| #12929 |
TOON: Idle animations do not loop
|
new
|
|
normal
|
Engine: Toon
|
|
| #12931 |
GRIM: Grim Fandango invisible Manny near beginning of the game
|
new
|
|
normal
|
Engine: Grim
|
|
| #12935 |
BURIED: Windows hotkeys are used on macOS
|
new
|
|
normal
|
Engine: Buried
|
|
| #12951 |
TITANIC: Error when moving an old savegame to make room for an autosave
|
new
|
|
normal
|
Engine: Titanic
|
|
| #12955 |
MYST3: Video speeds up after room transition
|
new
|
|
normal
|
Engine: Myst3
|
|
| #12973 |
STARK: Dialogue line cut in half, stops reproducing
|
new
|
|
normal
|
Engine: Stark
|
|
| #12984 |
SCUMM: LOOM: Mac version font centering is inaccurate
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #13014 |
SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't
|
new
|
|
normal
|
Audio: MT32
|
|
| #13022 |
SCUMM: Loom CD Talkie starts with subtitles disabled
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #13031 |
GRIM: Cutscene cut off at the end in German version
|
new
|
|
normal
|
Engine: Grim
|
|
| #13032 |
GRIM: All objects turn invisible after returning Glotti's heart
|
new
|
|
normal
|
Engine: Grim
|
|
| #13035 |
GRIM: Olivia's smoking animation in the Blue Casket wrong
|
new
|
|
normal
|
Engine: Grim
|
|
| #13036 |
GRIM: Mabrillo's animations during conversation
|
new
|
|
normal
|
Engine: Grim
|
|
| #13040 |
GRIME: Menu Cursor Bug
|
new
|
|
normal
|
Engine: Grim
|
|
| #13047 |
GRIM: Glottis' comments are too loud while talking to Nick
|
new
|
|
normal
|
Engine: Grim
|
|
| #13051 |
GRIM: Can't type German Umlauts
|
new
|
|
normal
|
Engine: Grim
|
|
| #13054 |
BACKENDS: MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag.
|
new
|
|
normal
|
Port: Mac OS X
|
|
| #13074 |
PRINCE: Timing issue / Scene skipping
|
new
|
|
normal
|
Engine: Prince
|
|
| #13092 |
GRIM: Keybord shortcut 'A' for help not working (French version)
|
new
|
|
normal
|
Engine: Grim
|
|
| #13093 |
DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1
|
new
|
|
normal
|
Engine: Director
|
|
| #13116 |
TWINE: slowdown when grid mask is applied
|
new
|
|
normal
|
Engine: TwinE
|
|
| #13117 |
GRIM: DiMUSE: Lighthouse music not played correctly
|
new
|
|
normal
|
Engine: Grim
|
|
| #13120 |
GLK: Quest: Gathered in Darkness: Missing text and commands not understood
|
new
|
|
normal
|
Engine: GLK: Quest
|
|
| #13125 |
GRIM: Grim Fandango: opengl dialog transcript text errors
|
new
|
|
normal
|
Engine: Grim
|
|
| #13141 |
GRIM: Grim Fandango ! year 3 end cutscene cuts early
|
pending
|
|
normal
|
Engine: Grim
|
|
| #13145 |
ASYLUM: Corrupted magnifying glass
|
new
|
alxpnv
|
normal
|
Engine: Asylum
|
|
| #13146 |
TINSEL: Discworld intro graphical glitch
|
new
|
|
normal
|
Engine: Tinsel
|
|
| #13153 |
SCI: Games begin lagging either at launch or after moving about outside of window
|
new
|
|
normal
|
Engine: SCI
|
|
| #13157 |
COMMON: EventManager's getMousePos() is not always reliable
|
new
|
|
normal
|
Common
|
|
| #13160 |
SHERLOCK: Glitch when loading savegame
|
new
|
|
normal
|
Engine: Sherlock
|
|
| #13165 |
SCI: QFG1-JP crash on long messages with Japanese subtitles
|
new
|
|
normal
|
Engine: SCI
|
|
| #13169 |
MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes
|
new
|
|
normal
|
Engine: Myst3
|
|
| #13181 |
GLK: ADRIFT: ADRIFT Battle System is not fully supported
|
new
|
|
normal
|
Engine: GLK: Adrift
|
|
| #13187 |
AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent
|
new
|
|
normal
|
Engine: AGS
|
|
| #13241 |
GUI: Interface requires improvements for small resolutions.
