#15320 |
SCI: KQ6: Volume settings do not change the volume of videos
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15327 |
SCI: LSL5: Silas blinks distractingly frequently when talking to Julius
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15328 |
GUI: Some strings missing French translation
|
new
|
|
defect
|
normal
|
GUI: Translations
|
#15331 |
FREESCAPE: width of rendered lines depends on the computer resolution
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15333 |
GROOVIE: T11H: Implement support for spooky animation mode
|
new
|
|
feature request
|
normal
|
Engine: Groovie
|
#15334 |
GROOVIE: T11H: Implement support for 8bit and 16bit color depth
|
new
|
|
feature request
|
normal
|
Engine: Groovie
|
#15339 |
SCI: KQ6: Distorted music when using NukedOPL
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15340 |
GUI: ANDROID: IOS: Portrait layout issue for "Add anyway" button
|
new
|
|
defect
|
normal
|
GUI
|
#15342 |
ULTIMA8: Problem with fonts substitution in spanish version
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#15345 |
HYPNO: previous mission replay in the same chapter not implemented in Wetlands
|
new
|
neuromancer
|
feature request
|
normal
|
Engine: Hypno
|
#15348 |
BACKENDS: SWITCH: Crash on Nintendo Switch FW 18.0.1
|
new
|
|
defect
|
normal
|
Ports
|
#15349 |
SCUMM: MM (NES) - Known implementation inaccuracies
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15350 |
SCUMM: INDY3: atari st - no sound after modifying the resources for new translation
|
pending
|
dwatteau
|
defect
|
normal
|
Engine: SCUMM
|
#15351 |
ZVISION: ZGI: Save game can get stuck in a death loop
|
new
|
|
defect
|
normal
|
Engine: ZVision
|
#15355 |
Zork Grand Inquisitor does not show autosaves in it's menu
|
new
|
|
feature request
|
normal
|
Engine: ZVision
|
#15357 |
BACKENDS: WII: SCUMM: Wrong colors for cursor objects in COMI
|
new
|
|
defect
|
normal
|
Port: Wii
|
#15364 |
ANDROID: SCUMM: SIGSEGV when pausing sounds
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15369 |
SCUMM: MI (Sega MegaCD) - audio pops at the end of every SBL sound effect
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15373 |
ULTIMA8: Original Cheats Not Available
|
new
|
|
feature request
|
normal
|
Engine: Ultima
|
#15375 |
SCI: SQ4 Korean text not rendered after refactor
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15378 |
Show Engine & required Version on the game list front page
|
new
|
|
feature request
|
normal
|
--Unset--
|
#15379 |
ADL: HIRES5: Game unsolvable after loading savegame. Save state not properly restored?
|
new
|
|
defect
|
normal
|
Engine: ADL
|
#15384 |
TWINE: LBA: Dark museum has side-effects on the same session
|
pending
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
#15388 |
TWINE: LBA: Bulldozer driven by Twinsen can get stuck behind truck (soft lock)
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#15389 |
ADL: HIRES5: "GET ALL" fails where picking up individual objects doesn't
|
new
|
|
defect
|
normal
|
Engine: ADL
|
#15393 |
BACKENDS: PSP: BLADERUNNER: Crash on start on PSP 3004 (Slim)
|
new
|
|
defect
|
normal
|
Port: PSP
|
#15394 |
BACKENDS: PSP: ULTIMA8: Crash after Pentagram logo
|
new
|
|
defect
|
normal
|
Port: PSP
|
#15395 |
TWINE: Shading Palette loss of colours?!
