#15014 |
"MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing
|
new
|
|
defect
|
normal
|
Audio: MT32
|
#12591 |
3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc)
|
new
|
|
defect
|
normal
|
Engine: Bladerunner
|
#12597 |
3DS, MOHAWK: Checkerboard pattern on lower screen in non-video scenes
|
new
|
|
defect
|
low
|
Engine: Mohawk
|
#14365 |
3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen
|
new
|
|
defect
|
normal
|
Port: 3DS
|
#14407 |
3DS: make use of linear heap to make resource-intensive games playable
|
new
|
|
feature request
|
normal
|
Port: 3DS
|
#15406 |
A better way to enable or disable and configure gamepads/joysticks
|
new
|
|
feature request
|
normal
|
GUI
|
#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
|
new
|
|
defect
|
low
|
Engine: Access
|
#14296 |
ACCESS: Amazon - add support for Super VGA
|
new
|
|
feature request
|
normal
|
Engine: Access
|
#15182 |
ACCESS: Reduced performance with the DS port
|
new
|
|
defect
|
normal
|
Engine: Access
|
#15389 |
ADL: HIRES5: "GET ALL" fails where picking up individual objects doesn't
|
new
|
|
defect
|
normal
|
Engine: ADL
|
#15382 |
ADL: HIRES5: Crash printing an apparently corrupt string
|
new
|
|
defect
|
normal
|
Engine: ADL
|
#15379 |
ADL: HIRES5: Game unsolvable after loading savegame. Save state not properly restored?
|
new
|
|
defect
|
normal
|
Engine: ADL
|
#15301 |
ADL: Mystery House: Barely seen title screen
|
new
|
|
defect
|
normal
|
Engine: ADL
|
#9726 |
AGI IIgs: implement inventory/see object screen
|
new
|
|
defect
|
low
|
Engine: AGI
|
#9725 |
AGI IIgs: shift key commands don't work
|
new
|
m-kiewitz
|
defect
|
low
|
Engine: AGI
|
#7569 |
AGI: Add the function keys to the keymap
|
new
|
|
feature request
|
normal
|
Engine: AGI
|
#7839 |
AGI: Add three voice MIDI with AGI games.
|
new
|
|
feature request
|
normal
|
Engine: AGI
|
#7793 |
AGI: Better mapping for mouse buttons
|
new
|
|
feature request
|
normal
|
Engine: AGI
|
#10444 |
AGI: Graphics glitch when reloading a savegame after dying
|
new
|
|
defect
|
low
|
Engine: AGI
|
#4388 |
AGI: Incorrect CGA palette
|
new
|
sev-
|
defect
|
normal
|
Engine: AGI
|
#7049 |
AGI: KQ2 - Bell Sound for PC Speaker Is Off
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#15098 |
AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin)
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#15130 |
AGI: KQ3: Triggering for Overheard Mice Conversation Seems to be Broken
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#15138 |
AGI: LSL1: Error in the Age Quiz at the Beginning of the Game
|
new
|
|
defect
|
low
|
Engine: AGI
|
#15293 |
AGI: LSL1: When the same message is repeated, it's not obvious that they're individual messages
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#14549 |
AGI: Missing fill in Winnie the Pooh (pre-AGI!)
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#11513 |
AGI: SQ2 (AppleIIGS) - frame/audio sync issues
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#15145 |
AGI: SQ2: Text Boxes Moving Too Quickly
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#14988 |
AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font
|
new
|
|
defect
|
normal
|
Graphics: Scalers
|
#14454 |
AGI: Winnie the Pooh unable to parse wind sound (sound 10)
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#5730 |
AGI: Winnie: Color flood fill issue
|
new
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
#6409 |
AGOS: Elvira 2 Power Points stop regenerating in Studio 3
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#11707 |
AGOS: Feeble - Background color change
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#11688 |
AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#12788 |
AGOS: Frozen character animation when skipping dialog
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#6050 |
AGOS: SIMON1 DOS French Animation glitch
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#14495 |
AGOS: SIMON1 crash when you trigger any text line twice
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#14494 |
AGOS: SIMON1 subtitles not showing
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#15413 |
AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#6046 |
AGOS: SIMON1DOS French Barman Animation Glitch
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#6051 |
AGOS: SIMON1DOS French Text Glitch
|
new
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
#6840 |
AGOS: SIMON2 - Dog Glitch on Save Loading
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#10803 |
AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#6143 |
AGOS: Simon 1 - Random Screen Fade Glitch
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#14888 |
AGOS: Simon 1 german, can not be added to gamelist
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
|
new
|
bluegr
|
defect
|
normal
|
Engine: AGOS
|
#10477 |
AGOS: Simon the Sorcerer 1 & 2 - Voice cut off
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#6356 |
AGOS: Simon1 Crash in Dwarf Cave
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#9629 |
AGOS: StS - Hebrew version ignores subtitle speed setting
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#3757 |
AGOS: StS1 - Bad sync in Italian CD version
|
new
|
|
defect
|
low
|
Engine: AGOS
|
#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#6243 |
AGOS: The Feeble Files PL - wrong file used
