#13609 |
CHEWY: Set game speed in ScummVM menu
|
new
|
|
feature request
|
Engine: Chewy
|
|
#13656 |
CHEWY: Double sprites for animations
|
new
|
|
defect
|
Engine: Chewy
|
|
#13670 |
CHEWY: Autosave will be overwritten when loaded from inside game
|
new
|
|
defect
|
Engine: Chewy
|
|
#13688 |
CHEWY: Missing dialogue between director and actress
|
new
|
|
defect
|
Engine: Chewy
|
|
#13690 |
CHEWY: Nichelle back after Kong attack
|
new
|
|
defect
|
Engine: Chewy
|
|
#13692 |
CHEWY: Inventory behavior quick select item
|
new
|
|
defect
|
Engine: Chewy
|
|
#13698 |
CHEWY: Getting the typing paper from Miss Hoggendobber
|
new
|
|
defect
|
Engine: Chewy
|
|
#13700 |
CHEWY: novel hotspot missing in howards room
|
new
|
|
defect
|
Engine: Chewy
|
|
#13704 |
CHEWY: Detailed secondary comments missing
|
new
|
|
defect
|
Engine: Chewy
|
|
#13705 |
CHEWY: Missing animation for manipulating artifact
|
new
|
|
defect
|
Engine: Chewy
|
|
#13706 |
CHEWY: Cutscenes too easily skippable
|
new
|
|
defect
|
Engine: Chewy
|
|
#14678 |
CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar
|
new
|
|
defect
|
Engine: CGE2
|
|
#12935 |
BURIED: Windows hotkeys are used on macOS
|
new
|
|
defect
|
Engine: Buried
|
|
#11295 |
BLADERUNNER: save games may not work on macOS Catalina
|
new
|
|
defect
|
Engine: Bladerunner
|
|
#11344 |
BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery
|
new
|
|
defect
|
Engine: Bladerunner
|
|
#12443 |
BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue
|
new
|
|
defect
|
Engine: Bladerunner
|
|
#12591 |
3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc)
|
new
|
|
defect
|
Engine: Bladerunner
|
|
#12599 |
BLADERUNNER: Restored Content bugs
|
new
|
|
defect
|
Engine: Bladerunner
|
|
#13145 |
ASYLUM: Corrupted magnifying glass
|
pending
|
alxpnv
|
defect
|
Engine: Asylum
|
|
#13577 |
ASYLUM: Chapter 2 - general trader door is open but shouldn't
|
new
|
|
defect
|
Engine: Asylum
|
|
#14296 |
ACCESS: Amazon - add support for Super VGA
|
new
|
|
feature request
|
Engine: Access
|
|
#12515 |
AGS: Mac Steam games by Clifftop Games not detected when user selects .app file
|
new
|
|
feature request
|
Engine: AGS
|
|
#12925 |
AGS: Time Gentlemen, Please visual differences with standalone version in early game
|
new
|
|
defect
|
Engine: AGS
|
|
#13187 |
AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent
|
new
|
|
defect
|
Engine: AGS
|
|
#13276 |
AGS: Cannot open files with non-ASCII characters in their name
|
new
|
|
defect
|
Engine: AGS
|
|
#13480 |
AGS: Support existing (Spanish) Fan Translations for AGDI (KQ2/KQ3/AlEmmo) and Infamous (SQ2)
|
new
|
|
feature request
|
Engine: AGS
|
|
#13557 |
AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games
|
new
|
|
defect
|
Engine: AGS
|
|
#13659 |
AGS: Default "Game language" option in ScummVM does not override .cfg file
|
new
|
|
defect
|
Engine: AGS
|
|
#13941 |
AGS: Heroine's Quest font rendering issue
|
new
|
|
defect
|
Engine: AGS
|
|
#14609 |
BACKENDS: ODROID/EmuELEC: Build Error - value outside the range of underlying type 'uint32'
|
new
|
|
defect
|
