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Results (701 - 800 of 821)

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Ticket Summary Status Owner Type Component Priority
#15104 ULTIMA8: Option to disable the turning animations when turning the Avatar around new feature request Engine: Ultima normal
#15115 BACKENDS: PSP Vita - Sanitarium not starting (black screen) new defect Port: PSP Vita normal
#15119 DIRECTOR: Majestic (Mac/Win) can't go past the loading screen new defect Engine: Director normal
#15124 Option to lock the window size new feature request Common normal
#15143 SCUMM: Options dialog lists the wrong Music devices new defect Engine: SCUMM normal
#15156 SCUMM: Skipped dialogue in Full Throttle with the DS port new defect Engine: SCUMM normal
#15158 MYST3: Spider Spinner animation does not reset correctly new defect Engine: Myst3 normal
#15163 BBVS: Add Japanese (Windows) detection and minor extra support for Beavis and Butt-Head in Virtual Stupidity new feature request Engine: BBVS normal
#15169 DIRECTOR: El Quijote Interactivo (D4) missing speech, demo not working new defect Engine: Director normal
#15180 BACKENDS: WII: DRAGONS: Immediate crash at start-up new defect Port: Wii normal
#15181 BACKENDS: WII: BLADERUNNER: Crash when triggering the virtual keyboard twice new defect Port: Wii normal
#15183 COMMON: Automatically handle RISC OS files with NFS extensions new feature request Common normal
#15192 CRYO: Mouse input doesn’t work well with touchscreens and controllers new defect Engine: Cryo normal
#15194 DS: Switching to an unsupported resolution should return an error new defect Port: NDS normal
#15195 INDY3: Restore content in German versions (dos/amiga ega and dos/vga) pending dwatteau feature request Engine: SCUMM normal
#15196 DS: Limited virtual keyboard support new feature request Port: NDS normal
#15199 MADS: Demos are not supported new feature request Engine: MADS normal
#15204 DS: Improve touch screen input new feature request Port: NDS normal
#15210 GUI: GMM: Mouse cursor is offset when screen is shaking new defect GUI normal
#15228 AGS: Robert Redford 2: Sprite glitches [upstream bug] new defect Engine: AGS normal
#15234 DRAGONS: Crash when you use the turnstile at the Dragon Trap underground scene and let the animation loop new defect Engine: Dragons normal
#15238 ZVISION: ZGI: Proper Dolby Digital 5.1 support new feature request Engine: ZVision normal
#15239 GRAPHICS: Support double height resolutions new feature request Graphics normal
#15247 SCI: PEPPER: Walk glitch when picking up Franklin's pamphlet from the printing press new defect Engine: SCI normal
#15249 MM: XEEN: Protection From Elements Bug new defect Engine: MM: Xeen normal
#15253 MOHAWK: Riven: Spinning dome opening switch input is not matched to corresponding symbol timing new defect Engine: Mohawk normal
#15254 MOHAWK: Riven: Trapping self in trap book results in ending videos beginning prematurely new defect Engine: Mohawk normal
#15257 GOB: Goblins 1 - amiga version - fade in problems after the intro new defect Engine: Gob normal
#15265 TINSEL: Virtual keyboard gets hidden when skipping cutscenes or at the end of cutscenes new defect Engine: Tinsel normal
#15271 TINYGL: glPolygonStipple seems to work when looking at one side only new defect Graphics normal
#15272 TINYGL: triangle fan produces less triangles than expected? new defect Graphics normal
#15279 SCI: Some Macintosh games are very slow to start new defect Engine: SCI normal
#15280 GRIM: Keymap for Pick up/Take away doesn't work in Spanish version new defect Engine: Grim normal
#15284 TOON: Support running in 320x200 modes new feature request Engine: Toon normal
#15294 AGS: Frequent use of bitwise OR/ANDs instead of logical operators [upstream "bug"] new defect Engine: AGS normal
#15297 MYST3: Persistent video in scene is out of sync with end of full screen animation new defect Engine: Myst3 normal
#15301 ADL: Mystery House: Barely seen title screen new defect Engine: ADL normal
#15303 SCI: LSL5: Timed message skipped during LSL5 coffee scene (symptom of a bigger problem?) new defect Engine: SCI normal
#15306 TINSEL: Various glitches in Discworld1 Macintosh Japanese new defect Engine: Tinsel normal
#15307 AGS: The Blackwell Legacy - Music keeps playing on dev commentary new defect Engine: AGS normal
#15313 STARK: TLJ: April should run when double-clicking on action icon in pop-up new feature request Engine: Stark normal
#15316 MTROPOLIS: Undetected mTropolis Titles new defect --Other-- normal
#15320 SCI: KQ6: Volume settings do not change the volume of videos new defect Engine: SCI normal
#15327 SCI: LSL5: Silas blinks distractingly frequently when talking to Julius new defect Engine: SCI normal
#15328 GUI: Some strings missing French translation new defect GUI: Translations normal
#15331 FREESCAPE: width of rendered lines depends on the computer resolution new neuromancer defect Engine: Freescape normal
#15333 GROOVIE: T11H: Implement support for spooky animation mode new feature request Engine: Groovie normal
#15334 GROOVIE: T11H: Implement support for 8bit and 16bit color depth new feature request Engine: Groovie normal
#15339 SCI: KQ6: Distorted music when using NukedOPL new defect Engine: SCI normal
#15340 GUI: ANDROID: IOS: Portrait layout issue for "Add anyway" button new defect GUI normal
