#15405 |
DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15406 |
A better way to enable or disable and configure gamepads/joysticks
|
new
|
|
feature request
|
normal
|
GUI
|
#15409 |
TWINE: the holomap rotation is slow and location interaction is weird
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#15412 |
SCUMM/HE: Backyard Baseball 97 from Steam crashes ScummVM
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15413 |
AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#15422 |
CRAB: Resolution option is non-functional
|
new
|
|
feature request
|
normal
|
Engine: CRAB
|
#15425 |
SCUMM: FOA: Broken music when loading savegame in Thera and Crete
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15426 |
SWORD25: After death fmv was playing, load savegame screen defaces
|
new
|
|
defect
|
normal
|
Engine: Sword25
|
#15427 |
STARK: Pressing F5 and clicking "Main Menu" does not open TLJ main menu
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#15430 |
DGDS: Rise of the Dragon thought bubbles are slightly off
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
#15431 |
DGDS: dragon: Background around Karyn disappears when talking to her in city office
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
#15432 |
DGDS: dragon: key mapping not supported for arcade sequences
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
#15433 |
DGDS: Hot area keyboard shortcuts not supported
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
#15434 |
DGDS: dragon: EGA menu colors are wrong
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
#15435 |
DGDS: dragon: "Maybe save before arcade" reappears after saving and loading
|
new
|
|
defect
|
low
|
Engine: DGDS
|
#15444 |
ANDROID: AGS: Nintendo Switch version of My Big Sister has glitchy gamepad touch controls
|
new
|
|
defect
|
normal
|
Port: Android
|
#15449 |
ANDROID: NGI: Full Pipe is slow to launch on Android (SAF related)
|
new
|
|
defect
|
normal
|
Port: Android
|
#15455 |
ULTIMA6: party roster doesn't work with "new style" game style
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#15459 |
AGS: Saves don't take account of game versions and may not be interchangeable
|
new
|
|
feature request
|
normal
|
Engine: AGS
|
#15462 |
ULTIMA6: Remove obsolete options from Nuvie options menu
|
new
|
|
feature request
|
low
|
Engine: Ultima
|
#15463 |
AGS: Urban Witch Story - Sprite glitching in and out depending on the player location
|
new
|
|
defect
|
low
|
Engine: AGS
|
#15468 |
SCUMM: FOA (Amiga): Copy protection screen bug
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15476 |
SWORD2: PSX: Unhandled Multi-track Video
|
new
|
|
defect
|
normal
|
Engine: Sword2
|
#15480 |
DIRECTOR: Interactive Bible For Kids - The Life Of Paul [D5] (A Full Compatibility Report)
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15485 |
Sam and Max Hit the Road - Floppy Version- Copyprotection On/Off switch implementation in options
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#15486 |
TINYGL: triangles always override zbuffer from lines?
|
new
|
|
defect
|
normal
|
Graphics
|
#15489 |
SAGA: IHNM fails to start on the 3DS
|
new
|
|
defect
|
high
|
Engine: SAGA
|
#15493 |
BACKENDS: 3DS: Detection is very slow
|
new
|
|
defect
|
normal
|
Port: 3DS
|
#15494 |
DREAMCAST: Re-enable SCUMM v7 and v8 games?
|
new
|
|
feature request
|
normal
|
Port: Dreamcast
|
#15496 |
GUI: Text glitches in low resolution mode
|
new
|
|
defect
|
normal
|
GUI
|
#15499 |
TINYGL: Support paletted textures
|
new
|
|
feature request
|
normal
|
Graphics
|
#15509 |
SCUMM: Detection of Mac version of MI1 from the LucasArts Mac CD Game Pack is broken when using Dumper Companion
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15511 |
MD5: ULTIMA6: Patched game variant with german translation
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#15512 |
IMGUI Backend OpenGL2 ?
