Timeline
11/10/02:
- 22:07 Changeset [36309567] by
- Added a bundle target for OS X (creates an .app wrapper); Info.plist …
- 21:49 Changeset [70ac9530] by
- Mac OS X icon svn-id: r5513
- 20:57 Ticket #559 (LOOM: No music bar is visible) created by
- […] […]
- 19:39 Changeset [bc883a5f] by
- fixed dialog redrawing (when you switched in the save/load dialog …
- 19:35 Ticket #558 (DIG: Minimised actors/unwanted scrolling) created by
- […] […]
- 19:24 Ticket #557 (ALL: Save game fails silently) closed by
- fixed
- 19:22 Ticket #456 (ZAK256: Light in seattle cave) closed by
- fixed
- 19:21 Ticket #261 (SAM: Highway Surfing Crashes On Exit) closed by
- fixed
- 19:00 Changeset [843fa5f7] by
- in Zak256, flash light now follows the mouse cursor instead of the …
- 18:34 Changeset [bf1efcca] by
- Fixed race condition check in midi_driver_thread. Updated do_command …
- 18:29 Changeset [afea2ba9] by
- Hack to prevent animation hangs during Conroy's song in Sam & Max. …
- 18:11 Changeset [4cf3def4] by
- Game-specific a likely incorrect fix for Indy3 (Class 22 is the "Don't …
- 18:00 Ticket #513 (DIG: Palette problem) closed by
- fixed
- 17:35 Changeset [2a58faff] by
- revert costume palette table to 32 and fix actor.cpp compilation …
- 17:19 Changeset [da5a347] by
- completly decoupled engine.h/.cpp from simon.h and scumm.h; removed …
- 17:17 Changeset [2965bd27] by
- increasing actor palette to 256 svn-id: r5505
- 17:01 Changeset [a413779] by
- oops svn-id: r5504
- 16:28 Changeset [20c658bf] by
- oops, forgot a file (ambient effects) svn-id: r5503
- 16:25 Changeset [1a57316e] by
- added ambient effects (rest of vc_52) svn-id: r5502
- 16:23 Changeset [fb8f8c61] by
- added looping support to playRaw svn-id: r5501
- 16:12 Changeset [0eb3a901] by
- Fix another typo svn-id: r5500
- 16:05 Changeset [20bc792f] by
- fixed typo svn-id: r5499
- 16:00 Changeset [9d3a9fe2] by
- Update internal version number svn-id: r5498
- 15:59 Changeset [8dd8b92] by
- Update readme file, mark Indy3 as completable and rearrange some …
- 15:42 Changeset [e9011908] by
- fix for the flashlight crash in Indy3; I am not 100% sure that this is …
- 15:24 Changeset [0b3e4323] by
- if possible, always #include headers in the source files, not in other …
- 15:09 Changeset [c772fff6] by
- fixed stupid mistake svn-id: r5494
- 14:59 Changeset [93d5d667] by
- added Scumm::displayError() method; make use of that to display errors …
- 14:54 Changeset [ca5a230d] by
- indention fix :-) svn-id: r5492
- 14:53 Changeset [42e6a816] by
- improved MessageDialog: long lines are split now (this needs …
- 14:49 Changeset [54aa3f89] by
- fixed two race conditions svn-id: r5490
- 14:06 Changeset [08c80c4e] by
- Add small correction svn-id: r5489
- 13:59 Changeset [c7eba62d] by
- Removed final references to the defunct -emidiemu option. svn-id: r5488
- 13:44 Changeset [a1954ac3] by
- Fixed IMuseGM device state trackers to prevent inappropriate dropped …
- 13:16 Changeset [5b7c29e4] by
- added FIXME comment svn-id: r5486
- 12:59 Changeset [ade86f45] by
- Hack to prevent decapitation :) svn-id: r5485
- 12:50 Changeset [dc9e774] by
- Let's try this without the blatent stupidity svn-id: r5484
- 12:44 Changeset [3cb29c22] by
- Fix a stupid mistake in my implementation of Indy3's alternate …
- 12:22 Changeset [5e966f88] by
- Implement Indy3 opcode - this fixes the 'walking to car' portion of …
- 09:49 Ticket #557 (ALL: Save game fails silently) created by
- […] […]
- 09:14 Changeset [18506e77] by
- properly translate class, read (i want my trains back), I'm told this …
