#14418 |
TETRAEDGE: Syberia 1 - Hot spots and walk behind areas turn to solid white rectangles
|
mduggan
|
defect
|
normal
|
Engine: Tetraedge
|
|
#14484 |
Spanish translation game variant for ultima VIII (EN translation fixing Devon bug)
|
mduggan
|
feature request
|
normal
|
Engine: Ultima
|
|
#14540 |
TETRAEDGE: Actor looking in the wrong direction
|
mduggan
|
defect
|
normal
|
Engine: Tetraedge
|
|
#14680 |
REMORSE: Game-breaking bugs in Mission 12
|
mduggan
|
defect
|
high
|
Engine: Ultima
|
|
#14705 |
REMORSE: Silencer unable to climb onto platforms (must jump)
|
mduggan
|
defect
|
normal
|
Engine: Ultima
|
|
#14748 |
TETRAEDGE: The expected pixel format is not provided to the Theora decoder
|
mduggan
|
defect
|
blocker
|
Engine: Tetraedge
|
|
#10044 |
MOHAWK: Riven: Excessive delay before cursor appears after movie ends.
|
macca8
|
defect
|
low
|
Engine: Mohawk
|
|
#10635 |
MOHAWK: Riven: End game Autosave may set incorrect save/load status when loaded.
|
macca8
|
defect
|
low
|
Engine: Mohawk
|
|
#11399 |
MOHAWK: RIVEN: Return to Launcher & Quit don’t autosave if GMM opened by F5.
|
macca8
|
defect
|
normal
|
Engine: Mohawk
|
|
#12041 |
GUI: EDIT GAME DIALOG: Selecting <default> for the Graphics Stretch Mode doesn’t revert to default setting.
|
macca8
|
defect
|
normal
|
GUI
|
|
#12428 |
GRAPHICS: OPENGL: Thumbnail omitted from Save/Load dialogs in list mode.
|
macca8
|
defect
|
normal
|
Graphics
|
|
#12845 |
GUI: AUTOSAVE OPTION: Enabling Autosave displays warning when no non-autosave saved games exist.
|
macca8
|
defect
|
normal
|
GUI
|
|
#13841 |
ENGINES: AUTOSAVE: Setting a file's _saveType value by where it’s stored can cause a regular save to be overwritten.
|
macca8
|
defect
|
high
|
--Other--
|
|
#13842 |
ENGINES: AUTOSAVE: Fix identification of autosaves by isAutosave() function.
|
macca8
|
defect
|
normal
|
--Other--
|
|
#3563 |
AGI: The 13th Disciple: Game freezes in Dean's office
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#3697 |
AGI: Fan(Get Outta SQ) - Graphics messed up
|
m-kiewitz
|
defect
|
low
|
Engine: AGI
|
|
#4606 |
DW1: flac compression not working
|
m-kiewitz
|
defect
|
normal
|
Engine: Tinsel
|
|
#4813 |
SCI: Instruments changes when non digital sound is played
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4820 |
SCI LSL1: Assertion before finale
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4887 |
SCI LSL3: Music lost in Island Jungle
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4888 |
SCI LSL3: Door slam sound incorporated in background music
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4894 |
SCI LSL5: Crash after coffee incident
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4921 |
[SCI] PQ2 1.002.011 Crash at Intro
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4928 |
AGI: SQ2 : Falling Off Log Almost Immediate
|
m-kiewitz
|
defect
|
high
|
Engine: AGI
|
|
#4942 |
SCI, Castlebrain/Amiga: Crash when exiting wordsearch puzzle
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#4943 |
SCI, Islandbrain: script error at elevator gear ratio puzzle
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4953 |
KQ6CD: Crash on reading book
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4956 |
ECOQUEST: Object movement in intro
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4957 |
KQ6CD: Strange screen transitions
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4958 |
KQ6CD: Crash in the catacombs
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4961 |
KQ5CD: Crash when skipping dialogue
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4965 |
SQ5: Bold Font Issue
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4968 |
ECOQUEST/floppy: "no free channels"
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4980 |
Hoyle 3: Credits don't appear during intro
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4985 |
SCI: PHARKAS floppy/demo 1/demo 2: Music marker behavior
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4993 |
ECOQUEST2: Initial text not cleared from ecorder
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#4995 |
ECOQUEST2: Game hangs on receiving amulet
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#4998 |
kq6-win
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5003 |
PEPPER demo: graphic glitch
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5005 |
SCI: Restoring in some games doesn't work correctly
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5006 |
Mixed-Up Fairy Tales (VGA) Crash when saving prince
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5016 |
PQ1VGA: No map when loading a save while patrolling
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5019 |
QG2: Error entering first alley
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5021 |
Middle Mouse Button does not work in SCI1 games
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5022 |
PQ1VGA - Poker Game crashes at random moments on the script
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5023 |
EQ1CD: right at the credits VM hangs
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5030 |
LB2Floppy & LB2CD: Game does not advance at docks
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5038 |
QFG1 VGA: Combat buttons work only sometimes
