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Results (901 - 1000 of 1023)

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Ticket Summary Status Owner Type Priority Component
#15320 SCI: KQ6: Volume settings do not change the volume of videos new defect normal Engine: SCI
#15327 SCI: LSL5: Silas blinks distractingly frequently when talking to Julius new defect normal Engine: SCI
#15328 GUI: Some strings missing French translation new defect normal GUI: Translations
#15331 FREESCAPE: width of rendered lines depends on the computer resolution new neuromancer defect normal Engine: Freescape
#15333 GROOVIE: T11H: Implement support for spooky animation mode new feature request normal Engine: Groovie
#15334 GROOVIE: T11H: Implement support for 8bit and 16bit color depth new feature request normal Engine: Groovie
#15339 SCI: KQ6: Distorted music when using NukedOPL new defect normal Engine: SCI
#15340 GUI: ANDROID: IOS: Portrait layout issue for "Add anyway" button new defect normal GUI
#15342 ULTIMA8: Problem with fonts substitution in spanish version new defect normal Engine: Ultima
#15345 HYPNO: previous mission replay in the same chapter not implemented in Wetlands new neuromancer feature request normal Engine: Hypno
#15348 BACKENDS: SWITCH: Crash on Nintendo Switch FW 18.0.1 new defect normal Ports
#15349 SCUMM: MM (NES) - Known implementation inaccuracies new defect normal Engine: SCUMM
#15350 SCUMM: INDY3: atari st - no sound after modifying the resources for new translation pending dwatteau defect normal Engine: SCUMM
#15351 ZVISION: ZGI: Save game can get stuck in a death loop new defect normal Engine: ZVision
#15355 Zork Grand Inquisitor does not show autosaves in it's menu new feature request normal Engine: ZVision
#15357 BACKENDS: WII: SCUMM: Wrong colors for cursor objects in COMI new defect normal Port: Wii
#15364 ANDROID: SCUMM: SIGSEGV when pausing sounds new defect normal Engine: SCUMM
#15369 SCUMM: MI (Sega MegaCD) - audio pops at the end of every SBL sound effect new defect normal Engine: SCUMM
#15373 ULTIMA8: Original Cheats Not Available new feature request normal Engine: Ultima
#15375 SCI: SQ4 Korean text not rendered after refactor new defect normal Engine: SCI
#15378 Show Engine & required Version on the game list front page new feature request normal --Unset--
#15379 ADL: HIRES5: Game unsolvable after loading savegame. Save state not properly restored? new defect normal Engine: ADL
#15384 TWINE: LBA: Dark museum has side-effects on the same session pending mgerhardy defect normal Engine: TwinE
#15388 TWINE: LBA: Bulldozer driven by Twinsen can get stuck behind truck (soft lock) new defect normal Engine: TwinE
#15389 ADL: HIRES5: "GET ALL" fails where picking up individual objects doesn't new defect normal Engine: ADL
#15393 BACKENDS: PSP: BLADERUNNER: Crash on start on PSP 3004 (Slim) new defect normal Port: PSP
#15394 BACKENDS: PSP: ULTIMA8: Crash after Pentagram logo new defect normal Port: PSP
#15395 TWINE: Shading Palette loss of colours?! new defect normal Engine: TwinE
#15396 TWINE: Menu Plasma loss of quality new defect normal Engine: TwinE
#15400 TWINE: LBA - Using the Holomap while Twinsen is walking may cause glitch pending mgerhardy defect normal Engine: TwinE
#15403 SHERLOCK: Mouse clicks may be ignored new defect normal Engine: Sherlock
#15404 SCUMM: DOTT: nothing clickable after loading save game new defect normal Engine: SCUMM
#15405 DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error new defect normal Engine: Director
#15406 A better way to enable or disable and configure gamepads/joysticks new feature request normal GUI
#15408 TWINE: the W key was supposed to only do Action on Normal pending mgerhardy defect normal Engine: TwinE
#15409 TWINE: the holomap rotation is slow and location interaction is weird new defect normal Engine: TwinE
#15410 TWINE: Little big adventure no menu music and a crash pending mgerhardy defect normal Engine: TwinE
#15412 SCUMM/HE: Backyard Baseball 97 from Steam crashes ScummVM new defect normal Engine: SCUMM
#15413 AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version new defect normal Engine: AGOS
#15418 SCUMM: Loom (EGA) - Game not starting/unrecognized after the use of scummtr and scummrp with the MT32 update pending dwatteau defect normal Engine: SCUMM
#15422 CRAB: Resolution option is non-functional new feature request normal Engine: CRAB
#15425 SCUMM: FOA: Broken music when loading savegame in Thera and Crete new defect normal Engine: SCUMM
#15426 SWORD25: After death fmv was playing, load savegame screen defaces new defect normal Engine: Sword25
#15427 STARK: Pressing F5 and clicking "Main Menu" does not open TLJ main menu new defect normal Engine: Stark
#15429 FREESCAPE: gate effect is missing in Castle Master new neuromancer defect normal Engine: Freescape
#15430 DGDS: Rise of the Dragon thought bubbles are slightly off new defect normal Engine: DGDS
#15431 DGDS: dragon: Background around Karyn disappears when talking to her in city office new defect normal Engine: DGDS
#15432 DGDS: dragon: key mapping not supported for arcade sequences new defect normal Engine: DGDS
