Custom Query (962 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (801 - 900 of 962)

1 2 3 4 5 6 7 8 9 10
Ticket Summary Status Owner Priority Component Version
#6632 TOUCHE / IOS: Several Animations are missing new normal Engine: Touche
#6633 TSAGE: Ringworld2 - Cursor doesn't always update properly new normal Engine: TsAGE
#6673 BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler new normal Port: IRIX
#6674 SWORD1: Minor graphical glitch when knocked down by Goat new low Engine: Sword1
#6685 GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click new normal Engine: Gob
#6701 GOB: WOODRUFF - Bug allows river crossing without boots new normal Engine: Gob
#6702 GOB: WOODRUFF - Double click to do fast scene change not implemented new normal Engine: Gob
#6712 SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector" new normal Engine: SCUMM
#6730 SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM new normal Engine: SCUMM
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory new normal Engine: ZVision
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) new normal Engine: ZVision
#6808 ZVISION: Sound distortion in Zork Nemesis end credits new normal Engine: ZVision
#6809 BASE: FSNode's getParent()->getName() is inconsistent. new normal --Other--
#6836 TONY: Pathfinding bug/Tony walking in place new normal Engine: Tony
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading new normal Engine: AGOS
#6867 TOON: Missing Flux animation when asking him to open cupboard new normal Engine: Toon
#6869 TOON: Wrong talk animation after Jim's gym demonstration new normal Engine: Toon
#6942 SCUMM: Game variants fail to match demos correctly new normal Engine: SCUMM
#6945 BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded new normal Port: Android
#6949 TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché new normal Engine: Touche
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation new low Engine: Access
#7003 TOON: Flux Glitch (Lab) new normal Engine: Toon
#7047 TINSEL: DW - Graphic Glitch when opening inventory new normal Engine: Tinsel
#7048 MADE: RTZ - Second menu on rotten meat for vultures. new normal Engine: MADE
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new normal Engine: AGI
#7054 MADS: Flickering Doors new normal Engine: MADS
#7055 MADS: Intro: Annoying sond new normal Engine: MADS
#7056 MADS: Console: warnigs SFX new normal Engine: MADS
#7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) new normal Engine: TsAGE
#7103 GUI: GMM Options dialog doesn't adapt to changing resolutions new normal GUI
#7136 ANDROID: NEVERHOOD: Black screen upon launch (unplayable) new normal Engine: Neverhood
#7140 SCI: QFG3 - Incorrect Keyboard Movement new normal Engine: SCI
#7146 MOHAWK: Riven's movies don't quite match the still scenes in terms of color. new normal Engine: Mohawk
#7155 SCI: Differences in the pathfinding algorithm new normal Engine: SCI
#7175 SCUMM: Sam and Max - Wrong music cue at bigfoot party new normal Engine: SCUMM
#7180 TOUCHE: Incorrect position of main character animation new normal Engine: Touche
#7182 LURE: DOS/ITALIAN - stuck characters new normal Engine: Lure
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes new normal Engine: AGOS
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error new zeldin normal Port: Dreamcast
#12062 PETKA: Wrong fonts in subtitles/inventory pending whiterandrek low Engine: Petka
#5950 BACKENDS: iOS - Airplay Mirroring not working correctly new vinterstum normal Port: iOS
#12044 MOHAWK: Myst ME: Wrong map colors in the GOG Polish version new tag2015 normal Engine: Mohawk
#6293 TOON: Mouse isn't deactivated after being picked up new sylvaintv normal Engine: Toon
#6453 WME: Rosemary - Text glitch new somaen normal Engine: Wintermute
#6541 WME: Theora A/V Sync drifts new somaen normal Video
#6649 WME: 5MA - wasps animation is too slow new somaen normal Engine: Wintermute
#6652 WME: white chamber - bot flickers when changing directions new somaen normal Engine: Wintermute
#6653 WME: white chamber - slow scrolling new somaen normal Engine: Wintermute
#6722 WME: The Kite - Script runtime errors new somaen normal Engine: Wintermute
#4388 AGI: Incorrect CGA palette new sev- normal Engine: AGI
#5745 SAGA: ITE (Floppy) - Audio loops and game stops responding new sev- normal Engine: SAGA
#11274 SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game new sev- normal Engine: SCI
#11479 NEVERHOOD: Game crashes at certain scene pending sev- normal Engine: Neverhood
#11636 ILLUSIONS: Duckman: Subtitle timing is too fast to read new sev- normal Engine: Illusions