|
new
|
|
normal
|
GUI
|
|
| #13250 |
TOON: Toonstruck hangs when entering air vent through staircase and bathroom
|
new
|
|
normal
|
Engine: Toon
|
|
| #13252 |
TRECISION: Dialogue Stuttering & Cut Scenes Cut Short
|
new
|
|
normal
|
Engine: Trecision
|
|
| #13261 |
SCUMM: LOOM (PC-Engine): Scrolling scenes show at a larger width than on DOS
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #13264 |
HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version)
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
| #13268 |
HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
| #13270 |
FULLPIPE: Left Handle vanishes on teleporting
|
new
|
|
normal
|
Engine: NGI
|
|
| #13276 |
AGS: Cannot open files with non-ASCII characters in their name
|
new
|
|
normal
|
Engine: AGS
|
|
| #13281 |
ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add
|
new
|
|
normal
|
Engine: Ultima
|
|
| #13285 |
MORTEVIELLE: Mortevielle Mansion was added thrice by the Launcher but one is duplicated with mass add
|
new
|
|
normal
|
Engine: Mortevielle
|
|
| #13287 |
TOON: Toonstruck is added twice by the launcher with mass add
|
new
|
|
normal
|
Engine: Toon
|
|
| #13289 |
ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add
|
new
|
|
normal
|
Engine: ZVision
|
|
| #13294 |
PRINCE: Galador translation only being picked up in the game directory when adding game.
|
new
|
|
normal
|
Engine: Prince
|
|
| #13357 |
SHERLOCK: ROSETATTOO: Music notes sometimes left hanging
|
new
|
|
normal
|
Engine: Sherlock
|
|
| #13358 |
SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain
|
new
|
|
normal
|
Engine: Sherlock
|
|
| #13364 |
AUDIO: FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup
|
new
|
|
normal
|
Port: Linux
|
|
| #13366 |
SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
|
pending
|
athrxx
|
normal
|
Engine: SCUMM
|
|
| #13388 |
SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #13389 |
DRAGONS: Rendering is excessively slow on older devices
|
new
|
|
normal
|
Engine: Dragons
|
|
| #13396 |
MYST3: Gameplay duration issue with Myst III saves
|
new
|
|
normal
|
Engine: Myst3
|
|
| #13424 |
BACKENDS: PSP: PETKA: Crash starting a new game
|
new
|
|
normal
|
Engine: Petka
|
|
| #13432 |
GUI: Options dialog complains about non-existing saves in autosave slot
|
new
|
|
normal
|
Common
|
|
| #13440 |
PARALLACTION: Nippon - "Door keeper" hotspot still interactable until dialogue tree is empty
|
new
|
|
normal
|
Engine: Parallaction
|
|
| #13442 |
PARALLACTION: Nippon - Donna vanishing when in disguise
|
new
|
|
normal
|
Engine: Parallaction
|
|
| #13443 |
PARALLACTION: Nippon - Dino vanishing after restarting
|
new
|
|
normal
|
Engine: Parallaction
|
|
| #13444 |
PARALLACTION: Nippon - Scene initialization bug
|
new
|
|
normal
|
Engine: Parallaction
|
|
| #13446 |
PARALLACTION: Nippon - Hotspot bug
|
new
|
|
normal
|
Engine: Parallaction
|
|
| #13449 |
STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed
|
new
|
|
normal
|
Engine: Stark
|
|
| #13450 |
STARK: Videos and graphics don't match in tone, making transitions a tad jarring
|
new
|
|
normal
|
Engine: Stark
|
|
| #13459 |
EMI: Crashes during cutscenes with subtitles on
|
new
|
|
normal
|
Engine: Grim
|
|
| #13472 |
HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
| #13487 |
TUCKER: In-game quit doesn't respect "Ask for confirmation" on exit/quit
|
new
|
|
normal
|
Engine: Tucker
|
|
| #13502 |
TOON: Demo is missing a short animation from first screen
