Opened 20 years ago

Closed 19 years ago

Last modified 19 years ago

#1592 closed defect

FT: Going between Mineroad and Highway.

Reported by: SF/xake Owned by:
Priority: high Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Full Throttle


If I while I'm on the mineroad escapes (i.e. press button 4 on the gamepad) the game drops me at a place were I can save (like the broken bridge or the mink farm). If I then go back onto the road the graphics is all messed up, and when I try to enter the Mineroad it gives me the same filmclip as if I were leaving the Mineroad and next thing I am on the highway and everything is just like it should be.

And another thing: If I try to save during a filmclip then when the game has been saved it has skipped the filmclip. And loading the saved game places me directly after the clip. Really annoying if the clips got a point you don't want to miss, and are afraid that the game will go crazy during it.

Ticket imported from: #933631. Ticket imported from: bugs/1592.

Attachments (2)

valgrind.txt (8.0 KB ) - added by Kirben 19 years ago.
Valgrind log
ft.txt (16.1 KB ) - added by Kirben 19 years ago.
Valgrind log

Download all attachments as: .zip

Change History (35)

comment:1 by fingolfin, 20 years ago

Please always file one separate bug report for each bug you encounter.

comment:2 by fingolfin, 20 years ago

To process your bug report appropriately, we need you to provide the following additional information:

* ScummVM version (PLEASE test the latest CVS/Daily build) * Bug details, including instructions on reproducing it * Language of game (English, German, ...) * Version of game (talkie, floppy, ...) * Platform and Compiler (Win32, Linux, MacOS, ...) * Attach a save game if possible * If this bug only occurred recently, please note the last version without the bug, and the first version including the bug. That way we can fix it quicker by looking at the changes made.

This should only take you a little time but will make it much easier for us to process your bug report in a way that satisfies both you and us.

Thank you for your support!

comment:3 by SF/xake, 20 years ago

For the filmie-thing:

* Using 0.6.0 * The way to reproduce it is described in the initial comment. ...and it happened everytime I try. * English * CD, talkie * Linux, gcc 3.3.2 * I have not tested this with any other version yet, but I will test with the daily as soon as I have time.

comment:4 by sev-, 20 years ago

As of second "bug", original version didn't allow you to save at those places either.

comment:5 by SF/xake, 20 years ago

Sev: not as much as it is not possible to save there as it skips the filmclip nomatterwhat.

comment:6 by SF/dgasaway, 20 years ago

I've also experienced this bug. Came here to report it, in fact.

Periodically, if I hit ESC to skip a fight on the mine road, I'll get kicked to the range or the bridge area. If I hit the highway again, the graphics are corrupted and the exit signs show HWY 9. Sure enough, if I take an exit, I'm on the highway, and the graphics are normal again.

I've reproduced the problem in release v0.6.0 and the Jun 20 daily build. Full talkie English CD version. Running on Windows XP Home.


comment:7 by fingolfin, 20 years ago

Owner: set to sev-

comment:8 by fingolfin, 20 years ago

Sounds like an INSANE bug?

comment:9 by sev-, 20 years ago

I cannot reproduce bug with messed graphics. Apparently it is Windows-specific.

comment:10 by SF/manny182, 20 years ago

same happened to me, while pressing esc.

version in use: 0.6.1b

comment:11 by SF/xake, 20 years ago

I had the problem in Linux, so it is not windows-specific.

I have not had the time to produce a good bugreport and it does not look like I will have with school and all.

But could someone please write them a full bugreport including version of scummvm, OS and stuff like that including a savegame while on the mineroad so they can easily reproduce? That will make the problem solved, not just mention "Me too" on a list. Or if someone just post a savegame while on the mineroad I could do the rest - Its playing til I am at that place I don't have time for......

comment:12 by fingolfin, 20 years ago

Priority: normalhigh

comment:13 by sev-, 20 years ago

Does this bug still occur?

Any detailed instructions on how to reproduce this? I.e. savefiles at like.

comment:14 by SF/dgasaway, 20 years ago

I just testing with verion 0.6.1b on Windows, and I can still get the bug. Reproducing it is simple. Just ride the mine road, and abort the fight sequences. Note: you have to actually let the fight start, but then hit ESC to get out. You can escape as soon it changes to the fight view. The important thing to remember is, it may take a few times before the bug shows itself. In testing with 0.6.1b just now, I had to abort eight fights before the corruption happened.

Now, I can provide a save game *near* the mine road (e.g., at the broken bridge) - it's, of course, not possible to save the game *on* the mine road. It is possible to make a save game after the bug warps you to the bridge or the ranch, but loading such a save game shows no wierd behavior.

Although, I've found if you load an after-warp save game in the same play session, you'll get some other ... interesting results. Such as, you'll be unable to see Ben or the bike on the freeway, no steering, nothing - all you can do is ride it out to the next area. If a developer thinks there might be some interesting data in one of these save games (even though it seems to work okay after quitting ScummVM), let me know.

