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Ticket Summary Owner Type Priority Component Version
#10384 GOB: LIT: Bad palette around manor area defect low Engine: Gob
#10383 GOB: LIT: Cursor flashes when talking to Dalia defect low Engine: Gob
#10382 GOB: LIT: Loading save in boat closet shows wrong palette defect low Engine: Gob
#10371 BACKENDS: MacOSX - System cursor always visible when in fullscreen mode. defect normal Port: Mac OS X
#10363 GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard feature request low GUI
#10356 TSAGE: RtR - Error when you don't use Quinn dreammaster defect normal Engine: TsAGE
#10348 SHERLOCK: Music setting by in-game option is not respected defect normal Engine: Sherlock
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature defect normal Engine: NGI
#10311 AGOS: Waxworks: Add hotkey for switching to fighting feature request low Engine: AGOS
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling defect normal Engine: Sherlock
#10305 TITANIC: Border lines showing for face slot components in Titania close-up defect normal Engine: Titanic
#10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle defect normal Ports
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens defect normal GUI
#10176 TINSEL: DW2 (German) - displaced pixels in Intro defect normal Engine: Tinsel
#10135 MOHAWK: Riven: Graphics glitch after Gehn leaves office. defect low Engine: Mohawk
#10012 SAGA: IHNM - End game area easy to get stuck near beginning defect normal Engine: SAGA
#10010 SAGA: IHNM (Ellen) - Anubis problems at end defect normal Engine: SAGA
#9872 SKY: BASS - Save game MetaInfo is missing defect low Engine: Sky
#9866 PRINCE: Original game keyboard shortcuts not working (F1-F5) defect low Engine: Prince
#9852 SCI: PQ4: Repeated speech outside of morgue defect low Engine: SCI
#9846 SCI: PQ4: Can't leave morgue by clicking on car defect low Engine: SCI
#9818 SCI: Torin: ASTHENIA path finding issues defect normal Engine: SCI
#9787 SCI: KQ7: Rosella walks through walls defect normal Engine: SCI
#9749 SCI: SQ6: Shuttle Bay Entrance bug defect normal Engine: SCI
#9726 AGI IIgs: implement inventory/see object screen defect low Engine: AGI
#9725 AGI IIgs: shift key commands don't work m-kiewitz defect low Engine: AGI
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene defect high Engine: Wintermute
#9710 GOB: LIT - Palette corruption defect normal Engine: Gob
#9697 BACKENDS: RPi3 - mouse / desktop capture issue defect low Ports
#9683 WME: Helga Deep in Trouble - Graphic mistake defect normal Engine: Wintermute
#9671 FULLPIPE: Assorted graphical glitches defect normal Engine: NGI
#9664 BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode) feature request normal Port: Win64
#9646 SCI: QFG1: Running on ice till health points depletion won't kill hero. defect normal Engine: SCI
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting defect normal Engine: AGOS
#9619 SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists defect normal Engine: SCUMM
#9596 SHERLOCK: Music / Speech volume is not adjustable defect normal Engine: Sherlock
#9593 SCI: LSL5 (and others): port drawing issues defect normal Engine: SCI
#9591 SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music defect normal Engine: SCUMM
#9589 SCI: SQ6: Pathfinding failure allows clipping through scenery defect normal Engine: SCI
#9203 SDL: Avoiding pathological screen updates patch normal --Other--
#9058 Using more than one FM_OPL object (experimental) patch normal Engine: SCUMM
#9013 Enforce aspect ratio in fullscreen SDL patch low Ports
#7853 CRUISE: Add MT-32 emu support to Cruise for a Corpse feature request normal Engine: Cruise
#7839 AGI: Add three voice MIDI with AGI games. feature request normal Engine: AGI
#7818 LOL: Support subtitles in "Lore of the Lands" feature request low Engine: Kyra
#7813 Dreamcast SD card support feature request normal Port: Dreamcast
#7810 TEENAGENT: Polish Talkie has no voiceovers defect normal Engine: TeenAgent
#7793 AGI: Better mapping for mouse buttons feature request normal Engine: AGI
#7782 GUI: Game Sortation: Folders / Subfolders feature request normal GUI
#7762 OPL: Real OPL support for AdLib audio feature request low Audio