- 07:58 Changeset [d21e0a33] by
- Remove hack. It's not even the CORRECT hack for this problem. svn-id: …
- 05:25 Changeset [84614734] by
- simon2dos works, thanks again to ludde svn-id: r5479
- 01:22 Changeset [21b18178] by
- add back code that was removed in rev 1.16 with a room specific check, …
11/09/02:
- 23:46 Ticket #556 (INDY3: Brunwald bug on my system.) created by
- […] […]
- 23:21 Ticket #537 (DOTT: heavy "white" bug) closed by
- 22:16 Changeset [9659006f] by
- fixed some memory leaks svn-id: r5477
- 17:48 Changeset [782a310] by
- Remove obsolete references to midiemu, update Adlib info regarding …
- 16:59 Ticket #8066 (Hack for IMuseGM threading problem) closed by
- fixed
- 16:56 Changeset [d232d51] by
- Apart from broke actor costumes, and the random catacomb crashes - …
- 16:55 Changeset [4fd2497a] by
- New IMuseMonitor front-end provides thread-safe access into IMuse from …
- 10:48 Ticket #8110 (monster.sog support) closed by
- 10:06 Ticket #8121 (Loom masking fix/hack) closed by
- 10:05 Changeset [cc14b87f] by
- Patch 635873: Loom Masking Hack - update svn-id: r5473
- 10:04 Ticket #537 (DOTT: heavy "white" bug) closed by
- fixed
- 10:02 Changeset [7eb9753a] by
- Evil Geniuses arn't, otherwise the world would be far more intrested. …
- 09:59 Changeset [5923a9f5] by
- This should fix the DOTT white-background bug. Someone please confirm …
- 09:39 Ticket #8121 (Loom masking fix/hack) created by
- […] […]
- 07:13 Changeset [4db6c3b7] by
- fix for bomp scalling, missing duplicate table svn-id: r5470
- 04:19 Ticket #549 (SIMON1WIN: Fatal crash on load.) closed by
11/08/02:
- 22:06 Changeset [69735e63] by
- fixed warning; fixed array out of bounds access svn-id: r5469
- 18:41 Ticket #8120 (Bomp masking fix (regression)) closed by
- 18:40 Changeset [6e4bc057] by
- Masking patch svn-id: r5468
- 18:06 Changeset [1bf9bb7] by
- Fix Indy3 "Guard-Fighting" crash and properly fix the empty exits …
- 16:56 Ticket #555 (SIMON1DOS/TALKIE: Hidden inventory arrows) created by
- […] […]
- 16:45 Ticket #343 (SIMON: Incorrect mouth movements) closed by
- 13:38 Changeset [70f3aff2] by
- last fix didn't work properly svn-id: r5466
- 13:35 Ticket #554 (LOOM: New graphic glitch during escape) created by
- […] […]
- 13:25 Changeset [163b1eee] by
- big endian fix svn-id: r5465
- 12:57 Ticket #8120 (Bomp masking fix (regression)) created by
- […] […]
- 12:56 Ticket #553 (MI1 (Mac): Crashes when entering bar) created by
- […] […]
- 12:27 Ticket #463 (LOOM: Ending scene contains logo) closed by
- worksforme
- 12:21 Ticket #552 (LOOM: Bobbin seems to walk) created by
- […] […]
- 12:13 Ticket #551 (LOOM: fade in / fade out) created by
- […] […]
- 09:46 Changeset [c2b419d] by
- grammer svn-id: r5464
- 09:31 Changeset [7c393dec] by
- typos svn-id: r5463
- 07:56 Ticket #550 (DIG: Bomp regressions) created by
- […] […]
- 05:41 Ticket #531 (simon1win craches and hangs) closed by
- worksforme
- 05:15 Changeset [db15a86] by
- Typo svn-id: r5462
- 05:07 Changeset [c8d4d023] by
- Add note about Simon games svn-id: r5461
- 04:16 Ticket #549 (SIMON1WIN: Fatal crash on load.) created by
- […] […]
- 03:45 Changeset [d3798b7] by
- Remove error and replace with proper exit function. svn-id: r5460
- 02:15 Changeset [04c1d2f] by
- Changed wrong section svn-id: r5459
- 02:05 Changeset [c879445d] by
- Don't attempt to play music in simon 1 demo svn-id: r5458
11/07/02:
- 23:48 Ticket #542 (SIMON: Extreme slow down at game end) closed by
- fixed
- 19:41 Ticket #548 (MI1VGA/INDY3: Music does not loop) created by
- […] […]
- 17:41 Changeset [4522230d] by