#12550 SCUMM/HE: Bad ID 69696869 Error in Backyard Baseball 2001/3 pending sev- normal Engine: SCUMM
#14285 GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher" new sev- normal Engine: GLK: Adrift
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code new sev- high Ports
#14574 GOB: Excessive blitting drags performance down pending sdelamarre normal Engine: Gob
#15071 TWP: Recap/hints when changing characters are not shown new scemino low Engine: TWP
#6403 DRACI: Troll Scene Glitches with Mouth and Bird new rspalek normal Engine: Draci
#4821 PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't new peres normal Engine: Parallaction
#5866 PARALLACTION: Nippon - Credits are drawn behind wall new peres low Engine: Parallaction
#13264 HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version) new neuromancer normal Engine: Hypno
#13268 HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished new neuromancer normal Engine: Hypno
#13472 HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM new neuromancer normal Engine: Hypno
#13592 HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six) new neuromancer low Engine: Hypno
#13663 HYPNO: Slow frame rate, navigation issue and frequent sound pops new neuromancer normal Engine: Hypno
#13773 HYPNO: Some sound/music is missing in Soldier Boyz new neuromancer normal Engine: Hypno
#13774 HYPNO: Difficulty levels are not implemented in Soldier Boyz new neuromancer normal Engine: Hypno
#13954 FREESCAPE: certain UI elements are not implemented yet in Driller pending neuromancer normal Engine: Freescape
#13956 FREESCAPE: intro title sequences are not completely implemented in Driller pending neuromancer normal Engine: Freescape
#13957 FREESCAPE: Demo mode does not match the original implementation in Driller pending neuromancer normal Engine: Freescape
#13992 FREESCAPE: implement CGA/ZX colors using TinyGL new neuromancer normal Engine: Freescape
#14073 FREESCAPE: several types of rendering artifacts are visible new neuromancer normal Engine: Freescape
#14535 WETLANDS: missing korean text in the localized release new neuromancer normal Engine: Hypno
#14557 HYPNO: Screen mode should change when cutscenes are playing new neuromancer normal Engine: Hypno
#14628 FREESCAPE: certain UI elements are not implemented yet in Dark Side new neuromancer normal Engine: Freescape
#14828 HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks new neuromancer high Engine: Hypno
#14836 FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet new neuromancer normal Engine: Freescape
#15043 FREESCAPE: CPC sounds are not implemented new neuromancer high Engine: Freescape
#15044 FREESCAPE: C64 releases are not supported new neuromancer high Engine: Freescape
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse new neuromancer normal Engine: Freescape
#15049 FREESCAPE: DOS/CGA render mode need work new neuromancer normal Engine: Freescape
#12074 TWINE: rendering of the holomap is broken pending mgerhardy normal Engine: TwinE
#13177 TWINE: Tank is stuck new mgerhardy normal Engine: TwinE
#5730 AGI: Winnie: Color flood fill issue new m-kiewitz normal Engine: AGI
#9725 AGI IIgs: shift key commands don't work new m-kiewitz low Engine: AGI
#14690 WIN32: Cloud sync broken due to revocation server being unreachable pending lotharsm normal Cloud
#14819 DIRECTOR: Backpacker (Swedish) (D4) crashes in main menu new lotharsm normal Engine: Director
#6203 WME: Dirty Split - Dialog coming out of wrong character (original bug) new lolbot-iichan low Engine: Wintermute
#6721 WME: The Kite - Overlapping bug new lolbot-iichan low Engine: Wintermute
#12532 PORTS: ANDROID: Mouse Cursor Snaps to Top Left Corner on Android 8.1.0 Device pending lephilousophe normal Port: Android
#14174 When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend new lephilousophe normal Common
#2226 SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)" new joostp low Engine: Sky
#13301 MD5: DIRECTOR: Unknown game: Kings of the Ice (D8) new jamie-marchant normal Engine: Director
#14262 OSXPPC: ScummVM fails to start without "millions of colors" setting new jamie-marchant normal Port: Mac OS X
#5724 MD5: MOHAWK: LB - Various missing games (chacksums included) new fuzzie high Engine: Mohawk
#6266 MOHAWK: LB - Extended Characters in Living Books Outline File new fuzzie normal Engine: Mohawk
#6333 TONY: Flickering sprites at Shack's Door left of Lorenz new fuzzie normal Engine: Tony
#6380 MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French new fuzzie normal Engine: Mohawk
1 2 3 4 5 6 7 8 9 10
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.