#13718 |
Add support for '.bf' based cryo games.
|
new
|
|
feature request
|
normal
|
Engine: Cryo
|
#13737 |
SCUMM: Re-enable lines in DOTT
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13741 |
[Homepage] Please add a sub-URL, called "/statistics" and/or "/stats"
|
new
|
|
feature request
|
low
|
Web
|
#13855 |
XEEN: Support General Midi in Xeen games
|
new
|
|
feature request
|
normal
|
Engine: MM: Xeen
|
#13911 |
Gracefully handle multiple controllers
|
new
|
|
feature request
|
normal
|
Common
|
#13938 |
RISCOS: Investigate support for building with EABI toolchains?
|
new
|
|
feature request
|
low
|
Port: RISC OS
|
#13942 |
FREESCAPE: Add "Virtual Worlds" Atari ST support
|
pending
|
neuromancer
|
feature request
|
normal
|
Engine: Freescape
|
#13993 |
TINYGL: glPolygonStipple is not implemented in TinyGL
|
new
|
|
feature request
|
normal
|
Graphics
|
#13995 |
Feature request: options could show *which* <default> is actually chosen for given game
|
new
|
|
feature request
|
normal
|
GUI
|
#14000 |
Add Build for Windows on ARM64
|
new
|
|
feature request
|
normal
|
Port: Win64
|
#14009 |
SCUMM: Potential script errors at Lou's Loans in ZAK
|
pending
|
dwatteau
|
feature request
|
low
|
Engine: SCUMM
|
#14011 |
ULTIMA8: Optional stacks automerging
|
new
|
|
feature request
|
normal
|
Engine: Ultima
|
#14071 |
The ability to mass remove games
|
new
|
|
feature request
|
normal
|
GUI
|
#14161 |
ENGINES: Allow running multi-CD games directly from the original discs
|
new
|
|
feature request
|
low
|
Common
|
#14173 |
SCI: Support Cinepak dithering with QuickTime videos
|
new
|
|
feature request
|
normal
|
Engine: SCI
|
#14175 |
Support for Atari ST mono rendering
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#14266 |
PUTTMOON: Add audio modding support for the MIDI versions of the tracks in Putt-Putt Goes to the Moon
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#14267 |
AUDIO: Possible optimisations for the software mixer
|
new
|
|
feature request
|
normal
|
Audio
|
#14296 |
ACCESS: Amazon - add support for Super VGA
|
new
|
|
feature request
|
normal
|
Engine: Access
|
#14314 |
ULTIMA8: Stacked sorcery reagents do not display number
|
new
|
|
feature request
|
low
|
Engine: Ultima
|
#14316 |
ULTIMA8: Enable cheater room teleport
|
new
|
|
feature request
|
low
|
Engine: Ultima
|
#14340 |
TETRAEDGE: Add ScummVM option to hide hotspots
|
new
|
|
feature request
|
normal
|
Engine: Tetraedge
|
#14341 |
TETRAEDGE: Restore content cut from tetraedge Syberia 1
|
new
|
|
feature request
|
normal
|
Engine: Tetraedge
|
#14350 |
iOS Pencil Support
|
new
|
|
feature request
|
normal
|
Port: iOS
|
#14370 |
GUI: Add scrollable support and a Copy to Clipboard button for the new Log view
|
new
|
|
feature request
|
normal
|
GUI
|
#14380 |
WEB: Adding SEO to scummvm.org pages
|
new
|
|
feature request
|
normal
|
Web
|
#14407 |
3DS: make use of linear heap to make resource-intensive games playable
|
new
|
|
feature request
|
normal
|
Port: 3DS
|
#14422 |
ANDROID: Support more virtual keyboard language layouts
|
new
|
|
feature request
|
normal
|
Port: Android
|
#14423 |
ANDROID: Add a note or tip in the BACKEND tab about the Virtual Keyboard
|
new
|
|
feature request
|
normal
|
Port: Android
|
#14441 |
BACKENDS: Add abstraction for read/write locks
|
new
|
|
feature request
|
low
|
Ports
|
#14446 |
ANDROID: Add Chromecast support
|
new
|
|
feature request
|
normal
|
Port: Android
|
#14501 |
SCUMM: MANIAC: Support for the V1 built in demo.
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#14515 |
GUI: "Ask for confirmation on exit" option applies only to games
|
new
|
|
feature request
|
normal
|
GUI
|
#14631 |
ANDROID: I need a storage function that can be backed up in an Android environment
|
new
|
|
feature request
|
normal
|
Port: Android
|
#14695 |
ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime
|
new
|
|
feature request
|
normal
|
Port: Android
|
#14709 |
GUI: Please add a feature to filter by language to the mass add widget.
|
new
|
|
feature request
|
normal
|
GUI
|
#14715 |
TINSEL: make discworld 1 cutscenes skippable with a mouse press\click (maybe a long one)
|
new
|
|
feature request
|
normal
|
Engine: Tinsel
|
#14722 |
XEEN: Fix inconsistencies with WoX Cloudside locations
|
new
|
|
feature request
|
normal
|
Engine: MM: Xeen
|
#14729 |
Newer updated signatures get games blocked until a new ScummVM is released
|
new
|
|
feature request
|
normal
|
Common
|
#14737 |
SCUMM/HE: Blue's Birthday - Carrying over Red/Yellow CD savegames (fix included)
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#14750 |
KYRA: Kyra1: Add support for hungarian translation
|
new
|
|
feature request
|
normal
|
Engine: Kyra
|
#14770 |
Update Nuked OPL3 emulator to lastest version.
