COMI: Sound problem with Win2K
|Reported by:||SF/idx||Owned by:||Kirben|
|Game:||Monkey Island 3|
Problem: The music sounds almost as if it is played in slow-motion and then small parts are skipped to keep the sound syncronised with game. Occurences: Starts at very beginning of game, where you choose difficulty level. The music is slow, but the knife sound (hitting plank) works fine. The next small intro movie (Monkeys are listening) sound suffers the same anomaly. The intro movie also (ie. Music & Voice). Too slow. And then, in-game music. Also too slow. This somehow affects the sound effects (like Wally firing the cannon, but I haven't concentrated too much on that).
The last ScummVM version that worked (which I had in possesion) was v0.5.1, afterwhich the mixer was apparently rewritten.
*Compiled under VC6 for Win2K: Both the Release and Debug versions showed this error. *Compiled on Linux (Mandrake9.1): Worked fine, no problems.
Both compilations (and executions) were done on a 400Mhz Celeron. Windows running with DirectX 8.1. COMI is the only game in my possesion which showed this error. Both Day of the Tentacle and Beneath a Steel Sky performs correctly.
Does anybody out there suffer the same problem?
Ticket imported from: #803345. Ticket imported from: bugs/1218.