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Results (801 - 900 of 1039)

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Ticket Summary Status Owner Type Priority Component
#15650 Unknown game variant for mohawk new defect normal Port: Win64
#15653 SCI: QFG1EGA: In Numerous Situations the Hero's Can Lose All Stamina But Won't Subsequently Lose Health new defect normal Engine: SCI
#15654 SCI: QFG1EGA: Won't Die from Kobold Treasure Trap Explosion new defect normal Engine: SCI
#15656 MIDI: Add support for Nuked SC-55 new feature request high Audio
#15657 AGS: It Takes Two To Tangle: Screen Scroll issues new defect high Engine: AGS
#15659 AGS: It Takes Two To Tangle: Cutscene Masking new defect normal Engine: AGS
#15663 DIRECTOR: Robinson Crusoe [D5] playtest results new defect normal Engine: Director
#15664 MD5: DIRECTOR: -Unknown game variant for director new defect normal Engine: Director
#15666 SCUMM: LOOM (FM-Towns) Finish trim_fmtowns_to_200_pixels integration new feature request normal Engine: SCUMM
#15668 GRIM: Segfault and use-heap-after-free in the wine cellar moving around the forklift new defect high Engine: Grim
#15673 BACKENDS: PSP: Scumm/HE engine plugin crashes when adding or starting game new defect normal Port: PSP
#15675 MD5: CRUISE: Unknown game variant (Amiga/French) new defect normal Engine: Cruise
#15676 AGS: Trilby's Notes SE Display issues in the intro and ending new defect normal Engine: AGS
#15678 AGS: Strangeland fanmade spanish translation not showing "¡¿" new defect normal Engine: AGS
#15680 Neverhood: Missing subtitles for "Klaymen, up here!" in module 1100 new feature request normal Engine: Neverhood
#15681 NEVERHOOD: TV guy subtitle jitter in module 2400 new defect normal Engine: Neverhood
#15683 SCI: SQ5: Two more rooms with speed problems new defect normal Engine: SCI
#15685 Feature request for Quest for Glory I and II? new feature request normal Engine: SCI
#15686 TINSEL: Discworld II USA detected with wrong name new defect normal Engine: Tinsel
#15687 AGI: KQ3: Pause on command textbox accepts fewer characters than required for spells new feature request normal Engine: AGI
#15688 [2.9.0] FTBFS - dlcmanager: error: 'Error' in namespace 'Common' does not name a type new defect normal Common
#15689 NGI: DEMO: Full Pipe Russian 97 demo from the ScummVM demos page does not load new defect normal Engine: NGI
#15690 Unknown game variant for ags new defect normal Engine: AGS
#15691 DIRECTOR: Indigo Rose AutoPlay Menu Studio [D?] - Not Being Detected by ScummVM new defect normal Engine: Director
#3070 SCUMM: MM (NES) - Actor drawing glitch: standing next to fence new defect low Engine: SCUMM
#3467 SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly new feature request normal Engine: SCUMM
#3494 SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000 new defect low Engine: SCUMM
#3757 AGOS: StS1 - Bad sync in Italian CD version new defect low Engine: AGOS
#4129 SCUMM: MI2 (Original bug): Waterfall sound breaks up new defect low Engine: SCUMM
#4480 SAGA: ITE - Graphics glitches in rat cave new defect normal Engine: SAGA
#4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes new defect normal Engine: SCUMM
#4687 SAGA: ITE - Jail bug after speaking to Shiala new defect normal Engine: SAGA
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop new defect normal Engine: SCUMM
#5406 GOB: Woodruff - Menu Graphics Glitch In High Morals Club new defect normal Engine: Gob
#5638 SAGA: IHNM - Animations speed/sequence is off new defect normal Engine: SAGA
#5828 SAGA: IHNM - Character selection animations often miss a frame new defect normal Engine: SAGA
#6013 TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions new defect normal Engine: Tinsel
#6046 AGOS: SIMON1DOS French Barman Animation Glitch new defect normal Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch new defect normal Engine: AGOS
#6143 AGOS: Simon 1 - Random Screen Fade Glitch new defect normal Engine: AGOS
#6149 SCUMM/HE: Blue's Clues Art Time is not completable new defect normal Engine: SCUMM
#6150 SCUMM/HE: Blue's Clues 123 Time Graphic Glitches new defect normal Engine: SCUMM
#6236 TOLTECS: Actor "vanishes" and won't be displayed any more new defect normal Engine: Toltecs
#6310 HOPKINS: Credits roll flickering new defect low Engine: Hopkins
#6331 GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard new defect normal Engine: Gob
#6392 TSAGE: BF - Animation jitter after entering police station new defect normal Engine: TsAGE
#6395 TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit new defect normal Engine: Tinsel
#6431 MADE: RTZ demo freezes new defect normal Engine: MADE
