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Results (101 - 200 of 14000)

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Ticket Summary Owner Type Priority Component Resolution
#884 BeOS compilation problems w/sky module in current CVS tree SF/olki defect normal Port: BeOS
#909 Talk forever SF/chrilith defect normal Engine: SCUMM
#911 DIG: Crash on PDA/Robin zeldin defect normal Engine: SCUMM
#921 DREAMCAST: wrong CD-Audio-Track order zeldin defect normal Engine: SCUMM
#927 ZAK256: Missing opcode 02/82 fingolfin defect normal Engine: SCUMM
#938 FT: Intro sound regression fingolfin defect normal Engine: SCUMM
#939 BASS: bottom bar in F5 menu not used lavosspawn defect normal Engine: Sky
#957 WINCE: Launcher does not detect MI1 SF/arisme defect normal Engine: SCUMM
#975 0.5.0 RC: Dreamcast zeldin defect normal Port: Dreamcast
#984 BASS V0.0109 Support defect normal Engine: Sky
#1004 Intro not played SF/olki defect normal Engine: Sky
#1007 INDY3EGA: Amiga - song ends, crashes in zeppelin radio room fingolfin defect normal Engine: SCUMM
#1014 dropping frozen tissue into orifice doesn't work lavosspawn defect normal Engine: Sky
#1046 Bad behaviour of -q switch defect normal Engine: Sky
#1058 COMI: Sound que buffer overflow aquadran defect normal Engine: SCUMM
#1060 Can't quit with sortcuts on PalmOS SF/chrilith defect normal Port: PalmOS
#1071 lost voice defect low Engine: Sky
#1081 Missing Mrs Piermont voice samples defect normal Engine: Sky
#1082 Missing voice sample in trial defect normal Engine: Sky
#1103 Mouse pointer behaviour bug renders the game unplayable defect normal Engine: Sky
#1104 MI1: -e null doesn't work fingolfin defect normal Engine: SCUMM
#1108 Crash after 1-2 seconds defect high GUI
#1129 Scrolling and Loom Voice Pitch defect normal Engine: SCUMM
#1131 Random lock ups defect normal Engine: Sky
#1134 Frozen game in final scene defect normal Engine: Sky
#1136 FOA: No cheats available and movement in combat defect low Engine: SCUMM
#1163 DC: Stutter in game/sound in some games zeldin defect normal Port: Dreamcast
#1164 DC: Sound problems zeldin defect normal Port: Dreamcast
#1166 DC: COMI crashes zeldin defect normal Engine: SCUMM
#1167 DC: DIG crashes zeldin defect normal Engine: SCUMM
#1170 Screen-flipping unavailable SF/arisme defect normal Engine: Sky
#1171 Inability to get to inventory SF/arisme defect normal Engine: Sky
#1181 SAM: crash when entering mammoth area in dinosaur park defect normal Engine: SCUMM
#1182 SAM: Unstability after getting the tar from dinosaur tar pit defect normal Engine: SCUMM
#1183 SAM: Crash after first conversation in first bigfoot room defect normal Engine: SCUMM
#1184 Down at the furnace looking at the camera (voice problems) defect normal Engine: Sky
#1185 PALMOS: can't find games SF/chrilith defect low Engine: SCUMM
#1198 Sam: Game not displaying in ce scumm loader SF/arisme defect normal Engine: SCUMM
#1204 FT: demolition car moves in wrong direction defect normal Engine: SCUMM
#1208 LOOM: Crashes very close to the end defect normal Engine: SCUMM
#1218 COMI: Sound problem with Win2K Kirben defect normal Engine: SCUMM
#1227 DOTT: sfx is worse in 0.5.1+ defect normal Engine: SCUMM
#1232 PALM: crash after credits MemoryMgr.c Line 3552 SF/chrilith defect normal Engine: SCUMM
#1236 SIMON2MAC: Game not working Kirben defect normal Engine: AGOS
#1241 ALL: Crash while exiting SF/jamieson630 defect normal --Other--
#1244 Ken (Joey) disappears in last scene defect low Engine: Sky
#1254 Lockup when exiting from Lamb lavosspawn defect normal Engine: Sky
#1258 INDY3: Cannot get on Biplane to leave Zeppelin defect normal Engine: SCUMM
#1262 PALMOS : music plays too slow ! SF/chrilith defect normal Port: PalmOS
#1264 INDY3: travel from univ to venice -> crash defect normal Engine: SCUMM
