#13663 |
HYPNO: Slow frame rate, navigation issue and frequent sound pops
|
new
|
neuromancer
|
defect
|
Engine: Hypno
|
normal
|
#13675 |
TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball
|
new
|
|
defect
|
Engine: TwinE
|
normal
|
#13688 |
CHEWY: Missing dialogue between director and actress
|
new
|
|
defect
|
Engine: Chewy
|
normal
|
#13692 |
CHEWY: Inventory behavior quick select item
|
new
|
|
defect
|
Engine: Chewy
|
normal
|
#13698 |
CHEWY: Getting the typing paper from Miss Hoggendobber
|
new
|
|
defect
|
Engine: Chewy
|
normal
|
#13699 |
SCUMM/HE: PUTTRACE Add an enhancement to make Ralphie's barking trigger sooner during the digging minigame
|
new
|
|
feature request
|
Engine: SCUMM
|
normal
|
#13705 |
CHEWY: Missing animation for manipulating artifact
|
new
|
|
defect
|
Engine: Chewy
|
normal
|
#13710 |
SCUMM: Guybrush can randomly be stuck in the catacombs (Monkey 1)
|
new
|
|
feature request
|
Engine: SCUMM
|
normal
|
#13711 |
SLUDGE: NSC Crashes in opening credits
|
new
|
|
defect
|
Engine: SLUDGE
|
normal
|
#13718 |
Add support for '.bf' based cryo games.
|
new
|
|
feature request
|
Engine: Cryo
|
normal
|
#13731 |
TWINE: The movement of the meca penguin is different from dos version
|
new
|
|
defect
|
Engine: TwinE
|
normal
|
#13736 |
EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM
|
new
|
|
defect
|
Engine: Grim
|
normal
|
#13737 |
SCUMM: Re-enable lines in DOTT
|
new
|
|
feature request
|
Engine: SCUMM
|
normal
|
#13739 |
SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking
|
new
|
|
defect
|
Engine: SCI
|
normal
|
#13747 |
SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep
|
new
|
|
defect
|
Engine: SCI
|
normal
|
#13749 |
GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games
|
new
|
|
defect
|
GUI
|
normal
|
#13767 |
GRAPHICS: OpenGL screenshots not capturing latest frame if no input
|
new
|
|
defect
|
Graphics
|
normal
|
#13773 |
HYPNO: Some sound/music is missing in Soldier Boyz
|
new
|
neuromancer
|
defect
|
Engine: Hypno
|
normal
|
#13774 |
HYPNO: Difficulty levels are not implemented in Soldier Boyz
|
new
|
neuromancer
|
feature request
|
Engine: Hypno
|
normal
|
#13785 |
REMORSE: mouse rotation doesn't work
|
new
|
|
defect
|
Engine: Ultima
|
normal
|
#13792 |
DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member
|
new
|
|
defect
|
Engine: Director
|
normal
|
#13793 |
STARK: Background image overlapping text and icons
|
new
|
|
defect
|
Engine: Stark
|
normal
|
#13797 |
SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool
|
new
|
|
defect
|
Engine: SCUMM
|
normal
|
#13804 |
SCI: LSL6: Larry can walk out of bounds in locker room
|
new
|
|
defect
|
Engine: SCI
|
normal
|
#13805 |
BACKENDS: OPENGL: Graphics filters not applied to mouse cursor
|
new
|
|
defect
|
Common
|
normal
|
#13806 |
RINGWORLD: No MT-32 music, sound popping
|
new
|
|
defect
|
Engine: TsAGE
|
normal
|
#13814 |
BACKENDS: PSP: Common::array allocation error on PSP
|
new
|
|
defect
|
Port: PSP
|
normal
|
#13822 |
SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword
|
new
|
|
defect
|
Engine: SCI
|
normal
|
#13824 |
SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened
|
new
|
|
defect
|
Engine: SCI
|
normal
|
#13825 |
SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate
|
new
|
|
defect
|
Engine: SCI
|
normal
|
#13826 |
SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise
|
new
|
|
defect
|
Engine: SCI
|
normal
|
#13833 |
DIRECTOR: Windows version of "Me & My World" (D4) fails with missing fonts message
|
new
|
|
defect
|
Engine: Director
|
normal
|
#13843 |
SCUMM: MI1 EGA: No sound effects when using Roland MT-32 Emulation
|
new
|
|
defect
|
Audio
|
normal
|
#13855 |
XEEN: Support General Midi in Xeen games
|
new
|
|
feature request
|
Engine: MM: Xeen
|
normal
|
#13861 |
SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs
|
new
|
|
defect
|
Engine: SCUMM
|
normal
|
#13864 |
SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations
|
new
|
|
defect
|
Engine: SCUMM
|
normal
|
#13876 |
ULTIMA8: smart navigation make avatar run in circles
|
new
|
|
defect
|
Engine: Ultima
|
normal
|
#13893 |
SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location.
