#6632 |
TOUCHE / IOS: Several Animations are missing
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new
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normal
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Engine: Touche
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#6633 |
TSAGE: Ringworld2 - Cursor doesn't always update properly
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new
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normal
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Engine: TsAGE
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#6673 |
BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler
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new
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normal
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Port: IRIX
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#6674 |
SWORD1: Minor graphical glitch when knocked down by Goat
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new
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low
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Engine: Sword1
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#6685 |
GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click
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new
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normal
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Engine: Gob
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#6701 |
GOB: WOODRUFF - Bug allows river crossing without boots
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new
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normal
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Engine: Gob
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#6702 |
GOB: WOODRUFF - Double click to do fast scene change not implemented
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new
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normal
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Engine: Gob
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#6712 |
SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector"
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new
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normal
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Engine: SCUMM
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#6730 |
SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM
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new
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normal
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Engine: SCUMM
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#6781 |
ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory
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new
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normal
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Engine: ZVision
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#6797 |
ZVISION: Brief glitch after solving air puzzle (constellations)
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new
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normal
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Engine: ZVision
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#6808 |
ZVISION: Sound distortion in Zork Nemesis end credits
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new
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normal
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Engine: ZVision
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#6809 |
BASE: FSNode's getParent()->getName() is inconsistent.
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new
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normal
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--Other--
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#6836 |
TONY: Pathfinding bug/Tony walking in place
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new
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normal
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Engine: Tony
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#6840 |
AGOS: SIMON2 - Dog Glitch on Save Loading
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new
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normal
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Engine: AGOS
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#6867 |
TOON: Missing Flux animation when asking him to open cupboard
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new
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normal
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Engine: Toon
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#6869 |
TOON: Wrong talk animation after Jim's gym demonstration
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new
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normal
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Engine: Toon
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#6942 |
SCUMM: Game variants fail to match demos correctly
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new
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normal
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Engine: SCUMM
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#6945 |
BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded
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new
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normal
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Port: Android
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#6949 |
TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché
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new
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normal
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Engine: Touche
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#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
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new
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low
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Engine: Access
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#7003 |
TOON: Flux Glitch (Lab)
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new
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normal
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Engine: Toon
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#7047 |
TINSEL: DW - Graphic Glitch when opening inventory
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new
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normal
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Engine: Tinsel
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#7048 |
MADE: RTZ - Second menu on rotten meat for vultures.
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new
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normal
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Engine: MADE
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#7049 |
AGI: KQ2 - Bell Sound for PC Speaker Is Off
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new
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normal
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Engine: AGI
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#7054 |
MADS: Flickering Doors
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new
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normal
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Engine: MADS
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#7055 |
MADS: Intro: Annoying sond
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new
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normal
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Engine: MADS
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#7056 |
MADS: Console: warnigs SFX
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new
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normal
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Engine: MADS
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#7077 |
TSAGE: BF: No General MIDI soundtrack (English CD DOS version)
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new
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normal
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Engine: TsAGE
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#7103 |
GUI: GMM Options dialog doesn't adapt to changing resolutions
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new
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normal
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GUI
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#7136 |
ANDROID: NEVERHOOD: Black screen upon launch (unplayable)
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new
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normal
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Engine: Neverhood
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#7140 |
SCI: QFG3 - Incorrect Keyboard Movement
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new
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normal
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Engine: SCI
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#7146 |
MOHAWK: Riven's movies don't quite match the still scenes in terms of color.