Engine: AGS
|
|
#14639 |
AGS: MIDI files prefered over music.vox
|
new
|
|
defect
|
Engine: AGS
|
|
#14743 |
AGS: The Excavation of Hob's Barrow: Small graphical priority errors
|
new
|
|
defect
|
Engine: AGS
|
|
#14757 |
AGS: QfG2AGDI: Caravan cutscene can be skipped
|
new
|
|
defect
|
Engine: AGS
|
|
#14893 |
AGS: Implement AGSBMFontRenderer plugin (used for Asian translations)
|
new
|
|
feature request
|
Engine: AGS
|
|
#14903 |
AGS: iOS: KQ2 AGDI loses voice when loading a save
|
new
|
|
defect
|
Engine: AGS
|
|
#15081 |
AGS: The Legend of Skye missing steam detection
|
new
|
|
defect
|
Engine: AGS
|
|
#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
new
|
Kirben
|
defect
|
Engine: AGOS
|
|
#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
new
|
Kirben
|
defect
|
Engine: AGOS
|
|
#5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
|
new
|
bluegr
|
defect
|
Engine: AGOS
|
|
#6046 |
AGOS: SIMON1DOS French Barman Animation Glitch
|
new
|
|
defect
|
Engine: AGOS
|
|
#6050 |
AGOS: SIMON1 DOS French Animation glitch
|
new
|
|
defect
|
Engine: AGOS
|
|
#6143 |
AGOS: Simon 1 - Random Screen Fade Glitch
|
new
|
|
defect
|
Engine: AGOS
|
|
#6243 |
AGOS: The Feeble Files PL - wrong file used
|
new
|
Kirben
|
defect
|
Engine: AGOS
|
|
#6356 |
AGOS: Simon1 Crash in Dwarf Cave
|
new
|
Kirben
|
defect
|
Engine: AGOS
|
|
#6409 |
AGOS: Elvira 2 Power Points stop regenerating in Studio 3
|
new
|
Kirben
|
defect
|
Engine: AGOS
|
|
#6840 |
AGOS: SIMON2 - Dog Glitch on Save Loading
|
new
|
|
defect
|
Engine: AGOS
|
|
#7705 |
BACKENDS: Dreamcast - Simon Puzzle Pack crashes
|
new
|
|
defect
|
Engine: AGOS
|
|
#9629 |
AGOS: StS - Hebrew version ignores subtitle speed setting
|
new
|
|
defect
|
Engine: AGOS
|
|
#10477 |
AGOS: Simon the Sorcerer 1 & 2 - Voice cut off
|
new
|
|
defect
|
Engine: AGOS
|
|
#10803 |
AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs
|
new
|
|
defect
|
Engine: AGOS
|
|
#10940 |
AGOS: StS1 - savegame causes hang after first interaction (quick save/load)
|
new
|
|
defect
|
Engine: AGOS
|
|
#11688 |
AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest
|
new
|
|
defect
|
Engine: AGOS
|
|
#11707 |
AGOS: Feeble - Background color change
|
new
|
|
defect
|
Engine: AGOS
|
|
#12788 |
AGOS: Frozen character animation when skipping dialog
|
new
|
|
defect
|
Engine: AGOS
|
|
#14494 |
AGOS: SIMON1 subtitles not showing
|
new
|
|
defect
|
Engine: AGOS
|
|
#14495 |
AGOS: SIMON1 crash when you trigger any text line twice
|
new
|
|
defect
|
Engine: AGOS
|
|
#14888 |
AGOS: Simon 1 german, can not be added to gamelist
|
new
|
|
defect
|
Engine: AGOS
|
|
#4388 |
AGI: Incorrect CGA palette
|
new
|
sev-
|
defect
|
Engine: AGI
|
|
#5730 |
AGI: Winnie: Color flood fill issue
|
new
|
m-kiewitz
|
defect
|
Engine: AGI
|
|
#7049 |
AGI: KQ2 - Bell Sound for PC Speaker Is Off
|
new
|
|
defect
|
Engine: AGI
|
|
#7569 |
AGI: Add the function keys to the keymap
|
new
|
|
feature request
|
Engine: AGI
|
|
#7793 |
AGI: Better mapping for mouse buttons
|
new
|
|
feature request
|
Engine: AGI
|
|
#7839 |
AGI: Add three voice MIDI with AGI games.
