Custom Query (963 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (601 - 700 of 963)

1 2 3 4 5 6 7 8 9 10
Ticket Summary Status Owner Priority Component Version
#3769 GOB: WOODRUFF - Pathfinding bug new DrMcCoy low Engine: Gob
#3846 GOB: WOODRUFF - In-Game animation shifted(?) new DrMcCoy low Engine: Gob
#3848 GOB: WOODRUFF - Graphic glitches new DrMcCoy low Engine: Gob
#6702 GOB: WOODRUFF - Double click to do fast scene change not implemented new normal Engine: Gob
#6701 GOB: WOODRUFF - Bug allows river crossing without boots new normal Engine: Gob
#14857 GOB: Version from main menu shows nothing for GOG version new low Engine: Gob
#10382 GOB: LIT: Loading save in boat closet shows wrong palette new low Engine: Gob
#10383 GOB: LIT: Cursor flashes when talking to Dalia new low Engine: Gob
#10384 GOB: LIT: Bad palette around manor area new low Engine: Gob
#3838 GOB: LIT - palette issue with sprites new DrMcCoy low Engine: Gob
#9710 GOB: LIT - Palette corruption new normal Engine: Gob
#6329 GOB: Goblins Quest 3 - Spectacles hotspot active after taking spectacles new normal Engine: Gob
#4647 GOB: Goblins Quest 3 - Ooya can walk in the air new DrMcCoy normal Engine: Gob
#5380 GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play new DrMcCoy low Engine: Gob
#6331 GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard new normal Engine: Gob
#6609 GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game menus new DrMcCoy normal Engine: Gob
#6330 GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard new normal Engine: Gob
#5381 GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics" new DrMcCoy low Engine: Gob
#4620 GOB: Goblins Quest 3 - Duplicate main character sprite new DrMcCoy normal Engine: Gob
#4649 GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared new DrMcCoy normal Engine: Gob
#5760 GOB: Goblins Quest 3 - Cannot move Blount in the Brain level new DrMcCoy normal Engine: Gob
#4618 GOB: Goblins Quest 3 - Actor animation is stuck or something new DrMcCoy normal Engine: Gob
#6685 GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click new normal Engine: Gob
#11461 GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game new normal Engine: Gob
#11536 GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload new normal Engine: Gob
#11535 GOB: Goblin Quest 3 - Head of ego partly vanishes new normal Engine: Gob
#4775 GOB: Gobliins 2 - Machine hotspot disappears in armor room new DrMcCoy normal Engine: Gob
#6953 GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!! new DrMcCoy low Engine: Gob
#14735 GOB: Gobliins 2 - Amiga - Tazaar House. Inside it's completely glitched. pending BJNFNE normal Engine: Gob
#5490 GOB: GOB3: Incorrect Name of Potion Object In Lab new Strangerke normal Engine: Gob
#11999 GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair... it's not anymore selectable or movable. Please fix.. i'm completely stuck. new normal Engine: Gob
#14574 GOB: Excessive blitting drags performance down pending sdelamarre normal Engine: Gob
#14553 GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable new BJNFNE normal Engine: Gob
#3401 GOB3: double sprite glitch in the queen level new DrMcCoy high Engine: Gob
#11598 GOB3: French version works incorrectly new normal Engine: Gob
#11369 GNAP: Can't move car new normal Engine: GNAP
#11519 GLK: text is low resolution on macOS retina display new normal Engine: GLK
#11980 GLK: engine does not support Russian keyboard layout new normal Engine: GLK: ZCode
#11518 GLK: ZCode - status line has no left margin new dreammaster normal Engine: GLK: ZCode
#11521 GLK: ZCode - loses scrollback from time to time new normal Engine: GLK: ZCode
#11517 GLK: ZCode - Layout errors in Z8 Anchorhead new normal Engine: GLK: ZCode
#12493 GLK: ZCODE: Misrendered menu in Unforgotten new normal Engine: GLK: ZCode
#10867 GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail new normal Engine: GLK: ZCode
#11729 GLK: Wrong colors and missing color changes new normal Engine: GLK
#13623 GLK: SCOTT: Unicode characters not shown new normal Engine: GLK: Scott
#14256 GLK: SCOTT: Return to launcher sometimes freezes ScummVM new normal Engine: GLK: Scott
#13120 GLK: Quest: Gathered in Darkness: Missing text and commands not understood new normal Engine: GLK: Quest
#12296 GLK: Quest compatibility issues new normal Engine: GLK: Quest
#11655 GLK: QUEST - Crashing games report new normal Engine: GLK: Quest
#11653 GLK: JACL: Problems with running older games new normal Engine: GLK: JACL
