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Results (801 - 900 of 929)

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Ticket Summary Status Owner Type Component Version
#13609 CHEWY: Set game speed in ScummVM menu new feature request Engine: Chewy
#13656 CHEWY: Double sprites for animations new defect Engine: Chewy
#13670 CHEWY: Autosave will be overwritten when loaded from inside game new defect Engine: Chewy
#13688 CHEWY: Missing dialogue between director and actress new defect Engine: Chewy
#13690 CHEWY: Nichelle back after Kong attack new defect Engine: Chewy
#13692 CHEWY: Inventory behavior quick select item new defect Engine: Chewy
#13698 CHEWY: Getting the typing paper from Miss Hoggendobber new defect Engine: Chewy
#13700 CHEWY: novel hotspot missing in howards room new defect Engine: Chewy
#13704 CHEWY: Detailed secondary comments missing new defect Engine: Chewy
#13705 CHEWY: Missing animation for manipulating artifact new defect Engine: Chewy
#13706 CHEWY: Cutscenes too easily skippable new defect Engine: Chewy
#14678 CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar new defect Engine: CGE2
#12935 BURIED: Windows hotkeys are used on macOS new defect Engine: Buried
#11295 BLADERUNNER: save games may not work on macOS Catalina new defect Engine: Bladerunner
#11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery new defect Engine: Bladerunner
#12443 BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue new defect Engine: Bladerunner
#12591 3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) new defect Engine: Bladerunner
#12599 BLADERUNNER: Restored Content bugs new defect Engine: Bladerunner
#13145 ASYLUM: Corrupted magnifying glass pending alxpnv defect Engine: Asylum
#13577 ASYLUM: Chapter 2 - general trader door is open but shouldn't new defect Engine: Asylum
#14296 ACCESS: Amazon - add support for Super VGA new feature request Engine: Access
#12515 AGS: Mac Steam games by Clifftop Games not detected when user selects .app file new feature request Engine: AGS
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new defect Engine: AGS
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent new defect Engine: AGS
#13276 AGS: Cannot open files with non-ASCII characters in their name new defect Engine: AGS
#13480 AGS: Support existing (Spanish) Fan Translations for AGDI (KQ2/KQ3/AlEmmo) and Infamous (SQ2) new feature request Engine: AGS
#13557 AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games new defect Engine: AGS
#13659 AGS: Default "Game language" option in ScummVM does not override .cfg file new defect Engine: AGS
#13941 AGS: Heroine's Quest font rendering issue new defect Engine: AGS
#14609 BACKENDS: ODROID/EmuELEC: Build Error - value outside the range of underlying type 'uint32' new defect Engine: AGS
#14639 AGS: MIDI files prefered over music.vox new defect Engine: AGS
#14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors new defect Engine: AGS
#14757 AGS: QfG2AGDI: Caravan cutscene can be skipped new defect Engine: AGS
#14893 AGS: Implement AGSBMFontRenderer plugin (used for Asian translations) new feature request Engine: AGS
#14903 AGS: iOS: KQ2 AGDI loses voice when loading a save new defect Engine: AGS
#15081 AGS: The Legend of Skye missing steam detection new defect Engine: AGS
#4078 AGOS: StS2 - Cat disappears and doesn't reappear new Kirben defect Engine: AGOS
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs new Kirben defect Engine: AGOS
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new bluegr defect Engine: AGOS
#6046 AGOS: SIMON1DOS French Barman Animation Glitch new defect Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch new defect Engine: AGOS
#6143 AGOS: Simon 1 - Random Screen Fade Glitch new defect Engine: AGOS
#6243 AGOS: The Feeble Files PL - wrong file used new Kirben defect Engine: AGOS
#6356 AGOS: Simon1 Crash in Dwarf Cave new Kirben defect Engine: AGOS
#6409 AGOS: Elvira 2 Power Points stop regenerating in Studio 3 new Kirben defect Engine: AGOS
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading new defect Engine: AGOS
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes new defect Engine: AGOS
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting new defect Engine: AGOS
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new defect Engine: AGOS
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new defect Engine: AGOS
#10940 AGOS: StS1 - savegame causes hang after first interaction (quick save/load) new defect Engine: AGOS
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest new defect Engine: AGOS
#11707 AGOS: Feeble - Background color change new defect Engine: AGOS
#12788 AGOS: Frozen character animation when skipping dialog new defect Engine: AGOS
#14494 AGOS: SIMON1 subtitles not showing new defect Engine: AGOS
#14495 AGOS: SIMON1 crash when you trigger any text line twice new defect Engine: AGOS
#14888 AGOS: Simon 1 german, can not be added to gamelist new defect Engine: AGOS
#4388 AGI: Incorrect CGA palette new sev- defect Engine: AGI
#5730 AGI: Winnie: Color flood fill issue new m-kiewitz defect Engine: AGI
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new defect Engine: AGI
#7569 AGI: Add the function keys to the keymap new feature request Engine: AGI
#7793 AGI: Better mapping for mouse buttons new feature request Engine: AGI
#7839 AGI: Add three voice MIDI with AGI games. new feature request Engine: AGI
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load new defect Engine: AGI
#10444 AGI: Graphics glitch when reloading a savegame after dying new patch Engine: AGI
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new defect Engine: AGI
#14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) new defect Engine: AGI
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) new defect Engine: AGI
#15098 AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin) new defect Engine: AGI
#15126 AGI: KQ3: Intro Text Goes by Too Quickly new defect Engine: AGI
#11560 ADL: Unknown game variant for Ulyssey new defect Engine: ADL
#13393 DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile new defect Documentation
#14684 DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong. new defect Documentation
#12345 BASE: The detection plugin is almost always loaded in memory new defect Common
#12410 KEYMAPPER: `SHIFT`+`.` is modified to `.` new defect Common
#12882 WII: scummvm always returns to system menu on exit new defect Common
#12975 BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method. pending criezy defect Common
#13157 COMMON: EventManager's getMousePos() is not always reliable new defect Common
#13418 Consider implementing auto-complete for individual games that can support it. new feature request Common
#13432 GUI: Options dialog complains about non-existing saves in autosave slot new defect Common
#13456 SDL: No Mouse or Keyboard with SDL 2.20 new defect Common
#13805 OPENGL: Graphics filters not applied to mouse cursor new defect Common
#13911 Gracefully handle multiple controllers new feature request Common
#14174 When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend new lephilousophe defect Common
#14359 BASE: Window resolution setting via command line is broken new defect Common
#14729 Newer updated signatures get games blocked until a new ScummVM is released new feature request Common
#14816 Cleanup feature new feature request Common
#14843 MacResManager: don't look for files outside game folder new defect Common
#14853 COMMON: Rework path handling causes performance regression new defect Common
#14875 COMMON: Fallback detection of games happen even when there are exact matches new defect Common
#15013 COMMON: Invalid save path leads to crash/debugger coming up new defect Common
#15095 ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game" new defect Common
#15124 Option to lock the window size new feature request Common
#11245 CLOUD: Saves sync triggered twice in a row after saving new defect Cloud
#11257 CLOUD: Issue with case sensitive filesystems new defect Cloud
#13533 CLOUD: Syncing breaks if "Add Game" dialogue comes up new defect Cloud
#14690 WIN32: Cloud sync broken due to revocation server being unreachable pending lotharsm defect Cloud
#14691 WIN32: Google Cloud fails to sync on current master new defect Cloud
#7331 MIDI: Percussive Organ pitch correction with GM output new feature request Audio: MT32
#7420 MT-32: Write "Memory Timbres" names to LCD new feature request Audio: MT32
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