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Results (701 - 800 of 1029)

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Ticket Summary Status Owner Type Priority Component
#15405 DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error new defect normal Engine: Director
#15406 A better way to enable or disable and configure gamepads/joysticks new feature request normal GUI
#15409 TWINE: the holomap rotation is slow and location interaction is weird new defect normal Engine: TwinE
#15412 SCUMM/HE: Backyard Baseball 97 from Steam crashes ScummVM new defect normal Engine: SCUMM
#15413 AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version new defect normal Engine: AGOS
#15422 CRAB: Resolution option is non-functional new feature request normal Engine: CRAB
#15425 SCUMM: FOA: Broken music when loading savegame in Thera and Crete new defect normal Engine: SCUMM
#15426 SWORD25: After death fmv was playing, load savegame screen defaces new defect normal Engine: Sword25
#15427 STARK: Pressing F5 and clicking "Main Menu" does not open TLJ main menu new defect normal Engine: Stark
#15430 DGDS: Rise of the Dragon thought bubbles are slightly off new defect normal Engine: DGDS
#15431 DGDS: dragon: Background around Karyn disappears when talking to her in city office new defect normal Engine: DGDS
#15432 DGDS: dragon: key mapping not supported for arcade sequences new defect normal Engine: DGDS
#15433 DGDS: Hot area keyboard shortcuts not supported new defect normal Engine: DGDS
#15434 DGDS: dragon: EGA menu colors are wrong new defect normal Engine: DGDS
#15435 DGDS: dragon: "Maybe save before arcade" reappears after saving and loading new defect low Engine: DGDS
#15444 ANDROID: AGS: Nintendo Switch version of My Big Sister has glitchy gamepad touch controls new defect normal Port: Android
#15449 ANDROID: NGI: Full Pipe is slow to launch on Android (SAF related) new defect normal Port: Android
#15455 ULTIMA6: party roster doesn't work with "new style" game style new defect normal Engine: Ultima
#15459 AGS: Saves don't take account of game versions and may not be interchangeable new feature request normal Engine: AGS
#15462 ULTIMA6: Remove obsolete options from Nuvie options menu new feature request low Engine: Ultima
#15463 AGS: Urban Witch Story - Sprite glitching in and out depending on the player location new defect low Engine: AGS
#15468 SCUMM: FOA (Amiga): Copy protection screen bug new defect normal Engine: SCUMM
#15476 SWORD2: PSX: Unhandled Multi-track Video new defect normal Engine: Sword2
#15480 DIRECTOR: Interactive Bible For Kids - The Life Of Paul [D5] (A Full Compatibility Report) new defect normal Engine: Director
#15485 Sam and Max Hit the Road - Floppy Version- Copyprotection On/Off switch implementation in options new feature request normal Engine: SCUMM
#15486 TINYGL: triangles always override zbuffer from lines? new defect normal Graphics
#15489 SAGA: IHNM fails to start on the 3DS new defect high Engine: SAGA
#15493 BACKENDS: 3DS: Detection is very slow new defect normal Port: 3DS
#15494 DREAMCAST: Re-enable SCUMM v7 and v8 games? new feature request normal Port: Dreamcast
#15496 GUI: Text glitches in low resolution mode new defect normal GUI
#15499 TINYGL: Support paletted textures new feature request normal Graphics
#15509 SCUMM: Detection of Mac version of MI1 from the LucasArts Mac CD Game Pack is broken when using Dumper Companion new defect normal Engine: SCUMM
#15511 MD5: ULTIMA6: Patched game variant with german translation new defect normal Engine: Ultima
#15512 IMGUI Backend OpenGL2 ? new feature request normal Ports
#15515 TOUCHE: Audio mixer crash when quitting the demo in mid-sentence new defect normal Engine: Touche
#15518 GUI: Game Options dialog can create inconsistent settings new defect normal GUI
#15524 GOB: WOODRUFF - strange mouse pointer behavior new defect normal Engine: Gob
#15528 MD5: WINTERMUTE: 1/2 Ritter Spanish fanmade new defect normal Engine: Wintermute
#15531 GRIM: Manny completely black in first demo room on MacBook Air M1 (OpenGL renderer) new defect high Engine: Grim
#15534 SCUMM: Support the Mac GUI in the demo version of Indy 4 new feature request normal Engine: SCUMM
#15536 DGDS: Text wrapping algorithm does not match original for short dialogs new defect normal Engine: DGDS
#15539 SCUMM: HE: Assertion error crash in Spy Fox 2 "Things From Space" minigame new defect normal Engine: SCUMM
#15540 WINTERMUTE: Shader renderer depends on fixed-function APIs new defect normal Engine: Wintermute
#15541 IMGUI: Fails to compile without GLAD new defect normal Graphics
#15542 DEMOS: Add The Watchmaker demo to the website new feature request normal Web
#15543 MYST3: Shaders not working with Myst III: Exile new feature request normal Engine: Myst3
#15548 SCUMM/HE: PUTTPUTT - mouse cursor is not scaled for Windows game versions new defect normal Engine: SCUMM
#15552 SCUMM/HE: PUTTMOON - disappearing sprite on first screen in Windows version new defect normal Engine: SCUMM
#15553 SCI: QFG2 Hangs After Purchasing Saurus new defect normal Engine: SCI
#15555 KYRA: KYRA1 - misaligned options text and buttons new defect normal Engine: Kyra
