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Results (801 - 900 of 933)

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Ticket Summary Status Owner Type Component Version
#7056 MADS: Console: warnigs SFX new defect Engine: MADS
#7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) new defect Engine: TsAGE
#7103 GUI: GMM Options dialog doesn't adapt to changing resolutions new defect GUI
#7136 ANDROID: NEVERHOOD: Black screen upon launch (unplayable) new defect Engine: Neverhood
#7140 SCI: QFG3 - Incorrect Keyboard Movement new defect Engine: SCI
#7146 MOHAWK: Riven's movies don't quite match the still scenes in terms of color. new defect Engine: Mohawk
#7155 SCI: Differences in the pathfinding algorithm new defect Engine: SCI
#7175 SCUMM: Sam and Max - Wrong music cue at bigfoot party new defect Engine: SCUMM
#7180 TOUCHE: Incorrect position of main character animation new defect Engine: Touche
#7182 LURE: DOS/ITALIAN - stuck characters new defect Engine: Lure
#7331 MIDI: Percussive Organ pitch correction with GM output new feature request Audio: MT32
#7420 MT-32: Write "Memory Timbres" names to LCD new feature request Audio: MT32
#7457 GOBLIIINS: Atari ST version color palette new feature request Engine: Gob
#7535 Move special debug flags init to plugin API new feature request --Other--
#7602 Expose game hotspots to backend new feature request --Other--
#7605 Different game description according to language new feature request GUI
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes new defect Engine: AGOS
#7722 GUI: volume and subtitles speed sliders new feature request GUI
#7782 GUI: Game Sortation: Folders / Subfolders new feature request GUI
#7793 AGI: Better mapping for mouse buttons new feature request Engine: AGI
#7813 Dreamcast SD card support new feature request Port: Dreamcast
#7839 AGI: Add three voice MIDI with AGI games. new feature request Engine: AGI
#7853 CRUISE: Add MT-32 emu support to Cruise for a Corpse new feature request Engine: Cruise
#9058 Using more than one FM_OPL object (experimental) new patch Engine: SCUMM
#9203 SDL: Avoiding pathological screen updates new patch --Other--
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error new zeldin defect Port: Dreamcast
#7307 DC: Possibility to select a specific VMU for saving new zeldin feature request Port: Dreamcast
#5950 BACKENDS: iOS - Airplay Mirroring not working correctly new vinterstum defect Port: iOS
#7603 iPhone: Pie menu for keyboard input? new vinterstum feature request Port: iOS
#12044 MOHAWK: Myst ME: Wrong map colors in the GOG Polish version new tag2015 defect Engine: Mohawk
#6293 TOON: Mouse isn't deactivated after being picked up new sylvaintv defect Engine: Toon
#6453 WME: Rosemary - Text glitch new somaen defect Engine: Wintermute
#6541 WME: Theora A/V Sync drifts new somaen defect Video
#6649 WME: 5MA - wasps animation is too slow new somaen defect Engine: Wintermute
#6652 WME: white chamber - bot flickers when changing directions new somaen defect Engine: Wintermute
#6653 WME: white chamber - slow scrolling new somaen defect Engine: Wintermute
#6722 WME: The Kite - Script runtime errors new somaen defect Engine: Wintermute
#4388 AGI: Incorrect CGA palette new sev- defect Engine: AGI
#5745 SAGA: ITE (Floppy) - Audio loops and game stops responding new sev- defect Engine: SAGA
#7527 Recognize zipped savegame when no Zlib was compiled new sev- feature request --Other--
#7564 FOTAQ code modifications (mostly for greek translation) pending sev- feature request Engine: Queen
#7597 ITE: Add support for Inherit the Earth OS X bundle new sev- feature request Engine: SAGA
#7720 GUI: default option new sev- feature request GUI
#11274 SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game new sev- defect Engine: SCI
#11479 NEVERHOOD: Game crashes at certain scene pending sev- defect Engine: Neverhood
#11636 ILLUSIONS: Duckman: Subtitle timing is too fast to read new sev- defect Engine: Illusions
#12550 SCUMM/HE: Bad ID 69696869 Error in Backyard Baseball 2001/3 pending sev- defect Engine: SCUMM
#14285 GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher" new sev- defect Engine: GLK: Adrift
#14574 GOB: Excessive blitting drags performance down pending sdelamarre defect Engine: Gob
#6403 DRACI: Troll Scene Glitches with Mouth and Bird new rspalek defect Engine: Draci
#4821 PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't new peres defect Engine: Parallaction
#13264 HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version) new neuromancer defect Engine: Hypno
#13268 HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished new neuromancer defect Engine: Hypno
