Custom Query (963 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (601 - 700 of 963)

1 2 3 4 5 6 7 8 9 10
Ticket Summary Status Owner Priority Component Version
#11799 EMI: PS2, the menu has no background new normal Engine: Grim
#11800 EMI: PS2 controls don't work cross-screen new normal Engine: Grim
#11801 GRIM: Stuck in animaton - Second Year new low Engine: Grim
#11802 EMI: PS2 videos have flicker at the bottom new normal Engine: Grim
#11803 EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to new normal Engine: Grim
#11804 GRIM: Issue with Toto new low Engine: Grim
#11805 EMI: Memory-card support is missing from PS2-version new normal Engine: Grim
#11806 EMI: PS2 attract-screen locks up when it's expecting to show a demo new normal Engine: Grim
#11807 EMI: The text in the scene tri is placed incorrectly new normal Engine: Grim
#11809 EMI: Some text is placed 1 pixel too low new normal Engine: Grim
#11810 GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket new low Engine: Grim
#11812 GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim new normal Engine: Grim
#11813 GRIM: Manny can walk inside of tattoo guy when he's on the phone new normal Engine: Grim
#11814 EMI: The diving judges signs show through the desk new normal Engine: Grim
#11816 EMI: Actors are drawn through the port authority building on Lucre new normal Engine: Grim
#11817 EMI: Ozzie has odd pathing when getting his cane new normal Engine: Grim
#11818 GRIM: Manny turns orange when using the grinder new normal Engine: Grim
#11819 EMI: Guybrush rotates at a weird angle when getting on the raft new normal Engine: Grim
#11820 EMI: Guybrush is visible through the city hall door new normal Engine: Grim
#11822 EMI: Guybrush walks through tourist body new low Engine: Grim
#11823 GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates new normal Engine: Grim
#11824 EMI: Issues with logs facing the wrong direction and going through other logs new normal Engine: Grim
#11825 GRIM DEMO: Running with numpad keys causes issues new normal Engine: Grim
#11826 GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys new normal Engine: Grim
#11827 GRIM: Head movement it too slow when entering "do" through window new normal Engine: Grim
#11828 EMI: Missing subtitles by default in demo (french/german) new low Engine: Grim
#11829 GRIM: Elevator doors do not behave like in original new normal Engine: Grim
#11830 GRIM: Manny's neck does not bend like in original new normal Engine: Grim
#11831 EMI: Text in memory-card dialogue for PS2 is misaligned new normal Engine: Grim
#11832 EMI: Some lines are not spoken new normal Engine: Grim
#11833 EMI: Only left shift makes guybrush run new normal Engine: Grim
#11834 GRIM: Eva lifts her arms twice in a row new normal Engine: Grim
#11835 GRIM: Robert Frost's head visible on manny's back when stored in inventory new normal Engine: Grim
#11836 GRIM: In-game 'videos' don't always blend in with backgrounds new normal Engine: Grim
#11837 GRIM: Maintenance demon's face shading problem new normal Engine: Grim
#11839 GRIM: Strange lighting on Meche's face when first talking to Manny new normal Engine: Grim
#11840 GRIM: Only a black screen at the edge of the world new normal Engine: Grim
#11841 GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door new normal Engine: Grim
#11842 GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head new normal Engine: Grim
#11843 GRIM: Num Lock problem new normal Engine: Grim
#11844 GRIM: graphic glitch - Manny in the elevator new normal Engine: Grim
#11845 GRIM DEMO: Videos are a bit off on the brightness new normal Engine: Grim
#11846 GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL) new normal Engine: Grim
#11847 EMI: Animated sea surface texture looks clamped instead of repeated in set "shi" with TinyGL new low Engine: Grim
#11849 EMI: When switching sets wrong setup is rendered breifly new normal Engine: Grim
#11852 GRIM: Characters showing through sets with OpenGL renderer new normal Engine: Grim
#11853 GRIM: Pidgeon flies through wall in LSA headquarters new normal Engine: Grim
#11854 GRIM: Wheelbarrow missing from tr_pmpws new normal Engine: Grim
#11855 GRIM: Mannys arm reaches out to the ladder and vanishes new normal Engine: Grim