#15561 DIRECTOR: Löwenzahn 1 [D5]: Test results new defect normal Engine: Director
#15567 DGDS: RotD. Incorrect inventory heading on the LAPD card new defect normal Engine: DGDS
#15568 TEENAGENT: Music for village different between ScummVM and DosBox new defect normal Engine: TeenAgent
#15569 M4: Orion Burger: crash in Polly's room during language test new defect normal Engine: M4
#15570 HDB: PPC Game Variant - Lua Script Error When Talking to Mr Convert at Servadrones Inc. new defect normal Engine: HDB
#15586 GRAPHICS: CRT-Royale shader does not work correctly new defect normal Graphics
#15587 GUI: reducing the volume of a channel manually to zero produces a zero division new defect normal GUI
#15589 SCUMM: Add support for demos found on "Pajama Sam: World's Youngest Super Hero!" new feature request normal Engine: SCUMM
#15591 GOB: Goblins 3 - Latest save is not loaded new defect normal Engine: Gob
#15593 TWINE: LBA: Adeline logo music jingle (MIDI) is almost inaudible new defect normal Engine: TwinE
#15595 SCUMM: HE: Crash / ThreadSanitizer data race when quitting 'Humongous Interactive Catalog' new defect normal Engine: SCUMM
#15597 SCUMM: DIG: Space bar glitch with vertical scrolling in Macintosh Demo new defect normal Engine: SCUMM
#15601 SCUMM: LOOM: Amiga version attempts to load MT-32 roms regardless of audio settings new defect normal Engine: SCUMM
#15602 SCUMM/HE: BASEBALL: Strike zone border overlaps message bubbles new defect normal Engine: SCUMM
#15605 GRIM: Stuck on building view after cutscene that follows transplant of Glotti's heart new defect high Engine: Grim
#15606 SCI: KQ6CD Strange audio/text behaviour in DUAL mode new defect normal Engine: SCI
#15607 SCUMM: Game Settings Volume Controls for Maniac Mansion and Zak McKracken for Amiga are not honored whatsoever new defect normal Engine: SCUMM
#15608 STARK: Changing language to Czech does not correctly show the eastern european chars new defect normal Engine: Stark
#15609 NANCY: nancy2: Studio set swipe card is moody new defect low Engine: Nancy
#15611 SCUMM: HE: Unrecognized FREDDI4 Macintosh CD new defect normal Engine: SCUMM
#15613 MD5: GOB: The Bizarre Adventures of Woodruff and the Schnibble of Azimuth (CD DOS, Multilanguage) variant new defect normal Engine: Gob
#15619 SCUMM: ZAK C64: Verbs not cleared properly new defect normal Engine: SCUMM
#15620 SCUMM: ZAK C64: Intro animations are too fast new defect normal Engine: SCUMM
#15621 REMORSE: Crusader: No Remorse hangs or crashes when jumping onto conveyor belts from certain angles new defect high Engine: Ultima
#15625 AGI MIDI Implementation - extra features suggestion (MT-32 mainly, but GM too) new feature request normal Engine: AGI
#15630 GROOVIE: T7G CD audio (flac) not in sync with intro animation new defect normal Engine: Groovie
#15637 STARK: Unknown Language Variant of The Longest Journey new defect normal Engine: Stark
#15638 SCUMM: Monkey Island 1 and Passport to Adventure demo for DOS both don't honor overridden volume settings for Adlib new defect normal Engine: SCUMM
#15640 ScummVM wiki: Pages that need work new defect normal Web
#15642 SCI: QFG1EGA: Fairy Music Kicks Out on Bringing Up ScummVM Save/Restore Screen new defect normal Engine: SCI
#15643 GUI: Load button is disabled even when saves are present new defect high GUI
#15645 Unknown game variant for mohawk new defect normal Port: Win64
#15646 Unknown game variant for mohawk new defect normal Port: Win64
#15647 Unknown game variant for mohawk new defect normal Port: Win64
#15648 Unknown game variant for mohawk new defect normal Port: Win64
#15649 Unknown game variant for mohawk new defect normal Port: Win64
#15650 Unknown game variant for mohawk new defect normal Port: Win64
#15653 SCI: QFG1EGA: In Numerous Situations the Hero's Can Lose All Stamina But Won't Subsequently Lose Health new defect normal Engine: SCI
#15654 SCI: QFG1EGA: Won't Die from Kobold Treasure Trap Explosion new defect normal Engine: SCI
#15656 MIDI: Add support for Nuked SC-55 new feature request high Audio
#15657 AGS: It Takes Two To Tangle: Screen Scroll issues new defect high Engine: AGS
#15659 AGS: It Takes Two To Tangle: Cutscene Masking new defect normal Engine: AGS
#15663 DIRECTOR: Robinson Crusoe [D5] playtest results new defect normal Engine: Director
#15666 SCUMM: LOOM (FM-Towns) Finish trim_fmtowns_to_200_pixels integration new feature request normal Engine: SCUMM
#15668 GRIM: Segfault and use-heap-after-free in the wine cellar moving around the forklift new defect high Engine: Grim
#15673 BACKENDS: PSP: Scumm/HE engine plugin crashes when adding or starting game new defect normal Port: PSP
#15675 MD5: CRUISE: Unknown game variant (Amiga/French) new defect normal Engine: Cruise
#15676 AGS: Trilby's Notes SE Display issues in the intro and ending new defect normal Engine: AGS
#15678 AGS: Strangeland fanmade spanish translation not showing "¡¿" new defect normal Engine: AGS
#15680 Neverhood: Missing subtitles for "Klaymen, up here!" in module 1100 new feature request normal Engine: Neverhood
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