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Results (101 - 200 of 1108)

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Owner: sev- (7 matches)

Ticket Summary Status Type Priority Component Version
#14285 GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher" new defect normal Engine: GLK: Adrift
#11636 ILLUSIONS: Duckman: Subtitle timing is too fast to read new defect normal Engine: Illusions
#5745 SAGA: ITE (Floppy) - Audio loops and game stops responding new defect normal Engine: SAGA
#7597 ITE: Add support for Inherit the Earth OS X bundle new feature request normal Engine: SAGA
#11274 SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game new defect normal Engine: SCI
#7720 GUI: default option new feature request normal GUI
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code new defect high Ports

Owner: somaen (6 matches)

Ticket Summary Status Type Priority Component Version
#6453 WME: Rosemary - Text glitch new defect normal Engine: Wintermute
#6649 WME: 5MA - wasps animation is too slow new defect normal Engine: Wintermute
#6652 WME: white chamber - bot flickers when changing directions new defect normal Engine: Wintermute
#6653 WME: white chamber - slow scrolling new defect normal Engine: Wintermute
#6722 WME: The Kite - Script runtime errors new defect normal Engine: Wintermute
#6541 WME: Theora A/V Sync drifts new defect normal Video

Owner: sylvaintv (1 match)

Ticket Summary Status Type Priority Component Version
#6293 TOON: Mouse isn't deactivated after being picked up new defect normal Engine: Toon

Owner: tag2015 (1 match)

Ticket Summary Status Type Priority Component Version
#12044 MOHAWK: Myst ME: Wrong map colors in the GOG Polish version new defect normal Engine: Mohawk

Owner: vinterstum (2 matches)

Ticket Summary Status Type Priority Component Version
#5950 BACKENDS: iOS - Airplay Mirroring not working correctly new defect normal Port: iOS
#7603 iPhone: Pie menu for keyboard input? new feature request normal Port: iOS

Owner: zeldin (2 matches)

Ticket Summary Status Type Priority Component Version
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error new defect normal Port: Dreamcast
#7307 DC: Possibility to select a specific VMU for saving new feature request normal Port: Dreamcast

Owner: (none) (81 matches)