#7722 GUI: volume and subtitles speed sliders feature request normal GUI
#7720 GUI: default option sev- feature request normal GUI
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes defect normal Engine: AGOS
#7700 Wii: Support Sound Settings dhewg feature request normal Port: Wii
#7649 ALL: visible warning when CD music missing bluegr feature request normal --Other--
#7647 KYRA3: add subtitles in VQA videos feature request low Engine: Kyra
#7605 Different game description according to language feature request normal GUI
#7603 iPhone: Pie menu for keyboard input? vinterstum feature request normal Port: iOS
#7602 Expose game hotspots to backend feature request normal --Other--
#7597 ITE: Add support for Inherit the Earth OS X bundle sev- feature request normal Engine: SAGA
#7569 AGI: Add the function keys to the keymap feature request normal Engine: AGI
#7554 GOB: Gob2 (Mac): Add support for Mac music DrMcCoy feature request normal Engine: Gob
#7546 DS: Action GUI agent-q feature request normal Engine: SCUMM
#7535 Move special debug flags init to plugin API feature request normal --Other--
#7527 Recognize zipped savegame when no Zlib was compiled sev- feature request normal --Other--
#7457 GOBLIIINS: Atari ST version color palette feature request normal Engine: Gob
#7455 MI1 Amiga: choose actor palette feature request low Engine: SCUMM
#7420 MT-32: Write "Memory Timbres" names to LCD feature request normal Audio: MT32
#7331 MIDI: Percussive Organ pitch correction with GM output feature request normal Audio: MT32
#7307 DC: Possibility to select a specific VMU for saving zeldin feature request normal Port: Dreamcast
#7283 ALL: Favor Adlib over MT32 for SFX tracks feature request low Audio
#7182 LURE: DOS/ITALIAN - stuck characters defect normal Engine: Lure
#7180 TOUCHE: Incorrect position of main character animation defect normal Engine: Touche
#7175 SCUMM: Sam and Max - Wrong music cue at bigfoot party defect normal Engine: SCUMM
#7155 SCI: Differences in the pathfinding algorithm defect normal Engine: SCI
#7146 MOHAWK: Riven's movies don't quite match the still scenes in terms of color. defect normal Engine: Mohawk
#7140 SCI: QFG3 - Incorrect Keyboard Movement defect normal Engine: SCI
#7136 ANDROID: NEVERHOOD: Black screen upon launch (unplayable) defect normal Engine: Neverhood
#7103 GUI: GMM Options dialog doesn't adapt to changing resolutions defect normal GUI
#7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) defect normal Engine: TsAGE
#7056 MADS: Console: warnigs SFX defect normal Engine: MADS
#7055 MADS: Intro: Annoying sond defect normal Engine: MADS
#7054 MADS: Flickering Doors defect normal Engine: MADS
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off defect normal Engine: AGI
#7048 MADE: RTZ - Second menu on rotten meat for vultures. defect normal Engine: MADE
#7047 TINSEL: DW - Graphic Glitch when opening inventory defect normal Engine: Tinsel
#7013 SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles feature request normal Engine: SCUMM
#7012 SHERLOCK: volume settings don't work dreammaster defect normal Engine: Sherlock
#7003 TOON: Flux Glitch (Lab) defect normal Engine: Toon
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation defect low Engine: Access
#6953 GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!! DrMcCoy defect low Engine: Gob
#6949 TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché defect normal Engine: Touche
#6945 BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded defect normal Port: Android
#6942 SCUMM: Game variants fail to match demos correctly defect normal Engine: SCUMM
#6869 TOON: Wrong talk animation after Jim's gym demonstration defect normal Engine: Toon
#6867 TOON: Missing Flux animation when asking him to open cupboard defect normal Engine: Toon
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading defect normal Engine: AGOS
#6836 TONY: Pathfinding bug/Tony walking in place defect normal Engine: Tony
#6831 MADS: User Interface gradually gets corrupted from background animations dreammaster defect normal Engine: MADS
#6809 BASE: FSNode's getParent()->getName() is inconsistent. defect normal --Other--
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