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Results (801 - 900 of 938)

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Ticket Summary Status Owner Type Component Version
#14774 GUI: Full Title + version requires at least 748px wide window new defect GUI
#14778 TWINE: Some in-game options are being translated to ??? new defect Engine: TwinE
#14782 Freescape games need a specific iOS control config as default new defect Port: iOS
#14785 iOS: Allow engines to place on-screen buttons in specific locations new feature request Port: iOS
#14789 Win64 - ini file got reset shortly after using v2.8.0 new defect Port: Win64
#14790 ULTIMA1: Do not bundle ultima*.dat files with it new feature request Engine: Ultima
#14793 AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL new defect Audio
#14796 SCI: LONGBOW: Game gets stuck when changing screens at fair new defect Engine: SCI
#14797 SCI: LONGBOW: Music doesn't fade out properly when reloading save new defect Engine: SCI
#14803 SWORD2: Error during intro cutscene (Spanish Playstation version) new defect Engine: Sword2
#14805 TWINE: black screen after snow lift cutscene new defect Engine: TwinE
#14807 TWINE: TV screen in Principal Island house plays a second wrong video new defect Engine: TwinE
#14813 PINK: Broken cyrillic symbols in both pink panther games new defect Engine: Pink
#14815 Turn the "bad crack" fix into an optional enhancement new feature request Engine: SCUMM
#14816 Cleanup feature new feature request Common
#14818 WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini new defect Port: Win64
#14819 DIRECTOR: Backpacker (Swedish) (D4) crashes in main menu new lotharsm defect Engine: Director
#14823 ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games new defect Engine: Tetraedge
#14824 ANDROID: STARK: Crash when launching The Longest Journey on Android 13 new defect Engine: Stark
#14825 SCI: CAMELOT: Don't Lose Points for Letting Galahad Die new defect Engine: SCI
#14827 ANDROID: Launcher GUI layout issues for Backend tabs new defect Port: Android
#14829 ULTIMA8: Difficulty using stairs in Daemon's Crag houses new defect Engine: Ultima
#14836 FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet new neuromancer defect Engine: Freescape
#14839 ULTIMA8: Bad render order on barrel at docks new defect Engine: Ultima
#14840 ULTIMA8: Mordea needs animation reset before cutscene new defect Engine: Ultima
#14841 ULTIMA8: Missing blood spray on player damage new defect Engine: Ultima
#14842 ULTIMA8: Paperdoll gump does not remember postion new defect Engine: Ultima
#14843 MacResManager: don't look for files outside game folder new defect Common
#14844 SCI: CAMELOT: Loading in Fatima's house disrupts the music new defect Engine: SCI
#14846 ULTIMA8: No landing sound when finishing a jump new defect Engine: Ultima
#14847 SCUMM: Curse of Monkey Island - Stutter when interacting with items new defect Engine: SCUMM
#14849 ULTIMA8: Victory fanfare music cut off when switching out of combat mode new defect Engine: Ultima
#14850 ULTIMA8: Player appears to a blocker for items thrown from the ground new defect Engine: Ultima
#14853 COMMON: Rework path handling causes performance regression new defect Common
#14854 MD5: DIRECTOR: New application "Magician's Secrets" new defect Engine: Director
#14856 LOL: Add more hotkeys to cast spells in Lands of Lore new feature request Engine: Kyra
#14858 SCI: Phantasmagoria: ESC key (multi)clicks in final sequence new defect Engine: SCI
#14859 GLK: Glulxe - Crash when saving in Counterfeit Monkey new dreammaster defect Engine: GLK: Glulxe
#14865 SWORD1: Unknown French variant (2.7.1 and 2.8.0) new defect Engine: Sword1
#14866 ULTIMA8: Gumps aren't closed during Ancient Ones sequence new defect Engine: Ultima
#14867 ULTIMA8: NPCs keep moving during conversation new defect Engine: Ultima
#14870 WIN32: ScummVM port is presently unusable with 3D games on Windows XP new defect Port: Win32
#14871 ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air new defect Engine: Ultima
#14875 COMMON: Fallback detection of games happen even when there are exact matches new defect Common
#14880 Smooth Scrolling on Scumm_V5 engine (some AMIGA-versions of games) new feature request Engine: SCUMM
#14883 ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden new defect Port: Android
#14888 AGOS: Simon 1 german, can not be added to gamelist new defect Engine: AGOS
#14889 Broken Sword 1 Subtitles AddOn new patch Engine: Sword1
#14890 ANDROID: Monkey Island 3 doesn't work anymore new defect Port: Android