#1269 ALL: Ctrl-Alt +/- oddity defect normal Port: Win32
#1273 Error in SDL.DLL defect low Engine: Sky
#1274 MI2: bone music missing some notes with MT-32 SF/jamieson630 defect low Engine: SCUMM
#1284 FOA: Crash near end (assertion failed) defect normal Engine: SCUMM
#1295 LockUp before LowLevel (After using the terminal) defect normal Engine: Sky
#1296 FT: crash in junkyard scene fingolfin defect normal Engine: SCUMM
#1301 [PALMOS] MIDI music won't play on Zire 71 SF/chrilith defect normal Engine: SCUMM
#1304 FT: Game crashes on ScummVM start defect normal Engine: SCUMM
#1307 saving defect normal Engine: SCUMM
#1311 FOA: Crash when combining Rope with Rubbercomb defect normal Engine: SCUMM
#1312 Dialogue doesn't appear on highest speed setting. defect low Engine: Sky
#1313 COMI: Guybrush vanishes, can't reach BBQ Pit defect normal Engine: SCUMM
#1319 crash in Atlantis - bratwurst/Ribcage defect normal Engine: SCUMM
#1321 MI2: No music when loading a saved game SF/arisme defect normal Engine: SCUMM
#1336 Burke walks strange defect normal Engine: Sky
#1341 COMI : sound glitches on MSVC6 / EVC 3-4 SF/jamieson630 defect normal Engine: SCUMM
#1352 MI1 - crash when entering church defect normal Engine: SCUMM
#1353 FOA: Walking into wrong places defect normal Engine: SCUMM
#1360 FT: Skipping SAN during mineroad sev- defect normal Engine: SCUMM
#1364 DIG Demo: Crash when voice file played defect normal Engine: SCUMM
#1368 MIVGA: Guybrush shrinks & grows near end of game Kirben defect normal Engine: SCUMM
#1372 BS2: sigsegv loading preferences screen defect normal Engine: Sword2
#1375 BS1: CD change crash SF/ender defect normal Engine: Sword1
#1394 COMI: Wrong position of background on Blood Isle defect normal Engine: SCUMM
#1397 FOTAQ: Crash loading save game from just before end defect normal Engine: Queen
#1405 IMUSEDIGI: AppendableMemoryStream overflow aquadran defect normal Engine: SCUMM
#1418 FT: 'the last song' of corley sync is off aquadran defect normal Engine: SCUMM
#1423 FT: Some INSANE trouble sev- defect normal Engine: SCUMM
#1431 FT: Mine road female biker loop sev- defect normal Engine: SCUMM
#1433 FT: Bump sound on the highway keeps playing sev- defect normal Engine: SCUMM
#1434 FOA: seg fault defect normal Engine: SCUMM
#1437 FT: Music at the mine field gets played too often aquadran defect normal Engine: SCUMM
#1439 FT: Bikers on mine road don't change sev- defect normal Engine: SCUMM
#1481 BS1: .pal files have to be in the current directory SF/ender defect normal Engine: Sword1
#1492 COMI: Newlines on dialog choices (german version) defect normal Engine: SCUMM
#1506 PALM: Doesn't work on a Treo 600 SF/chrilith defect normal Port: PalmOS
#1529 MANIAC V1: Disappearing New Kid verb (hack-in-cvs) defect normal Engine: SCUMM
#1537 Bad code - additional semicolons fingolfin defect normal --Other--
#1539 MI2: Music regression in PocketPC SF/arisme defect normal Engine: SCUMM
#1544 ZAK256: No music whatsoever SF/ender defect normal Engine: SCUMM
#1549 FOTAQ: Crash when loading game in Valley defect normal Engine: Queen
#1557 DC: Feedback on 0.6.0 zeldin defect normal Port: Dreamcast
#1562 COMI: guybrush standing on table defect normal Engine: SCUMM
#1563 GUI: memory leaks in 0.6.0 on windows fingolfin defect normal GUI
#1565 FOTAQ: crash on simpad (hpc2000) SF/arisme defect normal Engine: Queen
#1566 Bug report in script_v5.cpp fingolfin defect normal Engine: SCUMM
#1568 PALM: General UI problems SF/chrilith defect low Port: PalmOS
#1590 FT: Crashes while playing from CD. defect normal Engine: SCUMM
#1592 FT: Going between Mineroad and Highway. defect high Engine: SCUMM
#1613 BS1/BS2: Crash when quitting on mac OSX defect normal Engine: Sword2
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