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Ticket Summary Status Owner Type Priority Component
#7564 FOTAQ code modifications (mostly for greek translation) pending sev- feature request normal Engine: Queen
#7597 ITE: Add support for Inherit the Earth OS X bundle new sev- feature request normal Engine: SAGA
#7720 GUI: default option new sev- feature request normal GUI
#11274 SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game new sev- defect normal Engine: SCI
#11636 ILLUSIONS: Duckman: Subtitle timing is too fast to read new sev- defect normal Engine: Illusions
#13461 BACKENDS: OPENGLSDL: Stretched in full screen pending sev- defect normal Graphics
#14285 GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher" new sev- defect normal Engine: GLK: Adrift
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code new sev- feature request high Ports
#14574 GOB: Excessive blitting drags performance down pending sdelamarre defect normal Engine: Gob
#15626 TWP: Phasing through objects new scemino feature request normal Engine: TWP
#6403 DRACI: Troll Scene Glitches with Mouth and Bird new rspalek defect normal Engine: Draci
#4821 PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't new peres defect normal Engine: Parallaction
#5866 PARALLACTION: Nippon - Credits are drawn behind wall new peres defect low Engine: Parallaction
#12565 PRIVATE: Casebook inaccesible new neuromancer feature request low Engine: Private
#13264 HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version) new neuromancer defect normal Engine: Hypno
#13268 HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished new neuromancer defect normal Engine: Hypno
#13472 HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM new neuromancer defect normal Engine: Hypno
#13592 HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six) new neuromancer defect low Engine: Hypno
#13663 HYPNO: Slow frame rate, navigation issue and frequent sound pops new neuromancer defect normal Engine: Hypno
#13773 HYPNO: Some sound/music is missing in Soldier Boyz new neuromancer defect normal Engine: Hypno
#13774 HYPNO: Difficulty levels are not implemented in Soldier Boyz new neuromancer feature request normal Engine: Hypno
#13942 FREESCAPE: Add "Virtual Worlds" Atari ST support pending neuromancer feature request normal Engine: Freescape
#13954 FREESCAPE: certain UI elements are not implemented yet in Driller pending neuromancer feature request normal Engine: Freescape
#13956 FREESCAPE: intro title sequences are not completely implemented in Driller pending neuromancer feature request normal Engine: Freescape
#13957 FREESCAPE: Demo mode does not match the original implementation in Driller pending neuromancer defect normal Engine: Freescape
#14073 FREESCAPE: several types of rendering artifacts are visible new neuromancer defect normal Engine: Freescape
#14535 WETLANDS: missing korean text in the localized release new neuromancer defect normal Engine: Hypno
#14557 HYPNO: Screen mode should change when cutscenes are playing new neuromancer defect normal Engine: Hypno
#14628 FREESCAPE: certain UI elements are not implemented yet in Dark Side new neuromancer feature request normal Engine: Freescape
#14828 HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks new neuromancer defect high Engine: Hypno
#14836 FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet new neuromancer feature request normal Engine: Freescape
#14863 PRIVATE: use original cursors from the exe new neuromancer feature request high Engine: Private
#15043 FREESCAPE: CPC sounds are not implemented new neuromancer defect normal Engine: Freescape
#15044 FREESCAPE: C64 releases are not supported new neuromancer feature request normal Engine: Freescape
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse new neuromancer defect normal Engine: Freescape
#15049 FREESCAPE: DOS/CGA render mode need work new neuromancer feature request normal Engine: Freescape
#15331 FREESCAPE: width of rendered lines depends on the computer resolution new neuromancer defect normal Engine: Freescape
#15344 HYPNO: different Wetland pointers during arcade mode are missing new neuromancer defect low Engine: Hypno
#15345 HYPNO: previous mission replay in the same chapter not implemented in Wetlands new neuromancer feature request normal Engine: Hypno
#15429 FREESCAPE: gate effect is missing in Castle Master new neuromancer defect normal Engine: Freescape
#15465 FREESCAPE: Total Eclipse 2 is still very unstable new neuromancer defect normal Engine: Freescape
#15466 FREESCAPE: CPC disk release of Total Eclipse is unsupported new neuromancer feature request normal Engine: Freescape
#15469 FREESCAPE: Driller end game seems buggy new neuromancer defect normal Engine: Freescape
#15470 FREESCAPE: UI is not pixel perfect new neuromancer defect normal Engine: Freescape
#15474 MD5: FREESCAPE: Unknown Driller variant (Atari ST) new neuromancer defect normal Engine: Freescape
#15575 FREESCAPE: Flat objects on the floor flicker in Total Eclipse (DOS) new neuromancer defect normal Engine: Freescape
#15578 FREESCAPE: Can't look and shoot at the same time using the mouse new neuromancer feature request low Engine: Freescape
#15582 FREESCAPE: Initial window size is too small new neuromancer defect normal Engine: Freescape
#15592 FREESCAPE: Unknown game variant for freescape (Dark Side / Amiga / WHDload version) new neuromancer defect low Engine: Freescape
