#12396 |
WEB: Buildbot web pages are blank when viewed on older systems.
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new
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normal
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Web
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#13216 |
WEB: "Other" screenshots page is broken
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new
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normal
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Web
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#13422 |
Bug tracker's main page has obsolete instructions and link
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new
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normal
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Web
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#14481 |
Web: Fix wiki statement about not being able to import QFG4 to itself
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new
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normal
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Web
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#6541 |
WME: Theora A/V Sync drifts
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new
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somaen
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normal
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Video
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#14280 |
VIDEO: VideoDecoder::loadStream() may delete the stream on failure
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new
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normal
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Video
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#4926 |
TOOLS: descumm "} else {" blocks
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new
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normal
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Tools
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#15039 |
TOOLS: Build fails with strict-aliasing violations
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new
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normal
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Tools
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#6018 |
BACKENDS: Touchscreen Tablets - Fullscreen mode unusable
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new
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normal
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Ports
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#9697 |
BACKENDS: RPi3 - mouse / desktop capture issue
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new
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low
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Ports
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#10300 |
BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle
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new
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normal
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Ports
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#11199 |
BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting
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new
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normal
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Ports
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#11358 |
BACKENDS: 3DS - Blurry text in KQ6
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new
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normal
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Ports
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#11405 |
BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game
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new
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normal
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Ports
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#12978 |
KEYMAPPER: Separate the virtual mouse from the global keymap
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new
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normal
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Ports
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#13585 |
PLUGINS: ELF memory manager doesn't work with dynamic detection
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new
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normal
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Ports
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#14171 |
PLUGINS: ELF loader doesn't support multiple segments
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new
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normal
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Ports
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#14436 |
BACKENDS: LIBRETRO - Two gui issues
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new
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normal
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Ports
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#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
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new
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sev-
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high
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Ports
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#14891 |
BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus
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new
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normal
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Ports
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#5950 |
BACKENDS: iOS - Airplay Mirroring not working correctly
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new
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vinterstum
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normal
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Port: iOS
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#11633 |
ULTIMA: iOS needs better mouse control
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new
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normal
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Port: iOS
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#14623 |
BACKENDS: iOS: Games and config being lost
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new
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normal
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Port: iOS
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#14704 |
IOS: On Screen control can obstruct the global settings
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new
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normal
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Port: iOS
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#14782 |
Freescape games need a specific iOS control config as default
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new
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normal
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Port: iOS
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#13423 |
PORTS: Tests do not compile with Visual Studio
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new
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normal
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Port: Win64
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#14789 |
Win64 - ini file got reset shortly after using v2.8.0
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new
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normal
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Port: Win64
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#14818 |
WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini
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new
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normal
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Port: Win64
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#15012 |
WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down
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new
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normal
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Port: Win64
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#15051 |
Win64 - 2.8.1 zipfile build has version number appended to the exe filename
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new
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normal
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Port: Win64
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#15096 |
compilation issue: no more ARM64 cpu optimisations (NEON)
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new
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low
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Port: Win64
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#14870 |
WIN32: ScummVM port is presently unusable with 3D games on Windows XP
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new
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normal
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Port: Win32
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#10408 |
BACKENDS: Wii - Static sound in Discworld
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new
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normal
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Port: Wii
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#11376 |
BLADERUNNER: freezing on ScummVM Wii 2.1.1
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new
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normal
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Port: Wii
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#12704 |
PORTS: WII: Aspect ratio and resolution issues on 2.2.1 pre
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new
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normal
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Port: Wii
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#13641 |
BACKENDS: Wii - MYST3: NEW GAME CRASHES
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new
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normal
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Port: Wii
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#13660 |
WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that
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new
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normal
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Port: Wii
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#14366 |
BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count
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new
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normal
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Port: Wii
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#14390 |
BACKENDS: WII: Wii crashes on Daily Build
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new
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digitall
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normal
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Port: Wii
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#13613 |
RISC OS Scumm 2.6.0 fails to start on RISC OS Pyromaniac
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new
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normal
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Port: RISC OS
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#13614 |
RISC OS Scumm 2.6.0 abuses user choices
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new
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normal
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Port: RISC OS
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#11201 |
BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm
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new
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normal
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Port: PSP Vita
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#11365 |
BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita
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new
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normal
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Port: PSP Vita
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#11525 |
BACKENDS: PSP VITA - Discworld II crash in university garden
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new
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normal
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Port: PSP Vita
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#11533 |
BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic)
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new
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normal
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Port: PSP Vita
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#13229 |
PSP: PS Vita Ultima 8: controls don´t work at all
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new
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normal
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Port: PSP Vita
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#13814 |
BACKENDS: PSP: Common::array allocation error on PSP
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new
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normal
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Port: PSP
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#14391 |
PSP 2.7.0 black screen on startup
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new
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normal
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Port: PSP
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#14497 |
BACKENDS: PSP: Crash on Start since 2.7.0
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new
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high
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Port: PSP
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#13960 |
BACKENDS: PS3 and physical CD issues
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new
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normal
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Port: PS3
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#15020 |
BACKENDS: PS3: FluidSynth fails to load/initialize soundfont
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new
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normal
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Port: PS3
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#13582 |
BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens
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new
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normal
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Port: NDS
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#5320 |
BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases
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new
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athrxx
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normal
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Port: Mac OS X
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#10371 |
BACKENDS: MacOSX - System cursor always visible when in fullscreen mode.