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#15396 |
TWINE: Menu Plasma loss of quality
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#15400 |
TWINE: LBA - Using the Holomap while Twinsen is walking may cause glitch
|
pending
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
#15403 |
SHERLOCK: Mouse clicks may be ignored
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#15404 |
SCUMM: DOTT: nothing clickable after loading save game
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15405 |
DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15406 |
A better way to enable or disable and configure gamepads/joysticks
|
new
|
|
feature request
|
normal
|
GUI
|
#15408 |
TWINE: the W key was supposed to only do Action on Normal
|
pending
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
#15409 |
TWINE: the holomap rotation is slow and location interaction is weird
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#15410 |
TWINE: Little big adventure no menu music and a crash
|
pending
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
#15412 |
SCUMM/HE: Backyard Baseball 97 from Steam crashes ScummVM
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15413 |
AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#15418 |
SCUMM: Loom (EGA) - Game not starting/unrecognized after the use of scummtr and scummrp with the MT32 update
|
pending
|
dwatteau
|
defect
|
normal
|
Engine: SCUMM
|
#15422 |
CRAB: Resolution option is non-functional
|
new
|
|
feature request
|
normal
|
Engine: CRAB
|
#15425 |
SCUMM: FOA: Broken music when loading savegame in Thera and Crete
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15426 |
SWORD25: After death fmv was playing, load savegame screen defaces
|
new
|
|
defect
|
normal
|
Engine: Sword25
|
#15427 |
STARK: Pressing F5 and clicking "Main Menu" does not open TLJ main menu
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#15429 |
FREESCAPE: gate effect is missing in Castle Master
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15430 |
DGDS: Rise of the Dragon thought bubbles are slightly off
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
#15431 |
DGDS: dragon: Background around Karyn disappears when talking to her in city office
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
#15432 |
DGDS: dragon: key mapping not supported for arcade sequences
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
#15433 |
DGDS: Hot area keyboard shortcuts not supported
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
#15434 |
DGDS: dragon: EGA menu colors are wrong
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
#15444 |
ANDROID: AGS: Nintendo Switch version of My Big Sister has glitchy gamepad touch controls
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15445 |
ANDROID: Gesture for middle click (three fingers tap) in direct touch mode
|
pending
|
antoniou79
|
defect
|
normal
|
Port: Android
|
#15449 |
ANDROID: NGI: The Russian version of Full Pipe doesn't launch on Android
|
new
|
|
defect
|
normal
|
Engine: NGI
|
#15455 |
ULTIMA6: party roster doesn't work with "new style" game style
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#15458 |
SCUMM: Allow Amiga palette in MI1 / Loom DOS EGA versions
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#15459 |
AGS: Saves don't take account of game versions and may not be interchangeable
|
new
|
|
feature request
|
normal
|
Engine: AGS
|
#15465 |
FREESCAPE: Total Eclipse 2 is still very unstable
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15466 |
FREESCAPE: CPC disk release of Total Eclipse is unsupported
|
new
|
neuromancer
|
feature request
|
normal
|
Engine: Freescape
|
#15468 |
SCUMM: FOA (Amiga): Copy protection screen bug
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15469 |
FREESCAPE: Driller end game seems buggy
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15470 |
FREESCAPE: UI is not pixel perfect
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15474 |
MD5: Unknown game variant for freescape
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#15476 |
SWORD2: PSX: Unhandled Multi-track Video
|
new
|
|
defect
|
normal
|
Engine: Sword2
|
#15480 |
DIRECTOR: Interactive Bible For Kids - The Life Of Paul [D5] (A Full Compatibility Report)
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15485 |
Sam and Max Hit the Road - Floppy Version- Copyprotection On/Off switch implementation in options
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#15486 |
TINYGL: triangles always override zbuffer from lines?
|
new
|
|
defect
|
normal
|
Graphics
|
#15493 |
BACKENDS: 3DS: Detection is very slow
|
new
|
|
defect
|
normal
|
Port: 3DS
|
#15494 |
DREAMCAST: Re-enable SCUMM v7 and v8 games?