|
new
|
|
feature request
|
normal
|
Ports
|
#15515 |
TOUCHE: Audio mixer crash when quitting the demo in mid-sentence
|
new
|
|
defect
|
normal
|
Engine: Touche
|
#15518 |
GUI: Game Options dialog can create inconsistent settings
|
new
|
|
defect
|
normal
|
GUI
|
#15524 |
GOB: WOODRUFF - strange mouse pointer behavior
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#15528 |
MD5: WINTERMUTE: 1/2 Ritter Spanish fanmade
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
#15531 |
GRIM: Manny completely black in first demo room on MacBook Air M1 (OpenGL renderer)
|
new
|
|
defect
|
high
|
Engine: Grim
|
#15534 |
SCUMM: Support the Mac GUI in the demo version of Indy 4
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#15536 |
DGDS: Text wrapping algorithm does not match original for short dialogs
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
#15539 |
SCUMM: HE: Assertion error crash in Spy Fox 2 "Things From Space" minigame
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15540 |
WINTERMUTE: Shader renderer depends on fixed-function APIs
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
#15541 |
IMGUI: Fails to compile without GLAD
|
new
|
|
defect
|
normal
|
Graphics
|
#15542 |
DEMOS: Add The Watchmaker demo to the website
|
new
|
|
feature request
|
normal
|
Web
|
#15543 |
MYST3: Shaders not working with Myst III: Exile
|
new
|
|
feature request
|
normal
|
Engine: Myst3
|
#15548 |
SCUMM/HE: PUTTPUTT - mouse cursor is not scaled for Windows game versions
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15552 |
SCUMM/HE: PUTTMOON - disappearing sprite on first screen in Windows version
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15553 |
SCI: QFG2 Hangs After Purchasing Saurus
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15555 |
KYRA: KYRA1 - misaligned options text and buttons
|
new
|
|
defect
|
normal
|
Engine: Kyra
|
#15561 |
DIRECTOR: Löwenzahn 1 [D5]: Test results
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15567 |
DGDS: RotD. Incorrect inventory heading on the LAPD card
|
new
|
|
defect
|
normal
|
Engine: DGDS
|
#15568 |
TEENAGENT: Music for village different between ScummVM and DosBox
|
new
|
|
defect
|
normal
|
Engine: TeenAgent
|
#15569 |
M4: Orion Burger: crash in Polly's room during language test
|
new
|
|
defect
|
normal
|
Engine: M4
|
#15570 |
HDB: PPC Game Variant - Lua Script Error When Talking to Mr Convert at Servadrones Inc.
|
new
|
|
defect
|
normal
|
Engine: HDB
|
#15586 |
GRAPHICS: CRT-Royale shader does not work correctly
|
new
|
|
defect
|
normal
|
Graphics
|
#15587 |
GUI: reducing the volume of a channel manually to zero produces a zero division
|
new
|
|
defect
|
normal
|
GUI
|
#15589 |
SCUMM: Add support for demos found on "Pajama Sam: World's Youngest Super Hero!"
