#12973 |
STARK: Dialogue line cut in half, stops reproducing
|
new
|
defect
|
low
|
Engine: Stark
|
3 years
|
3 years
|
The Longest Journey
|
#12978 |
KEYMAPPER: Separate the virtual mouse from the global keymap
|
new
|
defect
|
normal
|
Ports
|
3 years
|
3 years
|
|
#9787 |
SCI: KQ7: Rosella walks through walls
|
new
|
defect
|
normal
|
Engine: SCI
|
7 years
|
3 years
|
King's Quest 7
|
#13030 |
Option to Disable Status Window
|
new
|
feature request
|
normal
|
Tools
|
3 years
|
3 years
|
|
#13031 |
GRIM: Cutscene cut off at the end in German version
|
new
|
defect
|
normal
|
Engine: Grim
|
3 years
|
3 years
|
Grim Fandango
|
#12975 |
BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method.
|
pending
|
defect
|
normal
|
Common
|
3 years
|
3 years
|
|
#13036 |
GRIM: Mabrillo's animations during conversation
|
new
|
defect
|
normal
|
Engine: Grim
|
3 years
|
3 years
|
Grim Fandango
|
#12185 |
MADS: Rex Nebular intro not playing animations
|
new
|
defect
|
normal
|
Engine: MADS
|
3 years
|
3 years
|
Rex Nebular
|
#7056 |
MADS: Console: warnigs SFX
|
new
|
defect
|
normal
|
Engine: MADS
|
8 years
|
3 years
|
Rex Nebular
|
#13047 |
GRIM: Glottis' comments are too loud while talking to Nick
|
new
|
defect
|
normal
|
Engine: Grim
|
3 years
|
3 years
|
Grim Fandango
|
#13040 |
GRIME: Menu Cursor Bug
|
new
|
defect
|
normal
|
Engine: Grim
|
3 years
|
3 years
|
Grim Fandango
|
#13051 |
GRIM: Can't type German Umlauts
|
new
|
defect
|
normal
|
Engine: Grim
|
3 years
|
3 years
|
Grim Fandango
|
#13019 |
ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively.
|
new
|
defect
|
normal
|
Engine: ZVision
|
3 years
|
3 years
|
Zork Grand Inquisitor
|
#11373 |
SCI: Quest for Glory 3 game script bugs
|
new
|
defect
|
low
|
Engine: SCI
|
4 years
|
2 years
|
Quest for Glory 3
|
#11356 |
SCI: LSL6 Mac (floppy) requires native Mac menubar
|
new
|
defect
|
normal
|
Engine: SCI
|
4 years
|
2 years
|
Leisure Suit Larry 6
|
#12970 |
PORTS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097)
|
new
|
defect
|
normal
|
Port: GameCube
|
3 years
|
2 years
|
|
#13014 |
SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't
|
new
|
defect
|
normal
|
Audio: MT32
|
3 years
|
2 years
|
Monkey Island 1
|
#13057 |
PORTS: ANDROID: Android load game screen distorted while downloading from Cloud
|
new
|
defect
|
low
|
Port: Android
|
2 years
|
2 years
|
|
#12481 |
ULTIMA4: Text Colorization does not work
|
new
|
defect
|
low
|
Engine: Ultima
|
3 years
|
2 years
|
Ultima IV: Quest of the Avatar
|
#12480 |
ULTIMA4:: sound FX loops
|
new
|
defect
|
low
|
Engine: Ultima
|
3 years
|
2 years
|
Ultima IV: Quest of the Avatar
|
#12366 |
ULTIMA6: segfault during gc in Ultima 6
|
new
|
defect
|
normal
|
Engine: Ultima
|
3 years
|
2 years
|
Ultima VI: The False Prophet
|
#12304 |
ULTIMA4: 2nd combat instance applies Quickness to all party members
|
new
|
defect
|
low
|
Engine: Ultima
|
3 years
|
2 years
|
Ultima IV: Quest of the Avatar
|
#12302 |
ULTIMA4: Moongate remains on screen
|
new
|
defect
|
low
|
Engine: Ultima
|
3 years
|
2 years
|
Ultima IV: Quest of the Avatar
|
#12540 |
ULTIMA6:: Great Light spell only illuminates part of the screen
|
new
|
defect
|
normal
|
Engine: Ultima
|
3 years
|
2 years
|
Ultima VI: The False Prophet
|
#12554 |
SCUMM: MM Amiga: Volume not changeable
|
new
|
defect
|
low
|
Engine: SCUMM
|
3 years
|
2 years
|
Maniac Mansion
|
#12612 |
ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog
|
new
|
defect
|
normal
|
Engine: Ultima
|
3 years
|
2 years
|
Ultima VI: The False Prophet
|
#12704 |
PORTS: WII: Aspect ratio and resolution issues on 2.2.1 pre
|
new
|
defect
|
normal
|
Port: Wii
|
3 years
|
2 years
|
|
#13073 |
BACKENDS: SDL: Strange initSizeHint() behavior
|
new
|
defect
|
normal
|
Graphics
|
2 years
|
2 years
|
Zork Nemesis
|
#13074 |
PRINCE: Timing issue / Scene skipping
|
new
|
defect
|
normal
|
Engine: Prince
|
2 years
|
2 years
|
|
#11841 |
GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door
|
new
|
defect
|
normal
|
Engine: Grim
|
4 years
|
2 years
|
Grim Fandango
|
#12778 |
Crusader: No Remorse - Num Pad Keys do not change with capslock
|
new
|
feature request
|
low
|
Engine: Ultima
|
3 years
|
2 years
|
Crusader: No Remorse
|
#12749 |
REMORSE: FMV difference: background should be faded to greyscale
|
new
|
defect
|
normal
|
Engine: Ultima
|
3 years
|
2 years
|
Crusader: No Remorse
|
#13093 |
DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1
|
new
|
defect
|
normal
|
Engine: Director
|
2 years
|
2 years
|
Spaceship Warlock
|
#11695 |
DRAGONS: Flicker misplaced after bunny game
|
new
|
defect
|
low
|
Engine: Dragons
|
4 years
|
2 years
|
Blazing Dragons
|
#11629 |
DRAGONS: Wrong aspect ratio
|
new
|
defect
|
normal
|
Engine: Dragons
|
4 years
|
2 years
|
Blazing Dragons
|
#11693 |
DRAGONS: dust cloud in library
|
new
|
defect
|
low
|
Engine: Dragons
|
4 years
|
2 years
|
Blazing Dragons
|
#11694 |
DRAGONS: pre tournament cutscene few frames too long
|
new
|
defect
|
low
|
Engine: Dragons
|
4 years
|
2 years
|
Blazing Dragons
|
#13107 |
SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters
|
new
|
defect
|
normal
|
Engine: SCUMM
|
2 years
|
2 years
|
Maniac Mansion
|
#11355 |
PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset
|
new
|
defect
|
normal
|
Engine: Parallaction
|
4 years
|
2 years
|
Nippon Safes
|
#12875 |
TWINE: rendering issues on the left side in 1920x1200
|
new
|
defect
|
low
|
Engine: TwinE
|
3 years
|
2 years
|
Little Big Adventure
|
#13117 |
GRIM: DiMUSE: Lighthouse music not played correctly
|
new
|
defect
|
normal
|
Engine: Grim
|
2 years
|
2 years
|
Grim Fandango
|
#13120 |
GLK: Quest: Gathered in Darkness: Missing text and commands not understood
|
new
|
defect
|
normal
|
Engine: GLK: Quest
|
2 years
|
2 years
|
|
#13125 |
GRIM: Grim Fandango: opengl dialog transcript text errors
|
new
|
defect
|
low
|
Engine: Grim
|
2 years
|
2 years
|
Grim Fandango
|
#11898 |
GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers
|
new
|
defect
|
normal
|
Engine: Grim
|
4 years
|
2 years
|
Grim Fandango
|
#12969 |
GRIM: Rendering difference with OpenGL with shaders
|
new
|
defect
|
low
|
Engine: Grim
|
3 years
|
2 years
|
Grim Fandango
|
#13140 |
GRIM: Grim Fandango, year 3 chain foreground
|
new
|
defect
|
low
|
Engine: Grim
|
2 years
|
2 years
|
Grim Fandango
|
#13134 |
TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side
|
new
|
defect
|
normal
|
Engine: TwinE
|
2 years
|
2 years
|
Little Big Adventure
|
#13145 |
ASYLUM: Corrupted magnifying glass
|
pending
|
defect
|
normal
|
Engine: Asylum
|
2 years
|
2 years
|
Sanitarium
|
#13146 |
TINSEL: Discworld intro graphical glitch
|
new
|
defect
|
normal
|
Engine: Tinsel
|
2 years
|
2 years
|
Discworld
|
#13141 |
GRIM: Grim Fandango ! year 3 end cutscene cuts early
|
new
|
defect
|
low
|
Engine: Grim
|
2 years
|
2 years
|
Grim Fandango
|
#13149 |
GRIM: Grim Fandango % year 4 sewer transparency