- Add work around for simon 1 ending slowdown/freeze when music is …
- 15:00 Ticket #547 (DIG: jerky graphics) created by
- […] […]
- 14:59 Ticket #546 (DIG: SFX cut off) created by
- […] […]
- 14:58 Ticket #545 (DIG: Strange segfaults on Win32) created by
- […] […]
- 14:56 Ticket #544 (DIG: Strange iMuse problem) created by
- […] […]
- 14:21 Ticket #535 (MONKEY1: Half of screen shows as previous room) closed by
- 14:19 Ticket #543 (SIMON2: Speech is auto turned off) created by
- […] […]
- 14:15 Ticket #542 (SIMON: Extreme slow down at game end) created by
- […] […]
- 14:08 Ticket #541 (SIMON2: Simon stops responding) created by
- […] […]
- 14:01 Ticket #540 (SIMON2: graphical glitches) created by
- […] […]
- 10:42 Changeset [5f85f65e] by
- Add another work around and some fixme comments svn-id: r5456
- 09:08 Changeset [a2be90a] by
- Work around to allow full ending sequence to work. svn-id: r5455
- 08:53 Ticket #539 (SIMON: Disturbing high frequency sound) created
- […] […]
- 07:36 Changeset [45d6dbc] by
- Change vc_65 to warning for now svn-id: r5454
- 07:03 Changeset [88bb9aed] by
- Add newline to end of file svn-id: r5453
- 00:30 Changeset [3148f2da] by
- Do not commit useless debug code svn-id: r5452
- 00:25 Changeset [7aab43a2] by
- Possibly more devices supported : fall back to a default GDI rendering …
- 00:17 Changeset [b6ba78a4] by
- class -> struct to make Visual C++ happy svn-id: r5450
11/06/02:
- 21:34 Changeset [6fe39f5b] by
- Initial upgrades to support MT-32 emulation svn-id: r5449
- 17:56 Ticket #8119 (DIG: Layering bugfix) closed by
- 17:55 Changeset [85c7c9ff] by
- applied patch: #634326, and changed strip ranges for after and before …
- 17:38 Ticket #536 (GUI: Options menu minor thingies) closed by
- fixed
- 17:36 Changeset [73452fa3] by
- fix options dialog svn-id: r5447
- 17:08 Ticket #538 (DIG: Unwanted scrolling) created by
- […] […]
- 16:54 Ticket #530 (GUI: german umlauts) closed by
- fixed
- 16:47 Changeset [2d6f9472] by
- use strcat instead of sprintf+strlen svn-id: r5446
- 16:44 Changeset [18153f2] by
- why keep a seperate opcode entry & opcode description table if we can …
- 16:34 Ticket #7242 (a resizable SDL_GL window) created by
- […] […]
- 16:01 Changeset [004afead] by
- moved some constants from scumm.h to gameDetector.h; this way, we …
- 15:41 Changeset [80f1888b] by
- make it possible to #include imuse.h on its own svn-id: r5443
- 15:29 Changeset [63e1069e] by
- removed more unused variables; cleaned up some spaces svn-id: r5442
- 15:22 Changeset [2c6e69dc] by
- added a FIXME svn-id: r5441
- 14:54 Changeset [1974075b] by
- removed unused parameters from drawBomp svn-id: r5440
- 14:50 Changeset [f37e0fc7] by
- compile fix svn-id: r5439
- 14:19 Changeset [39b60537] by
- removed more typecasts svn-id: r5438
- 14:02 Changeset [503fd9ca] by
- removed some useless typecasts svn-id: r5437
- 13:50 Changeset [72a22e4] by
- removed obsolete code; properly init variables (aquadran, can you …
- 13:37 Ticket #537 (DOTT: heavy "white" bug) created by
- […] […]
- 09:30 Ticket #8119 (DIG: Layering bugfix) created by
- […] […]
- 08:52 Ticket #536 (GUI: Options menu minor thingies) created by
- […] […]
- 08:19 Changeset [788decd9] by
- removed hardcoded value svn-id: r5435
- 08:12 Ticket #535 (MONKEY1: Half of screen shows as previous room) created by
- […] […]
- 08:11 Ticket #8109 (DIG: Experimental memory corruption fix) closed by
- 08:10 Changeset [173c0eac] by
- Apply restore-bg part of patch 629043 svn-id: r5434
- 07:43 Ticket #526 (SAM: Game crashes (x not in room)) closed by