#15433 DGDS: Hot area keyboard shortcuts not supported new defect normal Engine: DGDS
#15434 DGDS: dragon: EGA menu colors are wrong new defect normal Engine: DGDS
#15444 ANDROID: AGS: Nintendo Switch version of My Big Sister has glitchy gamepad touch controls new defect normal Engine: AGS
#15445 ANDROID: Gesture for middle click (three fingers tap) in direct touch mode pending antoniou79 defect normal Port: Android
#15449 ANDROID: NGI: The Russian version of Full Pipe doesn't launch on Android new defect normal Engine: NGI
#15455 ULTIMA6: party roster doesn't work with "new style" game style new defect normal Engine: Ultima
#15458 SCUMM: Allow Amiga palette in MI1 / Loom DOS EGA versions new feature request normal Engine: SCUMM
#15459 AGS: Saves don't take account of game versions and may not be interchangeable new feature request normal Engine: AGS
#15465 FREESCAPE: Total Eclipse 2 is still very unstable new neuromancer defect normal Engine: Freescape
#15466 FREESCAPE: CPC disk release of Total Eclipse is unsupported new neuromancer feature request normal Engine: Freescape
#15468 SCUMM: FOA (Amiga): Copy protection screen bug new defect normal Engine: SCUMM
#15469 FREESCAPE: Driller end game seems buggy new neuromancer defect normal Engine: Freescape
#15470 FREESCAPE: UI is not pixel perfect new neuromancer defect normal Engine: Freescape
#15474 MD5: Unknown game variant for freescape new neuromancer defect normal Engine: Freescape
#15476 SWORD2: PSX: Unhandled Multi-track Video new defect normal Engine: Sword2
#15480 DIRECTOR: Interactive Bible For Kids - The Life Of Paul [D5] (A Full Compatibility Report) new defect normal Engine: Director
#15485 Sam and Max Hit the Road - Floppy Version- Copyprotection On/Off switch implementation in options new feature request normal Engine: SCUMM
#15486 TINYGL: triangles always override zbuffer from lines? new defect normal Graphics
#15493 BACKENDS: 3DS: Detection is very slow new defect normal Port: 3DS
#15494 DREAMCAST: Re-enable SCUMM v7 and v8 games? new defect normal Port: Dreamcast
#15496 GUI: Text glitches in low resolution mode new defect normal GUI
#15499 TINYGL: Support paletted textures new feature request normal Graphics
#15509 SCUMM: Detection of Mac version of MI1 from the LucasArts Mac CD Game Pack is broken when using Dumper Companion new defect normal Engine: SCUMM
#15511 Patched game variant for ultima VI with german translation new patch normal Engine: Ultima
#15512 IMGUI Backend OpenGL2 ? new feature request normal Ports
#15513 M4: black screen (BE/MORPHOS) new defect normal Engine: M4
#15514 SCI: KQ5CD Issue with the audio when adding text dialogues multilingual new defect normal Engine: SCI
#15515 TOUCHE: Audio mixer crash when quitting the demo in mid-sentence new defect normal Engine: Touche
#15518 GUI: Game Options dialog can create inconsistent settings new defect normal GUI
#15519 Unknown game variant for kyra new defect normal Engine: Kyra
#15520 SCUMM: MACGUI: Disabling Original GUI in mid-playthrough causes black square cursor new defect normal Engine: SCUMM
#3401 GOB3: Double sprite glitch in the queen level and persisting Spectacles hotspot new DrMcCoy defect high Engine: Gob
#5950 BACKENDS: iOS - Airplay Mirroring not working correctly new vinterstum defect high Port: iOS
#10659 TINSEL: DW1: Act4 hidden city guards crash new defect high Engine: Tinsel
#10714 GOB: Woodruff - Couldn't talk to the Beast new defect high Engine: Gob
#11240 CRYO: Misuse of packed structs new defect high Engine: Cryo
#11483 ZVISION: ZGI: Music broke new defect high Engine: ZVision
#11841 GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door pending defect high Engine: Grim
#13141 GRIM: Grim Fandango ! year 3 end cutscene cuts early pending defect high Engine: Grim
#13445 PARALLACTION: Nippon - Scene initialization does not respect (save) state new defect high Engine: Parallaction
#13594 CHEWY: Dialog canceled by subtitles pending bluegr defect high Engine: Chewy
#13641 BACKENDS: Wii - MYST3: NEW GAME CRASHES new aquadran defect high Port: Wii
#13660 BACKENDS: WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that new defect high Port: Wii
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts new defect high Engine: Tetraedge
#14390 BACKENDS: WII: Wii crashes on Daily Build new digitall defect high Port: Wii
#14455 CLOUD: Cloud syncing wastes FPS due to excessive save game scanning/checking in Grim Fandango new defect high Cloud
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode new dwatteau defect high Engine: Stark
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 pending lephilousophe defect high Port: PSP
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code new sev- feature request high Ports
#14594 TONY: Tony Tough issues/crash on MacOS new defect high Engine: Tony
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds new fracturehill defect high Engine: AGS
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert new defect high Engine: CGE2
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