 |
CLOUD: NextCloud Support
|
new
|
feature request
|
low
|
Cloud
|
3 years
|
3 years
|
|
#12872 |
DIRECTOR: L-ZONE Infocity logo wrong palette
|
new
|
defect
|
normal
|
Engine: Director
|
3 years
|
3 years
|
L-ZONE
|
#12866 |
GLK: Comprehend: Missing strings in Transylvania (V2)
|
new
|
defect
|
normal
|
Engine: GLK: Comprehend
|
3 years
|
3 years
|
|
#12854 |
GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM
|
new
|
defect
|
normal
|
Engine: Griffon
|
3 years
|
3 years
|
Griffon Legend
|
#12855 |
GRIFFON: Always return to launcher option not working
|
new
|
defect
|
normal
|
Engine: Griffon
|
3 years
|
3 years
|
Griffon Legend
|
#12841 |
DIRECTOR: Mylk Mac crashes on startup
|
new
|
defect
|
normal
|
Engine: Director
|
3 years
|
3 years
|
|
#11745 |
GUI: THEME: Some tabs and selectors have hidden options in low resolution mode
|
new
|
defect
|
normal
|
GUI
|
4 years
|
3 years
|
|
#2538 |
SCUMM: MM (NES) - Sound glitches
|
new
|
defect
|
normal
|
Engine: SCUMM
|
18 years
|
3 years
|
Maniac Mansion
|
#12800 |
Add option to pass parameters to SCUMMVM on Android
|
new
|
feature request
|
normal
|
Port: Android
|
3 years
|
3 years
|
|
#11788 |
EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island
|
new
|
defect
|
normal
|
Engine: Grim
|
4 years
|
3 years
|
Escape from Monkey Island
|
#11636 |
ILLUSIONS: Duckman: Subtitle timing is too fast to read
|
new
|
defect
|
normal
|
Engine: Illusions
|
4 years
|
3 years
|
|
#11076 |
BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb
|
new
|
defect
|
normal
|
Graphics
|
5 years
|
3 years
|
Dreamweb
|
#10329 |
FULLPIPE: Pathfinding loop when giving coin to ball eating creature
|
new
|
defect
|
normal
|
Engine: NGI
|
6 years
|
3 years
|
Full Pipe
|
#9671 |
FULLPIPE: Assorted graphical glitches
|
new
|
defect
|
normal
|
Engine: NGI
|
7 years
|
3 years
|
Full Pipe
|
#12788 |
AGOS: Frozen character animation when skipping dialog
|
new
|
defect
|
normal
|
Engine: AGOS
|
3 years
|
3 years
|
Simon the Sorcerer 1
|
#12793 |
MACOSX: When switching between windows created with different graphics types, both may be retained as active windows.
|
new
|
defect
|
normal
|
Port: Mac OS X
|
3 years
|
3 years
|
|
#10371 |
BACKENDS: MacOSX - System cursor always visible when in fullscreen mode.
|
new
|
defect
|
normal
|
Port: Mac OS X
|
6 years
|
3 years
|
|
#12759 |
REMORSE: Rendering order issue - items sometimes disappear
|
new
|
defect
|
normal
|
Engine: Ultima
|
3 years
|
3 years
|
Crusader: No Remorse
|
#12780 |
PARALLACTION: Nippon - Donna not disguised
|
new
|
defect
|
normal
|
Engine: Parallaction
|
3 years
|
3 years
|
Nippon Safes
|
#11414 |
WEB: Bug Tracker - Can't log out
|
new
|
defect
|
normal
|
Web
|
4 years
|
3 years
|
|
#12751 |
REMORSE: Differences from original game when controlling Thresher cannon
|
new
|
defect
|
normal
|
Engine: Ultima
|
3 years
|
3 years
|
Crusader: No Remorse
|
#12748 |
REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2
|
new
|
defect
|
normal
|
Engine: Ultima
|
3 years
|
3 years
|
Crusader: No Remorse
|
#12717 |
ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene
|
new
|
defect
|
normal
|
Engine: Illusions
|
