#14875 |
COMMON: Fallback detection of games happen even when there are exact matches
|
|
defect
|
normal
|
Common
|
|
#14880 |
Smooth Scrolling on Scumm_V5 engine (some AMIGA-versions of games)
|
|
feature request
|
normal
|
Engine: SCUMM
|
|
#14883 |
ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden
|
|
defect
|
normal
|
Port: Android
|
|
#14888 |
AGOS: Simon 1 german, can not be added to gamelist
|
|
defect
|
normal
|
Engine: AGOS
|
|
#14889 |
Broken Sword 1 Subtitles AddOn
|
|
patch
|
normal
|
Engine: Sword1
|
|
#14890 |
ANDROID: Monkey Island 3 doesn't work anymore
|
|
defect
|
normal
|
Port: Android
|
|
#14891 |
BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus
|
|
defect
|
normal
|
Ports
|
|
#14893 |
AGS: Implement AGSBMFontRenderer plugin (used for Asian translations)
|
|
feature request
|
normal
|
Engine: AGS
|
|
#14903 |
AGS: iOS: KQ2 AGDI loses voice when loading a save
|
|
defect
|
normal
|
Engine: AGS
|
|
#14907 |
SCI: KQ7: Crash on reaching chapter 4
|
|
defect
|
normal
|
Engine: SCI
|
|
#14910 |
SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch)
|
|
defect
|
normal
|
Engine: SCI
|
|
#14911 |
SCI: QFG4: Brief Display and No Audio at Bushes
|
|
defect
|
low
|
Engine: SCI
|
|
#14912 |
SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset
|
|
defect
|
low
|
Engine: SCI
|
|
#14915 |
ScummVM Tools: Mohawk Bitmaps
|
|
feature request
|
normal
|
Engine: Mohawk
|
|
#14952 |
GRAPHICS: Darker colors/contrast in OpenGL mode
|
|
defect
|
normal
|
Graphics
|
|
#14954 |
TETRAEDGE: Syberia 2 - Texture Problems
|
|
defect
|
normal
|
Engine: Tetraedge
|
|
#14958 |
ULTIMA6: Move Item command doesn't prompt to split an item stack
|
|
defect
|
normal
|
Engine: Ultima
|
|
#14961 |
TINYGL: glScissor is not implemented in TinyGL
|
|
feature request
|
normal
|
Graphics
|
|
#14963 |
TeenAgent Czech Language support not working
|
|
defect
|
normal
|
Engine: TeenAgent
|
|
#14964 |
NANCY: Nancy Drew Haunted Mansion - Force closing
|
|
defect
|
high
|
Engine: Nancy
|
|
#14970 |
M4: Orion Burger: Volume not correctly adjusted
|
|
defect
|
low
|
Engine: M4
|
|
#14984 |
SCUMM/HE: Backyard Football Online softlocks regularly
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#14987 |
GRIM: Manny gets frozen after opening the security door
|
|
defect
|
blocker
|
Engine: Grim
|
|
#14988 |
AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font
|
|
defect
|
normal
|
Graphics: Scalers
|
|
#14992 |
Application window GUI not resized on Linux
|
|
defect
|
normal
|
Port: Linux
|
|
#14995 |
GUI: Cannot select MIDI / MT-32 device in Game Options override
|
|
defect
|
normal
|
GUI
|
|
#14997 |
M4: Orion Burger: Potential memory leak still existing
|
|
defect
|
low
|
Engine: M4
|
|
#15007 |
Cruise for a Corpse RUSSIAN v1.0 (OLD-GAMES.RU fan translation)
|
|
patch
|
normal
|
Engine: Cruise
|
|
#15008 |
AGS: Heroine's Quest: Two achievements not unlocking
|
|
defect
|
low
|
Engine: AGS
|
|
#15012 |
WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down
|
|
defect
|
normal
|
Port: Win64
|
|
#15013 |
COMMON: Invalid save path leads to crash/debugger coming up
|
|
defect
|
normal
|
Common
|
|
#15014 |
"MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing
|
|
defect
|
normal
|
Audio: MT32
|
|
#15016 |
COMMON: macresman.cpp (i think) interferes with "Mass Add"
|
|
defect
|
normal
|
--Unset--
|
|
#15019 |
GUI: Extra path gets deleted from settings
|
|
defect
|
normal
|
GUI
|
|
#15020 |
BACKENDS: PS3: FluidSynth fails to load/initialize soundfont
|
|
defect
|
normal
|
Port: PS3
|
|
#15021 |
Macintosh sound only available on MAC OS X with SCI engine
|
|
defect
|
normal
|
Engine: SCI
|
|
#15023 |
ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error
|
|
defect
|
normal
|
Engine: Plumbers
|
|
#15024 |
MD5: MOHAWK: Unknown game (Noah's Ark)
|
|
defect
|
normal
|
Engine: Mohawk
|
|
#15026 |
SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#15029 |
MD5: DIRECTOR: Unknown game (pyatachok1 polish)
|
|
defect
|
normal
|
Engine: Director
|
|
#15030 |
SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#15031 |
SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga
|
|
defect
|
normal
|
Engine: SAGA
|
|
#15036 |
SCUMM: Re-enable the missing answering machine message in Sam&Max
|
|
feature request
|
normal
|
Engine: SCUMM
|
|
#15038 |
ULTIMA4: Title screen not displaying correctly
|
|
defect
|
normal
|
Engine: Ultima
|
|
#15039 |
TOOLS: Build fails with strict-aliasing violations
|
|
defect
|
normal
|
Tools
|
|
#15040 |
SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#15042 |
MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books)
|
|
defect
|
normal
|
Engine: Mohawk
|
|
#15047 |
SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#15050 |
ULTIMA: Can't transfer a character in Ultima VI
|
|
defect
|
normal
|
Engine: Ultima
|
|
#15051 |
Win64 - 2.8.1 zipfile build has version number appended to the exe filename
|
|
defect
|
normal
|
Port: Win64
|
|
#15052 |
can not compile scummvm source gcc version: 14.0.1 20240326 (experimental)
|
|
defect
|
low
|
Port: Mac OS X
|
|
#15053 |
BACKENDS: AMIGAOS: another unsupported GL uniform?