|
new
|
|
normal
|
Engine: Toon
|
|
| #13503 |
GUI: Add a way to delete saved games from the save/load game grid view
|
new
|
|
normal
|
GUI
|
|
| #13533 |
CLOUD: Syncing breaks if "Add Game" dialogue comes up
|
new
|
|
normal
|
Cloud
|
|
| #13544 |
TOON: Flux does not stop dancing when used on Cabinet
|
new
|
|
normal
|
Engine: Toon
|
|
| #13559 |
CHEWY: German demo crashes looking for a non-existing det0.taf file
|
new
|
|
normal
|
Engine: Chewy
|
|
| #13560 |
DIRECTOR: CASINO! (Beachware, 1995) (D4) - menu buttons not working
|
new
|
bluegr
|
normal
|
Engine: Director
|
|
| #13564 |
CHEWY: Too slow auto scrolling in ventilation pit
|
new
|
|
normal
|
Engine: Chewy
|
|
| #13572 |
SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #13577 |
ASYLUM: Chapter 2 - general trader door is open but shouldn't
|
new
|
|
normal
|
Engine: Asylum
|
|
| #13582 |
BACKENDS: DS: ScummVM 2.5.1 on CycloDS not launching; only white screens
|
new
|
|
normal
|
Port: NDS
|
|
| #13583 |
PEGASUS: Stun Gun usage teleport when re-visiting Sydney
|
new
|
|
normal
|
Engine: Pegasus
|
|
| #13594 |
CHEWY: Dialog canceled by subtitles
|
pending
|
bluegr
|
normal
|
Engine: Chewy
|
|
| #13599 |
PARALLACTION: Nippon Safes Inc. (Amiga) unavoidable duplicate items
|
new
|
|
normal
|
Engine: Parallaction
|
|
| #13623 |
GLK: SCOTT: Unicode characters not shown
|
new
|
|
normal
|
Engine: GLK: Scott
|
|
| #13636 |
GROOVIE: Clandestiny: Original Save/Load Screen not drawn correctly
|
new
|
|
normal
|
Engine: Groovie
|
|
| #13656 |
CHEWY: Double sprites for animations
|
new
|
|
normal
|
Engine: Chewy
|
|
| #13659 |
AGS: Default "Game language" option in ScummVM does not override .cfg file
|
new
|
|
normal
|
Engine: AGS
|
|
| #13663 |
HYPNO: Slow frame rate, navigation issue and frequent sound pops
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
| #13675 |
TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball
|
new
|
|
normal
|
Engine: TwinE
|
|
| #13688 |
CHEWY: Missing dialogue between director and actress
|
new
|
|
normal
|
Engine: Chewy
|
|
| #13692 |
CHEWY: Inventory behavior quick select item
|
new
|
|
normal
|
Engine: Chewy
|
|
| #13698 |
CHEWY: Getting the typing paper from Miss Hoggendobber
|
new
|
|
normal
|
Engine: Chewy
|
|
| #13705 |
CHEWY: Missing animation for manipulating artifact
|
new
|
|
normal
|
Engine: Chewy
|
|
| #13711 |
SLUDGE: NSC Crashes in opening credits
|
new
|
|
normal
|
Engine: SLUDGE
|
|
| #13739 |
SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking
|
new
|
|
normal
|
Engine: SCI
|
|
| #13747 |
SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep
|
new
|
|
normal
|
Engine: SCI
|
|
| #13749 |
GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games
|
new
|
|
normal
|
GUI
|
|
| #13767 |
GRAPHICS: OpenGL screenshots not capturing latest frame if no input
|
new
|
|
normal
|
Graphics
|
|
| #13773 |
HYPNO: Some sound/music is missing in Soldier Boyz
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
| #13785 |
REMORSE: mouse rotation doesn't work
|
new
|
|
normal
|
Engine: Ultima
|
|
| #13793 |
STARK: Background image overlapping text and icons
|
new
|
|
normal
|
Engine: Stark
|
|
| #13805 |
BACKENDS: OPENGL: Graphics filters not applied to mouse cursor
|
new
|
|
normal
|
Common
|
|
| #13806 |
RINGWORLD: No MT-32 music, sound popping
|
new
|
|
normal
|
Engine: TsAGE
|
|
| #13822 |
SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword
|
new
|
|
normal
|
Engine: SCI
|
|