|
new
|
defect
|
low
|
Engine: Grim
|
2 years
|
2 years
|
Grim Fandango
|
#11818 |
GRIM: Manny turns orange when using the grinder
|
new
|
defect
|
normal
|
Engine: Grim
|
4 years
|
2 years
|
Grim Fandango
|
#13032 |
GRIM: All objects turn invisible after returning Glotti's heart
|
new
|
defect
|
normal
|
Engine: Grim
|
3 years
|
2 years
|
Grim Fandango
|
#13035 |
GRIM: Olivia's smoking animation in the Blue Casket wrong
|
new
|
defect
|
normal
|
Engine: Grim
|
3 years
|
2 years
|
Grim Fandango
|
#11812 |
GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim
|
new
|
defect
|
normal
|
Engine: Grim
|
4 years
|
2 years
|
Grim Fandango
|
#11840 |
GRIM: Only a black screen at the edge of the world
|
new
|
defect
|
normal
|
Engine: Grim
|
4 years
|
2 years
|
Grim Fandango
|
#11879 |
GRIM: Conveyer belt doesn't render correctly
|
new
|
defect
|
normal
|
Engine: Grim
|
4 years
|
2 years
|
Grim Fandango
|
#13148 |
GRIM: Grim Fandango _ after end game credits cannot exit the game
|
new
|
defect
|
low
|
Engine: Grim
|
2 years
|
2 years
|
Grim Fandango
|
#13157 |
COMMON: EventManager's getMousePos() is not always reliable
|
new
|
defect
|
normal
|
Common
|
2 years
|
2 years
|
|
#13153 |
SCI Games begin lagging either at launch or after moving about outside of window
|
new
|
defect
|
normal
|
Engine: SCI
|
2 years
|
2 years
|
Quest for Glory 1
|
#13160 |
SHERLOCK: Glitch when loading savegame
|
new
|
defect
|
normal
|
Engine: Sherlock
|
2 years
|
2 years
|
Sherlock Holmes: Case of the Serrated Scalpel
|
#11889 |
STARK: No dedicated "listKnowledges" command
|
new
|
defect
|
low
|
Engine: Stark
|
4 years
|
2 years
|
The Longest Journey
|
#11890 |
STARK: listLocations debug command should print actual location numbers, not file paths
|
new
|
defect
|
low
|
Engine: Stark
|
4 years
|
2 years
|
The Longest Journey
|
#11775 |
MYST3: Autosave does not work
|
new
|
defect
|
normal
|
Engine: Myst3
|
4 years
|
2 years
|
Myst 3: Exile
|
#12935 |
BURIED: Windows hotkeys are used on macOS
|
new
|
defect
|
normal
|
Engine: Buried
|
3 years
|
2 years
|
Journeyman Project 2: Buried in Time
|
#12750 |
REMORSE: Enemy AI does not exactly match original
|
new
|
defect
|
normal
|
Engine: Ultima
|
3 years
|
2 years
|
Crusader: No Remorse
|
#13200 |
Separate Full Screen setting for GUI and Games
|
new
|
feature request
|
normal
|
GUI
|
2 years
|
2 years
|
|
#13201 |
Option to make save/load screen conform to the screen size of the active game while in fullscreen mode
|
new
|
feature request
|
normal
|
GUI
|
2 years
|
2 years
|
|
#13216 |
WEB: "Other" screenshots page is broken
|
new
|
defect
|
normal
|
Web
|
2 years
|
2 years
|
|
#13165 |
SCI: QFG1-JP crash on long messages with Japanese subtitles
|
new
|
defect
|
normal
|
Engine: SCI
|
2 years
|
2 years
|
Quest for Glory 1
|
#13222 |
SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation.
|
new
|
defect
|
normal
|
Engine: SCI
|
2 years
|
2 years
|
Quest for Glory 3
|
#11858 |
EMI: Launcher sees the list of EMI saved games but crashes loading them
|
new
|
defect
|
normal
|
Engine: Grim
|
4 years
|
2 years
|
Escape from Monkey Island
|
#13232 |
Use scaler to mouse cursor
|
new
|
feature request
|
low
|
Engine: Draci
|
2 years
|
2 years
|
Dragon History
|
#13240 |
Improvement of subtitle visualization.
|
new
|
feature request
|
normal
|
Graphics: Scalers
|
2 years
|
2 years
|
|
#13239 |
ScummVM Classic Theme: Translation into other languages.
