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Ticket Summary Status Owner Priority Component Version
#12637 TRECISION: Graphical glitch when entering dino exhibit from hideout new normal Engine: Trecision
#12704 BACKENDS: WII: Aspect ratio and resolution issues on 2.2.1 pre new normal Port: Wii
#12717 ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene new normal Engine: Illusions
#12748 REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2 new normal Engine: Ultima
#12749 REMORSE: FMV difference: background should be faded to greyscale new normal Engine: Ultima
#12750 REMORSE: Enemy AI does not exactly match original new normal Engine: Ultima
#12751 REMORSE: Differences from original game when controlling Thresher cannon new normal Engine: Ultima
#12759 REMORSE: Rendering order issue - items sometimes disappear new normal Engine: Ultima
#12780 PARALLACTION: Nippon - Donna not disguised new normal Engine: Parallaction
#12788 AGOS: Frozen character animation when skipping dialog new normal Engine: AGOS
#12793 BACKENDS: MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. new normal Port: Mac OS X
#12809 MM: XEEN: Original German crossword puzzle bug new normal Engine: MM: Xeen
#12818 COMPOSER: Magic Tales: The Princess and the Crab regression new normal Engine: Composer
#12821 MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked new normal Engine: Mohawk
#12832 DIRECTOR: Missing music cue in Spaceship Warlock intro new normal Engine: Director
#12834 DIRECTOR: Cannot leave viewer room in Mylk Windows new normal Engine: Director
#12846 BACKENDS: Screenshot can contain OSD message from previous screenshot new normal Graphics
#12854 GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM new normal Engine: Griffon
#12866 GLK: Comprehend: Missing strings in Transylvania (V2) new normal Engine: GLK: Comprehend
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new normal Engine: AGS
#12929 TOON: Idle animations do not loop new normal Engine: Toon
#12931 GRIM: Grim Fandango invisible Manny near beginning of the game new normal Engine: Grim
#12935 BURIED: Windows hotkeys are used on macOS new normal Engine: Buried
#12951 TITANIC: Error when moving an old savegame to make room for an autosave new normal Engine: Titanic
#12955 MYST3: Video speeds up after room transition new normal Engine: Myst3
#12970 BACKENDS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097) new normal Port: GameCube
#12973 STARK: Dialogue line cut in half, stops reproducing new normal Engine: Stark
#12984 SCUMM: LOOM: Mac version font centering is inaccurate new normal Engine: SCUMM
#13014 SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't new normal Audio: MT32
#13019 ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively. new normal Engine: ZVision
#13022 SCUMM: Loom CD Talkie starts with subtitles disabled new normal Engine: SCUMM
#13031 GRIM: Cutscene cut off at the end in German version new normal Engine: Grim
#13032 GRIM: All objects turn invisible after returning Glotti's heart new normal Engine: Grim
#13035 GRIM: Olivia's smoking animation in the Blue Casket wrong new normal Engine: Grim
#13036 GRIM: Mabrillo's animations during conversation new normal Engine: Grim
#13040 GRIME: Menu Cursor Bug new normal Engine: Grim
#13047 GRIM: Glottis' comments are too loud while talking to Nick new normal Engine: Grim
#13051 GRIM: Can't type German Umlauts new normal Engine: Grim
#13054 BACKENDS: MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. new normal Port: Mac OS X
#13073 BACKENDS: SDL: Strange initSizeHint() behavior new normal Graphics
#13074 PRINCE: Timing issue / Scene skipping new normal Engine: Prince
#13092 GRIM: Keybord shortcut 'A' for help not working (French version) new normal Engine: Grim
#13093 DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1 new normal Engine: Director
#13116 TWINE: slowdown when grid mask is applied new normal Engine: TwinE
#13117 GRIM: DiMUSE: Lighthouse music not played correctly new normal Engine: Grim
#13120 GLK: Quest: Gathered in Darkness: Missing text and commands not understood new normal Engine: GLK: Quest
#13125 GRIM: Grim Fandango: opengl dialog transcript text errors new normal Engine: Grim
#13145 ASYLUM: Corrupted magnifying glass pending alxpnv normal Engine: Asylum
#13146 TINSEL: Discworld intro graphical glitch new normal Engine: Tinsel
#13153 SCI: Games begin lagging either at launch or after moving about outside of window new normal Engine: SCI
#13157 COMMON: EventManager's getMousePos() is not always reliable new normal Common
#13160 SHERLOCK: Glitch when loading savegame new normal Engine: Sherlock