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new
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normal
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Engine: Mohawk
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#7155 |
SCI: Differences in the pathfinding algorithm
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new
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normal
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Engine: SCI
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#7175 |
SCUMM: Sam and Max - Wrong music cue at bigfoot party
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new
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normal
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Engine: SCUMM
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#7180 |
TOUCHE: Incorrect position of main character animation
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new
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normal
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Engine: Touche
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#7182 |
LURE: DOS/ITALIAN - stuck characters
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new
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normal
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Engine: Lure
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#7705 |
BACKENDS: Dreamcast - Simon Puzzle Pack crashes
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new
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normal
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Engine: AGOS
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#5732 |
BACKENDS: Dreamcast - Toonstruck (demo) launch error
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new
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zeldin
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normal
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Port: Dreamcast
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#12062 |
PETKA: Wrong fonts in subtitles/inventory
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pending
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whiterandrek
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low
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Engine: Petka
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#5950 |
BACKENDS: iOS - Airplay Mirroring not working correctly
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new
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vinterstum
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normal
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Port: iOS
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#12044 |
MOHAWK: Myst ME: Wrong map colors in the GOG Polish version
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new
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tag2015
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normal
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Engine: Mohawk
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#6293 |
TOON: Mouse isn't deactivated after being picked up
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new
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sylvaintv
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normal
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Engine: Toon
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#6453 |
WME: Rosemary - Text glitch
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new
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somaen
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normal
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Engine: Wintermute
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#6541 |
WME: Theora A/V Sync drifts
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new
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somaen
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normal
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Video
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#6649 |
WME: 5MA - wasps animation is too slow
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new
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somaen
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normal
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Engine: Wintermute
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#6652 |
WME: white chamber - bot flickers when changing directions
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new
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somaen
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normal
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Engine: Wintermute
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#6653 |
WME: white chamber - slow scrolling
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new
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somaen
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normal
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Engine: Wintermute
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#6722 |
WME: The Kite - Script runtime errors
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new
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somaen
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normal
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Engine: Wintermute
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#4388 |
AGI: Incorrect CGA palette
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new
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sev-
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normal
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Engine: AGI
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#5745 |
SAGA: ITE (Floppy) - Audio loops and game stops responding
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new
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sev-
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normal
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Engine: SAGA
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#11274 |
SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game
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new
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sev-
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normal
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Engine: SCI
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#11479 |
NEVERHOOD: Game crashes at certain scene
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pending
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sev-
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normal
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Engine: Neverhood
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#11636 |
ILLUSIONS: Duckman: Subtitle timing is too fast to read
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new
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sev-
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normal
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Engine: Illusions
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#12550 |
SCUMM/HE: Bad ID 69696869 Error in Backyard Baseball 2001/3
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pending
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sev-
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normal
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Engine: SCUMM
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#14285 |
GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher"
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new
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sev-
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normal
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Engine: GLK: Adrift
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#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
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new
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sev-
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high
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Ports
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#14574 |
GOB: Excessive blitting drags performance down
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pending
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sdelamarre
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normal
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Engine: Gob
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#15071 |
TWP: Recap/hints when changing characters are not shown
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new
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scemino
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low
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Engine: TWP
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#6403 |
DRACI: Troll Scene Glitches with Mouth and Bird
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new
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rspalek
|
normal
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Engine: Draci
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#4821 |
PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't
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new
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peres
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normal
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Engine: Parallaction
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#5866 |
PARALLACTION: Nippon - Credits are drawn behind wall
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new
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peres
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low
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Engine: Parallaction
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#13264 |
HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version)
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new
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neuromancer
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normal
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Engine: Hypno