#6459 GROOVIE: T7G Enhanced Music Files Block CD Audio new defect normal Engine: Groovie
#6466 TSAGE: Ringworld2 - In-game menu different from the original new defect normal Engine: TsAGE
#6495 TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong new defect normal Engine: TsAGE
#6502 TSAGE: Ringworld2 - Graphics glitches when going to Ringworld new defect normal Engine: TsAGE
#6518 TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door new defect normal Engine: TsAGE
#6533 WME: Ghost in the Sheet - Freeze of final cutscenes new defect normal Engine: Wintermute
#6569 WME: Rhiannon - Animation freeze of the final outtro new defect normal Engine: Wintermute
#6617 TSAGE: Ringworld2 - Pathfinding glitch when using the flute new defect normal Engine: TsAGE
#6627 TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off new defect normal Engine: TsAGE
#6628 TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair new defect normal Engine: TsAGE
#6632 TOUCHE / IOS: Several Animations are missing new defect normal Engine: Touche
#6633 TSAGE: Ringworld2 - Cursor doesn't always update properly new defect normal Engine: TsAGE
#6674 SWORD1: Minor graphical glitch when knocked down by Goat new defect low Engine: Sword1
#6702 GOB: WOODRUFF - Double click to do fast scene change not implemented new defect normal Engine: Gob
#6716 Implement descriptive error message on save failure new feature request normal --Other--
#6730 SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM new defect normal Engine: SCUMM
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory new defect normal Engine: ZVision
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) new defect normal Engine: ZVision
#6808 ZVISION: Sound distortion in Zork Nemesis end credits new defect normal Engine: ZVision
#6836 TONY: Pathfinding bug/Tony walking in place new defect normal Engine: Tony
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading new defect normal Engine: AGOS
#6867 TOON: Missing Flux animation when asking him to open cupboard new defect normal Engine: Toon
#6869 TOON: Wrong talk animation after Jim's gym demonstration new defect normal Engine: Toon
#6949 TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché new defect normal Engine: Touche
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation new defect low Engine: Access
#7003 TOON: Flux Glitch (Lab) new defect normal Engine: Toon
#7013 SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles new feature request normal Engine: SCUMM
#7047 TINSEL: DW - Graphic Glitch when opening inventory new defect normal Engine: Tinsel
#7048 MADE: RTZ - Second menu on rotten meat for vultures. new defect normal Engine: MADE
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new defect normal Engine: AGI
#7054 MADS: Flickering Doors new defect normal Engine: MADS
#7055 MADS: Intro: Annoying sond new defect normal Engine: MADS
#7056 MADS: Console: warnigs SFX new defect normal Engine: MADS
#7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) new feature request normal Engine: TsAGE
#7140 SCI: QFG3 - Incorrect Keyboard Movement new defect normal Engine: SCI
#7146 MOHAWK: Riven's movies don't quite match the still scenes in terms of color. new defect normal Engine: Mohawk
#7155 SCI: Differences in the pathfinding algorithm new defect normal Engine: SCI
#7180 TOUCHE: Incorrect position of main character animation new defect normal Engine: Touche
#7182 LURE: DOS/ITALIAN - stuck characters new defect normal Engine: Lure
#7283 ALL: Favor Adlib over MT32 for SFX tracks new feature request low Audio
#7331 MIDI: Percussive Organ pitch correction with GM output new feature request normal Audio: MT32
#7420 MT-32: Write "Memory Timbres" names to LCD new feature request normal Audio: MT32
#7457 GOBLIIINS: Atari ST version color palette new feature request normal Engine: Gob
#7602 Expose game hotspots to backend new feature request normal --Other--
#7605 Different game description according to language new feature request normal GUI
#7722 GUI: volume and subtitles speed sliders new feature request normal GUI
#7762 OPL: Real OPL support for AdLib audio new feature request low Audio
#7793 AGI: Better mapping for mouse buttons new feature request normal Engine: AGI
#7813 Dreamcast SD card support new feature request normal Port: Dreamcast
#7839 AGI: Add three voice MIDI with AGI games. new feature request normal Engine: AGI
#7853 CRUISE: Add MT-32 emu support to Cruise for a Corpse new feature request normal Engine: Cruise
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error new zeldin defect normal Port: Dreamcast
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