#13472 HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM new neuromancer defect Engine: Hypno
#13663 HYPNO: Slow frame rate, navigation issue and frequent sound pops new neuromancer defect Engine: Hypno
#13773 HYPNO: Some sound/music is missing in Soldier Boyz new neuromancer defect Engine: Hypno
#13774 HYPNO: Difficulty levels are not implemented in Soldier Boyz new neuromancer defect Engine: Hypno
#13942 FREESCAPE: Add "Virtual Worlds" Atari ST support pending neuromancer feature request Engine: Freescape
#13954 FREESCAPE: certain UI elements are not implemented yet in Driller pending neuromancer defect Engine: Freescape
#13956 FREESCAPE: intro title sequences are not completely implemented in Driller pending neuromancer defect Engine: Freescape
#13957 FREESCAPE: Demo mode does not match the original implementation in Driller pending neuromancer defect Engine: Freescape
#13992 FREESCAPE: implement CGA/ZX colors using TinyGL new neuromancer defect Engine: Freescape
#14073 FREESCAPE: several types of rendering artifacts are visible new neuromancer defect Engine: Freescape
#14535 WETLANDS: missing korean text in the localized release new neuromancer defect Engine: Hypno
#14557 HYPNO: Screen mode should change when cutscenes are playing new neuromancer defect Engine: Hypno
#14628 FREESCAPE: certain UI elements are not implemented yet in Dark Side new neuromancer defect Engine: Freescape
#14836 FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet new neuromancer defect Engine: Freescape
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse new neuromancer defect Engine: Freescape
#15049 FREESCAPE: DOS/CGA render mode need work new neuromancer defect Engine: Freescape
#12074 TWINE: rendering of the holomap is broken pending mgerhardy defect Engine: TwinE
#13177 TWINE: Tank is stuck new mgerhardy defect Engine: TwinE
#5730 AGI: Winnie: Color flood fill issue new m-kiewitz defect Engine: AGI
#14690 WIN32: Cloud sync broken due to revocation server being unreachable pending lotharsm defect Cloud
#14819 DIRECTOR: Backpacker (Swedish) (D4) crashes in main menu new lotharsm defect Engine: Director
#12532 PORTS: ANDROID: Mouse Cursor Snaps to Top Left Corner on Android 8.1.0 Device pending lephilousophe defect Port: Android
#14174 When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend new lephilousophe defect Common
#13301 MD5: DIRECTOR: Unknown game: Kings of the Ice (D8) new jamie-marchant defect Engine: Director
#14262 OSXPPC: ScummVM fails to start without "millions of colors" setting new jamie-marchant defect Port: Mac OS X
#6266 MOHAWK: LB - Extended Characters in Living Books Outline File new fuzzie defect Engine: Mohawk
#6333 TONY: Flickering sprites at Shack's Door left of Lorenz new fuzzie defect Engine: Tony
#6380 MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French new fuzzie defect Engine: Mohawk
#14922 VCRUISE: Schizm: low performance when playing directly from the DVD new elasota defect Engine: V-Cruise
#14860 SCUMM: Remove continuity error in toupee scene in SAMNMAX pending dwatteau feature request Engine: SCUMM
#6831 MADS: User Interface gradually gets corrupted from background animations new dreammaster defect Engine: MADS
#7012 SHERLOCK: volume settings don't work new dreammaster defect Engine: Sherlock
#10356 TSAGE: RtR - Error when you don't use Quinn new dreammaster defect Engine: TsAGE
#11516 GLK: Glulxe - crash when loading Counterfeit Monkey new dreammaster defect Engine: GLK: Glulxe
#11518 GLK: ZCode - status line has no left margin new dreammaster defect Engine: GLK: ZCode
#11584 GLK: GLULX - Unknown (crashing/erroring) game variants new dreammaster defect Engine: GLK: Glulxe
#14859 GLK: Glulxe - Crash when saving in Counterfeit Monkey new dreammaster defect Engine: GLK: Glulxe
#14981 Unknown game variant for tinsel pending dreammaster defect Engine: Tinsel
#6144 TEENAGENT: Polish CD (Nowy) Version Issue new digitall defect Engine: TeenAgent
#10663 GROOVIE: T7G: Cannot finish game new digitall defect Engine: Groovie
#14390 BACKENDS: WII: Wii crashes on Daily Build new digitall defect Port: Wii
#7700 Wii: Support Sound Settings new dhewg feature request Port: Wii
#12975 BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method. pending criezy defect Common
#13768 STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression) pending ccawley2011 defect Engine: Stark
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new bluegr defect Engine: AGOS
#6271 TINSEL: DW1 - Can't take custard book new bluegr defect Engine: Tinsel
#7649 ALL: visible warning when CD music missing new bluegr feature request --Other--
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