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Results (601 - 700 of 1016)

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Ticket Summary Status Owner Priority Component Version
#15474 MD5: FREESCAPE: Unknown Driller variant (Atari ST) new neuromancer normal Engine: Freescape
#15480 DIRECTOR: Interactive Bible For Kids - The Life Of Paul [D5] - (Genre: Activity Center) new low Engine: Director
#15489 SAGA: IHNM fails to start on the 3DS new high Engine: SAGA
#15493 BACKENDS: 3DS: Detection is very slow new normal Port: 3DS
#15496 GUI: Text glitches in low resolution mode new normal GUI
#15518 GUI: Game Options dialog can create inconsistent settings new normal GUI
#15524 GOB: WOODRUFF - strange mouse pointer behavior new normal Engine: Gob
#15530 BAGEL: Excessive CPU usage new dreammaster normal Engine: BAGEL
#15531 GRIM: Manny completely black in first demo room on MacBook Air M1 (OpenGL renderer) new high Engine: Grim
#15536 DGDS: Text wrapping algorithm does not match original for short dialogs new normal Engine: DGDS
#15539 SCUMM: HE: Assertion error crash in Spy Fox 2 "Things From Space" minigame new normal Engine: SCUMM
#15548 SCUMM/HE: PUTTPUTT - mouse cursor is not scaled for Windows game versions new normal Engine: SCUMM
#15553 SCI: QFG2 Hangs After Purchasing Saurus new normal Engine: SCI
#15555 KYRA: KYRA1 - misaligned options text and buttons new normal Engine: Kyra
#15561 DIRECTOR: Löwenzahn 1 [D5]: Test results new normal Engine: Director
#15567 DGDS: RotD (DE) Incorrect inventory heading on the LAPD card new normal Engine: DGDS
#15568 TEENAGENT: Music for village different between ScummVM and DosBox new normal Engine: TeenAgent
#15570 HDB: PPC Game Variant - Lua Script Error When Talking to Mr Convert at Servadrones Inc. new normal Engine: HDB
#15586 GRAPHICS: CRT-Royale shader does not work correctly new normal Graphics
#15591 GOB: Goblins 3 - Latest save is not loaded new normal Engine: Gob
#15592 FREESCAPE: Unknown game variant for freescape (Dark Side / Amiga / WHDload version) new neuromancer low Engine: Freescape
#15593 TWINE: LBA: Adeline logo music jingle (MIDI) is almost inaudible new normal Engine: TwinE
#15595 SCUMM: HE: Crash / ThreadSanitizer data race when quitting 'Humongous Interactive Catalog' new normal Engine: SCUMM
#15601 SCUMM: LOOM: Amiga version attempts to load MT-32 roms regardless of audio settings new normal Engine: SCUMM
#15605 GRIM: Stuck on building view after cutscene that follows transplant of Glotti's heart new normal Engine: Grim
#15606 SCI: KQ6CD Strange audio/text behaviour in DUAL mode new normal Engine: SCI
#15607 SCUMM: MANIAC/ZAK (Amiga): Game Settings Volume Controls are not honored new normal Engine: SCUMM
#15608 STARK: Changing language to Czech does not correctly show the eastern european chars new normal Engine: Stark
#15619 SCUMM: ZAK C64: Verbs not cleared properly new normal Engine: SCUMM
#15620 SCUMM: ZAK C64: Intro animations are too fast new normal Engine: SCUMM
#15621 REMORSE: Crusader: No Remorse hangs or crashes when jumping onto conveyor belts from certain angles new high Engine: Ultima
#15630 GROOVIE: T7G CD audio (flac) not in sync with intro animation new normal Engine: Groovie
#15632 BAGEL: The Space Bar audio problem (original bug) new dreammaster normal Engine: BAGEL
#15637 STARK: Unknown Language Variant of The Longest Journey new normal Engine: Stark
#15638 SCUMM: Monkey Island 1 and Passport to Adventure demo for DOS both don't honor overridden volume settings for Adlib new normal Engine: SCUMM
#15642 SCI: QFG1EGA: Fairy Music Kicks Out on Bringing Up ScummVM Save/Restore Screen new normal Engine: SCI
#15659 AGS: It Takes Two To Tangle: Cutscene Masking new normal Engine: AGS
#15663 DIRECTOR: Robinson Crusoe [D5] playtest results new normal Engine: Director
#15668 GRIM: Segfault and use-heap-after-free in the wine cellar moving around the forklift new high Engine: Grim
#15673 BACKENDS: PSP: Scumm/HE engine plugin crashes when adding or starting game new normal Port: PSP
#15681 NEVERHOOD: TV guy subtitle jitter in module 2400 new normal Engine: Neverhood
#15683 SCI: SQ5: Two more rooms with speed problems new normal Engine: SCI
#15686 TINSEL: Discworld II USA detected with wrong name new normal Engine: Tinsel
#15689 NGI: DEMO: Full Pipe Russian 97 demo from the ScummVM demos page does not load new normal Engine: NGI
#15691 DIRECTOR: Indigo Rose AutoPlay Menu Studio [Custom?] - Not Being Detected by ScummVM new low Engine: Director
#15695 PRINCE: Girl responding when using the cord, even when she's not there new normal Engine: Prince
#15704 FREESCAPE: fix all the big endian issues new neuromancer normal Engine: Freescape
#15710 AGS: Achievements not unlocking for A Golden Wake (goldenwake) new normal Engine: AGS