Ticket Summary Status Type Priority Component Version
#6716 Implement descriptive error message on save failure new feature request normal --Other--
#6809 BASE: FSNode's getParent()->getName() is inconsistent. new defect normal --Other--
#7535 Move special debug flags init to plugin API new feature request normal --Other--
#7602 Expose game hotspots to backend new feature request normal --Other--
#9203 SDL: Avoiding pathological screen updates new patch normal --Other--
#7283 ALL: Favor Adlib over MT32 for SFX tracks new feature request low Audio
#7762 OPL: Real OPL support for AdLib audio new feature request low Audio
#7331 MIDI: Percussive Organ pitch correction with GM output new feature request normal Audio: MT32
#7420 MT-32: Write "Memory Timbres" names to LCD new feature request normal Audio: MT32
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new defect normal Engine: AGI
#7793 AGI: Better mapping for mouse buttons new feature request normal Engine: AGI
#7839 AGI: Add three voice MIDI with AGI games. new feature request normal Engine: AGI
#3757 AGOS: StS1 - Bad sync in Italian CD version new defect low Engine: AGOS
#6046 AGOS: SIMON1DOS French Barman Animation Glitch new defect normal Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch new defect normal Engine: AGOS
#6143 AGOS: Simon 1 - Random Screen Fade Glitch new defect normal Engine: AGOS
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading new defect normal Engine: AGOS
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes new defect normal Engine: AGOS
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation new defect low Engine: Access
#7853 CRUISE: Add MT-32 emu support to Cruise for a Corpse new feature request normal Engine: Cruise
#5406 GOB: Woodruff - Menu Graphics Glitch In High Morals Club new defect normal Engine: Gob
#6329 GOB: Goblins Quest 3 - Spectacles hotspot active after taking spectacles new defect normal Engine: Gob
#6330 GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard new defect normal Engine: Gob
#6331 GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard new defect normal Engine: Gob
#6685 GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click new defect normal Engine: Gob
#6701 GOB: WOODRUFF - Bug allows river crossing without boots new defect normal Engine: Gob
#6702 GOB: WOODRUFF - Double click to do fast scene change not implemented new defect normal Engine: Gob
#7457 GOBLIIINS: Atari ST version color palette new feature request normal Engine: Gob
#6459 GROOVIE: T7G Enhanced Music Files Block CD Audio new defect normal Engine: Groovie
#6310 HOPKINS: Credits roll flickering new defect low Engine: Hopkins
#7182 LURE: DOS/ITALIAN - stuck characters new defect normal Engine: Lure
#6431 MADE: RTZ demo freezes new defect normal Engine: MADE
#6442 MADE: RTZ - Video A/V sync broken new defect normal Engine: MADE
#7048 MADE: RTZ - Second menu on rotten meat for vultures. new defect normal Engine: MADE
#7054 MADS: Flickering Doors new defect normal Engine: MADS
#7055 MADS: Intro: Annoying sond new defect normal Engine: MADS
#7056 MADS: Console: warnigs SFX new defect normal Engine: MADS
#7146 MOHAWK: Riven's movies don't quite match the still scenes in terms of color. new defect normal Engine: Mohawk
#7136 ANDROID: NEVERHOOD: Black screen upon launch (unplayable) new defect normal Engine: Neverhood
#4480 SAGA: ITE - Graphics glitches in rat cave new defect normal Engine: SAGA
#4687 SAGA: ITE - Jail bug after speaking to Shiala new defect normal Engine: SAGA
#5638 SAGA: IHNM - Animations speed/sequence is off new defect normal Engine: SAGA
#5828 SAGA: IHNM - Character selection animations often miss a frame new defect normal Engine: SAGA
#7140 SCI: QFG3 - Incorrect Keyboard Movement new defect normal Engine: SCI
#7155 SCI: Differences in the pathfinding algorithm new defect normal Engine: SCI
#1946 SCUMM: Adlib Emulation doesn't Respect Volume Settings new defect low Engine: SCUMM
#2536 SCUMM: MM (NES) - Minor newgame sound glitch new defect normal Engine: SCUMM
#2538 SCUMM: MM (NES) - Sound glitches new defect normal Engine: SCUMM
#2693 SCUMM: Potential savegame incompatibility new defect normal Engine: SCUMM
#3070 SCUMM: MM (NES) - Actor drawing glitch: standing next to fence new defect low Engine: SCUMM
#3467 SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly new defect normal Engine: SCUMM
#3494 SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000 new defect low Engine: SCUMM
#4129 SCUMM: MI2 (Original bug): Waterfall sound breaks up new defect low Engine: SCUMM
#4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes new defect normal Engine: SCUMM
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop new defect normal Engine: SCUMM
#6149 SCUMM/HE: Blue's Clues Art Time is not completable new defect normal Engine: SCUMM
#6150 SCUMM/HE: Blue's Clues 123 Time Graphic Glitches new defect normal Engine: SCUMM
#6712 SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector" new defect normal Engine: SCUMM
#6730 SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM new defect normal Engine: SCUMM
#6942 SCUMM: Game variants fail to match demos correctly new defect normal Engine: SCUMM
#7013 SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles new feature request normal Engine: SCUMM
#7175 SCUMM: Sam and Max - Wrong music cue at bigfoot party new defect normal Engine: SCUMM
#7455 MI1 Amiga: choose actor palette new feature request low Engine: SCUMM
#9058 Using more than one FM_OPL object (experimental) new patch normal Engine: SCUMM
#6674 SWORD1: Minor graphical glitch when knocked down by Goat new defect low Engine: Sword1
#6804 SWORD25: add option to choose language speech new feature request normal Engine: Sword25
#6013 TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions new defect normal Engine: Tinsel
#6395 TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit new defect normal Engine: Tinsel
#7047 TINSEL: DW - Graphic Glitch when opening inventory new defect normal Engine: Tinsel
#6236 TOLTECS: Actor "vanishes" and won't be displayed any more new defect normal Engine: Toltecs
#6836 TONY: Pathfinding bug/Tony walking in place new defect normal Engine: Tony
#6867 TOON: Missing Flux animation when asking him to open cupboard new defect normal Engine: Toon
#6869 TOON: Wrong talk animation after Jim's gym demonstration new defect normal Engine: Toon
#7003 TOON: Flux Glitch (Lab) new defect normal Engine: Toon
#6632 TOUCHE / IOS: Several Animations are missing new defect normal Engine: Touche
#6949 TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché new defect normal Engine: Touche
#7180 TOUCHE: Incorrect position of main character animation new defect normal Engine: Touche
#6392 TSAGE: BF - Animation jitter after entering police station new defect normal Engine: TsAGE
#6466 TSAGE: Ringworld2 - In-game menu different from the original new defect normal Engine: TsAGE
#6467 TSAGE: Ringworld2 - Digitized percussion sounds slightly off new defect normal Engine: TsAGE
#6495 TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong new defect normal Engine: TsAGE
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