#15698 FREESCAPE: sky texture is not implemented in OpenGL with shaders new neuromancer defect normal Engine: Freescape
#15699 FREESCAPE: TinyGL stipple pattern implementation using textures is somehow broken new neuromancer defect high Engine: Freescape
#15704 FREESCAPE: fix all the big endian issues new neuromancer defect normal Engine: Freescape
#12074 TWINE: rendering of the holomap is broken pending mgerhardy defect normal Engine: TwinE
#14669 TWINE: Multiple track issues pending mgerhardy defect normal Engine: TwinE
#15384 TWINE: LBA: Dark museum has side-effects on the same session pending mgerhardy defect normal Engine: TwinE
#15400 TWINE: LBA - Using the Holomap while Twinsen is walking may cause glitch pending mgerhardy defect normal Engine: TwinE
#15408 TWINE: the W key was supposed to only do Action on Normal pending mgerhardy defect normal Engine: TwinE
#15410 TWINE: Little big adventure no menu music and a crash pending mgerhardy defect normal Engine: TwinE
#9725 AGI IIgs: shift key commands don't work new m-kiewitz defect low Engine: AGI
#14819 DIRECTOR: Backpacker (Swedish) (D4) various glitches new lotharsm defect normal Engine: Director
#6203 WME: Dirty Split - Dialog coming out of wrong character (original bug) new lolbot-iichan defect low Engine: Wintermute
#6721 WME: The Kite - Overlapping bug new lolbot-iichan defect low Engine: Wintermute
#14174 BUILD: When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend new lephilousophe defect normal Common
#14890 ANDROID: Monkey Island 3 doesn't work anymore pending lephilousophe defect normal Port: Android
#15181 BACKENDS: WII: BLADERUNNER: Crash when triggering the virtual keyboard twice pending lephilousophe defect normal Port: Wii
#15674 ANDROID: Missing Game Options only for ARMV7 pending lephilousophe defect normal GUI
#6333 TONY: Flickering sprites at Shack's Door left of Lorenz new fuzzie defect normal Engine: Tony
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds new fracturehill defect high Engine: AGS
#15091 MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug) pending elasota defect normal Engine: mTropolis
#14009 SCUMM: Potential script errors at Lou's Loans in ZAK pending dwatteau feature request low Engine: SCUMM
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode new dwatteau defect high Engine: Stark
#14747 BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle" pending dwatteau defect normal Engine: SCUMM
#14860 SCUMM: Remove continuity error in toupee scene in SAMNMAX pending dwatteau feature request normal Engine: SCUMM
#15195 INDY3: Restore content in German versions (dos/amiga ega and dos/vga) pending dwatteau feature request normal Engine: SCUMM
#15350 SCUMM: INDY3: atari st - no sound after modifying the resources for new translation pending dwatteau defect normal Engine: SCUMM
#15418 SCUMM: Loom (EGA) - Game not starting/unrecognized after the use of scummtr and scummrp with the MT32 update pending dwatteau defect normal Engine: SCUMM
#15502 SCUMM: INDY3 Pink pixels at Irene's typewriter pending dwatteau feature request low Engine: SCUMM
#15503 SCUMM: INDY3 Irene vanishes for a moment pending dwatteau feature request low Engine: SCUMM
#15639 SCUMM: SAM: Strange dialogue line behavior in Bumpusville, German version pending dwatteau feature request normal Engine: SCUMM
#15655 SCUMM: ZAK FM Towns: Untranslated original GUI parts in German translation pending dwatteau feature request normal Engine: SCUMM
#6831 MADS: User Interface gradually gets corrupted from background animations new dreammaster defect normal Engine: MADS
#7012 SHERLOCK: volume settings don't work new dreammaster defect normal Engine: Sherlock
#10356 TSAGE: RtR - Error when you don't use Quinn new dreammaster defect normal Engine: TsAGE
#10476 XEEN: Clouds/Darkside flag not properly saved when restarting a new game new dreammaster defect normal Engine: MM: Xeen
#11368 Unknown game variant for tinsel - Discworld (PSX, Japanese) new dreammaster feature request low Engine: Tinsel
#11518 GLK: ZCode - status line has no left margin new dreammaster defect normal Engine: GLK: ZCode
#11584 GLK: GLULX - Unknown (crashing/erroring) game variants new dreammaster defect normal Engine: GLK: Glulxe
#12304 ULTIMA4: 2nd combat instance applies Quickness to all party members new dreammaster defect low Engine: Ultima
#14919 M4: Orion Burger: Footstep Soundeffect missing new dreammaster defect low Engine: M4
#15530 BAGEL: Excessive CPU usage new dreammaster defect normal Engine: BAGEL
#15532 GLK: GLULX: "Counterfeit Monkey" Takes Very Long To Mass Add on Android new dreammaster defect normal Engine: GLK: Glulxe
#15632 BAGEL: The Space Bar audio problem new dreammaster defect high Engine: BAGEL
#7700 Wii: Support Sound Settings new dhewg feature request normal Port: Wii
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new bluegr defect normal Engine: AGOS
#6271 TINSEL: DW1 - Can't take custard book new bluegr defect normal Engine: Tinsel
#7649 ALL: visible warning when CD music missing new bluegr feature request normal --Other--
#13560 DIRECTOR: CASINO! (Beachware, 1995) (D4) - menu buttons not working new bluegr defect normal Engine: Director
#13594 CHEWY: Dialog canceled by subtitles pending bluegr defect normal Engine: Chewy
#13637 CHEWY: Sprite of Chewy and Howard in train placed wrong new bluegr defect low Engine: Chewy
#15341 GOB: Goblins 2 - Missing footsteps sound effect in Floppy version new bluegr defect normal Engine: Gob
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