Opened 21 years ago

Closed 21 years ago

Last modified 5 years ago

#8120 closed patch

Bomp masking fix (regression)

Reported by: eriktorbjorn Owned by: SF/ender
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Full Throttle

Description

This fixes the first (easy) part of bug #635369 ("Bomp regressions") by making drawBomp() honor the topmost mask. I've tested it against three different scenes:

* The fuel tower scene in Full Throttle, where the hover-whatever would be drawn over the text.

* Inside the asteroid in The Dig, where the inventory window would be drawn over text when examining objects you were carrying. (This may depend a bit on where in the room Boston is at the time.)

* Outside the Mystery Vortex in Sam & Max, where the floating objects in the foreground would be drawn over the conversation icons when talking to Max. (As I've pointed out before, this actually happens with the original interpreter as well.)

Ticket imported from: #635477. Ticket imported from: patches/225.

Attachments (1)

bomp-mask.diff (2.7 KB ) - added by eriktorbjorn 21 years ago.
Patch against an October 8 CVS snapshot

Download all attachments as: .zip

Change History (4)

by eriktorbjorn, 21 years ago

Attachment: bomp-mask.diff added

Patch against an October 8 CVS snapshot

comment:1 by SF/ender, 21 years ago

Owner: set to SF/ender
Status: newclosed

comment:2 by SF/ender, 21 years ago

Applied, great work :)

comment:3 by digitall, 5 years ago

Component: Engine: SCUMM
Game: Full Throttle
Note: See TracTickets for help on using tickets.