|
new
|
|
feature request
|
Engine: AGI
|
|
#10409 |
AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load
|
new
|
|
defect
|
Engine: AGI
|
|
#10444 |
AGI: Graphics glitch when reloading a savegame after dying
|
new
|
|
patch
|
Engine: AGI
|
|
#11513 |
AGI: SQ2 (AppleIIGS) - frame/audio sync issues
|
new
|
|
defect
|
Engine: AGI
|
|
#14454 |
AGI: Winnie the Pooh unable to parse wind sound (sound 10)
|
new
|
|
defect
|
Engine: AGI
|
|
#14549 |
AGI: Missing fill in Winnie the Pooh (pre-AGI!)
|
new
|
|
defect
|
Engine: AGI
|
|
#15098 |
AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin)
|
new
|
|
defect
|
Engine: AGI
|
|
#15126 |
AGI: KQ3: Intro Text Goes by Too Quickly
|
new
|
|
defect
|
Engine: AGI
|
|
#11560 |
ADL: Unknown game variant for Ulyssey
|
new
|
|
defect
|
Engine: ADL
|
|
#13393 |
DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile
|
new
|
|
defect
|
Documentation
|
|
#14684 |
DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong.
|
new
|
|
defect
|
Documentation
|
|
#12345 |
BASE: The detection plugin is almost always loaded in memory
|
new
|
|
defect
|
Common
|
|
#12410 |
KEYMAPPER: `SHIFT`+`.` is modified to `.`
|
new
|
|
defect
|
Common
|
|
#12882 |
WII: scummvm always returns to system menu on exit
|
new
|
|
defect
|
Common
|
|
#12975 |
BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method.
|
pending
|
criezy
|
defect
|
Common
|
|
#13157 |
COMMON: EventManager's getMousePos() is not always reliable
|
new
|
|
defect
|
Common
|
|
#13418 |
Consider implementing auto-complete for individual games that can support it.
|
new
|
|
feature request
|
Common
|
|
#13432 |
GUI: Options dialog complains about non-existing saves in autosave slot
|
new
|
|
defect
|
Common
|
|
#13456 |
SDL: No Mouse or Keyboard with SDL 2.20
|
new
|
|
defect
|
Common
|
|
#13805 |
OPENGL: Graphics filters not applied to mouse cursor
|
new
|
|
defect
|
Common
|
|
#13911 |
Gracefully handle multiple controllers
|
new
|
|
feature request
|
Common
|
|
#14174 |
When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend
|
new
|
lephilousophe
|
defect
|
Common
|
|
#14359 |
BASE: Window resolution setting via command line is broken
|
new
|
|
defect
|
Common
|
|
#14729 |
Newer updated signatures get games blocked until a new ScummVM is released
|
new
|
|
feature request
|
Common
|
|
#14816 |
Cleanup feature
|
new
|
|
feature request
|
Common
|
|
#14843 |
MacResManager: don't look for files outside game folder
|
new
|
|
defect
|
Common
|
|
#14853 |
COMMON: Rework path handling causes performance regression
|
new
|
|
defect
|
Common
|
|
#14875 |
COMMON: Fallback detection of games happen even when there are exact matches
|
new
|
|
defect
|
Common
|
|
#15013 |
COMMON: Invalid save path leads to crash/debugger coming up
|
new
|
|
defect
|
Common
|
|
#15095 |
ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game"
|
new
|
|
defect
|
Common
|
|
#15124 |
Option to lock the window size
|
new
|
|
feature request
|
Common
|
|
#11245 |
CLOUD: Saves sync triggered twice in a row after saving
|
new
|
|
defect
|
Cloud
|
|
#11257 |
CLOUD: Issue with case sensitive filesystems
|
new
|
|
defect
|
Cloud
|
|
#13533 |
CLOUD: Syncing breaks if "Add Game" dialogue comes up
|
new
|
|
defect
|
Cloud
|
|
#14690 |
WIN32: Cloud sync broken due to revocation server being unreachable
|
pending
|
lotharsm
|
defect
|
Cloud
|
|
#14691 |
WIN32: Google Cloud fails to sync on current master
|
new
|
|
defect
|
Cloud
|
|
#7331 |
MIDI: Percussive Organ pitch correction with GM output
|
new
|
|
feature request
|
Audio: MT32
|
|
#7420 |
MT-32: Write "Memory Timbres" names to LCD
|
new
|
|
feature request
|
Audio: MT32
|
|