|
new
|
feature request
|
normal
|
GUI: Translations
|
2 years
|
2 years
|
|
#13252 |
TRECISION: Dialogue Stuttering & Cut Scenes Cut Short
|
new
|
defect
|
normal
|
Engine: Trecision
|
2 years
|
2 years
|
Nightlong: Union City Conspiracy
|
#13260 |
Support the composite palette for PC Engine
|
new
|
feature request
|
normal
|
Engine: SCUMM
|
2 years
|
2 years
|
Loom
|
#13270 |
FULLPIPE: Left Handle vanishes on teleporting
|
new
|
defect
|
normal
|
Engine: NGI
|
2 years
|
2 years
|
Full Pipe
|
#13268 |
HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished
|
new
|
defect
|
normal
|
Engine: Hypno
|
2 years
|
2 years
|
Marvel Comics Spider-Man: The Sinister Six
|
#13250 |
TOON: Toonstruck hangs when entering air vent through staircase and bathroom
|
new
|
defect
|
normal
|
Engine: Toon
|
2 years
|
2 years
|
Toonstruck
|
#11502 |
GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual)
|
new
|
defect
|
normal
|
Engine: Groovie
|
4 years
|
2 years
|
7th Guest
|
#11558 |
TITANIC: Missing QSound Positional Audio
|
new
|
defect
|
normal
|
Engine: Titanic
|
4 years
|
2 years
|
Starship Titanic
|
#13358 |
SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain
|
new
|
defect
|
normal
|
Engine: Sherlock
|
2 years
|
2 years
|
Sherlock Holmes: Case of the Rose Tattoo
|
#13357 |
SHERLOCK: ROSETATTOO: Music notes sometimes left hanging
|
new
|
defect
|
normal
|
Engine: Sherlock
|
2 years
|
2 years
|
Sherlock Holmes: Case of the Rose Tattoo
|
#13353 |
DIRECTOR: Fore Lift loop in Spaceship Warlock (Win)
|
new
|
defect
|
normal
|
Engine: Director
|
2 years
|
2 years
|
Spaceship Warlock
|
#12873 |
DIRECTOR: L-ZONE: Movie not found
|
new
|
defect
|
normal
|
Engine: Director
|
3 years
|
2 years
|
L-ZONE
|
#12834 |
DIRECTOR: Cannot leave viewer room in Mylk Windows
|
new
|
defect
|
normal
|
Engine: Director
|
3 years
|
2 years
|
|
#13122 |
TITANIC: Starship Titanic Animations Lag
|
new
|
defect
|
normal
|
Engine: Titanic
|
2 years
|
2 years
|
Starship Titanic
|
#13022 |
SCUMM: Loom CD Talkie starts with subtitles disabled
|
new
|
defect
|
normal
|
Engine: SCUMM
|
3 years
|
2 years
|
Loom
|
#13355 |
Options for "Capture mouse" and "Screenshot Path" in GUI
|
new
|
feature request
|
normal
|
GUI
|
2 years
|
2 years
|
|
#12019 |
ULTIMA8: Bentic talks to himself during conversation
|
new
|
defect
|
low
|
Engine: Ultima
|
3 years
|
2 years
|
Ultima VIII: Pagan
|
#13388 |
SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors
|
new
|
defect
|
normal
|
Engine: SCUMM
|
2 years
|
2 years
|
Loom
|
#11864 |
STARK: April standing over void at Roper Klacks castle
|
new
|
defect
|
normal
|
Engine: Stark
|
4 years
|
2 years
|
The Longest Journey
|
#13390 |
Please support The Magnetic Scrolls Compilation
|
new
|
feature request
|
normal
|
Engine: GLK: Magnetic
|
2 years
|
2 years
|
|
#13393 |
DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile
|
new
|
defect
|
normal
|
Documentation
|
2 years
|
2 years
|
|
#12550 |
SCUMM/HE: Bad ID 69696869 Error in Backyard Baseball 2001/3
|
pending
|
defect
|
normal
|
Engine: SCUMM
|
3 years
|
2 years
|
Backyard Baseball
|
#6730 |
SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM
|
new
|
defect
|
normal
|
Engine: SCUMM
|
10 years
|
2 years
|
Putt-Putt Goes to the Moon
|
#4562 |
SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels
|
new
|
defect
|
normal
|
Engine: SCUMM
|
15 years
|
2 years
|
|
#13421 |
GUI: Version info should be right-aligned in list view
|
new
|
defect
|
normal
|
GUI
|
2 years
|
2 years
|
|
#13423 |
PORTS: Tests do not compile with Visual Studio
|
new
|
defect
|
normal
|
Port: Win64
|
2 years
|
2 years
|
|