Now, if I could only figure out how to attach a file. Ordinary folk to have permissions to add attachments? Oh well, you can download a save game at the bridge area here ...

comment:15 by SF/dgasaway, 20 years ago

I've also uploaded a screenshot:

comment:16 by SF/xake, 20 years ago

Thanks dgasaway for the savegame. However it seems like I no longe can reproduce the behavior in Linux ScummVM 0.6.1b. This is becouse when I press ESC to skip a fight it only skips the fight and places me on the mineroad again. There seems for me to be no way to press ESC and ending at the farm or broken bridge as long as I am on the mineroad anymore. I do not know if this is the correct behavior, but it seems to fix the problems I had encountered before.

comment:17 by SF/dgasaway, 20 years ago

That is the correct behavior, xake. And I, also, could not reproduce it on Linux (forgot to mention that in my last post).

comment:18 by SF/deonarin, 20 years ago

OS: Windows 2000 Pro ScummVM ver: 0.6.1b, also the Win32 daily for 10/9/04

You can easily reproduce this behavior by:

1. Go to the mine road 2. Press ESC repeatedly (might take 10 times or so, I think it might be timing related: you might have to press it twice quickly)

Behavior: Instead of skipping around the mine road, you will end up at the bridge or the ranch. Trying to go back to the highway leads to a scene with screwed up (inverted?) graphics. The signs on this road are for the highway. Taking one of the exits takes you back to the highway. If you hit ESC while on the screwed up highway, it takes you back to the mine road.

I've not seen the other behaviors mentioned (by dgasaway) although I have noticed something else. When my game bugged, I was no longer able to find any of the bikers with the goggles (cavefish?). Also, every time I fought the biker with the ball-and-chain, I got the ball and chain, although I already had it. (ie, I saw the scene where he holds the ball and chain every time)

Once I shut down my game and re-loaded it, these other behaviors went away.

comment:19 by sev-, 19 years ago

I can't reproduce it on my system, but it was repeatedly confirmed on Win32. I deassign myself from it. Maybe Kirben or aquadran could do it?

comment:20 by sev-, 19 years ago

Owner: sev- removed

comment:21 by Kirben, 19 years ago

I noticed valgrind reported several errors recently, when I was escing madly on mine road in Full Throttle. Using latest ScummVM cvs.

by Kirben, 19 years ago

Attachment: valgrind.txt added

Valgrind log

comment:22 by fingolfin, 19 years ago

See also bug #894249 and #1087234.

comment:23 by sev-, 19 years ago

My bad I didn't report it earlier. I tried to fix it some time ago and spend bunch of time on windows machine. There is really memory overwrite, but it is so bad that it occurs on innocent ours File class. I.e. some code badly overwrites big chunk of heap. Judging from valgrind and by my own suspection it is Smush audio.

comment:24 by Kirben, 19 years ago

I just tried mine road areas again in Full Throttle (Using boot parameter 550), and unfortunately still get the odd glitch: Ben disappeared on main road, although without the usual palette change. I was suddenly been chased on main road, even though I had not gone near mink ranch.

comment:25 by fingolfin, 19 years ago

The valgrind log you attached is quite useful, though. I added a mutex, which should avoid at least one race between INSANE and SMUSH (seekSan sometimes was deleting a file/chunk object while it was still being used by SMUSH).

It's possible that this or any of the other open FT/INSANE/SMUSH issues may be helped by this -- or not...

by Kirben, 19 years ago

Attachment: ft.txt added

Valgrind log

comment:26 by Kirben, 19 years ago

Attached another valgrind log of current ScummVM cvs, in case it is any help.

comment:27 by fingolfin, 19 years ago

That crash looks like _channels[i].stream was NULL, or had a random value. I modified CVS to catch the NULL case, could you try again with latest CVS? Thanks

comment:28 by Kirben, 19 years ago

No useful warnings under Valgrind with current ScummVM CVS.

comment:29 by fingolfin, 19 years ago

Thanks Kirben. I assume the problem still occurs, though? I.e. messed up graphics etc. as described in the first paragraph of this bug report? (Sorry for the repeated question, I just want to make sure this fact is clearly stated).

comment:30 by Kirben, 19 years ago

I have not been able to reproduce the issues recently, but they always occured at random, so difficult to tell if it is fixed for sure.

Could people who reported issues please try the current ScummVM daily snapshot and report their experiences too ?

comment:31 by fingolfin, 19 years ago

Status: newclosed

comment:32 by fingolfin, 19 years ago

Setting to pending. We have no reports on this occuring with latest CVS, so unless one of you speaks up, this item will auto-close in 14 days.

I still hope that one of the people who were able to easily reproduce this (e.g. deonarin) can re-test this and give us a concrete feedback (works / still buggy).

comment:33 by SF/dgasaway, 19 years ago

Sorry I've taken so long, but I just tested with 0.8.0, and could not reproduce. Congrats, and thand you so much.

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