#13677 |
TWINE: pressing enter to choose an item in the inventory also recenters the camera
|
new
|
input
|
|
defect
|
low
|
#13680 |
CHEWY: Cinema mode buggy
|
new
|
|
|
defect
|
low
|
#13681 |
CHEWY: Intro is missing black screen at end
|
new
|
|
|
defect
|
low
|
#13685 |
CHEWY: Videos are glitching in and out
|
new
|
|
|
defect
|
low
|
#13686 |
CHEWY: Music during many videos missing
|
new
|
|
|
defect
|
low
|
#13687 |
CHEWY: Harbour in Big City 2 not playing correct music
|
new
|
|
|
defect
|
low
|
#13688 |
CHEWY: Missing dialogue between director and actress
|
new
|
|
|
defect
|
normal
|
#13689 |
CHEWY: No machine noise in hidden base
|
new
|
|
|
defect
|
low
|
#13690 |
CHEWY: Nichelle back after Kong attack
|
new
|
|
|
defect
|
normal
|
#13691 |
CHEWY: Howard is missing his helmet in Big City 2
|
new
|
|
|
defect
|
low
|
#13692 |
CHEWY: Inventory behavior quick select item
|
new
|
|
|
defect
|
normal
|
#13693 |
CHEWY: Inventory behavior quick action
|
new
|
|
|
defect
|
low
|
#13695 |
CHEWY: Cyber-Crown hotspot already active before Surimy
|
new
|
|
|
defect
|
low
|
#13696 |
CHEWY: Dugout race Chewy not moving
|
new
|
|
|
defect
|
low
|
#13697 |
CHEWY: Menu hotkey
|
new
|
|
|
defect
|
low
|
#13698 |
CHEWY: Getting the typing paper from Miss Hoggendobber
|
new
|
|
|
defect
|
normal
|
#13700 |
CHEWY: novel hotspot missing in howards room
|
new
|
|
|
defect
|
normal
|
#13702 |
CHEWY: Game gets unresponsive in certain situations
|
new
|
|
|
defect
|
low
|
#13704 |
CHEWY: Detailed secondary comments missing
|
new
|
|
|
defect
|
normal
|
#13705 |
CHEWY: Missing animation for manipulating artifact
|
new
|
|
|
defect
|
normal
|
#13706 |
CHEWY: Cutscenes too easily skippable
|
new
|
|
|
defect
|
normal
|
#13711 |
SLUDGE: NSC Crashes in opening credits
|
new
|
loadCustomData
|
|
defect
|
normal
|
#13731 |
TWINE: The movement of the meca penguin is different from dos version
|
new
|
collision-detection
|
|
defect
|
normal
|
#13736 |
EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM
|
new
|
|
|
defect
|
normal
|
#13739 |
SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking
|
new
|
|
|
defect
|
normal
|
#13745 |
SCI: Support playing low-resolution SCI32 games on platforms without highres support
|
new
|
|
|
defect
|
normal
|
#13747 |
SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep
|
new
|
|
|
defect
|
normal
|
#13749 |
GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games
|
new
|
GUI Resizing Compact Mode
|
|
defect
|
normal
|
#13766 |
DIRECTOR: Unknown game variant for director (Leonardo the Inventor)
|
new
|
unknown-game
|
|
defect
|
normal
|
#13767 |
GRAPHICS: OpenGL screenshots not capturing latest frame if no input
|
new
|
screenshots,opengl
|
|
defect
|
normal
|
#13768 |
STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression)
|
pending
|
|
ccawley2011
|
defect
|
normal
|
#13773 |
HYPNO: Some sound/music is missing in Soldier Boyz
|
new
|
|
neuromancer
|
defect
|
normal
|
#13774 |
HYPNO: Difficulty levels are not implemented in Soldier Boyz
|
new
|
|
neuromancer
|
defect
|
normal
|
#13782 |
MADE: ScummVM closes unexpectedly after playing first audio
|
new
|
audio midi crash
|
|
defect
|
high
|
#13785 |
REMORSE: mouse rotation doesn't work
|
new
|
|
|
defect
|
normal
|
#13792 |
DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member
|
new
|
|
|
defect
|
normal
|
#13793 |
STARK: Background image overlapping text and icons
|
new
|
|
|
defect
|
normal
|
#13797 |
SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool
|
new
|
|
|
defect
|
normal
|
#13804 |
SCI: LSL6: Larry can walk out of bounds in locker room
|
new
|
pathfinding
|
|
defect
|
normal
|
#13805 |
OPENGL: Graphics filters not applied to mouse cursor
|
new
|
|
|
defect
|
normal
|
#13806 |
RINGWORLD: No MT-32 music, sound popping
|
new
|
|
|
defect
|
normal
|
#13814 |
BACKENDS: PSP: Common::array allocation error on PSP
|
new
|
|
|
defect
|
normal
|
#13818 |
TWINE: FunFrock’s HQ Front Door Bug (original bug)
|
new
|
|
|
defect
|
low
|
#13819 |
TWINE: FunFrock’s HQ Safe (original bug)
|
new
|
|
|
defect
|
low
|
#13822 |
SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword
|
new
|
|
|
defect
|
normal
|
#13824 |
SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened
|
new
|
|
|
defect
|
normal
|
#13825 |
SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate
|
new
|
|
|
defect
|
normal
|
#13826 |
SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise
|
new
|
|
|
defect
|
normal
|
#13833 |
DIRECTOR: Windows version of "Me & My World" (D4) fails with missing fonts message
|
new
|
|
|
defect
|
normal
|
#13839 |
TOLTECS: Possible Unknown Variant of 3 Skulls of the Toltecs (CD DOS)
|
new
|
detection
|
|
defect
|
normal
|
#13840 |
GameID's should be unique per game version + color bitness
|
new
|
|
|
defect
|
normal
|
#13843 |
MI1 EGA: No sound effects when using Roland MT-32 Emulation
|
new
|
|
|
defect
|
normal
|
#13851 |
ULTIMA8: Middle click navigation isn't very smart
|
new
|
|
|
defect
|
normal
|
#13859 |
PINK: Can't use the mirror on the sun at stonehedge
|
new
|
|
|
defect
|
normal
|
#13861 |
SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs
|
new
|
|
|
defect
|
normal
|
#13862 |
SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels correctly
|
new
|
|
|
defect
|
normal
|
#13863 |
SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame Editor crashes the program
|
new
|
|
|
defect
|
normal
|
#13864 |
SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations
|
new
|
|
|
defect
|
normal
|
#13870 |
GRIM: Can't load saved game
|
new
|
|
|
defect
|
normal
|
#13872 |
TWINE: minor wording issue - german translation (original bug)
|
new
|
|
|
defect
|
low
|
#13876 |
ULTIMA8: smart navigation make avatar run in circles
|
new
|
|
|
defect
|
normal
|
#13893 |
SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location.