#14891 BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus new defect Ports
#14893 AGS: Implement AGSBMFontRenderer plugin (used for Asian translations) new feature request Engine: AGS
#14903 AGS: iOS: KQ2 AGDI loses voice when loading a save new defect Engine: AGS
#14907 SCI: KQ7: Crash on reaching chapter 4 new defect Engine: SCI
#14910 SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch) new defect Engine: SCI
#14915 ScummVM Tools: Mohawk Bitmaps new feature request Engine: Mohawk
#14922 VCRUISE: Schizm: low performance when playing directly from the DVD new elasota defect Engine: V-Cruise
#14952 GRAPHICS: Darker colors/contrast in OpenGL mode new defect Graphics
#14954 TETRAEDGE: Syberia 2 - Texture Problems new defect Engine: Tetraedge
#14958 ULTIMA6: Move Item command doesn't prompt to split an item stack new defect Engine: Ultima
#14961 TINYGL: glScissor is not implemented in TinyGL new feature request Graphics
#14963 TeenAgent Czech Language support not working new defect Engine: TeenAgent
#14984 SCUMM/HE: Backyard Football Online softlocks regularly new defect Engine: SCUMM
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font new defect Graphics: Scalers
#14992 Application window GUI not resized on Linux new defect Port: Linux
#14995 GUI: Cannot select MIDI / MT-32 device in Game Options override new defect GUI
#15007 Cruise for a Corpse RUSSIAN v1.0 (OLD-GAMES.RU fan translation) new patch Engine: Cruise
#15012 WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down new defect Port: Win64
#15013 COMMON: Invalid save path leads to crash/debugger coming up new defect Common
#15014 "MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing new defect Audio: MT32
#15016 COMMON: macresman.cpp (i think) interferes with "Mass Add" new defect --Unset--
#15019 GUI: Extra path gets deleted from settings new defect GUI
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont new defect Port: PS3
#15021 Macintosh sound only available on MAC OS X with SCI engine new defect Engine: SCI
#15023 ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error new defect Engine: Plumbers
#15024 MD5: MOHAWK: Unknown game (Noah's Ark) new defect Engine: Mohawk
#15025 SCUMM: DIG: Sentence Line font has wrong colors new defect Engine: SCUMM
#15026 SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos new defect Engine: SCUMM
#15027 SCUMM: INDY3 (FMTowns): Map lines are drawn incorrectly, plus more issues when leaving Germany new defect Engine: SCUMM
#15029 MD5: DIRECTOR: Unknown game (pyatachok1 polish) new defect Engine: Director
#15030 SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented new defect Engine: SCUMM
#15031 SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga new defect Engine: SAGA
#15036 SCUMM: Re-enable the missing answering machine message in Sam&Max new feature request Engine: SCUMM
#15038 ULTIMA4: Title screen not displaying correctly new defect Engine: Ultima
#15039 TOOLS: Build fails with strict-aliasing violations new defect Tools
#15040 SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows new defect Engine: SCUMM
#15041 AGS: Earl Mansin crashes to debugger after pressing New game (win11, x64 24-03-23 daily build) new defect Engine: AGS
#15042 MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books) new defect Engine: Mohawk
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse new neuromancer defect Engine: Freescape
#15047 SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override new defect Engine: SCUMM
#15049 FREESCAPE: DOS/CGA render mode need work new neuromancer defect Engine: Freescape
#15050 ULTIMA: Can't transfer a character in Ultima VI new defect Engine: Ultima
#15051 Win64 - 2.8.1 zipfile build has version number appended to the exe filename new defect Port: Win64
#15053 BACKENDS: AMIGAOS: another unsupported GL uniform? new defect Port: AmigaOS4
#15055 Flatpak version keeps setting preferred device to FluidSynth new defect Audio
#15056 TETRAEDGE: Add ScummVM option to hide empty inventory box new feature request Engine: Tetraedge
#15058 BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura new defect Port: Mac OS X
#15063 SCUMM: Autosave warnings still pop up when classic menus are used new defect Engine: SCUMM
#15064 SCUMM: DIG: Muscle flex Easter egg inaccessible new defect Engine: SCUMM
#15066 SCUMM: Maniac Mansion from the Mac version of Day of the Tentacle isn't detected new feature request Engine: SCUMM
#15068 Unknown game variant for glk new dreammaster defect Engine: GLK: Glulxe
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