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new
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normal
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Port: Mac OS X
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#10464 |
BACKENDS: MacOSX - Localised documentation resources are not bundled/used
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new
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normal
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Port: Mac OS X
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#10691 |
BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays
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new
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normal
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Port: Mac OS X
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#11203 |
BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6.
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new
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normal
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Port: Mac OS X
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#11374 |
BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet
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new
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normal
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Port: Mac OS X
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#11427 |
BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder
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new
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normal
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Port: Mac OS X
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#12395 |
BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8.
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new
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normal
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Port: Mac OS X
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#12793 |
MACOSX: When switching between windows created with different graphics types, both may be retained as active windows.
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new
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normal
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Port: Mac OS X
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#13024 |
MACOS: Can't map Command and Fn keys
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new
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normal
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Port: Mac OS X
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#13054 |
MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag.
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new
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normal
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Port: Mac OS X
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#13453 |
BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games
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new
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normal
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Port: Mac OS X
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#13454 |
BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware.
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new
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normal
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Port: Mac OS X
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#14074 |
MACOS: ScummVM Fails To Start
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new
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normal
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Port: Mac OS X
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#14262 |
OSXPPC: ScummVM fails to start without "millions of colors" setting
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new
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jamie-marchant
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normal
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Port: Mac OS X
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#14433 |
MACOS: mouse cursor appearing / failing to capture when in fullscreen mode
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new
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normal
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Port: Mac OS X
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#15052 |
can not compile scummvm source gcc version: 14.0.1 20240326 (experimental)
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new
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low
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Port: Mac OS X
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#15058 |
BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura
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new
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normal
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Port: Mac OS X
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#10698 |
BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen
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new
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normal
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Port: Linux
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#13364 |
FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup
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new
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normal
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Port: Linux
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#13904 |
BACKENDS: Can't change language / manage savegames on SteamDeck
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new
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normal
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Port: Linux
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#14992 |
Application window GUI not resized on Linux
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new
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normal
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Port: Linux
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#6673 |
BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler
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new
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normal
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Port: IRIX
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#12970 |
PORTS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097)
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new
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normal
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Port: GameCube
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#5732 |
BACKENDS: Dreamcast - Toonstruck (demo) launch error
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new
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zeldin
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normal
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Port: Dreamcast
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#10410 |
BACKENDS: Dreamcast - Riven: List for loading saved games is empty
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new
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normal
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Port: Dreamcast
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#11760 |
BACKENDS: Dreamcast - Image not centered on screen in Mohawk games
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new
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normal
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Port: Dreamcast
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#11907 |
BACKENDS: Dreamcast - forced autosave make games crash
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new
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normal
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Port: Dreamcast
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#6945 |
BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded
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new
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normal
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Port: Android
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#10546 |
BACKENDS: Android - Destruction Derby not completable in Full Throttle
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new
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normal
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Port: Android
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#10929 |
BACKENDS: Android (ARM) - Discworld 1 crash in cutscene
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new
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normal
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Port: Android
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#12532 |
PORTS: ANDROID: Mouse Cursor Snaps to Top Left Corner on Android 8.1.0 Device
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pending
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lephilousophe
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normal
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Port: Android
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#13057 |
PORTS: ANDROID: Android load game screen distorted while downloading from Cloud
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new
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low
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Port: Android
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#13952 |
ANDROID: AGS: Can't load games with resources >2GB on ARM32
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new
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normal
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Port: Android
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#14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
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new
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high
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Port: Android
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#14559 |
ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device
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new
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normal
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Port: Android
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#14827 |
ANDROID: Launcher GUI layout issues for Backend tabs
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new
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normal
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Port: Android
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#14883 |
ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden
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new
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normal
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Port: Android
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#14890 |
ANDROID: Monkey Island 3 doesn't work anymore
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new
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normal
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Port: Android
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#15053 |
BACKENDS: AMIGAOS: another unsupported GL uniform?
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new
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normal
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Port: AmigaOS4
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#14365 |
3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen
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new
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normal
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Port: 3DS
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#14506 |
GRAPHICS: Shaders broken(?)
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new
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normal
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Graphics: Scalers
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#14988 |
AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font
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new
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normal
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Graphics: Scalers
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#11076 |
BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb
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new
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normal
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Graphics
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#12475 |
GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF
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new
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normal
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Graphics
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#12846 |
BACKENDS: Screenshot can contain OSD message from previous screenshot
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new
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normal
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Graphics
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#13073 |
BACKENDS: SDL: Strange initSizeHint() behavior
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new
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normal
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Graphics
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#13429 |
OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher.
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new
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normal
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Graphics
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