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#14886 |
AGOS: Waxworks crashing at Egypt Level 3, corrupting save file
|
pending
|
athrxx
|
defect
|
high
|
Engine: AGOS
|
#10311 |
AGOS: Waxworks: Add hotkey for switching to fighting
|
new
|
|
feature request
|
low
|
Engine: AGOS
|
#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
|
new
|
fracturehill
|
defect
|
high
|
Engine: AGS
|
#14018 |
AGS: Blackwell Legacy (old version & demo) issues
|
new
|
|
defect
|
low
|
Engine: AGS
|
#13276 |
AGS: Cannot open files with non-ASCII characters in their name
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13659 |
AGS: Default "Game language" option in ScummVM does not override .cfg file
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#14258 |
AGS: Dreams in the Witch House: character briefly appearing after logo
|
new
|
|
defect
|
low
|
Engine: AGS
|
#15294 |
AGS: Frequent use of bitwise OR/ANDs instead of logical operators [upstream "bug"]
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13941 |
AGS: Heroine's Quest font rendering issue
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15008 |
AGS: Heroine's Quest: Two achievements not unlocking
|
new
|
|
defect
|
low
|
Engine: AGS
|
#14893 |
AGS: Implement AGSBMFontRenderer plugin (used for Asian translations)
|
new
|
|
feature request
|
normal
|
Engine: AGS
|
#15356 |
AGS: Implement custom keymapper for a selection of games
|
new
|
|
feature request
|
normal
|
Engine: AGS
|
#13187 |
AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#14639 |
AGS: MIDI files prefered over music.vox
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#12515 |
AGS: Mac Steam games by Clifftop Games not detected when user selects .app file
|
new
|
|
feature request
|
normal
|
Engine: AGS
|
#12604 |
AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues
|
new
|
|
defect
|
low
|
Engine: AGS
|
#13557 |
AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#14757 |
AGS: QfG2AGDI: Caravan cutscene can be skipped
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15228 |
AGS: Robert Redford 2: Sprite glitches [upstream bug]
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#14873 |
AGS: Save games are always ordered by saveslot instead of last save date
|
new
|
|
defect
|
low
|
Engine: AGS
|
#13977 |
AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug]
|
new
|
|
defect
|
low
|
Engine: AGS
|
#13480 |
AGS: Support existing (Spanish) Fan Translations for AGDI (KQ2/KQ3/AlEmmo) and Infamous (SQ2)
|
new
|
|
feature request
|
normal
|
Engine: AGS
|
#15248 |
AGS: Support the french translations of KQ1/2 AGDI remakes
|
new
|
|
feature request
|
normal
|
Engine: AGS
|
#15307 |
AGS: The Blackwell Legacy - Music keeps playing on dev commentary
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#14743 |
AGS: The Excavation of Hob's Barrow: Small graphical priority errors
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15081 |
AGS: The Legend of Skye missing steam detection
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#12925 |
AGS: Time Gentlemen, Please visual differences with standalone version in early game
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15319 |
AGS: Update engine version to 3.6.1 (supporting KQ1 4.2 and others)
|
new
|
|
feature request
|
high
|
Engine: AGS
|
#13412 |
AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier
|
new
|
|
defect
|
low
|
Engine: AGS
|
#14903 |
AGS: iOS: KQ2 AGDI loses voice when loading a save
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15179 |
AGS: lzwexpand SIGBUS on strict-alignment archs
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13016 |
AGS: text appears in german Gemini Rue version that shouldn't be there
|
new
|
|
defect
|
low
|
Engine: AGS
|
#7283 |
ALL: Favor Adlib over MT32 for SFX tracks
|
new
|
|
feature request
|
low
|
Audio
|
#7649 |
ALL: visible warning when CD music missing
|
new
|
bluegr
|
feature request
|
normal
|
--Other--
|
#14675 |
ALSA MIDI devices only use show/use the first available port
|
new
|
|
patch
|
normal
|
Audio
|
#13952 |
ANDROID: AGS: Can't load games with resources >2GB on ARM32
|
new
|
|
defect
|
normal
|
Port: Android
|
#14446 |
ANDROID: Add Chromecast support
|
new
|
|
feature request
|
normal
|
Port: Android
|
#14423 |
ANDROID: Add a note or tip in the BACKEND tab about the Virtual Keyboard
|
new
|
|
feature request
|
normal
|
Port: Android
|
#14559 |
ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device
|
new
|
|
defect
|
normal
|
Port: Android
|
#14883 |
ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden
|
new
|
|
defect
|
normal
|
Port: Android
|
#14631 |
ANDROID: I need a storage function that can be backed up in an Android environment
|
new
|
|
feature request
|
normal
|
Port: Android
|
#15311 |
ANDROID: In-App keyboard not available when using bluetooth mouse
|
new
|
|
defect
|
normal
|
Port: Android
|
#14827 |
ANDROID: Launcher GUI layout issues for Backend tabs
|
new
|
|
defect
|
normal
|
Port: Android
|
#15374 |
ANDROID: Log Debug level is reset when force closing the app
|
new
|
|
defect
|
normal
|
Port: Android
|
#14890 |
ANDROID: Monkey Island 3 doesn't work anymore
|
new
|
|
defect
|
normal
|
Port: Android
|
#7136 |
ANDROID: NEVERHOOD: Black screen upon launch (unplayable)
|
new
|
|
defect
|
normal
|
Engine: Neverhood
|
#14695 |
ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime
|
new
|
|
feature request
|
normal
|
Port: Android
|