- worksforme
- 07:28 Changeset [5d873255] by
- rewrote akos5 and bomp, corrected pitch in akos16, increased range of …
- 03:40 Changeset [b1a9e317] by
- update formating of -z output to reflect long simon game names …
- 00:56 Changeset [fd11712e] by
- Don't attempt to play sound in simon 1 dos. Use separate filenames for …
11/05/02:
- 22:42 Changeset [6d9b622] by
- note to self: always test with precompiled headers off before checkin …
- 22:37 Changeset [e69f6086] by
- change save/load dialog layout a bit - no need to restrain our height …
- 22:36 Changeset [ca94844b] by
- don't use non-portable hack to swap ints, it's so much easier using …
- 22:34 Changeset [56a41a26] by
- make buttons 2 pixel wider (fixes 'Options' button); don't use …
- 21:48 Changeset [5c0b1453] by
- fix for bug #633087 (umlauts in GUI) svn-id: r5426
- 21:48 Ticket #532 (MONKEYVGA: Text position wrong) closed by
- fixed
- 21:29 Changeset [973032dd] by
- fixed warnings svn-id: r5425
- 20:29 Ticket #534 (MI1: MP3 decoding error) created by
- […] […]
- 18:01 Ticket #476 (ZAK256: 'pull cushion' crashes game) closed by
- invalid
- 17:57 Ticket #282 (DOTT: Overlaping music) closed by
- outdated
- 17:46 Changeset [abf8b9e5] by
- Remove very old Indy3 hack that's no longer needed - this fixes …
- 16:46 Changeset [55bf100f] by
- rewrote simon 1/2 win sound effects and more cleanup svn-id: r5423
- 16:46 Changeset [c0e5e81a] by
- Change the grail diary fix to be Indy3 specific. Fixes Monkey1VGA text …
- 16:25 Ticket #533 (DOTT: unknown string escape sequence) closed by
- invalid
- 16:01 Ticket #533 (DOTT: unknown string escape sequence) created by
- […] […]
- 15:33 Ticket #322 (SIMON: sound not in sync) closed by
- 14:28 Changeset [3801be6b] by
- Remove two pointless game checks svn-id: r5421
- 13:56 Changeset [d6adddb7] by
- fix for bug #633082; added some asserts to catch similiar problems in …
- 13:55 Changeset [0e7e17b] by
- Small clean up of simon midi code svn-id: r5419
- 13:42 Changeset [ad201496] by
- Fix simon sound effects again svn-id: r5418
- 13:39 Ticket #529 (class Sound: writing past array bounds) closed by
- fixed
- 13:39 Changeset [4bde7140] by
- fix for bug #633082; added some asserts to catch similiar problems in …
- 13:35 Ticket #504 (GUI: Label overlapping border) closed by
- 13:33 Ticket #527 (GUI: Text box entry does not 'clip' text) closed by
- fixed
- 13:33 Changeset [d0d70962] by
- clip text drawing svn-id: r5416
- 13:24 Ticket #532 (MONKEYVGA: Text position wrong) created by
- […] […]
- 12:56 Changeset [b165ec69] by
- first step in cleaning up simon sound svn-id: r5415
- 10:43 Changeset [60c3242c] by
- Missed one section of readme svn-id: r5414
- 10:36 Changeset [2f270bfd] by
- Add simon1talkie and simon2talkie targets svn-id: r5413
- 10:18 Changeset [ca785239] by
- make addMessageToStack() less noisy by default svn-id: r5412
- 09:59 Changeset [4598e15a] by
- comment unkMessage2 game specific check svn-id: r5411
- 09:32 Ticket #498 (MI1: forrest graphics glitch) closed by
- 07:15 Changeset [eba9b073] by
- this fix nexus problem svn-id: r5410
- 06:43 Changeset [de431c04] by
- it should be _realWidth instead _realHeight svn-id: r5409
- 06:34 Changeset [5f8d4729] by
- this fix palette problems in the dig (ex. energy), previous code …
- 05:41 Changeset [223d7a3f] by
- Fix some weird formating svn-id: r5407
- 02:34 Changeset [d2f6c10] by
- Minor simon code cleanup svn-id: r5406
- 02:17 Changeset [0efd6b1c] by
- Fix broken simon games svn-id: r5405
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