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#13268 |
HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished
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new
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neuromancer
|
normal
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Engine: Hypno
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#13472 |
HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM
|
new
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neuromancer
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normal
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Engine: Hypno
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#13592 |
HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six)
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new
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neuromancer
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low
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Engine: Hypno
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#13663 |
HYPNO: Slow frame rate, navigation issue and frequent sound pops
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new
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neuromancer
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normal
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Engine: Hypno
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#13773 |
HYPNO: Some sound/music is missing in Soldier Boyz
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new
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neuromancer
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normal
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Engine: Hypno
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#13774 |
HYPNO: Difficulty levels are not implemented in Soldier Boyz
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new
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neuromancer
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normal
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Engine: Hypno
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#13954 |
FREESCAPE: certain UI elements are not implemented yet in Driller
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pending
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neuromancer
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normal
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Engine: Freescape
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#13956 |
FREESCAPE: intro title sequences are not completely implemented in Driller
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pending
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neuromancer
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normal
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Engine: Freescape
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#13957 |
FREESCAPE: Demo mode does not match the original implementation in Driller
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pending
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neuromancer
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normal
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Engine: Freescape
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#13992 |
FREESCAPE: implement CGA/ZX colors using TinyGL
|
new
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neuromancer
|
normal
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Engine: Freescape
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#14073 |
FREESCAPE: several types of rendering artifacts are visible
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new
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neuromancer
|
normal
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Engine: Freescape
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#14535 |
WETLANDS: missing korean text in the localized release
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new
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neuromancer
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normal
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Engine: Hypno
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#14557 |
HYPNO: Screen mode should change when cutscenes are playing
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new
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neuromancer
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normal
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Engine: Hypno
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#14628 |
FREESCAPE: certain UI elements are not implemented yet in Dark Side
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new
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neuromancer
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normal
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Engine: Freescape
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#14828 |
HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks
|
new
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neuromancer
|
high
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Engine: Hypno
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#14836 |
FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet
|
new
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neuromancer
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normal
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Engine: Freescape
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#15043 |
FREESCAPE: CPC sounds are not implemented
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new
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neuromancer
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high
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Engine: Freescape
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#15044 |
FREESCAPE: C64 releases are not supported
|
new
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neuromancer
|
high
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Engine: Freescape
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#15045 |
FREESCAPE: certain UI elements are not implemented yet in Total Eclipse
|
new
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neuromancer
|
normal
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Engine: Freescape
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#15049 |
FREESCAPE: DOS/CGA render mode need work
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new
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neuromancer
|
normal
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Engine: Freescape
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#12074 |
TWINE: rendering of the holomap is broken
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pending
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mgerhardy
|
normal
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Engine: TwinE
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#13177 |
TWINE: Tank is stuck
|
new
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mgerhardy
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normal
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Engine: TwinE
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#5730 |
AGI: Winnie: Color flood fill issue
|
new
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m-kiewitz
|
normal
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Engine: AGI
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#9725 |
AGI IIgs: shift key commands don't work
|
new
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m-kiewitz
|
low
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Engine: AGI
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#14690 |
WIN32: Cloud sync broken due to revocation server being unreachable
|
pending
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lotharsm
|
normal
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Cloud
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#14819 |
DIRECTOR: Backpacker (Swedish) (D4) crashes in main menu
|
new
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lotharsm
|
normal
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Engine: Director
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#6203 |
WME: Dirty Split - Dialog coming out of wrong character (original bug)
|
new
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lolbot-iichan
|
low
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Engine: Wintermute
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#6721 |
WME: The Kite - Overlapping bug
|
new
|
lolbot-iichan
|
low
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Engine: Wintermute
|
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#12532 |
PORTS: ANDROID: Mouse Cursor Snaps to Top Left Corner on Android 8.1.0 Device
|
pending
|
lephilousophe
|
normal
|
Port: Android
|
|
#14174 |
When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend
|
new
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lephilousophe
|
normal
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Common
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#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
|
new
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joostp
|
low
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Engine: Sky
|
|
#13301 |
MD5: DIRECTOR: Unknown game: Kings of the Ice (D8)
|
new
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jamie-marchant
|
normal
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Engine: Director
|
|
#14262 |
OSXPPC: ScummVM fails to start without "millions of colors" setting
|
new
|
jamie-marchant
|
normal
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Port: Mac OS X
|
|
#5724 |
MD5: MOHAWK: LB - Various missing games (chacksums included)
|
new
|
fuzzie
|
high
|
Engine: Mohawk
|
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#6266 |
MOHAWK: LB - Extended Characters in Living Books Outline File
|
new
|
fuzzie
|
normal
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Engine: Mohawk
|
|
#6333 |
TONY: Flickering sprites at Shack's Door left of Lorenz
|
new
|
fuzzie
|
normal
|
Engine: Tony
|
|
#6380 |
MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French
|
new
|
fuzzie
|
normal
|
Engine: Mohawk
|
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