|
new
|
|
defect
|
Engine: SAGA
|
normal
|
#13899 |
DIRECTOR: Opera Fatal gameplay issue update
|
new
|
|
defect
|
Engine: Director
|
normal
|
#13904 |
BACKENDS: FLATPAK: Can't change language / manage savegames on SteamDeck
|
new
|
|
defect
|
Port: Linux
|
normal
|
#13905 |
MOHAWK: Little Monster at School errors on page 16
|
new
|
|
defect
|
Engine: Mohawk
|
normal
|
#13911 |
Gracefully handle multiple controllers
|
new
|
|
feature request
|
Common
|
normal
|
#13919 |
MOHAWK: LB - Missing shortcuts
|
new
|
|
defect
|
Engine: Mohawk
|
normal
|
#13937 |
SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left
|
new
|
|
defect
|
Engine: SCUMM
|
normal
|
#13940 |
DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets
|
new
|
|
defect
|
Engine: Director
|
normal
|
#13942 |
FREESCAPE: Add "Virtual Worlds" Atari ST support
|
pending
|
neuromancer
|
feature request
|
Engine: Freescape
|
normal
|
#13954 |
FREESCAPE: certain UI elements are not implemented yet in Driller
|
pending
|
neuromancer
|
feature request
|
Engine: Freescape
|
normal
|
#13956 |
FREESCAPE: intro title sequences are not completely implemented in Driller
|
pending
|
neuromancer
|
feature request
|
Engine: Freescape
|
normal
|
#13957 |
FREESCAPE: Demo mode does not match the original implementation in Driller
|
pending
|
neuromancer
|
defect
|
Engine: Freescape
|
normal
|
#13959 |
SCUMM: MI1 (Floppy) Broken door sound effect
|
new
|
|
defect
|
Engine: SCUMM
|
normal
|
#13960 |
BACKENDS: PS3 and physical CD issues
|
new
|
|
defect
|
Port: PS3
|
normal
|
#13968 |
AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators
|
new
|
|
defect
|
Audio
|
normal
|
#13995 |
Feature request: options could show *which* <default> is actually chosen for given game
|
new
|
|
feature request
|
GUI
|
normal
|
#14000 |
BACKENDS: Add Build for Windows on ARM64
|
new
|
|
feature request
|
Port: Win64
|
normal
|
#14006 |
SCUMM: Glitches with the bus in ZAK
|
new
|
|
defect
|
Engine: SCUMM
|
normal
|
#14011 |
ULTIMA8: Optional stacks automerging
|
new
|
|
feature request
|
Engine: Ultima
|
normal
|
#14030 |
ULTIMA8: Changelings don't change
|
new
|
|
defect
|
Engine: Ultima
|
normal
|
#14071 |
The ability to mass remove games
|
new
|
|
feature request
|
GUI
|
normal
|
#14073 |
FREESCAPE: several types of rendering artifacts are visible
|
new
|
neuromancer
|
defect
|
Engine: Freescape
|
normal
|
#14075 |
AUDIO: Volume settings are not applied on startup
|
new
|
|
defect
|
Audio
|
normal
|
#14106 |
DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed
|
new
|
|
defect
|
Engine: Director
|
normal
|
#14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
|
new
|
|
defect
|
Port: Android
|
normal
|
#14159 |
GRIM: MD5 dialog can’t be cancelled in Grim Fandango
|
pending
|
|
defect
|
Common
|
normal
|
#14169 |
DRACI: Down Mouse not opening icon menu
|
new
|
|
defect
|
Engine: Draci
|
normal
|
#14173 |
SCI: Support Cinepak dithering with QuickTime videos
|
new
|
|
feature request
|
Engine: SCI
|
normal
|
#14174 |
BUILD: When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend
|
new
|
lephilousophe
|
defect
|
Common
|
normal
|
#14175 |
Support for Atari ST mono rendering
|
new
|
|
feature request
|
Engine: SCUMM
|
normal
|
#14262 |
BACKENDS: OSXPPC: ScummVM fails to start without "millions of colors" setting
|
new
|
jamie-marchant
|
defect
|
Port: Mac OS X
|
normal
|
#14280 |
VIDEO: VideoDecoder::loadStream() may delete the stream on failure
|
new
|
|
defect