#15714 PRINCE: Sprite duplication new normal Engine: Prince
#15721 PRINCE: no ending credits new normal Engine: Prince
#15728 SCI: KQ5 (floppy): The text "What?!" goes by too quickly in the intro new normal Engine: SCI
#15729 DIRECTOR: Gadget: Past as Future [D5] crash and other issues new normal Engine: Director
#15737 TWP: Tap-to-click doesn't work for TWP with a Magic Trackpad 2 new scemino normal Engine: TWP
#15740 TWINE: Chapter Progression Bug (Original Bug) new low Engine: TwinE
#15750 FREESCAPE: Lighting effect missing in Castle Master new neuromancer normal Engine: Freescape
#15753 SCI: HOYLE5SOLITAIRE: Sierra logo animation seems a bit fast new normal Engine: SCI
#15756 BACKENDS: PS3: AGS: Performance issues in various AGS titles new normal Port: PS3
#15770 EMI: OpenGL shaders: Texture-less characters on GeForce 6600 new normal Engine: Grim
#15775 DGDS: Rise: The "Meanwhile" screen before a cutscene goes by too quickly new normal Engine: DGDS
#15777 SCI: ICEMAN: Shift-F5 Does Not Work Properly at Sub Controls new normal Engine: SCI
#15779 SCI: ICEMAN: Johnny Can Get Stuck in Door When Exiting Captain's Cabin new normal Engine: SCI
#15787 M4: RIDDLE: Teleport occurring in room 207 new normal Engine: M4
#15789 KINGDOM: Spell of Traveling cannot be selected new high Engine: Kingdom
#15790 SCI: ICEMAN: Changing Sub Speed Changes Game Speed new normal Engine: SCI
#15793 SCUMM: ZAK: No bus engine sound on C64 new normal Engine: SCUMM
#15805 MD5: AGOS: Simon the Sorcerer I (German CD) unknown version new normal Engine: AGOS
#15808 ANDROID: LSL6: Click and hold touch gesture works as click and then click and hold new normal Port: Android
#15810 SCI: QFG2: You Always Succeed at Bargaining new normal Engine: SCI
#15824 GOT: Wrong hammer type when loading savegame directly new dreammaster normal Engine: GOT
#15826 GOT: Wrong music in final bossfight new dreammaster low Engine: GOT
#15833 AGI: Gold Rush: Certain keypresses not working new normal Engine: AGI
#15836 SCUMM: DOTT: Glitched cursor when loading a v2.7.x save new low Engine: SCUMM
#15840 KYRA: Multiple timing issues with Hand of Fate new normal Engine: Kyra
#15848 SCI: QFG2: Inn Theme Music Becomes Very Quiet after EOF Entrance Exam new normal Engine: SCI
#15858 SCI: QFG2: There Seems to Be a Dialogue Box Missing from the Djinni When Questioning It new normal Engine: SCI
#15865 BACKENDS: AMIGAOS: Reah crashes near the beginning (ScummVM 2.9.0) new normal Port: AmigaOS4
#15866 SCI: GK1: Sound/MIDI Problem new normal Audio
#15877 AGS: Strangeland does not accept keyboard input (game breaking) new normal Engine: AGS
#15881 AUDIO: FluidSynth reverb width parameter should match actual effect width new normal Audio
#15883 AGS: Gobliiins 5: Game crashes after completing the first part new high Engine: AGS
#15887 TOLTECS: drawGuiTextMulti() heap buffer-overflow with demo new normal Engine: Toltecs
#15888 SCUMM: FM-TOWNS: Indy4 (Atlantis) is silent if MT-32 is set as preferred audio device new normal Audio: MT32
#15889 TETRAEDGE: Saving a game doesn't seem to work in Syberia new normal Engine: Tetraedge
#15890 SCI: SLATER: Hanging MIDI notes new normal Engine: SCI
#15904 MD5: SWORD1: Unknown game variant (French with .dxa intro) new normal Engine: Sword1
#15906 DIRECTOR: Safecracker (D5) Development Testing Gamplay Issues new normal Engine: Director
#15915 HOPKINS: Text On/Off and Scroll settings are not retained new low Engine: Hopkins
#15919 HOYLE1: MT-32 Emulation has significant right-side audio balance bias new normal Audio: MT32
#15927 AUDIO: MidiPlayer::createDriver() assert in DW1 with gm_device=mac new normal Audio
#15929 DGDS: cursor is visiable and can be moved during cutscenes new normal Engine: DGDS
#15930 SCUMM: AKOS: paintCelByleRLE() invalid mem access in COMI save new normal Engine: SCUMM
#15932 GOB: Goblins 3: jumping cursor glitch new normal Engine: Gob
#15933 DGDS: saving a game in the middle of a conversation restart the scene new normal Engine: DGDS
#15937 TINSEL: False Positive Fallback Detection of "The Time Warp of Dr. Brain" new low Engine: Tinsel
#15948 M4:Riddle: Incorrect colors displaying on menu and segfault on quit new normal Engine: M4
#15952 TWP: Mouse cursor will keep moving by joystick at start new scemino normal Engine: TWP
#15955 M4: Riddle: Grafic glitches when looking at an inventory item new normal Engine: M4
#15960 TWP: In part 3, Teddy bear and passport may not be present in Boris's hotel room new scemino high Engine: TWP
#15964 AGS: Some games experience slowdowns in effect heavy areas new normal Engine: AGS
#15972 M4: RIDDLE: Beggar/Peasant not following you correctly new low Engine: M4
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