#13919 |
MOHAWK: LB - Missing shortcuts
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new
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defect
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Engine: Mohawk
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#14915 |
ScummVM Tools: Mohawk Bitmaps
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new
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feature request
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Engine: Mohawk
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#15024 |
MD5: MOHAWK: Unknown game (Noah's Ark)
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new
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defect
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Engine: Mohawk
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#15042 |
MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books)
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new
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defect
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Engine: Mohawk
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#13285 |
MORTEVIELLE: Mortevielle Mansion was added thrice by the Launcher but one is duplicated with mass add
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new
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defect
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Engine: Mortevielle
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#11775 |
MYST3: Autosave does not work
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new
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defect
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Engine: Myst3
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#11850 |
MYST3: Unable to use space key to interact.
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new
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defect
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Engine: Myst3
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#11877 |
MYST3: Easter Eggs issue
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new
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defect
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Engine: Myst3
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#11884 |
MYST3: Jnanin lift descending sound is early
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new
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defect
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Engine: Myst3
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#11895 |
MYST3: Invisible font on save/load screen/book
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new
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defect
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Engine: Myst3
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#11931 |
MYST3: Quiet sound in a room with a projector in J'nanin
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new
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defect
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Engine: Myst3
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#12955 |
MYST3: Video speeds up after room transition
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new
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defect
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Engine: Myst3
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#13039 |
MYST3: Unknown game variant for myst3
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new
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defect
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Engine: Myst3
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#13169 |
MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes
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new
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defect
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Engine: Myst3
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#13376 |
MYST3: Save Glitch
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new
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defect
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Engine: Myst3
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#13396 |
MYST3: Gameplay duration issue with Myst III saves
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new
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defect
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Engine: Myst3
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#14450 |
Mass add duplicates languages in myst 3 dvd
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new
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defect
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Engine: Myst3
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#14505 |
MYST3: Endian issue on graphics
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new
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defect
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Engine: Myst3
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#15093 |
MYST3: Support original DVD layout
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new
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feature request
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Engine: Myst3
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#9671 |
FULLPIPE: Assorted graphical glitches
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new
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defect
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Engine: NGI
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#10329 |
FULLPIPE: Pathfinding loop when giving coin to ball eating creature
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new
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defect
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Engine: NGI
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#13270 |
FULLPIPE: Left Handle vanishes on teleporting
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new
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defect
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Engine: NGI
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#15087 |
Unknown game variant for nancy
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new
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defect
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Engine: Nancy
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#15088 |
Unknown game variant for nancy
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new
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defect
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Engine: Nancy
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#7136 |
ANDROID: NEVERHOOD: Black screen upon launch (unplayable)
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new
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defect
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Engine: Neverhood
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#11286 |
NEVERHOOD: Is the game running slower than it should?