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#15591 |
GOB: Goblins 3 - Latest save is not loaded
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#15593 |
TWINE: LBA: Adeline logo music jingle (MIDI) is almost inaudible
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#15595 |
SCUMM: HE: Crash / ThreadSanitizer data race when quitting 'Humongous Interactive Catalog'
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15597 |
SCUMM: DIG: Space bar glitch with vertical scrolling in Macintosh Demo
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15601 |
SCUMM: LOOM: Amiga version attempts to load MT-32 roms regardless of audio settings
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15602 |
SCUMM/HE: BASEBALL: Strike zone border overlaps message bubbles
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15605 |
GRIM: Stuck on building view after cutscene that follows transplant of Glotti's heart
|
new
|
|
defect
|
high
|
Engine: Grim
|
#15606 |
SCI: KQ6CD Strange audio/text behaviour in DUAL mode
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15607 |
SCUMM: Game Settings Volume Controls for Maniac Mansion and Zak McKracken for Amiga are not honored whatsoever
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15608 |
STARK: Changing language to Czech does not correctly show the eastern european chars
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#15609 |
NANCY: nancy2: Studio set swipe card is moody
|
new
|
|
defect
|
low
|
Engine: Nancy
|
#15611 |
SCUMM: HE: Unrecognized FREDDI4 Macintosh CD
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15613 |
MD5: GOB: The Bizarre Adventures of Woodruff and the Schnibble of Azimuth (CD DOS, Multilanguage) variant
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#15619 |
SCUMM: ZAK C64: Verbs not cleared properly
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15620 |
SCUMM: ZAK C64: Intro animations are too fast
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15621 |
REMORSE: Crusader: No Remorse hangs or crashes when jumping onto conveyor belts from certain angles
|
new
|
|
defect
|
high
|
Engine: Ultima
|
#15625 |
AGI MIDI Implementation - extra features suggestion (MT-32 mainly, but GM too)
|
new
|
|
feature request
|
normal
|
Engine: AGI
|
#15630 |
GROOVIE: T7G CD audio (flac) not in sync with intro animation
|
new
|
|
defect
|
normal
|
Engine: Groovie
|
#15637 |
STARK: Unknown Language Variant of The Longest Journey
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#15638 |
SCUMM: Monkey Island 1 and Passport to Adventure demo for DOS both don't honor overridden volume settings for Adlib
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#15640 |
ScummVM wiki: Pages that need work
|
new
|
|
defect
|
normal
|
Web
|
#15642 |
SCI: QFG1EGA: Fairy Music Kicks Out on Bringing Up ScummVM Save/Restore Screen
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15643 |
GUI: Load button is disabled even when saves are present
|
new
|
|
defect
|
high
|
GUI
|
#15645 |
Unknown game variant for mohawk
|
new
|
|
defect
|
normal
|
Port: Win64
|
#15646 |
Unknown game variant for mohawk
|
new
|
|
defect
|
normal
|
Port: Win64
|
#15647 |
Unknown game variant for mohawk
|
new
|
|
defect
|
normal
|
Port: Win64
|
#15648 |
Unknown game variant for mohawk
|
new
|
|
defect
|
normal
|
Port: Win64
|
#15649 |
Unknown game variant for mohawk
|
new
|
|
defect
|
normal
|
Port: Win64
|
#15650 |
Unknown game variant for mohawk
|
new
|
|
defect
|
normal
|
Port: Win64
|
#15653 |
SCI: QFG1EGA: In Numerous Situations the Hero's Can Lose All Stamina But Won't Subsequently Lose Health
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15654 |
SCI: QFG1EGA: Won't Die from Kobold Treasure Trap Explosion
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15656 |
MIDI: Add support for Nuked SC-55
|
new
|
|
feature request
|
high
|
Audio
|
#15657 |
AGS: It Takes Two To Tangle: Screen Scroll issues
|
new
|
|
defect
|
high
|
Engine: AGS
|
#15659 |
AGS: It Takes Two To Tangle: Cutscene Masking
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15663 |
DIRECTOR: Robinson Crusoe [D5] playtest results
|
new
|
|
defect
|
normal
|
Engine: Director
|
#15666 |
SCUMM: LOOM (FM-Towns) Finish trim_fmtowns_to_200_pixels integration
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#15668 |
GRIM: Segfault and use-heap-after-free in the wine cellar moving around the forklift
|
new
|
|
defect
|
high
|
Engine: Grim
|
#15673 |
BACKENDS: PSP: Scumm/HE engine plugin crashes when adding or starting game
|
new
|
|
defect
|
normal
|
Port: PSP
|
#15675 |
MD5: CRUISE: Unknown game variant (Amiga/French)
|
new
|
|
defect
|
normal
|
Engine: Cruise
|
#15676 |
AGS: Trilby's Notes SE Display issues in the intro and ending
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15678 |
AGS: Strangeland fanmade spanish translation not showing "¡¿"
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#15680 |
Neverhood: Missing subtitles for "Klaymen, up here!" in module 1100
|
new
|
|
feature request
|
normal
|
Engine: Neverhood
|