#13165 SCI: QFG1-JP crash on long messages with Japanese subtitles new normal Engine: SCI
#13169 MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes new normal Engine: Myst3
#13181 GLK: ADRIFT: ADRIFT Battle System is not fully supported new normal Engine: GLK: Adrift
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent new normal Engine: AGS
#13229 BACKENDS: PSP: PS Vita Ultima 8: controls don´t work at all new normal Port: PSP Vita
#13241 GUI: Interface requires improvements for small resolutions. new normal GUI
#13250 TOON: Toonstruck hangs when entering air vent through staircase and bathroom new normal Engine: Toon
#13252 TRECISION: Dialogue Stuttering & Cut Scenes Cut Short new normal Engine: Trecision
#13261 SCUMM: LOOM (PC-Engine): Scrolling scenes show at a larger width than on DOS new normal Engine: SCUMM
#13264 HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version) new neuromancer normal Engine: Hypno
#13268 HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished new neuromancer normal Engine: Hypno
#13270 FULLPIPE: Left Handle vanishes on teleporting new normal Engine: NGI
#13276 AGS: Cannot open files with non-ASCII characters in their name new normal Engine: AGS
#13281 ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add new normal Engine: Ultima
#13285 MORTEVIELLE: Mortevielle Mansion was added thrice by the Launcher but one is duplicated with mass add new normal Engine: Mortevielle
#13287 TOON: Toonstruck is added twice by the launcher with mass add new normal Engine: Toon
#13289 ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add new normal Engine: ZVision
#13294 PRINCE: Galador translation only being picked up in the game directory when adding game. new normal Engine: Prince
#13357 SHERLOCK: ROSETATTOO: Music notes sometimes left hanging new normal Engine: Sherlock
#13358 SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain new normal Engine: Sherlock
#13364 AUDIO: FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup new normal Port: Linux
#13366 SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves pending athrxx normal Engine: SCUMM
#13388 SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors new normal Engine: SCUMM
#13389 DRAGONS: Rendering is excessively slow on older devices new normal Engine: Dragons
#13393 DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile new normal Documentation
#13396 MYST3: Gameplay duration issue with Myst III saves new normal Engine: Myst3
#13424 BACKENDS: PSP: PETKA: Crash starting a new game new normal Engine: Petka
#13425 SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene new normal Engine: SCUMM
#13429 BACKENDS: OPENGL: OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher. new normal Graphics
#13432 GUI: Options dialog complains about non-existing saves in autosave slot new normal Common
#13440 PARALLACTION: Nippon - "Door keeper" hotspot still interactable until dialogue tree is empty new normal Engine: Parallaction
#13442 PARALLACTION: Nippon - Donna vanishing when in disguise new normal Engine: Parallaction
#13443 PARALLACTION: Nippon - Dino vanishing after restarting new normal Engine: Parallaction
#13444 PARALLACTION: Nippon - Scene initialization bug new normal Engine: Parallaction
#13446 PARALLACTION: Nippon - Hotspot bug new normal Engine: Parallaction
#13449 STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed new normal Engine: Stark
#13450 STARK: Videos and graphics don't match in tone, making transitions a tad jarring new normal Engine: Stark
#13453 BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games new normal Port: Mac OS X
#13454 BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware. new normal Port: Mac OS X
#13459 EMI: Crashes during cutscenes with subtitles on new normal Engine: Grim
#13461 BACKENDS: OPENGLSDL: Stretched in full screen pending sev- normal Graphics
#13464 BACKENDS: SDL: In-game menu for 3D games shows no cursor on some systems new normal Graphics
#13472 HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM new neuromancer normal Engine: Hypno
#13487 TUCKER: In-game quit doesn't respect "Ask for confirmation" on exit/quit new normal Engine: Tucker
#13502 TOON: Demo is missing a short animation from first screen new normal Engine: Toon
#13503 GUI: Add a way to delete saved games from the save/load game grid view new normal GUI
#13533 CLOUD: Syncing breaks if "Add Game" dialogue comes up new normal Cloud
#13540 WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches new normal Engine: Wintermute
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