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new
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defect
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Engine: Neverhood
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#11479 |
NEVERHOOD: Game crashes at certain scene
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pending
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sev-
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defect
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Engine: Neverhood
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|
#4821 |
PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't
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new
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peres
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defect
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Engine: Parallaction
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#11355 |
PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset
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new
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defect
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Engine: Parallaction
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#12780 |
PARALLACTION: Nippon - Donna not disguised
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new
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defect
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Engine: Parallaction
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#13440 |
PARALLACTION: Nippon - "Door keeper" hotspot still interactable until dialogue tree is empty
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new
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defect
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Engine: Parallaction
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|
#13442 |
PARALLACTION: Nippon - Donna vanishing when in disguise
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new
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|
defect
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Engine: Parallaction
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|
#13443 |
PARALLACTION: Nippon - Dino vanishing after restarting
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new
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defect
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Engine: Parallaction
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|
#13444 |
PARALLACTION: Nippon - Scene initialization bug
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new
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defect
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Engine: Parallaction
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#13445 |
PARALLACTION: Nippon - Scene initialization does not respect (save) state
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new
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defect
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Engine: Parallaction
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#13446 |
PARALLACTION: Nippon - Hotspot bug
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new
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defect
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Engine: Parallaction
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#13599 |
PARALLACTION: Nippon Safes Inc. (Amiga) unavoidable duplicate items
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new
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defect
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Engine: Parallaction
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|
#13583 |
PEGASUS: Stun Gun usage teleport when re-visiting Sydney
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new
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defect
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Engine: Pegasus
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#13424 |
PETKA: Crashes on PSP
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new
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defect
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Engine: Petka
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#13859 |
PINK: Can't use the mirror on the sun at stonehedge
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new
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defect
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Engine: Pink
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#14813 |
PINK: Broken cyrillic symbols in both pink panther games
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new
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|
defect
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Engine: Pink
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#15023 |
ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error
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new
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defect
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Engine: Plumbers
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|
#11675 |
PRINCE: Overlapping text (English translation)
|
new
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defect
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Engine: Prince
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#11677 |
PRINCE: Text missing when using examine (english translation)
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new
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defect
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Engine: Prince
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#13074 |
PRINCE: Timing issue / Scene skipping
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new
|
|
defect
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Engine: Prince
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#13294 |
PRINCE: Galador translation only being picked up in the game directory when adding game.
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new
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|
defect
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Engine: Prince
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|
#7564 |
FOTAQ code modifications (mostly for greek translation)
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pending
|
sev-
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feature request
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Engine: Queen
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#13465 |
QUEEN: Support fanmade Amiga CD releases
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new
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feature request
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Engine: Queen
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|
#4480 |
SAGA: ITE - Graphics glitches in rat cave
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new
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defect
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Engine: SAGA
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#4687 |
SAGA: ITE - Jail bug after speaking to Shiala
|
new
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|
defect
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Engine: SAGA
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#5638 |
SAGA: IHNM - Animations speed/sequence is off
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new
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|
defect
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Engine: SAGA
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|
#5745 |
SAGA: ITE (Floppy) - Audio loops and game stops responding
|
new
|
sev-
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defect
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Engine: SAGA
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|
#5828 |
SAGA: IHNM - Character selection animations often miss a frame
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new
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|
defect
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Engine: SAGA
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|
#7597 |
ITE: Add support for Inherit the Earth OS X bundle
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new
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sev-
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feature request
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Engine: SAGA
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#10010 |
SAGA: IHNM (Ellen) - Anubis problems at end
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new
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|
defect
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Engine: SAGA
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#10012 |
SAGA: IHNM - End game area easy to get stuck near beginning
|
new
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|
defect
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Engine: SAGA
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#12435 |
SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM
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new
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|
defect
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Engine: SAGA
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#13893 |
SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location.
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new
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defect
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Engine: SAGA
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|
#14322 |
SAGA: ITE - FLAC compressed music does not play
|
new
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|
defect
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Engine: SAGA
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|
#15031 |
SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga
|
new
|
|
defect
|
Engine: SAGA
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|
#14047 |
FTA2: No skipping dialogs
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new
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|
defect
|
Engine: SAGA2
|
|
#7140 |
SCI: QFG3 - Incorrect Keyboard Movement
|
new
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|
defect
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Engine: SCI
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|
#7155 |
SCI: Differences in the pathfinding algorithm
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new
|
|
defect
|
Engine: SCI
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|
#9589 |
SCI: SQ6: Pathfinding failure allows clipping through scenery
|
new
|
|
defect
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Engine: SCI
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|
#9593 |
SCI: LSL5 (and others): port drawing issues
|
new
|
|
defect
|
Engine: SCI
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|
#9646 |
SCI: QFG1: Running on ice till health points depletion won't kill hero.