|
|
defect
|
normal
|
Port: AmigaOS4
|
|
#15055 |
Flatpak version keeps setting preferred device to FluidSynth
|
|
defect
|
normal
|
Audio
|
|
#15056 |
TETRAEDGE: Add ScummVM option to hide empty inventory box
|
|
feature request
|
normal
|
Engine: Tetraedge
|
|
#15058 |
BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#15063 |
SCUMM: Autosave warnings still pop up when classic menus are used
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#15064 |
SCUMM: DIG: Muscle flex Easter egg inaccessible
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#15065 |
Unknown game variant for ultima, its actually Crusader: No remorse
|
|
defect
|
low
|
Engine: Ultima
|
|
#15066 |
SCUMM: Maniac Mansion from the Mac version of Day of the Tentacle isn't detected
|
|
feature request
|
normal
|
Engine: SCUMM
|
|
#15076 |
DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes
|
|
defect
|
normal
|
Engine: Director
|
|
#15077 |
TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change
|
|
defect
|
normal
|
Engine: Tetraedge
|
|
#15078 |
Unknown game variant for director
|
|
defect
|
normal
|
Engine: Director
|
|
#15079 |
MM: XEEN: Can't start World of Xeen from commandline
|
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#15081 |
AGS: The Legend of Skye missing steam detection
|
|
defect
|
normal
|
Engine: AGS
|
|
#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
|
|
defect
|
high
|
Audio
|
|
#15086 |
GROOVIE: Clandestiny final cutscene crashes
|
|
defect
|
normal
|
Engine: Groovie
|
|
#15089 |
SWORD1: Unknown game variant
|
|
defect
|
normal
|
Engine: Sword1
|
|
#15091 |
MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug)
|
|
defect
|
normal
|
Engine: mTropolis
|
|
#15093 |
MYST3: Support original DVD layout
|
|
feature request
|
normal
|
Engine: Myst3
|
|
#15095 |
ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game"
|
|
defect
|
normal
|
Common
|
|
#15096 |
compilation issue: no more ARM64 cpu optimisations (NEON)
|
|
defect
|
low
|
Port: Win64
|
|
#15098 |
AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin)
|
|
defect
|
normal
|
Engine: AGI
|
|
#15099 |
SWORD1: Unknown game variant for sword1
|
|
defect
|
normal
|
Engine: Sword1
|
|
#15100 |
KYRA: Legend of Kyrandia (Amiga) crash
|
|
defect
|
normal
|
Engine: Kyra
|
|
#15104 |
ULTIMA8: Option to disable the turning animations when turning the Avatar around
|
|
feature request
|
normal
|
Engine: Ultima
|
|
#15107 |
SPYFOX3: Spyfox sometimes disappears when picking up the beauty clay
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#15110 |
[sword1] Add intro.dxa compression hash for FR_FRA version
|
|
patch
|
normal
|
Engine: Sword1
|
|
#15111 |
Unknown game variant for sci
|
|
defect
|
normal
|
Engine: SCI
|
|
#15112 |
TWINE: Unknown game variant for twine
|
|
defect
|
normal
|
Engine: TwinE
|
|
#15113 |
TWINE: Unknown game variant for twine
|
|
defect
|
normal
|
Engine: TwinE
|
|
#15115 |
BACKENDS: PSP Vita - Sanitarium not starting (black screen)
|
|
defect
|
normal
|
Port: PSP Vita
|
|
#15116 |
GLK ZCODE: Shogun fails to launch
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#15117 |
GLK ZCODE: iOS ScummVM crashes when launching Shogun
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#15119 |
DIRECTOR: Majestic (Mac/Win) can't go past the loading screen
|
|
defect
|
normal
|
Engine: Director
|
|
#15122 |
WEB: Bug Tracker - Logging in redirects to homepage
|
|
defect
|
normal
|
Web
|
|
#15124 |
Option to lock the window size
|
|
feature request
|
normal
|
Common
|
|
#15125 |
SCUMM: DIG: segmentation fault after entering the asteroid
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#15126 |
AGI: KQ3: Intro Text Goes by Too Quickly
|
|
defect
|
normal
|
Engine: AGI
|
|
#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
|
|
defect
|
low
|
Engine: SCUMM
|
|
#2536 |
SCUMM: MM (NES) - Minor newgame sound glitch
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2538 |
SCUMM: MM (NES) - Sound glitches
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2693 |
SCUMM: Potential savegame incompatibility
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
|
|
defect
|
low
|
Engine: SCUMM
|
|
#3467 |
SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
|
|
defect
|
low
|
Engine: SCUMM
|
|
#3757 |
AGOS: StS1 - Bad sync in Italian CD version
|
|
defect
|
low
|
Engine: AGOS
|
|
#4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
|
|
defect
|
low
|
Engine: SCUMM
|
|
#4480 |
SAGA: ITE - Graphics glitches in rat cave
|
|
defect
|
normal
|
Engine: SAGA
|
|
#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#4687 |
SAGA: ITE - Jail bug after speaking to Shiala
|
|
defect
|
normal
|
Engine: SAGA
|
|