Opened 20 years ago

Closed 19 years ago

Last modified 19 years ago

#1058 closed defect

COMI: Sound que buffer overflow

Reported by: fingolfin Owned by: aquadran
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Monkey Island 3


In various places of COMI, one gets a "Sound que buffer overflow". Maybe this is a real bug, maybe it means we simply have to increase the size of the sound queue.

I recently turned this into an error() to be able to better pinpoint it. In the scene where you first talk to murray, I got:

(11:2016:0x7AF9): Sound que buffer overflow (255 + 4 = 259)

Another thing I found out about this in the past: the overflow happens in a single scumm main loop iteration. I.e. first the queue is (almost) empty, then scripts are run, and boom, it overflows - processSoundQues is only called later. So it's definitely not a bug in processSoundQues, it must be either that our sound queue is too small, or some other issue (like we are not aborting a script when we should).

Ticket imported from: #775389. Ticket imported from: bugs/1058.

Change History (7)

comment:1 by fingolfin, 20 years ago

Ther are two places this script invokes soundKludge:

The first looks OK to me, since it uses breakHere, giving the engine time to process: [02B8] (AF) startSound(localvar0) [02BE] (65) while (isSoundRunning(localvar0)) { [02C9] (B2) soundKludge([12,localvar0,1792,127]) [02E3] (B2) soundKludge([12,localvar0,1536,localvar3]) [02FD] (67) breakHere() [0303] (**) }

But the second one looks like this (ignore the invalid jump target, this is a bug in descumm. I manually checked the bytecode):

0396] (65) if (isSoundRunning(localvar0)) { [03A2] (B2) soundKludge([12,localvar0,1792,127]) [03BC] (B2) soundKludge([12,localvar0,1536,localvar3]) [03D6] (66) jump 397 [03DB] (**) }

This is a 'busy loop', it runs forever and never yields. No wonder the queue overflows.

Two possibilities: 1) maybe in COMI, soundKludge should work instantly 2) maybe this is a genuine script bug, and they just didn't notice. It should be possible to determine this using disassembly.

comment:2 by SF/leerqbasic, 20 years ago

I'm running scummvm-0.5.1-1 (RH RPM) and I can confirm this bug. The latest CVS didn't work either.

comment:3 by SF/khalek, 20 years ago

bug #791703 was marked as a duplicate of this and closed

comment:4 by aquadran, 20 years ago

Owner: set to aquadran

comment:5 by fingolfin, 19 years ago

I wonder if aquadran's recent CVS commits in this area do help the issue? I just did a quick test, and wasn't able to reproduce the issue. But then again, maybe I just didn't try hard enough :-)

comment:6 by aquadran, 19 years ago

should be fixed, sound que is never anymore used

comment:7 by aquadran, 19 years ago

Status: newclosed
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