|
new
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|
defect
|
Engine: SCI
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|
#9749 |
SCI: SQ6: Shuttle Bay Entrance bug
|
new
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|
defect
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Engine: SCI
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#9787 |
SCI: KQ7: Rosella walks through walls
|
new
|
|
defect
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Engine: SCI
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|
#9818 |
SCI: Torin: ASTHENIA path finding issues
|
new
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|
defect
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Engine: SCI
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#10404 |
SCI: LSL7: parser behavior improvement
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new
|
|
feature request
|
Engine: SCI
|
|
#11274 |
SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game
|
new
|
sev-
|
defect
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Engine: SCI
|
|
#11353 |
SCI: Hangs on Load of GK2 with subtitles patch on 3DS
|
new
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|
defect
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Engine: SCI
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#11354 |
SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle
|
new
|
|
defect
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Engine: SCI
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|
#11356 |
SCI: LSL6 Mac (floppy) requires native Mac menubar
|
new
|
|
defect
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Engine: SCI
|
|
#11418 |
SCI: QfG3 - enhance game with keyboard shortcuts
|
new
|
|
feature request
|
Engine: SCI
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|
#11419 |
SCI: QfG3 - losing local money with the money exchanger
|
new
|
|
defect
|
Engine: SCI
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|
#11432 |
SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference
|
new
|
|
defect
|
Engine: SCI
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|
#13153 |
SCI Games begin lagging either at launch or after moving about outside of window
|
new
|
|
defect
|
Engine: SCI
|
|
#13165 |
SCI: QFG1-JP crash on long messages with Japanese subtitles
|
new
|
|
defect
|
Engine: SCI
|
|
#13222 |
SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation.
|
new
|
|
defect
|
Engine: SCI
|
|
#13739 |
SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking
|
new
|
|
defect
|
Engine: SCI
|
|
#13745 |
SCI: Support playing low-resolution SCI32 games on platforms without highres support
|
new
|
|
defect
|
Engine: SCI
|
|
#13747 |
SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep
|
new
|
|
defect
|
Engine: SCI
|
|
#13804 |
SCI: LSL6: Larry can walk out of bounds in locker room
|
new
|
|
defect
|
Engine: SCI
|
|
#13822 |
SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword
|
new
|
|
defect
|
Engine: SCI
|
|
#13824 |
SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened
|
new
|
|
defect
|
Engine: SCI
|
|
#13825 |
SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate
|
new
|
|
defect
|
Engine: SCI
|
|
#13826 |
SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise
|
new
|
|
defect
|
Engine: SCI
|
|
#14173 |
SCI: Support Cinepak dithering with QuickTime videos
|
new
|
|
feature request
|
Engine: SCI
|
|
#14388 |
SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding
|
new
|
|
defect
|
Engine: SCI
|
|
#14558 |
SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games
|
new
|
|
defect
|
Engine: SCI
|
|
#14585 |
SCI: LSL6: Objects disappear temporarily after using the controls dialog
|
new
|
|
defect
|
Engine: SCI
|
|
#14588 |
SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version
|
new
|
|
defect
|
Engine: SCI
|
|
#14591 |
SCI: LSL6: ?-cursor in hi-res does not appear
|
new
|
|
defect
|
Engine: SCI
|
|
#14764 |
SCI: SQ1: Many Acid Drops Don't Affect Roger
|
new
|
|
defect
|
Engine: SCI
|
|
#14796 |
SCI: LONGBOW: Game gets stuck when changing screens at fair
|
new
|
|
defect
|
Engine: SCI
|
|
#14797 |
SCI: LONGBOW: Music doesn't fade out properly when reloading save
|
new
|
|
defect
|
Engine: SCI
|
|
#14825 |
SCI: CAMELOT: Don't Lose Points for Letting Galahad Die
|
new
|
|
defect
|
Engine: SCI
|
|
#14844 |
SCI: CAMELOT: Loading in Fatima's house disrupts the music
|
new
|
|
defect
|
Engine: SCI
|
|
#14858 |
SCI: Phantasmagoria: ESC key (multi)clicks in final sequence
|
new
|
|
defect
|
Engine: SCI
|
|