|
new
|
|
feature request
|
normal
|
Audio
|
#14785 |
iOS: Allow engines to place on-screen buttons in specific locations
|
new
|
|
feature request
|
normal
|
Port: iOS
|
#14790 |
ULTIMA1: Do not bundle ultima*.dat files with it
|
new
|
|
feature request
|
normal
|
Engine: Ultima
|
#14815 |
Turn the "bad crack" fix into an optional enhancement
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#14816 |
Cleanup feature
|
new
|
|
feature request
|
normal
|
Common
|
#14856 |
LOL: Add more hotkeys to cast spells in Lands of Lore
|
new
|
|
feature request
|
normal
|
Engine: Kyra
|
#14860 |
SCUMM: Remove continuity error in toupee scene in SAMNMAX
|
pending
|
dwatteau
|
feature request
|
normal
|
Engine: SCUMM
|
#14863 |
PRIVATE: use original cursors from the exe
|
new
|
neuromancer
|
feature request
|
high
|
Engine: Private
|
#14880 |
Smooth Scrolling on Scumm_V5 engine (some AMIGA-versions of games)
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#14893 |
AGS: Implement AGSBMFontRenderer plugin (used for Asian translations)
|
new
|
|
feature request
|
normal
|
Engine: AGS
|
#14915 |
ScummVM Tools: Mohawk Bitmaps
|
new
|
|
feature request
|
normal
|
Engine: Mohawk
|
#14956 |
Unknown game variant for gob
|
pending
|
BJNFNE
|
feature request
|
low
|
Engine: Gob
|
#14961 |
TINYGL: glScissor is not implemented in TinyGL
|
new
|
|
feature request
|
normal
|
Graphics
|
#15036 |
SCUMM: Re-enable the missing answering machine message in Sam&Max
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#15056 |
TETRAEDGE: Add ScummVM option to hide empty inventory box
|
new
|
|
feature request
|
normal
|
Engine: Tetraedge
|
#15066 |
SCUMM: Maniac Mansion from the Mac version of Day of the Tentacle isn't detected
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#15092 |
SWORD1: Implement Windows version of the audio engine
|
new
|
AndywinXp
|
feature request
|
low
|
Audio
|
#15093 |
MYST3: Support original DVD layout
|
new
|
|
feature request
|
normal
|
Engine: Myst3
|
#15104 |
ULTIMA8: Option to disable the turning animations when turning the Avatar around
|
new
|
|
feature request
|
normal
|
Engine: Ultima
|
#9013 |
Enforce aspect ratio in fullscreen SDL
|
new
|
|
patch
|
low
|
Ports
|
#9058 |
Using more than one FM_OPL object (experimental)
|
new
|
|
patch
|
normal
|
Engine: SCUMM
|
#9203 |
SDL: Avoiding pathological screen updates
|
new
|
|
patch
|
normal
|
--Other--
|
#10444 |
AGI: Graphics glitch when reloading a savegame after dying
|
new
|
|
patch
|
normal
|
Engine: AGI
|
#13771 |
French translation variant for asylum
|
new
|
|
patch
|
high
|
Engine: Asylum
|
#14590 |
Korean translate for sword2
|
new
|
|
patch
|
high
|
Engine: Sword2
|
#14675 |
ALSA MIDI devices only use show/use the first available port
|
new
|
|
patch
|
normal
|
Audio
|
#14693 |
Unknown game variant for wintermute (Rhiannon: Curse of the Four Branches GERMAN)
|
pending
|
somaen
|
patch
|
high
|
Engine: Wintermute
|
#14697 |
Unknown game variant for wintermute (Rhiannon: Prime Game GERMAN)
|
pending
|
somaen
|
patch
|
high
|
Engine: Wintermute
|
#14889 |
Broken Sword 1 Subtitles AddOn
|
new
|
|
patch
|
normal
|
Engine: Sword1
|
#15007 |
Cruise for a Corpse RUSSIAN v1.0 (OLD-GAMES.RU fan translation)
|
new
|
|
patch
|
normal
|
Engine: Cruise
|
#15110 |
[sword1] Add intro.dxa compression hash for FR_FRA version
|
new
|
|
patch
|
normal
|
Engine: Sword1
|
#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
|
new
|
joostp
|
defect
|
low
|
Engine: Sky
|
#2536 |
SCUMM: MM (NES) - Minor newgame sound glitch
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#2538 |
SCUMM: MM (NES) - Sound glitches
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#2693 |
SCUMM: Potential savegame incompatibility
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#3110 |
SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#3401 |
GOB3: double sprite glitch in the queen level
|
new
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
#3467 |
SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#3757 |
AGOS: StS1 - Bad sync in Italian CD version
|
new
|
|
defect
|
low
|
Engine: AGOS
|
#3769 |
GOB: WOODRUFF - Pathfinding bug
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#3838 |
GOB: LIT - palette issue with sprites
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#3848 |
GOB: WOODRUFF - Graphic glitches
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#4388 |
AGI: Incorrect CGA palette
|
new
|
sev-
|
defect
|
normal
|
Engine: AGI
|
#4480 |
SAGA: ITE - Graphics glitches in rat cave
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4562 |
SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels
|
new
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#4618 |
GOB: Goblins Quest 3 - Actor animation is stuck or something
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4620 |
GOB: Goblins Quest 3 - Duplicate main character sprite
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4647 |
GOB: Goblins Quest 3 - Ooya can walk in the air
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4687 |
SAGA: ITE - Jail bug after speaking to Shiala
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4767 |
SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head
|
new
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|