#15342 ULTIMA8: Problem with fonts substitution in spanish version new defect Engine: Ultima normal
#15345 HYPNO: previous mission replay in the same chapter not implemented in Wetlands new neuromancer feature request Engine: Hypno normal
#15348 BACKENDS: SWITCH: Crash on Nintendo Switch FW 18.0.1 new defect Ports normal
#15349 SCUMM: MM (NES) - Known implementation inaccuracies new defect Engine: SCUMM normal
#15350 SCUMM: INDY3: atari st - no sound after modifying the resources for new translation pending dwatteau defect Engine: SCUMM normal
#15351 ZVISION: ZGI: Save game can get stuck in a death loop new defect Engine: ZVision normal
#15355 Zork Grand Inquisitor does not show autosaves in it's menu new feature request Engine: ZVision normal
#15357 BACKENDS: WII: SCUMM: Wrong colors for cursor objects in COMI new defect Port: Wii normal
#15364 ANDROID: SCUMM: SIGSEGV when pausing sounds new defect Engine: SCUMM normal
#15369 SCUMM: MI (Sega MegaCD) - audio pops at the end of every SBL sound effect new defect Engine: SCUMM normal
#15373 ULTIMA8: Original Cheats Not Available new feature request Engine: Ultima normal
#15375 SCI: SQ4 Korean text not rendered after refactor new defect Engine: SCI normal
#15378 Show Engine & required Version on the game list front page new feature request --Unset-- normal
#15379 ADL: HIRES5: Game unsolvable after loading savegame. Save state not properly restored? new defect Engine: ADL normal
#15384 TWINE: LBA: Dark museum has side-effects on the same session pending mgerhardy defect Engine: TwinE normal
#15388 TWINE: LBA: Bulldozer driven by Twinsen can get stuck behind truck (soft lock) new defect Engine: TwinE normal
#15389 ADL: HIRES5: "GET ALL" fails where picking up individual objects doesn't new defect Engine: ADL normal
#15393 BACKENDS: PSP: BLADERUNNER: Crash on start on PSP 3004 (Slim) new defect Port: PSP normal
#15394 BACKENDS: PSP: ULTIMA8: Crash after Pentagram logo new defect Port: PSP normal
#15395 TWINE: Shading Palette loss of colours?! new defect Engine: TwinE normal
#15396 TWINE: Menu Plasma loss of quality new defect Engine: TwinE normal
#15400 TWINE: LBA - Using the Holomap while Twinsen is walking may cause glitch pending mgerhardy defect Engine: TwinE normal
#15403 SHERLOCK: Mouse clicks may be ignored new defect Engine: Sherlock normal
#15404 SCUMM: DOTT: nothing clickable after loading save game new defect Engine: SCUMM normal
#15405 DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error new defect Engine: Director normal
#15406 A better way to enable or disable and configure gamepads/joysticks new feature request GUI normal
#15408 TWINE: the W key was supposed to only do Action on Normal pending mgerhardy defect Engine: TwinE normal
#15409 TWINE: the holomap rotation is slow and location interaction is weird new defect Engine: TwinE normal
#15410 TWINE: Little big adventure no menu music and a crash pending mgerhardy defect Engine: TwinE normal
#15412 SCUMM/HE: Backyard Baseball 97 from Steam crashes ScummVM new defect Engine: SCUMM normal
#15413 AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version new defect Engine: AGOS normal
#15418 SCUMM: Loom (EGA) - Game not starting/unrecognized after the use of scummtr and scummrp with the MT32 update pending dwatteau defect Engine: SCUMM normal
#15422 CRAB: Resolution option is non-functional new feature request Engine: CRAB normal
#15425 SCUMM: FOA: Broken music when loading savegame in Thera and Crete new defect Engine: SCUMM normal
#15426 SWORD25: After death fmv was playing, load savegame screen defaces new defect Engine: Sword25 normal
#15427 STARK: Pressing F5 and clicking "Main Menu" does not open TLJ main menu new defect Engine: Stark normal
#15429 FREESCAPE: gate effect is missing in Castle Master new neuromancer defect Engine: Freescape normal
#15430 DGDS: Rise of the Dragon thought bubbles are slightly off new defect Engine: DGDS normal
#15431 DGDS: dragon: Background around Karyn disappears when talking to her in city office new defect Engine: DGDS normal
#15432 DGDS: dragon: key mapping not supported for arcade sequences new defect Engine: DGDS normal
#15433 DGDS: Hot area keyboard shortcuts not supported new defect Engine: DGDS normal
#15434 DGDS: dragon: EGA menu colors are wrong new defect Engine: DGDS normal
#15444 ANDROID: AGS: Nintendo Switch version of My Big Sister has glitchy gamepad touch controls new defect Engine: AGS normal
#15445 ANDROID: Gesture for middle click (three fingers tap) in direct touch mode pending antoniou79 defect Port: Android normal
#15449 ANDROID: NGI: The Russian version of Full Pipe doesn't launch on Android new defect Engine: NGI normal
#15455 ULTIMA6: party roster doesn't work with "new style" game style new defect Engine: Ultima normal
#15458 SCUMM: Allow Amiga palette in MI1 / Loom DOS EGA versions new feature request Engine: SCUMM normal
#15459 AGS: Saves don't take account of game versions and may not be interchangeable new feature request Engine: AGS normal
#15465 FREESCAPE: Total Eclipse 2 is still very unstable new neuromancer defect Engine: Freescape normal
#15466 FREESCAPE: CPC disk release of Total Eclipse is unsupported new neuromancer feature request Engine: Freescape normal
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