#11857 GRIM: Elevator glitch in the High Roller Lounge new normal Engine: Grim
#11858 EMI: Launcher sees the list of EMI saved games but crashes loading them new normal Engine: Grim
#11859 GRIM: Membrillo walking on spot and facing wrong direction new normal Engine: Grim
#11862 EMI: Dark lines in the intro with TinyGL, clamping not supported new normal Engine: Grim
#11865 EMI: PS2: Game stuck at bio-luminescent fish catching new normal Engine: Grim
#11866 EMI: PS2: Crash at scumm bar / darts players new normal Engine: Grim
#11870 EMI: Sawdust Graphics Issues new normal Engine: Grim
#11873 EMI: Miss Rivers walks through Yannia's chair new normal Engine: Grim
#11879 GRIM: Conveyer belt doesn't render correctly new normal Engine: Grim
#11882 GRIM: [AMIGAOS4] Software renderer wrong colors new normal Engine: Grim
#11886 EMI: Guybrush can get stuck after bumping into the LUA bar waitress new normal Engine: Grim
#11896 GRIM: Grinder gfx shift to the left when placed back new normal Engine: Grim
#11898 GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers new normal Engine: Grim
#11920 GRIM: Characters disappear under the sea new normal Engine: Grim
#12059 GRIM: Grim Fandango always overrides savegame path new low Engine: Grim
#12178 EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely new low Engine: Grim
#12931 GRIM: Grim Fandango invisible Manny near beginning of the game new normal Engine: Grim
#12969 GRIM: Rendering difference with OpenGL with shaders new low Engine: Grim
#13031 GRIM: Cutscene cut off at the end in German version new normal Engine: Grim
#13032 GRIM: All objects turn invisible after returning Glotti's heart new normal Engine: Grim
#13035 GRIM: Olivia's smoking animation in the Blue Casket wrong new normal Engine: Grim
#13036 GRIM: Mabrillo's animations during conversation new normal Engine: Grim
#13040 GRIME: Menu Cursor Bug new normal Engine: Grim
#13047 GRIM: Glottis' comments are too loud while talking to Nick new normal Engine: Grim
#13051 GRIM: Can't type German Umlauts new normal Engine: Grim
#13077 GRIM: SCUMMVM asks for gfupd101.exe even if game files are already patched new low Engine: Grim
#13092 GRIM: Keybord shortcut 'A' for help not working (French version) new low Engine: Grim
#13117 GRIM: DiMUSE: Lighthouse music not played correctly new normal Engine: Grim
#13125 GRIM: Grim Fandango: opengl dialog transcript text errors new low Engine: Grim
#13139 GRIM: Grim Fandango - model glitch year 3 new normal Engine: Grim
#13140 GRIM: Grim Fandango, year 3 chain foreground new low Engine: Grim
#13141 GRIM: Grim Fandango ! year 3 end cutscene cuts early new low Engine: Grim
#13148 GRIM: Grim Fandango _ after end game credits cannot exit the game new low Engine: Grim
#13149 GRIM: Grim Fandango % year 4 sewer transparency new low Engine: Grim
#13459 EMI: Crashes during cutscenes with subtitles on new normal Engine: Grim
#13528 GRIM: Grim Fandango crashes after loading a save (MAC) new normal Engine: Grim
#13736 EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM new normal Engine: Grim
#13870 GRIM: Can't load saved game new normal Engine: Grim
#14159 GRIM: MD5 dialog can’t be cancelled new high Engine: Grim
#14160 GRIM: Patched installers are required even with pre-patched installations new low Engine: Grim
#14455 GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking new high Engine: Grim
#14987 GRIM: Manny gets frozen after opening the security door new blocker Engine: Grim
#12854 GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM new normal Engine: Griffon
#12855 GRIFFON: Always return to launcher option not working new normal Engine: Griffon
#3401 GOB3: double sprite glitch in the queen level new DrMcCoy high Engine: Gob
#3769 GOB: WOODRUFF - Pathfinding bug new DrMcCoy low Engine: Gob
#3838 GOB: LIT - palette issue with sprites new DrMcCoy low Engine: Gob
#3846 GOB: WOODRUFF - In-Game animation shifted(?) new DrMcCoy low Engine: Gob
#3848 GOB: WOODRUFF - Graphic glitches new DrMcCoy low Engine: Gob
#4618 GOB: Goblins Quest 3 - Actor animation is stuck or something new DrMcCoy normal Engine: Gob
#4620 GOB: Goblins Quest 3 - Duplicate main character sprite new DrMcCoy normal Engine: Gob
1 2 3 4 5 6 7 8 9 10
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.