3 years
|
3 years
|
|
#12713 |
STARTREK enable alternative path for voc files
|
new
|
feature request
|
normal
|
Engine: Startrek
|
3 years
|
3 years
|
|
#11376 |
BLADERUNNER: freezing on ScummVM Wii 2.1.1
|
new
|
defect
|
normal
|
Port: Wii
|
4 years
|
3 years
|
Blade Runner
|
#2693 |
SCUMM: Potential savegame incompatibility
|
new
|
defect
|
normal
|
Engine: SCUMM
|
18 years
|
3 years
|
Indiana Jones 3
|
#12515 |
AGS: Mac Steam games by Clifftop Games not detected when user selects .app file
|
new
|
feature request
|
normal
|
Engine: AGS
|
3 years
|
3 years
|
|
#12674 |
CGE: Soltys demos are missing
|
new
|
defect
|
low
|
Engine: CGE
|
3 years
|
3 years
|
Soltys
|
#7047 |
TINSEL: DW - Graphic Glitch when opening inventory
|
new
|
defect
|
normal
|
Engine: Tinsel
|
8 years
|
3 years
|
Discworld
|
#11368 |
Unknown game variant for tinsel - Discworld (PSX, Japanese)
|
new
|
feature request
|
low
|
Engine: Tinsel
|
4 years
|
3 years
|
Discworld
|
#12599 |
BLADERUNNER: Restored Content bugs
|
new
|
defect
|
normal
|
Engine: Bladerunner
|
3 years
|
3 years
|
Blade Runner with restored content
|
#12637 |
TRECISION: Graphical glitch when entering dino exhibit from hideout
|
new
|
defect
|
normal
|
Engine: Trecision
|
3 years
|
3 years
|
Nightlong: Union City Conspiracy
|
#12621 |
HUGO: Top menu doesn't close when it should
|
new
|
defect
|
normal
|
Engine: Hugo
|
3 years
|
3 years
|
|
#11181 |
ZVISION Audio is clipping
|
new
|
defect
|
normal
|
Engine: ZVision
|
5 years
|
3 years
|
Zork Grand Inquisitor
|
#12597 |
3DS, MOHAWK: Checkerboard pattern on lower screen in non-video scenes
|
new
|
defect
|
low
|
Engine: Mohawk
|
3 years
|
3 years
|
Riven
|
#12286 |
GLK: COMPREHEND: Second room in Oo-Topos problem
|
new
|
defect
|
normal
|
Engine: GLK: Comprehend
|
3 years
|
3 years
|
|
#12591 |
3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc)
|
new
|
defect
|
normal
|
Engine: Bladerunner
|
3 years
|
3 years
|
Blade Runner
|
#12565 |
PRIVATE: Casebook inaccesible
|
new
|
feature request
|
low
|
Engine: Private
|
3 years
|
3 years
|
Private Eye
|
#10397 |
FULLPIPE: Memory leak when loading a saved game
|
new
|
defect
|
low
|
Engine: NGI
|
6 years
|
3 years
|
Full Pipe
|
#12537 |
AUDIO: Support hardware OPL on Windows
|
new
|
feature request
|
low
|
Audio
|
3 years
|
3 years
|
|
#12484 |
ULTIMA4: Dungeon Combat always skips the first character
|
new
|
defect
|
low
|
Engine: Ultima
|
3 years
|
3 years
|
Ultima IV: Quest of the Avatar
|
#12493 |
GLK: ZCODE: Misrendered menu in Unforgotten
|
new
|
defect
|
normal
|
Engine: GLK: ZCode
|
3 years
|
3 years
|
|
#6867 |
TOON: Missing Flux animation when asking him to open cupboard
|
new
|
defect
|
normal
|
Engine: Toon
|
9 years
|
3 years
|
Toonstruck
|
#11655 |
GLK: QUEST - Crashing games report
|
new
|
defect
|
normal
|
Engine: GLK: Quest
|
4 years
|
3 years
|
|
#11991 |
TWINE: Music volume control shouldn't affect CD audio volume
|
new
|
defect
|
normal
|
Engine: TwinE
|
3 years
|
3 years
|
Little Big Adventure
|
#11913 |
MOHAWK: MYST: Include the Rime Age from the PSP port of Myst
|
new
|
feature request
|
normal
|
Engine: Mohawk
|
4 years
|
3 years
|
Myst
|