#15650 |
Unknown game variant for mohawk
|
new
|
|
defect
|
normal
|
Port: Win64
|
#15653 |
SCI: QFG1EGA: In Numerous Situations the Hero's Can Lose All Stamina But Won't Subsequently Lose Health
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15654 |
SCI: QFG1EGA: Won't Die from Kobold Treasure Trap Explosion
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15656 |
MIDI: Add support for Nuked SC-55
|
new
|
|
feature request
|
high
|
Audio
|
#15657 |
AGS: It Takes Two To Tangle: Screen Scroll issues
|
new
|
|
defect
|
high
|
Engine: AGS
|
#15659 |
AGS: It Takes Two To Tangle: Cutscene Masking
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15663 |
DIRECTOR: Robinson Crusoe [D5] playtest results
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15664 |
MD5: DIRECTOR: -Unknown game variant for director
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15666 |
SCUMM: LOOM (FM-Towns) Finish trim_fmtowns_to_200_pixels integration
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#15668 |
GRIM: Segfault and use-heap-after-free in the wine cellar moving around the forklift
|
new
|
|
defect
|
high
|
Engine: Grim
|
#15673 |
BACKENDS: PSP: Scumm/HE engine plugin crashes when adding or starting game
|
new
|
|
defect
|
normal
|
Port: PSP
|
#15675 |
MD5: CRUISE: Unknown game variant (Amiga/French)
|
new
|
|
defect
|
normal
|
Engine: Cruise
|
#15676 |
AGS: Trilby's Notes SE Display issues in the intro and ending
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15678 |
AGS: Strangeland fanmade spanish translation not showing "¡¿"
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15680 |
Neverhood: Missing subtitles for "Klaymen, up here!" in module 1100
|
new
|
|
feature request
|
normal
|
Engine: Neverhood
|
#15681 |
NEVERHOOD: TV guy subtitle jitter in module 2400
|
new
|
|
defect
|
normal
|
Engine: Neverhood
|
#15683 |
SCI: SQ5: Two more rooms with speed problems
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15685 |
Feature request for Quest for Glory I and II?
|
new
|
|
feature request
|
normal
|
Engine: SCI
|
#15686 |
TINSEL: Discworld II USA detected with wrong name
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#15687 |
AGI: KQ3: Pause on command textbox accepts fewer characters than required for spells
|
new
|
|
feature request
|
normal
|
Engine: AGI
|
#15688 |
[2.9.0] FTBFS - dlcmanager: error: 'Error' in namespace 'Common' does not name a type
|
new
|
|
defect
|
normal
|
Common
|
#15689 |
NGI: DEMO: Full Pipe Russian 97 demo from the ScummVM demos page does not load
|
new
|
|
defect
|
normal
|
Engine: NGI
|
#15690 |
Unknown game variant for ags
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15691 |
DIRECTOR: Indigo Rose AutoPlay Menu Studio [D?] - Not Being Detected by ScummVM
|
new
|
|
defect
|
normal
|
Engine: Director
|
#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#3467 |
SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#3757 |
AGOS: StS1 - Bad sync in Italian CD version
|
new
|
|
defect
|
low
|
Engine: AGOS
|
#4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#4480 |
SAGA: ITE - Graphics glitches in rat cave
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4687 |
SAGA: ITE - Jail bug after speaking to Shiala
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#5406 |
GOB: Woodruff - Menu Graphics Glitch In High Morals Club
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#5638 |
SAGA: IHNM - Animations speed/sequence is off
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#5828 |
SAGA: IHNM - Character selection animations often miss a frame
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#6013 |
TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#6046 |
AGOS: SIMON1DOS French Barman Animation Glitch
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#6050 |
AGOS: SIMON1 DOS French Animation glitch
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#6143 |
AGOS: Simon 1 - Random Screen Fade Glitch
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#6149 |
SCUMM/HE: Blue's Clues Art Time is not completable
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#6150 |
SCUMM/HE: Blue's Clues 123 Time Graphic Glitches
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#6236 |
TOLTECS: Actor "vanishes" and won't be displayed any more
|
new
|
|
defect
|
normal
|
Engine: Toltecs
|
#6310 |
HOPKINS: Credits roll flickering
|
new
|
|
defect
|
low
|
Engine: Hopkins
|
#6331 |
GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#6392 |
TSAGE: BF - Animation jitter after entering police station
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6395 |
TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#6431 |
MADE: RTZ demo freezes
|
new
|
|
defect
|
normal
|
Engine: MADE
|
#6459 |
GROOVIE: T7G Enhanced Music Files Block CD Audio
|
new
|
|
defect
|
normal
|
Engine: Groovie
|
#6466 |
TSAGE: Ringworld2 - In-game menu different from the original
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6495 |
TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6502 |
TSAGE: Ringworld2 - Graphics glitches when going to Ringworld
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6518 |
TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6533 |
WME: Ghost in the Sheet - Freeze of final cutscenes
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
#6569 |
WME: Rhiannon - Animation freeze of the final outtro
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
#6617 |
TSAGE: Ringworld2 - Pathfinding glitch when using the flute
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6627 |
TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6628 |
TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6632 |
TOUCHE / IOS: Several Animations are missing
|
new
|
|
defect
|
normal
|
Engine: Touche
|
#6633 |
TSAGE: Ringworld2 - Cursor doesn't always update properly
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6674 |
SWORD1: Minor graphical glitch when knocked down by Goat
|
new
|
|
defect
|
low
|
Engine: Sword1
|
#6702 |
GOB: WOODRUFF - Double click to do fast scene change not implemented
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#6716 |
Implement descriptive error message on save failure
|
new
|
|
feature request
|
normal
|
--Other--
|
#6730 |
SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#6781 |
ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory
|
new
|
|
defect
|
normal
|
Engine: ZVision
|
#6797 |
ZVISION: Brief glitch after solving air puzzle (constellations)
|
new
|
|
defect
|
normal
|
Engine: ZVision
|
#6808 |
ZVISION: Sound distortion in Zork Nemesis end credits
|
new
|
|
defect
|
normal
|
Engine: ZVision
|
#6836 |
TONY: Pathfinding bug/Tony walking in place
|
new
|
|
defect
|
normal
|
Engine: Tony
|
#6840 |
AGOS: SIMON2 - Dog Glitch on Save Loading
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#6867 |
TOON: Missing Flux animation when asking him to open cupboard
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#6869 |
TOON: Wrong talk animation after Jim's gym demonstration
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#6949 |
TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché
|
new
|
|
defect
|
normal
|
Engine: Touche
|
#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
|
new
|
|
defect
|
low
|
Engine: Access
|
#7003 |
TOON: Flux Glitch (Lab)
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#7013 |
SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#7047 |
TINSEL: DW - Graphic Glitch when opening inventory
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#7048 |
MADE: RTZ - Second menu on rotten meat for vultures.
|
new
|
|
defect
|
normal
|
Engine: MADE
|
#7049 |
AGI: KQ2 - Bell Sound for PC Speaker Is Off
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#7054 |
MADS: Flickering Doors
|
new
|
|
defect
|
normal
|
Engine: MADS
|
#7055 |
MADS: Intro: Annoying sond
|
new
|
|
defect
|
normal
|
Engine: MADS
|
#7056 |
MADS: Console: warnigs SFX
|
new
|
|
defect
|
normal
|
Engine: MADS
|
#7077 |
TSAGE: BF: No General MIDI soundtrack (English CD DOS version)
|
new
|
|
feature request
|
normal
|
Engine: TsAGE
|
#7140 |
SCI: QFG3 - Incorrect Keyboard Movement
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#7146 |
MOHAWK: Riven's movies don't quite match the still scenes in terms of color.
|
new
|
|
defect
|
normal
|
Engine: Mohawk
|
#7155 |
SCI: Differences in the pathfinding algorithm
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#7180 |
TOUCHE: Incorrect position of main character animation
|
new
|
|
defect
|
normal
|
Engine: Touche
|
#7182 |
LURE: DOS/ITALIAN - stuck characters
|
new
|
|
defect
|
normal
|
Engine: Lure
|
#7283 |
ALL: Favor Adlib over MT32 for SFX tracks
|
new
|
|
feature request
|
low
|
Audio
|
#7331 |
MIDI: Percussive Organ pitch correction with GM output
|
new
|
|
feature request
|
normal
|
Audio: MT32
|
#7420 |
MT-32: Write "Memory Timbres" names to LCD
|
new
|
|
feature request
|
normal
|
Audio: MT32
|
#7457 |
GOBLIIINS: Atari ST version color palette
|
new
|
|
feature request
|
normal
|
Engine: Gob
|
#7602 |
Expose game hotspots to backend
|
new
|
|
feature request
|
normal
|
--Other--
|
#7605 |
Different game description according to language
|
new
|
|
feature request
|
normal
|
GUI
|
#7722 |
GUI: volume and subtitles speed sliders
|
new
|
|
feature request
|
normal
|
GUI
|
#7762 |
OPL: Real OPL support for AdLib audio
|
new
|
|
feature request
|
low
|
Audio
|
#7793 |
AGI: Better mapping for mouse buttons
|
new
|
|
feature request
|
normal
|
Engine: AGI
|
#7813 |
Dreamcast SD card support
|
new
|
|
feature request
|
normal
|
Port: Dreamcast
|
#7839 |
AGI: Add three voice MIDI with AGI games.
|
new
|
|
feature request
|
normal
|
Engine: AGI
|
#7853 |
CRUISE: Add MT-32 emu support to Cruise for a Corpse
|
new
|
|
feature request
|
normal
|
Engine: Cruise
|
#5732 |
BACKENDS: Dreamcast - Toonstruck (demo) launch error
|
new
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|