|
Video
|
normal
|
#14282 |
SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state
|
new
|
|
defect
|
Engine: Sherlock
|
normal
|
#14285 |
GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher"
|
new
|
sev-
|
defect
|
Engine: GLK: Adrift
|
normal
|
#14288 |
TEENAGENT: Teenagent Talkie Polish version doesn't work properly
|
new
|
|
defect
|
Engine: TeenAgent
|
normal
|
#14296 |
ACCESS: Amazon - add support for Super VGA
|
new
|
|
feature request
|
Engine: Access
|
normal
|
#14322 |
SAGA: ITE - FLAC compressed music does not play
|
new
|
|
defect
|
Engine: SAGA
|
normal
|
#14325 |
GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire
|
new
|
|
defect
|
Engine: GLK: Archetype
|
normal
|
#14336 |
TETRAEDGE: Dialog text color not readable on TinyGL
|
new
|
|
defect
|
Engine: Tetraedge
|
normal
|
#14340 |
TETRAEDGE: Add ScummVM option to hide hotspots
|
new
|
|
feature request
|
Engine: Tetraedge
|
normal
|
#14341 |
TETRAEDGE: Restore content cut from tetraedge Syberia 1
|
new
|
|
feature request
|
Engine: Tetraedge
|
normal
|
#14348 |
GFX: Flickering with enabled Gsync/VRR
|
new
|
|
defect
|
Graphics
|
normal
|
#14350 |
iOS Pencil Support
|
new
|
|
feature request
|
Port: iOS
|
normal
|
#14360 |
TETRAEDGE: German umlauts are not displayed
|
new
|
|
defect
|
Engine: Tetraedge
|
normal
|
#14365 |
BACKENDS: 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen
|
new
|
|
defect
|
Port: 3DS
|
normal
|
#14366 |
BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count
|
new
|
|
defect
|
Port: Wii
|
normal
|
#14370 |
GUI: Add scrollable support and a Copy to Clipboard button for the new Log view
|
new
|
|
feature request
|
GUI
|
normal
|
#14371 |
CLOUD: Server's IP interface is sometimes from a virtual adapter
|
new
|
|
defect
|
--Other--
|
normal
|
#14388 |
SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding
|
new
|
|
defect
|
Engine: SCI
|
normal
|
#14391 |
BACKENDS: PSP 2.7.0 black screen on startup
|
new
|
|
defect
|
Port: PSP
|
normal
|
#14397 |
LURE: Pathfinding Broken in Lure of the Temptress
|
new
|
|
defect
|
Engine: Lure
|
normal
|
#14407 |
3DS: make use of linear heap to make resource-intensive games playable
|
new
|
|
feature request
|
Port: 3DS
|
normal
|
#14420 |
TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around
|
new
|
|
defect
|
Engine: Tetraedge
|
normal
|
#14422 |
ANDROID: Support more virtual keyboard language layouts
|
new
|
|
feature request
|
Port: Android
|
normal
|
#14424 |
SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used
|
new
|
|
defect
|
Engine: Sherlock
|
normal
|
#14430 |
DIRECTOR: AmandaStories (D3) not launching
|
new
|
|
defect
|
Engine: Director
|
normal
|
#14434 |
TETRAEDGE: Graphic glitch in Syberia 2
|
new
|
|
defect
|
Engine: Tetraedge
|
normal
|
#14443 |
SCUMM: Loom (EGA - Original bug): Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background
|
new
|
|
feature request
|
Engine: SCUMM
|
normal
|
#14445 |
GRAPHICS: libTAS crashes SCI with fullscreen video
|
new
|
|
defect
|
Graphics
|
normal
|
#14446 |
ANDROID: Add Chromecast support
|
new
|
|
feature request
|
Port: Android
|
normal
|
#14450 |
MYST3: Mass add duplicates languages in myst 3 dvd
|
new
|
|
defect
|
Engine: Myst3
|
normal
|
#14452 |
TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus
|
new
|
|
defect
|
Engine: Tetraedge
|
normal
|
#14458 |
GUI: Modern "non-fancy" themes do not take shading into account when building layout
|
new
|
|
defect
|
GUI
|
normal
|