|
new
|
animation
|
|
defect
|
normal
|
#13899 |
DIRECTOR: Opera Fatal gameplay issue update
|
new
|
Director, Opera Fatal
|
|
defect
|
normal
|
#13901 |
SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game.
|
new
|
CMS
|
|
defect
|
normal
|
#13904 |
BACKENDS: Can't change language / manage savegames on SteamDeck
|
new
|
savegame, settings
|
|
defect
|
normal
|
#13905 |
MOHAWK: Little Monster at School errors on page 16
|
new
|
|
|
defect
|
normal
|
#13919 |
MOHAWK: LB - Missing shortcuts
|
new
|
|
|
defect
|
normal
|
#13937 |
SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left
|
new
|
|
|
defect
|
normal
|
#13939 |
MD5: ADL: Unknown game variant for hires2
|
new
|
unknown-game
|
|
defect
|
high
|
#13940 |
DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets
|
new
|
|
|
defect
|
normal
|
#13941 |
AGS: Heroine's Quest font rendering issue
|
new
|
font;Heroine's;Quest
|
|
defect
|
normal
|
#13949 |
WME3D: Limbo of the Lost - sprite color and transparency issue
|
new
|
|
|
defect
|
low
|
#13952 |
ANDROID: AGS: Can't load games with resources >2GB on ARM32
|
new
|
ags, nightmare frames
|
|
defect
|
normal
|
#13954 |
FREESCAPE: certain UI elements are not implemented yet in Driller
|
pending
|
|
neuromancer
|
defect
|
normal
|
#13956 |
FREESCAPE: intro title sequences are not completely implemented in Driller
|
pending
|
|
neuromancer
|
defect
|
normal
|
#13957 |
FREESCAPE: Demo mode does not match the original implementation in Driller
|
pending
|
|
neuromancer
|
defect
|
normal
|
#13959 |
SCUMM: MI1 (Floppy) Broken door sound effect
|
new
|
|
|
defect
|
normal
|
#13960 |
BACKENDS: PS3 and physical CD issues
|
new
|
disc cd-rom crash
|
|
defect
|
normal
|
#13968 |
AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators
|
new
|
|
|
defect
|
normal
|
#13977 |
AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug]
|
new
|
shivahkosher original
|
|
defect
|
low
|
#13992 |
FREESCAPE: implement CGA/ZX colors using TinyGL
|
new
|
|
neuromancer
|
defect
|
normal
|
#14006 |
SCUMM: Glitches with the bus in ZAK
|
new
|
|
|
defect
|
normal
|
#14018 |
AGS: Blackwell Legacy (old version & demo) issues
|
new
|
blackwell1
|
|
defect
|
low
|
#14022 |
MTROPOLIS: Obsidian music, transitions, and exiting
|
new
|
Music, Transitions, Exiting
|
|
defect
|
low
|
#14030 |
ULTIMA8: Changelings don't change
|
new
|
|
|
defect
|
normal
|
#14034 |
ULTIMA8: Dragging equipment over paperdoll gump does not show stat changes
|
new
|
|
|
defect
|
normal
|
#14044 |
ULTIMA8: Getting attacked while asleep not working properly
|
new
|
|
|
defect
|
normal
|
#14047 |
FTA2: No skipping dialogs
|
new
|
|
|
defect
|
normal
|
#14048 |
SCUMM: DIG: Low latency mode causes stutter at the beginning of speech clips in videos
|
new
|
|
|
defect
|
low
|
#14073 |
FREESCAPE: several types of rendering artifacts are visible
|
new
|
|
neuromancer
|
defect
|
normal
|
#14074 |
MACOS: ScummVM Fails To Start
|
new
|
|
|
defect
|
normal
|
#14075 |
AUDIO: Volume settings are not applied on startup
|
new
|
|
|
defect
|
normal
|
#14106 |
DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed
|
new
|
|
|
defect
|
normal
|
#14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
|
new
|
|
|
defect
|
high
|
#14159 |
GRIM: MD5 dialog can’t be cancelled
|
new
|
|
|
defect
|
high
|
#14160 |
GRIM: Patched installers are required even with pre-patched installations
|
new
|
|
|
defect
|
low
|
#14169 |
DRACI: Down Mouse not opening icon menu
|
new
|
|
|
defect
|
normal
|
#14171 |
PLUGINS: ELF loader doesn't support multiple segments
|
new
|
|
|
defect
|
normal
|
#14174 |
When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend
|
new
|
data,configure
|
lephilousophe
|
defect
|
normal
|
#14256 |
GLK: SCOTT: Return to launcher sometimes freezes ScummVM
|
new
|
|
|
defect
|
normal
|