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5039 |
HOYLE3 Demo: Missing Animations
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5041 |
ECOQUEST2: Adam moving very fast in village
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5043 |
HOYLE3: Blurry dice in backgammon
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5044 |
PQ1VGA : Engine Abort When Putting Away Gun at Jail
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#5049 |
KQ5 VGA: Crash after being tied in the Inn's basement
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5050 |
Mixed Up Fairy-Tales EGA & VGA Crash: no free channels
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5051 |
LSL2: Long cutscene
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5052 |
LSL2: Crash at the airport
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5055 |
ECOQUEST2: Text vanishes too quickly for shaman puzzle
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5056 |
ECOQUEST2: Graphical fade-outs act oddly
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5058 |
KQ4SCI Early: Stuck on door
|
m-kiewitz
|
defect
|
high
|
Engine: SCI
|
|
#5059 |
PHARKAS: "Score" sound doesn't play
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5060 |
PHARKAS: Mouse and hotspot errors
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5061 |
LSL1VGA Polish version crash
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5065 |
SCI: ECOQUEST2: Gonzales Dance Movement
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5069 |
SCI: General issue with loading from ScummVM menu
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5071 |
LB2Floppy: Oversized Character
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5074 |
LB1: Crash on any dialogue
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5075 |
PQ3 : Game crashing when taking Officer Morales to the Mall
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5076 |
SCI: some actors teleport around (KQ5, SQ5, etc.)
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5077 |
KQ5: Crispin's chest doesn't stay open
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5081 |
QFG1(EGA) Crash when leaving/entering east of antwerp
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5084 |
LB1: Crash when you walk up the main stairs
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5086 |
FREDDYPHARKAS: AUDIO subfolder not recognized
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5093 |
SQ4: Pterodactyl flight
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5097 |
SQ1: Acid Drop voice clip cut off
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5103 |
LSL6: Uninitialized read on electric fence
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5104 |
LSL6-de: view resources not found (also happens in original)
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#5106 |
QFG2: crash when exiting streets in Shapier
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5107 |
EQ1CD: Crash at Cetus head (also happens in original sci)
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#5111 |
QFG3: Using MT-32 "no free channels"
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5112 |
SQ5 : Engine Abort on SCS Eureka Captain Console
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5122 |
EQ1CD: Graphics glitch at Cetus head
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5125 |
Jones in the Fast Lane CD, graphics missing
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5141 |
PHARKAS/German: issues
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5156 |
SCI: QFG2: Game can hang in desert
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#5161 |
PEPPER: Missing failure animation
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5163 |
QFG3: Can't import character
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5167 |
QFG3: Crash during Awari game
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5173 |
QFG3: priority issue in leopard chief hut
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5175 |
KQ5 EGA: Corrupt animation at anthill
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5178 |
SQ1SCI: Crash at Arcadia
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5179 |
SQ5: Game crash during scrubbing - still happening
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5181 |
KQ5 EGA: Corrupt animation at Inn
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5189 |
SQ4: GfxPorts::kernelSetActive error
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5192 |
LB2Floppy & LB2CD: Missing graphics at filthy cab
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5193 |
LB2Floppy & LB2CD: No visual perspective at Museum
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5198 |
KQ5CD: Crash when giving tambourine to beast
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5203 |
KQ6: Crashing when chasing Alhazred after wedding
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5209 |
KQ5CD: Sound gets muted at harpies island
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5210 |
SLATER: DOS version checksums
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5211 |
SQ1EGA: Graphical Glitch When Picking Up ID On the Deltaur
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|