|
new
|
|
defect
|
normal
|
Port: Dreamcast
|
#15496 |
GUI: Text glitches in low resolution mode
|
new
|
|
defect
|
normal
|
GUI
|
#15499 |
TINYGL: Support paletted textures
|
new
|
|
feature request
|
normal
|
Graphics
|
#15509 |
SCUMM: Detection of Mac version of MI1 from the LucasArts Mac CD Game Pack is broken when using Dumper Companion
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15511 |
Patched game variant for ultima VI with german translation
|
new
|
|
patch
|
normal
|
Engine: Ultima
|
#15512 |
IMGUI Backend OpenGL2 ?
|
new
|
|
feature request
|
normal
|
Ports
|
#15513 |
M4: black screen (BE/MORPHOS)
|
new
|
|
defect
|
normal
|
Engine: M4
|
#15514 |
SCI: KQ5CD Issue with the audio when adding text dialogues multilingual
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15515 |
TOUCHE: Audio mixer crash when quitting the demo in mid-sentence
|
new
|
|
defect
|
normal
|
Engine: Touche
|
#15518 |
GUI: Game Options dialog can create inconsistent settings
|
new
|
|
defect
|
normal
|
GUI
|
#15519 |
Unknown game variant for kyra
|
new
|
|
defect
|
normal
|
Engine: Kyra
|
#15520 |
SCUMM: MACGUI: Disabling Original GUI in mid-playthrough causes black square cursor
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#3401 |
GOB3: Double sprite glitch in the queen level and persisting Spectacles hotspot
|
new
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
#5950 |
BACKENDS: iOS - Airplay Mirroring not working correctly
|
new
|
vinterstum
|
defect
|
high
|
Port: iOS
|
#10659 |
TINSEL: DW1: Act4 hidden city guards crash
|
new
|
|
defect
|
high
|
Engine: Tinsel
|
#10714 |
GOB: Woodruff - Couldn't talk to the Beast
|
new
|
|
defect
|
high
|
Engine: Gob
|
#11240 |
CRYO: Misuse of packed structs
|
new
|
|
defect
|
high
|
Engine: Cryo
|
#11483 |
ZVISION: ZGI: Music broke
|
new
|
|
defect
|
high
|
Engine: ZVision
|
#11841 |
GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door
|
pending
|
|
defect
|
high
|
Engine: Grim
|
#13141 |
GRIM: Grim Fandango ! year 3 end cutscene cuts early
|
pending
|
|
defect
|
high
|
Engine: Grim
|
#13445 |
PARALLACTION: Nippon - Scene initialization does not respect (save) state
|
new
|
|
defect
|
high
|
Engine: Parallaction
|
#13594 |
CHEWY: Dialog canceled by subtitles
|
pending
|
bluegr
|
defect
|
high
|
Engine: Chewy
|
#13641 |
BACKENDS: Wii - MYST3: NEW GAME CRASHES
|
new
|
aquadran
|
defect
|
high
|
Port: Wii
|
#13660 |
BACKENDS: WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that
|
new
|
|
defect
|
high
|
Port: Wii
|
#14357 |
TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts
|
new
|
|
defect
|
high
|
Engine: Tetraedge
|
#14390 |
BACKENDS: WII: Wii crashes on Daily Build
|
new
|
digitall
|
defect
|
high
|
Port: Wii
|
#14455 |
CLOUD: Cloud syncing wastes FPS due to excessive save game scanning/checking in Grim Fandango
|
new
|
|
defect
|
high
|
Cloud
|
#14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
|
new
|
dwatteau
|
defect
|
high
|
Engine: Stark
|
#14497 |
BACKENDS: PSP: Crash on Start since 2.7.0
|
pending
|
lephilousophe
|
defect
|
high
|
Port: PSP
|
#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
|
new
|
sev-
|
feature request
|
high
|
Ports
|
#14594 |
TONY: Tony Tough issues/crash on MacOS
|
new
|
|
defect
|
high
|
Engine: Tony
|
#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
|
new
|
fracturehill
|
defect
|
high
|
Engine: AGS
|
#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
|
new
|
|
defect
|
high
|
Engine: CGE2
|