#12297 GLK: HUGO: compatibility issue with games using sound and/or music new normal Engine: GLK: Hugo
#11516 GLK: Glulxe - crash when loading Counterfeit Monkey new dreammaster normal Engine: GLK: Glulxe
#14859 GLK: Glulxe - Crash when saving in Counterfeit Monkey new dreammaster normal Engine: GLK: Glulxe
#11584 GLK: GLULX - Unknown (crashing/erroring) game variants new dreammaster normal Engine: GLK: Glulxe
#12866 GLK: Comprehend: Missing strings in Transylvania (V2) new normal Engine: GLK: Comprehend
#12286 GLK: COMPREHEND: Second room in Oo-Topos problem new normal Engine: GLK: Comprehend
#14325 GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire new normal Engine: GLK: Archetype
#11570 GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX new normal Engine: GLK: AGT
#14285 GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher" new sev- normal Engine: GLK: Adrift
#13181 GLK: ADRIFT: ADRIFT Battle System is not fully supported new normal Engine: GLK: Adrift
#14635 GLK: ADRIFT - Crashing/erroring game variants new normal Engine: GLK: Adrift
#15117 GLK ZCODE: iOS ScummVM crashes when launching Shogun new normal Engine: GLK: ZCode
#15116 GLK ZCODE: Shogun fails to launch new normal Engine: GLK: ZCode
#14348 GFX: Flickering with enabled Gsync/VRR new normal Graphics
#12475 GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF new normal Graphics
#14782 Freescape games need a specific iOS control config as default new normal Port: iOS
#13364 FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup new normal Port: Linux
#15055 Flatpak version keeps setting preferred device to FluidSynth new normal Audio
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature new normal Engine: NGI
#10397 FULLPIPE: Memory leak when loading a saved game new low Engine: NGI
#13270 FULLPIPE: Left Handle vanishes on teleporting new normal Engine: NGI
#9671 FULLPIPE: Assorted graphical glitches new normal Engine: NGI
#14047 FTA2: No skipping dialogs new normal Engine: SAGA2
#14073 FREESCAPE: several types of rendering artifacts are visible new neuromancer normal Engine: Freescape
#13956 FREESCAPE: intro title sequences are not completely implemented in Driller pending neuromancer normal Engine: Freescape
#13992 FREESCAPE: implement CGA/ZX colors using TinyGL new neuromancer normal Engine: Freescape
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse new neuromancer normal Engine: Freescape
#13954 FREESCAPE: certain UI elements are not implemented yet in Driller pending neuromancer normal Engine: Freescape
#14628 FREESCAPE: certain UI elements are not implemented yet in Dark Side new neuromancer normal Engine: Freescape
#13957 FREESCAPE: Demo mode does not match the original implementation in Driller pending neuromancer normal Engine: Freescape
#15049 FREESCAPE: DOS/CGA render mode need work new neuromancer normal Engine: Freescape
#15043 FREESCAPE: CPC sounds are not implemented new neuromancer high Engine: Freescape
#15044 FREESCAPE: C64 releases are not supported new neuromancer high Engine: Freescape
#14836 FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet new neuromancer normal Engine: Freescape
#15095 ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game" new normal Common
#11789 EMI: Wrong footstep sounds on the Jambalaya beach new normal Engine: Grim
#11798 EMI: When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line new low Engine: Grim
#11849 EMI: When switching sets wrong setup is rendered breifly new normal Engine: Grim
#11785 EMI: When future guybrush comes through the locked gate he flickers new normal Engine: Grim
#11783 EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs new normal Engine: Grim
#11788 EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island new normal Engine: Grim
#13736 EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM new normal Engine: Grim
#11807 EMI: The text in the scene tri is placed incorrectly new normal Engine: Grim
#11814 EMI: The diving judges signs show through the desk new normal Engine: Grim
#11782 EMI: The ankle bracelet is visible through the palace'o prostheses counter new normal Engine: Grim
#11831 EMI: Text in memory-card dialogue for PS2 is misaligned new normal Engine: Grim
#11790 EMI: Some text is split incorrectly new low Engine: Grim
#11809 EMI: Some text is placed 1 pixel too low new normal Engine: Grim
#11832 EMI: Some lines are not spoken new normal Engine: Grim
#12178 EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely new low Engine: Grim
1 2 3 4 5 6 7 8 9 10
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.